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Old Apr 16, 2009, 06:24 PM // 18:24   #1
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Default Mesmer Interrupts

How do you counter mesmer interrupts? I'm going to assume that the godly reaction time of these players are legitimate and not by way of hack or bot, If this is the case, I'm even scared of using 1/4 casts. Are there any specific ways to counter mesmer interrupts?

I've considered using anti-block skills such as [[Mantra of Resolve], but changing my profession to X/Me or Me/X for this single skill is redundant. Also, MoR has additional defects such as loss of energy.

I've also considered faking. There are a couple of flaws to this that I can think of off the bat. Yes, faking allows for the interrupter to POSSIBLY miss an interrupt. But in the end, these mesmers usually have 3 or 4 interrupts at least, so unless you fake A LOT, then you won't be able to fake out all their interrupts. In addition, there is no guarantee that the mesmers will in fact lose to the fake and use an interrupt. Perhaps their reaction time is double godly, giving them the ability to decide whether or not to interrupt first. Lastly, if you decide to fake, this is only doing the interrupter's job for him/her. If you decide to stop casting, then you're gimping yourself to lose to pressure and stop shutting down, healing, supporting, etc.

I guess the one actual tactic you can probably use is to pressure the mesmer. But even then, without KDs or caster shutdown, attacking such an interrupter is pointless.

So how do you counter a mesmer interrupter?
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Old Apr 16, 2009, 06:33 PM // 18:33   #2
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So how do you counter a mesmer interrupter?
You can't. This is the reason why Rspike, in HA, is so overpowered, as interrupts ARE the counter...

If you want to counter it, there only is 2 viable, and 1 half viable option:

[Mantra of Concentration], [Mantra of Resolve] and the half-viable [Glyph of Concentration]...

By the way, there is some bots out there. Anyone who has TA'ed recently has come across the infamous Me/R interrupt spammer. A bar with 7 interupts, being able to dshot 3/4's, and simply "mesmer interrupt" (no flight time) 1/4's.

Rawr knows what I'm talking about, as I've seen guildies (Even Chop Chop) play with him multiple times...
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Old Apr 16, 2009, 06:36 PM // 18:36   #3
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Same here, I thought it was weird seeing a Me/R, but they just completely oblinerated our team. I was under the impression that he/she was an actual player.
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Old Apr 16, 2009, 06:48 PM // 18:48   #4
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I've actually seen an Me/R that caught just about every skill and she was a human :P we were talking while she was interrupting just about everything.
@OP
Depending on your profession, [Pious Concentration] is a good anti interrupt skill. Professions like the Mesmer can spare the 5 energy. Just use Pious on important skills(Diversion,Shame,Res Sig, BSurge, etc.)
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Old Apr 16, 2009, 08:14 PM // 20:14   #5
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I've considered using anti-block skills such as [[Mantra of Resolve], but changing my profession to X/Me or Me/X for this single skill is redundant. Also, MoR has additional defects such as loss of energy.
That's not redundancy, that's called a build choice. You're choosing to give up your secondary and one skill to protect yourself from interrupts. That's really not all that big of a deal, considering you just countered your counter with one skill.

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-blah-

So how do you counter a mesmer interrupter?
You may as well ask "how does a warrior counter a curse necro/blind bot/cripshot/ineptitude mesmer?" Some builds are simply countered by other builds, that's the nature of the game, and it's why no one takes 1v1 seriously. If one guy is your perfect counter, get one of your teammates to take him out, and focus on someone else (or kill him while he's distracted by your teammate). Mesmers are squishy as hell, don't have much in the way of defense, support, or healing skills, and invariably will either split themselves between a few anti-caster and anti-physical skills, or will end up with a focus on one and a weakness to the other. That's just the way it is. No mesmer interrupt build is unstoppable; the best one can normally hope for is to shut down one player one on one.
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Old Apr 16, 2009, 08:42 PM // 20:42   #6
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OK lets start by saying a few things.

