Dec 24, 2008, 02:14 PM // 14:14
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#141
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Forge Runner
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It's easier to show you in person, message me in-game if you're interested.
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Dec 24, 2008, 06:59 PM // 18:59
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#142
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Academy Page
Join Date: Jan 2006
Guild: Serenity of the Night [Moon]
Profession: W/Mo
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This might sound cruel, but my favorite AB build is a pure Water Magic build using Water Trident. It's hilarious to use it against any melee character, especially when you add slowdown to them, and a speedup to you. Warriors and Dervishes in particular just don't know what to do.
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Dec 24, 2008, 07:04 PM // 19:04
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#143
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Emo Goth Italics
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If it's dodgable, any competent player would fake it out. In the case of getting snared, you can't do much as a melee unless you have a Monk.
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Dec 24, 2008, 08:23 PM // 20:23
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#144
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Academy Page
Join Date: Jan 2006
Guild: Serenity of the Night [Moon]
Profession: W/Mo
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Quote:
Originally Posted by Tyla
If it's dodgable, any competent player would fake it out. In the case of getting snared, you can't do much as a melee unless you have a Monk.
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I know, it's just funny because 90% of people in AB simply won't dodge it, ever.
It kind of reminds me of when touch Rangers were all the rage in AB, and I'd just spam Diversion on them using Mesmer. I remember this one Ranger who was obviously really annoyed by it, but for some reason couldn't figure out that the key to beating Diversion was NOT to continuously spam touches blindly. He'd come up to me, I'd Diversion him down, he'd die, and repeat. He repeated this the whole match, I must have killed him close to 10 times without him killing me once, and he probably could have if he'd have been watching for Diversion even half of the time.
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Dec 24, 2008, 11:25 PM // 23:25
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#145
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I told everyone to cap.
Instead they go and do there 1vs 1 crap with Kurzicks, I literally walk around and theres no defense at any of the shrines.
However if I start capping the 1 smart luxon will find me and alert his time..and they'll listen...then a mob forms and I have to run...and nothing gets accomplished >.>
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Dec 24, 2008, 11:53 PM // 23:53
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#146
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
It kind of reminds me of when touch Rangers were all the rage in AB, and I'd just spam Diversion on them using Mesmer. I remember this one Ranger who was obviously really annoyed by it, but for some reason couldn't figure out that the key to beating Diversion was NOT to continuously spam touches blindly.
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A lot of people in AB don't get 'change tactics if it's not working'. I had a Mesmer attempt to backfire my monk, and it always ended up with me removing the hex, which took a longer time to recharge than my hex removal. You'd think after the fifth time, she'd learn to stack hexes so I'd have a harder time removing Backfire...
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Dec 25, 2008, 12:31 AM // 00:31
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#147
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Emo Goth Italics
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Quote:
Originally Posted by glacialphoenix
A lot of people in AB don't get 'change tactics if it's not working'. I had a Mesmer attempt to backfire my monk, and it always ended up with me removing the hex, which took a longer time to recharge than my hex removal. You'd think after the fifth time, she'd learn to stack hexes so I'd have a harder time removing Backfire...
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I once had some Mesmer casting Backfire on my Ranger, and even when I said that it doesn't work on Rangers the player continued to attempt to gain something out of that task.
In the end I just thought "f*ck winning or losing, I might as well take the piss" and just taunted that player for the lolz.
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Dec 25, 2008, 03:41 AM // 03:41
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#148
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Academy Page
Join Date: Jul 2008
Location: Australia
Guild: Team Everfrost [eF]
Profession: Mo/
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AB is old news JQ is where its at now, its funny pissing off bombers by striping there enchants :P
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Dec 27, 2008, 09:38 AM // 09:38
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#149
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Jeydra
stuffs
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The only reason why we did more rolling than capping was because I was screwing around with bad builds instead of on my normal ele. They're generally the ones that kill shit while I clear NPCs, and by the time the shrine is cleared they're done killing too.
Ensign's pretty suicidal when it comes to AB, but it's AB. He'll still be more efficient than the entire rest of the team even when playing imperfectly.
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Dec 27, 2008, 11:33 AM // 11:33
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#150
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Croatia
Guild: KoD
Profession: Mo/
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well,I like playing in AB.
