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Old Apr 10, 2009, 01:04 PM // 13:04   #41
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There's a slight delay after a spell/ skill in which you have 1/4 second to click wastrel's. Since without it my build is mostly useles I've gotten good at fitting it between palm strike chains, warrior attacks, nukes, etcetera.

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Originally Posted by isildorbiafra View Post
Sometimes i'd just slap a [Dolyak Signet] on my build and farm assas for fun.
I'd laugh and go kill you team's eles, first running in a few circles around you. Bringing dolyak signet in pvp is like a cutely stupid move.

As far as getting me with hamstring before I could dash to run away, there's a chance it might work. I doubt you could kill me without [fire storm] though.

Remember: most sins are absolutely retarded, and I'm used to being team leader as a hammer/axe warrior.

Last edited by Lux Aeterna; Apr 10, 2009 at 01:12 PM // 13:12..
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Old Apr 10, 2009, 01:53 PM // 13:53   #42
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Originally Posted by Mr Emu View Post
to the op: distortion sez hi!
[Warrior's Cunning] says RIP

Last edited by isildorbiafra; Apr 10, 2009 at 02:57 PM // 14:57..
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Old Apr 10, 2009, 02:08 PM // 14:08   #43
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so you are saying, is that your build is otherwise useless except for eliminating another melee, but you'll have to sacrifice yourself in the process? yeah, that's very brave. useless, but very brave. i commend on your bravery and utter uselessness.
No; what i'm saying is that the wc build is in no way better than my builds. I can do more with my builds than just kill single targets. In genneral i ignore melee and focus on cappers. I'll cripple the melee and move on. Alot of melee builds rely on adrenal skills. Cripple them and leave them to the casters. They will kill them in no time. Running plague sending ensures i can always reach my target; i.e. no shortage of adrenalin buildup i.e. DP will never run out. In fact the only time i die is afther i´ve cleared the field and DP runs out on my w/n build. Besides PS has an added bonus that allows for condition transfer and not just removing them.

I never used DS in JQ. However I did use it in AB on the Monk Build. (replace hamstring) The beauty is that with DS you can cap any shrine in AB even the ele one not to mention that with that kind of endurance i could distract entire teams by myself while my team would go on capping. The duration of DS is the exact time you need to cap a shrine so you wont be slowed down or waste time because of it. Given there are faster and better ways to cap a shrine. I´m just saying it works besides being alot of fun!

Given xp groups will just ignore a DS using wammo. NPCs dont discriminate and I thank God for all the noobs in AB that dont eigther.

Last edited by isildorbiafra; Apr 10, 2009 at 03:04 PM // 15:04..
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Old Apr 10, 2009, 08:34 PM // 20:34   #44
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Originally Posted by isildorbiafra View Post
[Warrior's Cunning] says RIP
A godawful skill.
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Old Apr 10, 2009, 11:10 PM // 23:10   #45
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A godawful skill.
Bu it is any ranger & sins worst nightmare
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Old Apr 10, 2009, 11:24 PM // 23:24   #46
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for every minute, for 10 seconds, you might (MIGHT) manage to score a hit against a skilled player. most of the time, a skilled player on a ranged character would be out of your reach.
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Old Apr 11, 2009, 12:03 AM // 00:03   #47
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for every minute, for 10 seconds, you might (MIGHT) manage to score a hit against a skilled player. most of the time, a skilled player on a ranged character would be out of your reach.
1 word Snare. For 10 seconds all my melee attacks will land
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Old Apr 11, 2009, 12:12 AM // 00:12   #48
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1 word range. you'll need melee range to even attempt the snare.

1 word damage. something that you lack. you won't put enough damage to be a threat in 10 seconds anyways.
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Old Apr 11, 2009, 01:13 AM // 01:13   #49
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Hamstring + warrior's cunning = you're mostly out of energy

I doubt you could kill a ranger in 10 seconds, especially after they click mending touch and disappear with natural stride.
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Old Apr 11, 2009, 11:48 AM // 11:48   #50
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1 word range. you'll need melee range to even attempt the snare.

1 word damage. something that you lack. you won't put enough damage to be a threat in 10 seconds anyways.
You seriously underestimate my builds damage output. Thats why I posted atributes spread and equipment. The distribution garantees good damage output. I dont just promise;i deliver. I will socre the kill in under 10 seconds. That pindown ranger aint going anywhere. Again this is not theory but fact. I know cause i went from r0-->r12 with these builds.

Last edited by isildorbiafra; Apr 11, 2009 at 07:45 PM // 19:45..
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Old Apr 11, 2009, 11:50 AM // 11:50   #51
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Originally Posted by Lux Aeterna View Post
Hamstring + warrior's cunning = you're mostly out of energy

I doubt you could kill a ranger in 10 seconds, especially after they click mending touch and disappear with natural stride.
If they only did; but they dont they always try to snare me. When I plague send they realize their mistake but by then its to late.........
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Old Apr 11, 2009, 01:16 PM // 13:16   #52
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i've seen your build. even if i stand there and do nothing, you can't kill any of my characters in under 10 seconds. you mathematically cannot deal the 590 minimum damage it takes.

your notion of damage fails.
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Old Apr 11, 2009, 03:35 PM // 15:35   #53
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This is the math on the maximum amount of damage you will do in (about) 10 seconds with that warrior.

