Mar 14, 2009, 05:33 PM // 17:33
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#1
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Ascalonian Squire
Join Date: Feb 2007
Location: AD
Profession: Mo/
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protting tele spikes
Ive been protting for a while but i just cant seem to prot these W/a tele spikes with rangers and fast cast mes or necros in it. The warrior teleports and the spike occurs but its impossible to prot by watching the war because by the time hes teleported the spike is already done.
So any experienced monks got tips on how to prot against it ? I tried watching the rangers but its very hard to see where the next 1 is going to be with them especially if its in a tightly spaced area.
Last edited by lord venny; Mar 14, 2009 at 06:38 PM // 18:38..
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Mar 14, 2009, 06:13 PM // 18:13
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#2
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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[[Protective Spirit]
[[Spirit Bond]
[[Disciplined Stance]
Maybe, if I understand you correctly.
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Mar 14, 2009, 06:37 PM // 18:37
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#3
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Ascalonian Squire
Join Date: Feb 2007
Location: AD
Profession: Mo/
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no i dont think you understand, i know what to use! its spirit bond in tombs btw. Any way what i was trying to figure out was how do u predict who the next spike is going to be on ? do u follow the warrior or watch the rangers or something else.
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Mar 14, 2009, 07:03 PM // 19:03
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#4
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Watch the rangers. If you can't tell who is going to be spiked based on the rangers' direction or the war's tele, best you can do is guess or, worst case, prot the deep wound / hex (depending on what they run as casters)
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Mar 14, 2009, 09:44 PM // 21:44
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#5
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Krytan Explorer
Join Date: Aug 2007
Location: nomads isle
Guild: I Savant I[Crew]4life
Profession: W/
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[Tele War;OQcTEXJ7NyNjAMqwoYCyuQrQAAA]
The War's bar consist's of something like this,correct?
If so, then just watch the hex. I know,some spikes he doesnt shadow step, but if he does, then you should just be ready for a hex. Yes,the fc has blurred, yes you could prot the wrong target, but when you are proting vs them, always have the caller targeted, when you see him cast his hex, quickly sprit bond the guy with the hex. The necro will proubly have pod(pain of disenchantment), when he uses it,its all on the infuser, not you.
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Mar 15, 2009, 01:34 PM // 13:34
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#6
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Sometimes the prot monk's job is to hold off the spike long enough for the infuse to land one.
At times it can be hard to tell which, but sometimes it really isn't the prot monk's fault.
Othertimes it is just the fault of the person dying and the entire midline. Just kind of iffy in any case.
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Mar 15, 2009, 04:17 PM // 16:17
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#7
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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You scream at your team to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing yell their number when they get spiked.
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Mar 15, 2009, 04:32 PM // 16:32
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#8
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Grotto Attendant
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If they have a good PoD, you cant prot it, rely on infuse. If they dont have a good PoD / dont have PoD at all, then watch either the hex/rangers as the others said.
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Mar 15, 2009, 06:36 PM // 18:36
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#9
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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The other thing is, in general wars who rely on a shadowstep to spike because they dont know how to move properly, are really bad.
They will run in the direction of the target they will shadowstep too, at least the bad warriors will. Combine that with the direction the rangers face and you have your prot target.
Ofc, pod changes what prot does anyway....
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Mar 16, 2009, 01:26 AM // 01:26
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#10
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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what works ok for me is just spamming AoS, SoA and guardian on recharge on your backline or squishy friends, and then keepin ur fingers rdy on SB and LS. hopefully your team can do some damage too, and mess up their spike
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Mar 16, 2009, 08:44 PM // 20:44
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#11
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Not even joking, just sit with your finger on infuse and wait for it, and redbar accordingly.
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Mar 16, 2009, 09:54 PM // 21:54
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#12
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Krytan Explorer
Join Date: Aug 2007
Location: nomads isle
Guild: I Savant I[Crew]4life
Profession: W/
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Quote:
Originally Posted by lord venny
Ive been protting for a while but i just cant seem to prot these W/a tele spikes with rangers and fast cast mes or necros in it. The warrior teleports and the spike occurs but its impossible to prot by watching the war because by the time hes teleported the spike is already done.
So any experienced monks got tips on how to prot against it ? I tried watching the rangers but its very hard to see where the next 1 is going to be with them especially if its in a tightly spaced area.
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Quote:
Originally Posted by Snow Bunny
Not even joking, just sit with your finger on infuse and wait for it, and redbar accordingly.
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can u read? he is talking about pre proting
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Mar 16, 2009, 10:33 PM // 22:33
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#13
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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You can't pre-prot the PoD spike if the PoD is perfect. Luckily, most of the time it isn't timed perfectly. However, you will still be very reliant on your infuse monk against a team running this build.
Most of the warriors that run this build will unload whenever they shadow step or whenever they use frenzy. I try to approximate the adrenaline of the warrior to give myself a good idea of when he is about to spike. Remember to keep in mind that they will not spike every time they are full, but it will give you a good idea of when the spike is coming.
That's about it. It really is about getting into the mind of your opponent.