It is relaxing place for players that are not there to win,but to have some fun.
And to try all those funny builds that works,but somehow no1 on this forum,or wiki would say anything good about it.
I must do this,watch this,I made it yesterday because I couldn't find any decent gameplay on youtube: http://www.youtube.com/watch?v=Bfg7CQp3U_I
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Dec 27, 2008, 11:53 AM // 11:53
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#151
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Lord Nibiru
well,I like playing in AB.
It is relaxing place for players that are not there to win,but to have some fun.
And to try all those funny builds that works,but somehow no1 on this forum,or wiki would say anything good about it.
I must do this,watch this,I made it yesterday because I couldn't find any decent gameplay on youtube: http://www.youtube.com/watch?v=Bfg7CQp3U_I
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Poets of the Fall nice =P
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Dec 28, 2008, 07:09 AM // 07:09
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#152
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Apparently, [[backfire] and [[empathy] are great choices against touchers.
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Jan 01, 2009, 03:45 PM // 15:45
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#153
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Frost Gate Guardian
Join Date: Aug 2006
Location: Hiding in a cave in old Ascalon
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A warrior or sin running alone into the ele npcs and getting hammered into the ground is always funny. I like to stand and watch that sometimes.
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Jan 01, 2009, 04:37 PM // 16:37
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#154
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Hexing sins with [Empathy]+[Spirit Shackles] is always fun, add [Visions of Regret] and the poor guy kills himself trying to kill me , and again , and again.
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Jan 02, 2009, 11:46 AM // 11:46
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#155
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Forge Runner
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Quote:
Originally Posted by holymasamune
The only reason why we did more rolling than capping was because I was screwing around with bad builds instead of on my normal ele. They're generally the ones that kill shit while I clear NPCs, and by the time the shrine is cleared they're done killing too.
Ensign's pretty suicidal when it comes to AB, but it's AB. He'll still be more efficient than the entire rest of the team even when playing imperfectly.
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Lol my alliance chat was like 'don't you have a lot of time to regenerate energy in between shrines' when I told them you were running Mind Blast the first few games.
Ele capping + Monk + two others who kill whatever players they can sounds very much like my ideal AB scenario (for 3 of the 5 maps at least), although some people I know think it's better to camp Battle Cry and send a Ranger off to solocap shrines ...
And still WTB you for AB whenever the map is Kaanai, you're just fiendishly difficult to grab hold of
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Jan 02, 2009, 09:20 PM // 21:20
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#156
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Ascalonian Squire
Join Date: Jul 2006
Guild: Creatures of Dusk [CoD]
Profession: Mo/Me
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=]
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Jan 03, 2009, 01:07 AM // 01:07
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#157
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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The team you create, no matter how organized and well thought out, only makes up 1/3 of your side in AB, so the claims made by Jeydra seem far too strong.
We've tried running well thought out team builds that synergize well with each other, having power, mobility, and flexibility. We've varied strategies and kept well open on the field, planning capping routes, isolating individuals and groups, snaring/killing stragglers, forcing large sections of the enemy (8-12) into camping base/rez shring. But ultimately we saw no appriciable difference between taking AB seriously and just running around with goofy builds.
Okay I'll grant that the close matches we lose are lost because we don't take it seriously. I don't really have one of those matches a month. And since there is no win/loss record (GvG), and a single loss won't upset a streak (HA/TA), and ultimately no penalty for losing (GvG/HA/TA), we'll just goof around. Call us bad if you want, but we don't care; there is nothing in AB to be taken seriously.
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Jan 03, 2009, 02:12 AM // 02:12
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#158
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Forge Runner
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I haven't made any (numerical, at least) claims, unless you mean the 100% win rate I mentioned on Grenz? Divine can vouch for me on that one.
And lol, AB matches matter for me because 1) winning ups your Kurz / Lux title faster and 2) it takes so bloody long to get a match.
EDIT: In an effort to see just how good I am at AB, I went ahead and played 10 matches today. The results - won 9, lost 1, 90% win rate. Map was Grenz, I played Kurzick side. I was the only person I knew in all of the teams; the rest were PuGs.