1) there is ways to shut down more then one person so dont tell people there isnt.
2) best way to stop a "GOOD" interrupter is with pious concentration. ill explain, see when in a ta scenario you come up vs a team with a really good interrupter well guess what there team knows there mesmer is good and already knows that the only way to stop him is with A)glyph concentration, (sux) and mantra, well if all that's gana stop your mes from completely dominating your team is mantra well chances are they will have wild blow or wild strike. pious has a 5 recharge no way to strip it if you use right before your casts.


as for the guy who was talking about the me/r bot i happen to be in the guild of the person your talking about he runs 7 rupts and a res sig. hes NOT a bot and its funny as hell when people mistake this.
let me explain when i first met this person i too assumed he was a bot but couldn't prove it. a few nights later i played with the person in ta with a friends group and joined them on vent. i spent over 2 hours talking to the person i had just reported for boting xD. to say the least i was very convinced by his explanation of his play he said "why cant i be that good have you ever tried Tabing real fast while slamming your Dick on the keyboard whenever u see a skill go off with 35msping" O_o
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Old Apr 16, 2009, 08:51 PM // 20:51   #7
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yep, there's always the huge differences in ping that factors into all this. i have no idea what's wrong with GW's server setups, but it's not altogether uncommon for some people to play at <50ms ping, while everyone else is playing with +- 250ms ping.

having good ping is an advantage that nobody can ever make up for, and there's nothing you can do about it.
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Old Apr 16, 2009, 09:14 PM // 21:14   #8
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So how do you counter a mesmer interrupter?
Simple; you cry about him on forums and get him nerfed
Just like how you counter anything in this game
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Old Apr 16, 2009, 09:22 PM // 21:22   #9
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...but they just completely oblinerated our team.
obliterated.

@OP: "redundant" means stating something that is already implied or has already been stated.

OK, enough with the English lessons...

The way to stop a mesmer is to play like a team. Although there are SOME skills that affect your allies, most of the ruptor's arsenal is targeting the one player he knows is coming for him.
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Old Apr 16, 2009, 09:38 PM // 21:38   #10
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Sure there is. Take a hammer

...

Qknock over and over
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Old Apr 16, 2009, 09:44 PM // 21:44   #11
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How do you counter mesmer interrupts?
By being American and as such playing on your own server all the time, this means you're completely safe from mesmers as American Honor forbids Americans from playing dom mesmers themselves and Europeans will have far too much ping to do much.


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I'm going to assume that the godly reaction time of these players are legitimate and not by way of hack or bot, If this is the case, I'm even scared of using 1/4 casts. Are there any specific ways to counter mesmer interrupts?
On a more serious note, 1/4 casts are pretty much always safe from mesmer interrupts unless you cast directly after a KD, Diversion/Shame ends on you, another spell or getting in range of someone thats close to dying.

Reaction time + good ping will allow for interrupting .5s casts and slower, anything below that is not reliably interruptable (even interrupting .5s casts is in actual matches hardly reliable).


Quote:
I've also considered faking. There are a couple of flaws to this that I can think of off the bat. Yes, faking allows for the interrupter to POSSIBLY miss an interrupt. But in the end, these mesmers usually have 3 or 4 interrupts at least, so unless you fake A LOT, then you won't be able to fake out all their interrupts. In addition, there is no guarantee that the mesmers will in fact lose to the fake and use an interrupt. Perhaps their reaction time is double godly, giving them the ability to decide whether or not to interrupt first. Lastly, if you decide to fake, this is only doing the interrupter's job for him/her. If you decide to stop casting, then you're gimping yourself to lose to pressure and stop shutting down, healing, supporting, etc.
I haven't seen any recent mesmer bars with more than 3 interrupts and 1 of them is PDrain which really doesn't hurt the caster very much (at least not directly), even PLeak is usually not that disastrous if you make sure you have a cast set with more energy than the one you're casting in available to swap to. The only real interrupt you have to watch out for is PBlock