The best order of actions to do optimal damage is this:
Hamstring (Strength bonus) - 1.33 seconds in -
Savage Slash (Strength bonus, faster hit) - 1.33+0.25 seconds in
Attack x2 - 3.99 + 0.25 seconds in
Sever Artery - 5.32 + 0.25 seconds in
Lion's Comfort - 7.32 seconds in
Attack - 8.65 seconds in
Gash - 9.98 seconds in

Explanation: I will assume instant trigger of deepwound, otherwise not going for gash would be better. This is the only way you can use gash in 10 seconds, because using sever artery will not increase adren on gash (-1 when you activate it, +1 when it hits). Im also not sure if savage slash is 1/4 or 1/2. Description states 1/2, but im not sure if thats actually true.

To calculate maximum damage I will assume each of your hits is a critical and that you are attacking a 60 armor target, Im also not sure on the rounding of attack damage ingame, therefor I rounded everything up.

Auto attack critical damage - 22*2^((64+20-60)/40)*(1+(0.15+0.20)) = 46
Attack skill critical damage - 22*2^((64+20-(60*(1-0.14)))/40)*(1+(0.25+0.20)) = 56
Deep wound - 100 damage
Bonus damage - 19 (from gash)
Bleeding damage - 6 * (10-5.32-0.25)=26.58
Life stealing - 3*7=21
Adding it up: 46*3+56*4+100+19+26.58+21=528.58

Conclusion, your warrior build cannot kill ANYTHING in 10 seconds, since these numbers are all assuming the absolute best situations you can get.

Last edited by Gforce; Apr 11, 2009 at 03:45 PM // 15:45.. Reason: Forgot bleeding, forgot vamp
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Old Apr 11, 2009, 03:46 PM // 15:46   #54
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Quote:
Originally Posted by Gforce View Post
Adding it up: 46*3+56*4+100+19+26.58=507.58

Conclusion, your warrior build cannot kill ANYTHING in 10 seconds, since these numbers are all assuming the absolute best situations you can get.
Alot of people run superiors in JQ, and the NPCs have 300 health, so sadly by just the math, this would work.
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Old Apr 11, 2009, 04:06 PM // 16:06   #55
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maybe we should just say... he can't kill anyone who's got a clue in 10 seconds, and leave it at that.
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Old Apr 11, 2009, 04:20 PM // 16:20   #56
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Originally Posted by moriz View Post
maybe we should just say... he can't kill anyone who's got a clue
Fixed

@FoxBat: by just the math you could indeed kill someone with low health, low armor and a caster set and kill the npcs one by one. I very much doubt it will work like that in the actual game though. But then again, it's just the math
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Old Apr 11, 2009, 06:17 PM // 18:17   #57
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Nice calculation Gforce. Did you keep in mind that i use a +20% customized sword? Besides there is also added damage caused by condition transfer: be it fire (rangers/ eles) or poison (necro bombers) Now factor the damage to endurance ratio plus the fact that 90% of JQ players are casters/ ranged; and I believe you'll agree with me that my builds are something to be reckoned with in JQ: FA and AB. In general i'll never beat on one taget till its dead; Applied bleeding gives me the luxery of switching targets faster; time will do the rest. This allows me to cap ranger shrines even faster if i choose to. BTW in FA i replace Warrior's Cunning with Mark of Pain. JQ is not a solo game. I snare a target and whack the crack out of it. Add some teammates to the formula and you'll understand.....

When I camp a spawing point or a shrine most often the enemys will giveup and move on to another shrine. My builds are nothing revolutionary. The skills I use are well know and have been used for ages. However my choice of skills does suit the purpose. No mindless 12345 spamming here. Success requires a good understanding of builds and the games mechanics.

Its not just the build; the atribute spread and equipment is as important to get optimal results. Dont judge a book by its cover!

Last edited by isildorbiafra; Apr 11, 2009 at 10:08 PM // 22:08..
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Old Apr 11, 2009, 07:48 PM // 19:48   #58
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maybe we should just say... he can't kill anyone who's got a clue in 10 seconds, and leave it at that.
This is true; but then again this applies to everyone. There will always be someone better!

Last edited by isildorbiafra; Apr 11, 2009 at 10:24 PM // 22:24..
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Old Apr 11, 2009, 10:32 PM // 22:32   #59
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Originally Posted by isildorbiafra View Post
The skills I use are well know and have been used for ages.
By who?

[warrior's cunning] is nice and all, but honestly it's a waste of a skill slot unless you're planning on 1v1'ing people like an honorable kurzick.
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Old Apr 11, 2009, 10:36 PM // 22:36   #60
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By who?

[warrior's cunning] is nice and all, but honestly it's a waste of a skill slot unless you're planning on 1v1'ing people like an honorable kurzick.
Ok; all but that one skill.
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