The first thee games I joined someone else's team and they had no Monk. We won the first two games. The third was beginning to turn against us but I had 2 ressed Elementalists and might've managed to save the game when a bad call led to all three of us wiping at the Resurrect shrine, following which we lost 500 - 2xx. The other players left after that loss, and I formed my own team. I actually got a fairly decent Monk who followed me around and pre-protted, although he had Mending, and we won all the games after until he had to leave, when I picked up another group and won all the games too. By the end of the ten-match streak my team became really good, as far as AB PuGs go.
Other notes:
1. Map was Grenz, and I played on the advantage side. This definitely had an effect on the earlier games. With the team I had at the end of the streak, I'd be fairly confident of winning on Ancestral or Etnaran as well (although not necessarily Kaanai). Saltspray would require me to reroll, and depending on what the others do we might manage to win on that map, too.
2. I'm not the best AB leader around. Early on I made quite a few bad calls, although later the decisions came and flowed a lot more smoothly.
3. I kicked only one player from the team. He'd played in the game I lost and insulted everyone. Later he joined my team and proceeded to defend the Res shrine, not necessarily a bad thing but he didn't join up with the rest of the group after the fighting was done (not to mention he cast Shadow of Fear on a NPC Monk, and never switched off his shield set). Perhaps coincidentally, that game was the closest win of the streak (500 - 4xx).
4. There were a lot of bad players who wouldn't follow me (of course), although I'm glad that later in the streak my teammates actually noticed that I know what I'm doing and followed me.
5. I ran the following bar:
Immolate / Meteor Shower / Death's Charge / Bed of Coals / Aura of Restoration / Fire Attunement / Assassin's Promise / Flame Djinn's Haste
15 Fire, 11 Energy Storage, 8 Deadly Arts, 2 Shadow Arts
Since a certain, always-right player here on Guru once said Assassin's Promise is bad in AB, I could've done better and scored a 100% win rate (although I missed like 2 Assassin's Promises the entire 10 games, and was only hindered by recharging skills once). Also said always-right player also said Superior runes are bad and I had a Major, so I could've done better and scored a 110% win rate (although I died like 3 times the entire 10 games, one of which was an intentional death while holding the Res Orb).
I have the screenshots if anyone cares.
Last edited by Jeydra; Jan 03, 2009 at 05:58 AM // 05:58..
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Jan 03, 2009, 02:08 PM // 14:08
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#159
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Emo Goth Italics
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Quote:
Originally Posted by Jeydra
Since a certain, always-right player here on Guru once said Assassin's Promise is bad in AB
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Yeah, that was pretty awesome. I managed to carry it out about 5 pages. That and it turned into a thread about Assassins and viability in PvP into a thread about AP Eles and AB.
Although when it comes to your build it'd be worth getting rid of Bed of Coals for something more flexible. Rodgorts' Invocation, Fireball, Flame Burst...
Something usable outside of just capping.
Quote:
Originally Posted by Reverend Dr.
The team you create, no matter how organized and well thought out, only makes up 1/3 of your side in AB, so the claims made by Jeydra seem far too strong.
We've tried running well thought out team builds that synergize well with each other, having power, mobility, and flexibility. We've varied strategies and kept well open on the field, planning capping routes, isolating individuals and groups, snaring/killing stragglers, forcing large sections of the enemy (8-12) into camping base/rez shring. But ultimately we saw no appriciable difference between taking AB seriously and just running around with goofy builds.
Okay I'll grant that the close matches we lose are lost because we don't take it seriously. I don't really have one of those matches a month. And since there is no win/loss record (GvG), and a single loss won't upset a streak (HA/TA), and ultimately no penalty for losing (GvG/HA/TA), we'll just goof around. Call us bad if you want, but we don't care; there is nothing in AB to be taken seriously.
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I agree. You should take my Critical Healer bar for a spin, it's pretty awesome.
Last edited by Tyla; Jan 03, 2009 at 02:11 PM // 14:11..
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Jan 03, 2009, 06:23 PM // 18:23
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#160
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Jeydra
5. I ran the following bar:
Immolate / Meteor Shower / Death's Charge / Bed of Coals / Aura of Restoration / Fire Attunement / Assassin's Promise / Flame Djinn's Haste
15 Fire, 11 Energy Storage, 8 Deadly Arts, 2 Shadow Arts
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For someone playing to win your build leaves a lot to be improved.
It does, however, shed light on your strategy. You can't engage in fighting.
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