Mar 17, 2009, 01:09 AM // 01:09
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#1
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Frost Gate Guardian
Join Date: Nov 2008
Location: Baltimore
Profession: W/
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Which mods do you use for your warrior?
Been a bit curious about which mods people use for their warriors. Personally, I use:
Sword - Sundering/Vampiric/Elemental/Zealous
Axe - Sundering/Vampiric/Elemental/Zealous
Hammer - Sundering/Vampiric/Elemental
Spear - Furious
So, which do you all use?
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Mar 17, 2009, 01:44 AM // 01:44
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#2
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Pretty much the same minus the sunderings.
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Mar 17, 2009, 02:46 AM // 02:46
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#3
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Vamp, Zel, Ele for all melee. Furious for my spear. All of fortitude.
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Mar 17, 2009, 02:52 AM // 02:52
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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- Zealous/Vampiric Weapon of Fortitude (Usually 15^50 but can swap depending)
- Ebon Weapon of Fortitude (Another Element if using Conjure)
- Furious Spear of Fortitude
- -2/+30 Strength Shield (Usually While in Stance but can swap depending)
- +5 AR/+30 Strength Shield (Against Each Elemental Damage; can swap depending)
- -20% Crippled Duration Strength Shield of Fortitude
- -20% Blind Duration Strength Shield of Fortitude
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Mar 17, 2009, 03:57 AM // 03:57
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#5
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Axe 15^50 +5 Armor Suffix 20/20 or Elemental if Running a Conjure
Shields +10 armor Vs X inscriptions +30 Shield handle i also have a +10 armor Vs Cold damage with a +60 health While hexed handle (awesome if you run into Kappa Spike)
and a Cripple Reduce Shield with +30 (Most usefull in Burning isle or Dealing Whith NPC archers)
as far as a Spear i have one but its not all that useful unless your Playing hammer
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Mar 17, 2009, 05:25 AM // 05:25
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#6
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Furious/Fortitude
Zealous/Fortitude
Vamp/Fortitude
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Mar 17, 2009, 07:50 AM // 07:50
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#7
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Ascalonian Squire
Join Date: Jul 2008
Location: Over that Hill by the Pile of Gold
Guild: [TAS]
Profession: W/
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i use my FIST
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Mar 17, 2009, 08:15 AM // 08:15
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#8
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Krytan Explorer
Join Date: May 2006
Location: Croatia
Guild: Precko Boys [PREX]
Profession: W/
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Zealous/vampiric/sundering for the axe
Vampiric/elemental for sword
Sundering/vampiric/zealous for hammer
Vampiric bow
Sundering Scythe
Furious Spear
As for shields i tend to run around with +10vs fire and 30hp shield
Along with that one i have collection of +10 vs cold/lightning/earth/pierce/slash/blunt -2 stance (yes both mods). And regular +10vs whatever +30hp
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Mar 17, 2009, 03:43 PM // 15:43
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#9
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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My #1 slot is always a furious spear of fortitude and a crip shield with +30 hp.
then my #2 slot is a sundering weapon and blind shield for axe and sword or a wand and blind shield for hammer
#3 slot is always my elemental damage and a blind shield
#4 slot is always vamp weapon with my blind shield.
In my inventory I carry zealous of every weapon type and a furious hammer and i switch to zealous when i need the energy (usually from my sundering slot) or my furious hammer when I want to try to get a boost of adrenaline from enraging charge.
I usually run all survivor runes with stonefist on my gloves. I do have a sentinels set but i rarely use it because survivor is good in nearly all circumstances where sentinels is only good against elemental damage.
I obviously have a 20% reduce blind and weakness mod on my armor, and a +1 strength.
Helmets I have a +1, +1 of sword, strength, hammer, and axe, and for when I feel like it a superior axe helm.
In my inventory I also always carry a shield for anything I might run into. +10 slashing, piercing, blunt, cold, lightning, fire, ebon. All have a +30 mod for health on them. I dont really carry around a 20% less bleeding or poison because I'm lazy and dont always feel like switching, but they could never hurt if you aren't as lazy as I am.
