Mar 19, 2009, 03:49 AM // 03:49
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#61
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by housecalls
Ok im gonna have to say something i never thought i would say.
AB players have either gotten smarter or like Bart Simpson and the cupcake have learnt not to touch the thing that goes ZAP
People are actually moving out of the huge blinding light that it is RoJ.
Now how can i make [Word of censure] a viable elite in AB?
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just be a nuker
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Mar 24, 2009, 04:44 AM // 04:44
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#62
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Frost Gate Guardian
Join Date: Mar 2009
Location: ^ ^In your bedroom (0-_-0)
Guild: Unexpected Advantage (UA)
Profession: E/Me
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besides being a solo capper build, roj is only good if ur in a small group that has one knockdown warrior and a roj monk. Otherwise its a useless build.
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Mar 24, 2009, 07:13 AM // 07:13
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#63
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Academy Page
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"just be a nuker "
Where is the fun in that, which was the point in my original post.
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Mar 24, 2009, 07:31 PM // 19:31
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#64
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Academy Page
Join Date: Nov 2008
Location: EST
Profession: Mo/W
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I'd try a mesmer bar, so you can try to output a lot of damage in a little bit, something with FC, Dom and Smite
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Mar 25, 2009, 07:11 PM // 19:11
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#66
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Basically the purpose of the monk profession is to keep party members alive. You're not going to be able to put up an effective offense with it. Hence if you want to deal damage play a damage dealing class ie. ele mesmer warrior etc.
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Mar 26, 2009, 06:58 AM // 06:58
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#67
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Academy Page
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Yeah monks are good at keeping people alive but all toons dont have just one purpose. The purpose is dependant on the player and the environment they are in. Eg warrior in pve vs warrior in pvp...tank vs dmg
If they were only supposed to do one thing we wouldnt have secondaries.
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Mar 26, 2009, 10:20 AM // 10:20
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#68
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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RoJ should be imba just like in Jade Quarry. For making a team i would run 1 frontline, 2 RoJ smiters and one heal monky.
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Mar 26, 2009, 10:40 AM // 10:40
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#69
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by MuC
RoJ should be imba
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Is that should as in 'This should do the job' or as in 'Flare should do over 9000 damage and cause burning, blind, dazed, crippled and cooties'?
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Mar 26, 2009, 11:50 AM // 11:50
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#70
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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Quote:
Originally Posted by tmakinen
Is that should as in 'This should do the job' or as in 'Flare should do over 9000 damage and cause burning, blind, dazed, crippled and cooties'?
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As 'This shoud do the job'. For teams which would cap shrines that build should realy be good.
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Mar 26, 2009, 12:33 PM // 12:33
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#71
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Yes, two RoJ monks are quite adequate for a pure capturing team. On the other hand, so is one elementalist. On the third hand, pure capturing is a very weak strategy as discussed in my rather extensive guide to AB.
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Mar 26, 2009, 01:47 PM // 13:47
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#72
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Frost Gate Guardian
Join Date: Jan 2009
Location: From California to Arizona
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MY OPINION: Monk is played best only healing and not smiting, for the fact that when you use your RoJ, Bane Signet, ect, you got nothing else but to run away into your ab mob. RoJ is horrible anyway, its got a bit long casting time (which can get rutped easily), does 37 dmg each second and 3 sec burning, long recharge time, and you can dodge its beam very easily. RoJ imo is best used for spamming in JQ. If you wanna go nuke things, go ele where you got a variety to choose from and most ab teams look for in a team. When im in AB and i get sunburned from RoJ, i just fight through it since it really does nothing. Im not saying dont run RoJ, im just saying that in my opinion i dont think its worth running in ab.
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Mar 26, 2009, 02:07 PM // 14:07
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#73
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Desert Nomad
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RoJ is bad, most Smite Monks are bad, AB is full of terrible players.
conclusion? terrible people run terrible builds and fail horribly. these same people dont acknowledge their mistakes, instead they blame it on others than call them noobs, flame whisper them than put them on ignore.
oh and before I forget, most of these terrible people are those PvErs who come to AB/JQ/RA/etc just to "try out" some PvP and farm their meaningless PvE titles in the process, Savior of the Kurzicks/Luxons says hi
oh, and you've just proved my point op:
Quote:
Originally Posted by housecalls
Eg warrior in pve vs warrior in pvp...tank vs dmg
If they were only supposed to do one thing we wouldnt have secondaries.