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Mar 17, 2009, 06:00 PM // 18:00
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#14
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by legendary4321
can u read? he is talking about pre proting
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And how are you supposed to preprot a spike you can't see coming? Spread guardian and RoF and SB around? great idea, they'll just spike a non-protted target, not to mention that PoD removes your prots.
Shadow Steps were largely nerfed because you couldn't pre-prot a good spike, hence my response.
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Mar 21, 2009, 09:11 PM // 21:11
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#15
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Krytan Explorer
Join Date: Aug 2007
Location: nomads isle
Guild: I Savant I[Crew]4life
Profession: W/
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Quote:
Originally Posted by Snow Bunny
And how are you supposed to preprot a spike you can't see coming? Spread guardian and RoF and SB around? great idea, they'll just spike a non-protted target, not to mention that PoD removes your prots.
Shadow Steps were largely nerfed because you couldn't pre-prot a good spike, hence my response.
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you dont understand though, he was asking how to preprot, said nothing about infusing. you posted him to get ready to infuse, he isnt asking about that,he is asking about proting,read my post about if they have pod, first post i put on this thred
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Apr 19, 2009, 04:09 PM // 16:09
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#16
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Banned
Join Date: Apr 2009
Profession: Mo/A
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Quote:
Originally Posted by legendary4321
[Tele War;OQcTEXJ7NyNjAMqwoYCyuQrQAAA]
The War's bar consist's of something like this,correct?
If so, then just watch the hex. I know,some spikes he doesnt shadow step, but if he does, then you should just be ready for a hex. Yes,the fc has blurred, yes you could prot the wrong target, but when you are proting vs them, always have the caller targeted, when you see him cast his hex, quickly sprit bond the guy with the hex. The necro will proubly have pod(pain of disenchantment), when he uses it,its all on the infuser, not you.
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Advice you're giving is kind of misleading. Makes it sound like you should be looking at red bars for a hex to go up.
Don't be looking at the red bars, have a high mouse sensitivity and click the guy they're going to hit. Watch it, and move mouse quickly. It is possible to look at the guys name and then click him on the party list, but it is best tto learn to click the character.
Quote:
You can't pre-prot the PoD spike if the PoD is perfect.
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It's never going to be perfect, you should always be able to pre-prot something. Even if it's only half the spike.
Pre-protting in HA is quite hard anyway, just the nature of the cramped battles (that's leaving aside individual players positioning ability).
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Apr 19, 2009, 05:40 PM // 17:40
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#17
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Academy Page
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
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Treat the spike as if it were ranger spike watching the rangers to give away the spike. this can be tricky but gets easier with experience.
Maintaining aura on the heal monk is advisable, as more experienced spikers may mindshock the infuse on the spike.
If the PoD is timed perfectly,(which is very rarely), just blame the infuser when someone dies.
The more spread out your team is, the easier it is to prot. Don't be afraid to yell at people who are holding hands and making your job harder.
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Apr 19, 2009, 05:43 PM // 17:43
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#18
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Frost Gate Guardian
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
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Obviously, to echo what everyone else is saying: If they have a PoD, do the best you can and hope they're bad at their job
If the don't have a PoD, feel lucky that there's only a one-Warrior frontline because where he goes = where the damage goes. When the spike is about to use Augury, look for the rangers/casters to turn to the target (tough if your team is bad and balls up alot, i know)...when the Warrior is going to Dismember someone, look for him to actually use Dismember so that you don't get faked out. Most Warriors wont fake out two targets in a row out of laziness, so a majority of the time it just comes down to being smarter than their Warrior
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Apr 19, 2009, 05:45 PM // 17:45
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#19
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by BarPusher
It's never going to be perfect, you should always be able to pre-prot something. Even if it's only half the spike.
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Okay maybe not some metaphysical definition of perfect, but having all of the damage packets land within a 1/4 time frame happens often enough.
If this happens though, it is neither of the monks fault. This is the fault of the midline and frontline not pressuring and disrupting enough of the spike.
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Apr 19, 2009, 07:37 PM // 19:37
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#20
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Banned
Join Date: Apr 2009
Profession: Mo/A
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Say you split up a quarter second into quarters and there are four skills that hit player X
A = Skill A
B = Skill B
C = Skill C
D = Skill D
1/16 1/8 3/16 1/4 Sec
|---|---|---|
A
----B
--------C
------------D
Now a red bar monk will obviously hit his prot skill at point A, the cast time will mean he doesn't get to prot anything...
Now if you predict anything, you still have the chance to finish cast at 1/16 sec of the spike or 3/16.
If you pretend my chart is at the time 13:37
Then you take
36 seconds 37seconds 38 seconds
||---|---|---||---|---|---||---|---|---||
------------------A
---------------o---B
--------------------C
---------------------D
If you begin to pre-prot at here (o)
---------------o
You will prot at point B.
That's still better than protting at point C or D.
My point is that just because you think you can't pre-prot, prot or infuse the 1/4 spike doesn't mean that you are right and with limited knowledge, knowing how the game is designed and how vent is so. The idea of a perfect spike is impossible to entertain.
Now maybe where "o" is, you might have only got off a rof but even that will help the infuser a tiny amount. Better than nothing anyway.
Last edited by BarPusher; Apr 19, 2009 at 07:40 PM // 19:40..
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