The best advice I can give you is to suck less, PLeak used to be 12r 18-19 energy loss and people got by just fine.
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Old Apr 16, 2009, 10:59 PM // 22:59   #12
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<mitch translator engaged>

sometimes, you'll just have to suck it up and eat an interrupt, because the alternatives, which are repeated fake casts and not casting, are more disastrous than getting interrupted.

in this case, actually plan on getting interrupted by using something that's not particularly vital, let it take the interrupt, and queue up the real spell you want immediately afterwards. the mesmer will be stuck in aftercast and can't interrupt your second spell... unless it's a 2 second cast.

remember, your job is to get off that spell that has an effect. the mesmer's job is to stop you doing it. if you are so afraid of getting interrupted that you don't cast and/or fake cast a ton, you're doing that mesmer's job for him.

</mitch translator>
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Old Apr 17, 2009, 12:26 AM // 00:26   #13
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Get your war to bash on him a bit
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Old Apr 17, 2009, 12:43 AM // 00:43   #14
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listen to mitch, he knows. i like to think im relatively close to mitch in interrupting ability (i play ranger and mesmer most) and cancel casting works, but you have to be careful with it. skills such as sig of rejuv can be 'spam canceled' with no drawback really. also noones seemed to mention this, but weapon sets! cast on 40/40 sets and have your def set have a 10% hct so then you get that trixy fast casted skill and maybe catch that mesmer offguard so he needs to think more.

moriz said it well. mesmers are all about mind games. if you think too much about not getting inted, youre helping him and hurting yourself. aftercast is your friend, if you get caught, go right away when he cant do anything. so many times i see people i int just sit there like 'ohshit' and then try again and get popped again. so use your wep sets to help make him think. if you get him thinking, its too late and you win.

also keep in mind that people are better than you, there will always be someone better, so if you get inted a lot, youre doing something wrong, but if you only get hit occasionally, gg them.
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Old Apr 17, 2009, 11:59 AM // 11:59   #15
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Quote:
Originally Posted by moriz View Post
<mitch translator engaged>

sometimes, you'll just have to suck it up and eat an interrupt, because the alternatives, which are repeated fake casts and not casting, are more disastrous than getting interrupted.

in this case, actually plan on getting interrupted by using something that's not particularly vital, let it take the interrupt, and queue up the real spell you want immediately afterwards. the mesmer will be stuck in aftercast and can't interrupt your second spell... unless it's a 2 second cast.

remember, your job is to get off that spell that has an effect. the mesmer's job is to stop you doing it. if you are so afraid of getting interrupted that you don't cast and/or fake cast a ton, you're doing that mesmer's job for him.

</mitch translator>
stop RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO riding god damn
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Old Apr 17, 2009, 06:22 PM // 18:22   #16
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Hammer Warrior on Domination Mesmer is definitely a good option.
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Old Apr 17, 2009, 07:00 PM // 19:00   #17
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stop RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO riding god damn
riding what? urmom?
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Old Apr 18, 2009, 06:39 PM // 18:39   #18
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Originally Posted by Wish Swiftdeath View Post
Get your war to bash on him a bit
Exactly. If a mesmer is forcing you to choose between not casting and being interrupted, force him to choose between interrupting and not dying.

Also watch your radar and stay out of the mesmer's range; if he is on you like glue, force him into a bad position and see above.
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Old Apr 18, 2009, 08:47 PM // 20:47   #19
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Have your WE bash on him the whole game, make that naughty memsmer regret ever stopping to cast.
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Old Apr 19, 2009, 12:31 AM // 00:31   #20
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Unless the mesmer watching you knows how to play mesmer, you can pretty easily tell when they are watching you. If you need to cast a one-second spell, then fake it. Otherwise, just use 1/4 casts.

Nobody really cares about your reflexes and what casts below .75 you can interrupt. It's more about what and when things are interrupted.
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