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Old Mar 17, 2009, 01:09 AM // 01:09   #1
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Default Which mods do you use for your warrior?

Been a bit curious about which mods people use for their warriors. Personally, I use:

Sword - Sundering/Vampiric/Elemental/Zealous
Axe - Sundering/Vampiric/Elemental/Zealous
Hammer - Sundering/Vampiric/Elemental
Spear - Furious

So, which do you all use?
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Old Mar 17, 2009, 01:44 AM // 01:44   #2
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Pretty much the same minus the sunderings.
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Old Mar 17, 2009, 02:46 AM // 02:46   #3
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Vamp, Zel, Ele for all melee. Furious for my spear. All of fortitude.
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Old Mar 17, 2009, 02:52 AM // 02:52   #4
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- Zealous/Vampiric Weapon of Fortitude (Usually 15^50 but can swap depending)
- Ebon Weapon of Fortitude (Another Element if using Conjure)
- Furious Spear of Fortitude
- -2/+30 Strength Shield (Usually While in Stance but can swap depending)
- +5 AR/+30 Strength Shield (Against Each Elemental Damage; can swap depending)
- -20% Crippled Duration Strength Shield of Fortitude
- -20% Blind Duration Strength Shield of Fortitude
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Old Mar 17, 2009, 03:57 AM // 03:57   #5
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Axe 15^50 +5 Armor Suffix 20/20 or Elemental if Running a Conjure
Shields +10 armor Vs X inscriptions +30 Shield handle i also have a +10 armor Vs Cold damage with a +60 health While hexed handle (awesome if you run into Kappa Spike)
and a Cripple Reduce Shield with +30 (Most usefull in Burning isle or Dealing Whith NPC archers)

as far as a Spear i have one but its not all that useful unless your Playing hammer
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Old Mar 17, 2009, 05:25 AM // 05:25   #6
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Furious/Fortitude
Zealous/Fortitude
Vamp/Fortitude
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Old Mar 17, 2009, 07:50 AM // 07:50   #7
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i use my FIST
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Old Mar 17, 2009, 08:15 AM // 08:15   #8
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Zealous/vampiric/sundering for the axe
Vampiric/elemental for sword
Sundering/vampiric/zealous for hammer
Vampiric bow
Sundering Scythe
Furious Spear

As for shields i tend to run around with +10vs fire and 30hp shield
Along with that one i have collection of +10 vs cold/lightning/earth/pierce/slash/blunt -2 stance (yes both mods). And regular +10vs whatever +30hp
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Old Mar 17, 2009, 03:43 PM // 15:43   #9
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My #1 slot is always a furious spear of fortitude and a crip shield with +30 hp.

then my #2 slot is a sundering weapon and blind shield for axe and sword or a wand and blind shield for hammer

#3 slot is always my elemental damage and a blind shield

#4 slot is always vamp weapon with my blind shield.

In my inventory I carry zealous of every weapon type and a furious hammer and i switch to zealous when i need the energy (usually from my sundering slot) or my furious hammer when I want to try to get a boost of adrenaline from enraging charge.

I usually run all survivor runes with stonefist on my gloves. I do have a sentinels set but i rarely use it because survivor is good in nearly all circumstances where sentinels is only good against elemental damage.

I obviously have a 20% reduce blind and weakness mod on my armor, and a +1 strength.

Helmets I have a +1, +1 of sword, strength, hammer, and axe, and for when I feel like it a superior axe helm.

In my inventory I also always carry a shield for anything I might run into. +10 slashing, piercing, blunt, cold, lightning, fire, ebon. All have a +30 mod for health on them. I dont really carry around a 20% less bleeding or poison because I'm lazy and dont always feel like switching, but they could never hurt if you aren't as lazy as I am.
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Old Mar 17, 2009, 05:00 PM // 17:00   #10
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real men don't even use max damage much less pussy ass mods
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Old Mar 17, 2009, 09:27 PM // 21:27   #11
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it depends on the build but normally i use this

hammer - sundering/furious, elemental, furious sword/blind shield,furious spear/cripple shield
sword - zealous, vampiric, elemental, spear/shield
axe - zealous, vampiric, elemental, spear/shield

i have the most experience playing a hammer war and the reason i choose sundering over vampiric is because hammers do such high damage the armor penetration counts for more, i sometimes also use a furious hammer instead depending on how i'm feeling. getting the extra adren from enraging charge or even just regular hits is really nice, i havent played a lot since turret rangers/rend got nerfed but hammer warriors were all about spiking hard and frequently and these 2 mods help do that the best.