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obviously you are in the group mentioned above, otherwise you wouldn't have said that the Warrior's job in PvE is to tank. nor would you have said that everything should do a lot of things. there are only a few classes which are truely versatile(in the way you mean it) these are the Rit, Ele, Necro and Monk+Mesmer to some extent. the rest, which means all the melee chars including the Ranger and Paragon are pretty much 1 trick ponies. not to say they only have 1 viable build but they fulfil only 1 role, damage with minor support(be it shouts, interrupts, etc). also the only reason that those casters mentioned above are versatile is because they have ridiculous energy management capabilities(Eles and Necros) or because the class itself is very versatile(Rit, the Jack of All Trades, Master of None). Monks and Mesmers are a special case, they're only versatile due to gimmicks, FC Nuker/Water/Smiter and Smite Monks are the only reason these classes are considered truely versatile.
*when I used versatile in this paragraph I meant what the op implied to, a class being able to fulfil more than 1 role. that's not how I define versatile nor how many other people do, but I've only used it because that's how the op implied.
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Mar 26, 2009, 03:44 PM // 15:44
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#74
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It's like you guys never watched [ReX] or something. [Reversal of Damage][Smite Hex][Smite Condition] is what makes smiters good, RoJ is just an added bonus that happens to clean shrines or KD-locked people well.
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Mar 26, 2009, 05:07 PM // 17:07
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#75
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Those three skills a bad in comparison to their Prot/heal counterparts. Smite Hex might be decent, but the other two are meh.
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Mar 26, 2009, 09:30 PM // 21:30
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#76
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Academy Page
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"obviously you are in the group mentioned above, otherwise you wouldn't have said that the Warrior's job in PvE is to tank."
hahaha sorry my generalisation was probably missed by most, the above was used in line with the same generalisation as "monks = heal".
I have never flamed someone for having/trying a different build and yes i PVE but also dabbled in the most forms of PVP but that still doesnt change the way i play the GAME, i play it to have fun with like minded people. You are not always going to get the best drops, win the most GVGs or run the same cookie cutter builds.
It would suck to play with people who constantly expect you to run builds A,B and C.
*shrugs* Meh each to their own.
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Mar 26, 2009, 11:45 PM // 23:45
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#77
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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It seems like barely anybody in AB runs RoJ monks anymore. Last time I had it cast on me, I took 0 damage in primal rage and promptly slaughtered the caster. Time before that I beat a smiter in 1v1 with frenzy on the whole time...
etc
Are you luxon or kurzick, housecalls ?
Also, in pve I prefer to support my party by quarterlocking mobs with adrenaline boosted Earthshaker + 20armor shouts. Tanks are for noobs or extremely hard areas, and anyway earth eles tank better than warriors.
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Mar 27, 2009, 12:16 AM // 00:16
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#78
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by housecalls
You are not always going to get the best drops, win the most GVGs or run the same cookie cutter builds.
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very true, but you are still obligated to at least TRY to achieve those things. at least, your teammates will expect you to try to achieve those things to the best of your abilities. GW is, after all, a team based game. nothing feels worse than to lose at some task, because some team member refuse to pull their weight with that attitude.
but hey, if you can achieve the same things with your nonstandard builds with equal efficiency, then go nuts. but keep in mind: those builds are considered nonstandard for a reason... generally because they are worse.
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Mar 27, 2009, 08:30 AM // 08:30
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#79
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Shuuda
Those three skills a bad in comparison to their Prot/heal counterparts.
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Prot/heal doesn't blow shit up. You supplement a defensive monk with a smiter to DO DAMAGE while providing some off-monk support. No it doesn't completely obsolete eles, but post-eotn smiters are in and out of modern metagames all the time, just on the verge of imba. It's useful for tons more than capping, at least if you have an actual frontline to smite off, and now with Ray it happens to cap well too.
Expecting to get anywhere solo like in JQ is a different story.
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Mar 27, 2009, 11:50 AM // 11:50
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#80
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Prot/heal doesn't blow shit up.
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By damage, you mean that sad 50 or so damage that only occurs to people next to the target of the spell. Oh please, a well placed WW does more damage.
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