Mar 23, 2009, 10:35 AM // 10:35
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#1
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Hammer builds esp. useful 5e spells
So currently I'm running this:
[devastating hammer][crushing blow][bull's strike][distracting blow][hammer bash][flail][rigor mortis][enraging charge]
Basically the spell slot is free for any kind of secondary class spell, preferably 5e/ 1sec or less and (importantly) useful with only 3 in its attribute point.
[shock] Good but the build has enough energy skills that exhaustion hurts, and since it already has 3 KD attacks it doesn't have such a need for it.
[death's charge] I see this used a lot, it's excellent. More uses than you'd think at first glance. I didn't like how the color matched with enraging charge though, green is prettier. Maybe I'll put it next to a yellow skill. 30sec recharge is a pain but doesnt run you out of energy.
[rigor mortis] 10e but good for keeping a monk down for your KD chain. Scary zombie face on skillbar. Frightening like the frenzy guy. I wonder if it works on shield bash.
[Rip enchantment] This spell is a test to see whether an ele is using attunement. Good for removing guardian but a 1sec cast to remove a 4sec recharge spell is a bit impractical. Bleeding can make them waste a bit more energy.
[Mending touch] Usually this is the monk's job, I think it looks pretty but would prefer an all-offense bar. Great if you run into a ranger while split. Whammo noob etc.
[conjure lightning][conjure frost] I like this on axe but currently not using it on hammer. I tend to find axe damage a bit disappointing without conjure I mean critting for 59 wtf.
What others are there ? I've always been a firm believer in secondary class skills, as a buffer / melee specced into magic use will beat a pure melee in many if not all games.
Also does anyone here like [pulverizing smash] over [crushing blow] ? I could see it having several advantaged / disadvantages but currently I'm enjoying the free 90+ damage hit of [crushing blow] and this post is getting long.
Thoughts ?
Tell me about hammer builds
Last edited by Lux Aeterna; Mar 23, 2009 at 10:39 AM // 10:39..
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Mar 23, 2009, 11:00 AM // 11:00
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#2
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Krytan Explorer
Join Date: Mar 2009
Location: Pawn!
Guild: Who Are You [wAu]
Profession: W/Mo
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rigor mortis is pro ^^
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Mar 23, 2009, 11:24 AM // 11:24
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#3
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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[resurrection signet]/[death pact signet]
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Mar 23, 2009, 11:32 AM // 11:32
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#4
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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distracting blow wut
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Mar 23, 2009, 12:58 PM // 12:58
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#5
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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maybe try this?
back when I did hammer RA I ran something like this ( before the plenty of nerfs to "FGJ!" )
enraged charge
FGJ
devastating hammer
Fierce Blow
Heavy Blow
Mokele Smash
healing signet
Res signet
FGJ -> enraged charge -> dev hammer -> fierce blow -> heavy blow -> Mokele Smash -> 1 regular hit -> Dev Hammer -> fierce blow -> heavy blow.
nailed the monks to the floor, 4 KD's with like 2 seconds uptime between the two chains.
though doesnt work anymore, maybe you could use the idea for your current build.
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Mar 23, 2009, 01:03 PM // 13:03
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#6
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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[grasping earth] can be fun. Although KDed people don't run very far, a snare is definitely never wrong.
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Mar 23, 2009, 01:11 PM // 13:11
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#7
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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If this is for serious PvP, take Res
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Mar 23, 2009, 02:01 PM // 14:01
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#8
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Desert Nomad
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yeah [resurrection signet] is defiantly missing from your skill bar, however I'd remove [distracting blow] instead of the spell from it.
as for the spell, I share your view that [shock] and [conjure lightning](or any other) are too energy intensive for a Hammer bar.
personally I like [sight beyond sight] but that's mainly for RA and some TA(when not using a [foul feast] Necro that is) however in GvG and stuff it won't be needed. as mentioned above me [grasping earth] works wonderfully in a standard [Devastating hammer] bar.
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Mar 23, 2009, 04:17 PM // 16:17
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#9
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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take ironpalm.
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Mar 23, 2009, 04:21 PM // 16:21
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#10
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Boston, Mass
Profession: W/Rt
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hmm, I might have to give this a shot. Thanks for the post
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Mar 23, 2009, 04:24 PM // 16:24
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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if youre running spike id say prot strike, if youre splitting i'd say rigor mortis, if youre pressuring id say grasping earth is pretty nice
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Mar 23, 2009, 04:28 PM // 16:28
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#12
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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[power spike] is hawt ~
[disrupting dagger] too
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Mar 23, 2009, 06:41 PM // 18:41
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#13
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Lux Aeterna
Also does anyone here like [pulverizing smash] over [crushing blow] ? I could see it having several advantaged / disadvantages but currently I'm enjoying the free 90+ damage hit of [crushing blow] and this post is getting long.
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You only use Pulverising if your IAS is frenzy, if your using flail you cant Dev,Flail,Pulv because pulv requires the adren you used to activate flail.
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Mar 23, 2009, 06:45 PM // 18:45
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#14
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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[mighty blow][pulverizing smash][enraged smash][protector's strike][hammer bash][flail][enraging charge]
Any ideas about that ? I used it for a bit and thought it more interesting than the usual dev build. Basically the secret is to use hammer bash --> enraged smash --> pulverizing smash while in flail... it's a little bit harder to pull off than the dev hammer --> crushing blow, but does more damage.
I liked it quite a bit. Surprisingly energy management is very very easy with [enraged smash] but you have to be careful with [protector's strike].
Last edited by Lux Aeterna; Mar 23, 2009 at 06:52 PM // 18:52..
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Mar 23, 2009, 07:01 PM // 19:01
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#15
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Enraged is nice. imo you need an IMS you can maintain to catch kiters with enraged.
You spike is stupid, your wasting enraged, all its doing is giving you +adren, your not even getting the +damage, youd might as well hit enraging charge during your spike to charge adren.
This kind of bar is generally better run on a R/W thumper style character, using enraged to KD kiters, hammer bash to KD anyone, and crushing blow to add pressure and DW anyone who is on the ground.
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Mar 23, 2009, 07:27 PM // 19:27
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#16
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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[Enraged Smash][Crushing Blow][Hammer Bash][Mighty Blow][Rush][Flail]
That's pretty standard. Smash charging Rush is all the adren/boost you need. You can generally even smash right after the bash is up, regardless of if they KD or not you'll get the adren to break flail and rush again.
Still it's a bastard on energy. Something like [Enraged Smash][Protector's Strike] can be spammed all day by thumpers/sins on the other hand.
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Mar 23, 2009, 07:51 PM // 19:51
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#17
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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[hammer bash][crushing blow][protector's strike][power attack][warrior's endurance][dash][frenzy][optional]
OHAI THERE
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Mar 23, 2009, 09:00 PM // 21:00
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#18
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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There is no point in running Dev Hammer when you can run Warrior's Endurance in the current meta.
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Mar 23, 2009, 09:51 PM // 21:51
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#19
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by subarucar
You only use Pulverising if your IAS is frenzy, if your using flail you cant Dev,Flail,Pulv because pulv requires the adren you used to activate flail.
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Unless you're running this awesome bar
[earth shaker][crude swing][pulverizing smash][flail][enraging charge]
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