i always use +5 armor on my weapons except my spear and hammer i use fortitude mods. the reason is because hammer wars run at lower HP and i think its kind of dangerous to go with +5 armor. when you're using a sword or axe with +5 armor, +5 armor on your spear set is redundant so you can bring fortitude and swap right before you die.

as a hammer warrior you can bring +5 or +30 on your spear set i dont think it matters that much, depends if you think youre gonna get spiked by armor ignoring damage/degen out or not

Last edited by scruffy; Mar 17, 2009 at 09:30 PM // 21:30..
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Old Mar 17, 2009, 10:49 PM // 22:49   #12
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I use an Ogre-Slaying Knife and a -50 cesta on all 4 weapon slots. I thought this was the meta?
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Old Mar 17, 2009, 11:02 PM // 23:02   #13
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Quote:
Originally Posted by scruffy View Post
i have the most experience playing a hammer war and the reason i choose sundering over vampiric is because hammers do such high damage the armor penetration counts for more
That is utter bullshit. Your argument can be countered by using the example that vampiric hammers give 5 hp lifesteal instead of 3 because they attack slower, just as sundering hammers deal more damage on sundering hits than axes/swords because they attack slower and are, thus, likely to hit the 20% chance fewer times over a certain time period.
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Old Mar 17, 2009, 11:30 PM // 23:30   #14
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what does that have to do with it? the armor penetration still works better for high damage weapons which means the spike will be more deadly
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Old Mar 17, 2009, 11:50 PM // 23:50   #15
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You clearly didn't understand my previous post but anyway I'm not going to bother debating this and will simply refer you to the countless other vamp vs sundering topics which have already been discussed to death.
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Old Mar 17, 2009, 11:57 PM // 23:57   #16
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sometimes doing a lot more damage in one hit is more important than doing slightly higher extended dps.
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Old Mar 18, 2009, 12:43 AM // 00:43   #17
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Sundering is used in PvP for spikes. It lowers the average damage as opposed to vampiric mods, however it raises the spike potential. Take from that, whatever you want.

But don't ever run sundering on swords. Out of the standard sever -> gash -> Sun and Moon you have to have 3 of the four swings be high damage (crit) and trigger sundering to have more damage than vampiric. Then again, if you are running sword, you are probably running conjure which verymuch limits your weapon mods.
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Old Mar 18, 2009, 02:33 AM // 02:33   #18
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According to the damage calculator vamp does more damage than sundering ...

Also I might add that I was doubting its accuracy, but it got my maximum critical hit damage exactly right....

http://www.oildrip.com/calc/index.php
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Old Mar 18, 2009, 03:12 AM // 03:12   #19
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Quote:
Originally Posted by Lux Aeterna View Post
According to the damage calculator vamp does more damage than sundering ...

Also I might add that I was doubting its accuracy, but it got my maximum critical hit damage exactly right....

http://www.oildrip.com/calc/index.php
constant damage=/=spike damage
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Old Mar 18, 2009, 04:38 AM // 04:38   #20
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Quote:
Originally Posted by Reverend Dr View Post
Sundering is used in PvP for spikes. It lowers the average damage as opposed to vampiric mods, however it raises the spike potential. Take from that, whatever you want.
Given general attributes for ease of calculation, and some basic rounding:

14 str 14 hammer, assuming ~20% chance of critical hits

---

On a 3-hit timeframe (most relevant with prot strike) against 60AL

vamp = +15 damage always

0 sunder procs (51%) = +0
1 sunder procs (38%) = +20 on crit (20%), +6-12 no crit (80%)
2 sunder procs (10%) = +40 on crits (4%), +26-32 single crit (32%), +12-24 no crits (64%)
3 sunder procs (1%) = +60 on crits (1%), +46-52 dual crits (10%), +32-44 single crit (38%), +18-36 no crits (51%)

So that's more than 80% of spikes that do purely less damage on sundering, about 14% that do around equal or marginally more damage, 4% do about 6-14 more damage, and 1-2% for significantly more damage (+15 to +45 at the fartest extreme).

Sunder vs. vamp isn't hugely meaningful, but don't trick yourself into thinking sundering is better on spike timeframes.
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