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Mar 17, 2009, 05:00 PM // 17:00
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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real men don't even use max damage much less pussy ass mods
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Mar 17, 2009, 09:27 PM // 21:27
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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it depends on the build but normally i use this
hammer - sundering/furious, elemental, furious sword/blind shield,furious spear/cripple shield
sword - zealous, vampiric, elemental, spear/shield
axe - zealous, vampiric, elemental, spear/shield
i have the most experience playing a hammer war and the reason i choose sundering over vampiric is because hammers do such high damage the armor penetration counts for more, i sometimes also use a furious hammer instead depending on how i'm feeling. getting the extra adren from enraging charge or even just regular hits is really nice, i havent played a lot since turret rangers/rend got nerfed but hammer warriors were all about spiking hard and frequently and these 2 mods help do that the best.
i always use +5 armor on my weapons except my spear and hammer i use fortitude mods. the reason is because hammer wars run at lower HP and i think its kind of dangerous to go with +5 armor. when you're using a sword or axe with +5 armor, +5 armor on your spear set is redundant so you can bring fortitude and swap right before you die.
as a hammer warrior you can bring +5 or +30 on your spear set i dont think it matters that much, depends if you think youre gonna get spiked by armor ignoring damage/degen out or not
Last edited by scruffy; Mar 17, 2009 at 09:30 PM // 21:30..
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Mar 17, 2009, 10:49 PM // 22:49
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#12
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Krytan Explorer
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I use an Ogre-Slaying Knife and a -50 cesta on all 4 weapon slots. I thought this was the meta?
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Mar 17, 2009, 11:02 PM // 23:02
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#13
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Academy Page
Join Date: Sep 2007
Guild: Kaon's byob guild
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Quote:
Originally Posted by scruffy
i have the most experience playing a hammer war and the reason i choose sundering over vampiric is because hammers do such high damage the armor penetration counts for more
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That is utter bullshit. Your argument can be countered by using the example that vampiric hammers give 5 hp lifesteal instead of 3 because they attack slower, just as sundering hammers deal more damage on sundering hits than axes/swords because they attack slower and are, thus, likely to hit the 20% chance fewer times over a certain time period.
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Mar 17, 2009, 11:30 PM // 23:30
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#14
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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what does that have to do with it? the armor penetration still works better for high damage weapons which means the spike will be more deadly
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Mar 17, 2009, 11:50 PM // 23:50
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#15
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Academy Page
Join Date: Sep 2007
Guild: Kaon's byob guild
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You clearly didn't understand my previous post but anyway I'm not going to bother debating this and will simply refer you to the countless other vamp vs sundering topics which have already been discussed to death.
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Mar 17, 2009, 11:57 PM // 23:57
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#16
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Desert Nomad
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sometimes doing a lot more damage in one hit is more important than doing slightly higher extended dps.
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Mar 18, 2009, 12:43 AM // 00:43
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#17
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Sundering is used in PvP for spikes. It lowers the average damage as opposed to vampiric mods, however it raises the spike potential. Take from that, whatever you want.
But don't ever run sundering on swords. Out of the standard sever -> gash -> Sun and Moon you have to have 3 of the four swings be high damage (crit) and trigger sundering to have more damage than vampiric. Then again, if you are running sword, you are probably running conjure which verymuch limits your weapon mods.
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Mar 18, 2009, 02:33 AM // 02:33
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#18
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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According to the damage calculator vamp does more damage than sundering ...
Also I might add that I was doubting its accuracy, but it got my maximum critical hit damage exactly right....
http://www.oildrip.com/calc/index.php
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Mar 18, 2009, 03:12 AM // 03:12
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#19
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Quote:
Originally Posted by Lux Aeterna
According to the damage calculator vamp does more damage than sundering ...
Also I might add that I was doubting its accuracy, but it got my maximum critical hit damage exactly right....
http://www.oildrip.com/calc/index.php
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constant damage=/=spike damage
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Mar 18, 2009, 04:38 AM // 04:38
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#20
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Reverend Dr
Sundering is used in PvP for spikes. It lowers the average damage as opposed to vampiric mods, however it raises the spike potential. Take from that, whatever you want.
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Given general attributes for ease of calculation, and some basic rounding:
14 str 14 hammer, assuming ~20% chance of critical hits
---
On a 3-hit timeframe (most relevant with prot strike) against 60AL
vamp = +15 damage always
0 sunder procs (51%) = +0
1 sunder procs (38%) = +20 on crit (20%), +6-12 no crit (80%)
2 sunder procs (10%) = +40 on crits (4%), +26-32 single crit (32%), +12-24 no crits (64%)
3 sunder procs (1%) = +60 on crits (1%), +46-52 dual crits (10%), +32-44 single crit (38%), +18-36 no crits (51%)
So that's more than 80% of spikes that do purely less damage on sundering, about 14% that do around equal or marginally more damage, 4% do about 6-14 more damage, and 1-2% for significantly more damage (+15 to +45 at the fartest extreme).
Sunder vs. vamp isn't hugely meaningful, but don't trick yourself into thinking sundering is better on spike timeframes.
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