May 19, 2009, 12:39 AM // 00:39
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#21
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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I heard there was a good GvG drinking game somewhere... can't find it.
I also found that I'm worse monk now that I play HA... at least in Arena's...
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May 19, 2009, 02:24 AM // 02:24
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#22
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Academy Page
Join Date: Mar 2009
Profession: R/
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I'm used to pewpewing WoH from half an arena away with the BA turret build when it was beyond OP'ed, so 1sec dchop under 33%IAS (a common misconception among players, 66% of 1.33 second is NOT 1 second) is pretty doable for me since I have a good ping usually... at least when im focusing in. Dchopping 1/4 sec activation after target gets up from a KD should be done though (stop hitting after the second hit then dchop on instinct).
But really, all this is so far later into the game for new pvp'ers so I dont even know why I said all that crap lol...
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May 19, 2009, 03:45 AM // 03:45
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#23
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Thats Too Bad
I'm used to pewpewing WoH from half an arena away with the BA turret build
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Most warrior interrupts suck badly compared to mesmer/rangers skills, and as a result even good warriors usually don't have a very finely tuned interrupt reflex.
Also .88 seconds is very long activation time for an interrupt, apparently dshot/savage shot are actually .25 seconds not .5 as the description says which makes it considerably easier to hit a 1 second cast.
Savage slash would be a very overpowered skill if the recharge time was any shorter.
Last edited by Lux Aeterna; May 19, 2009 at 03:54 AM // 03:54..
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May 19, 2009, 10:42 AM // 10:42
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#24
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Wish Swiftdeath
I heard there was a good GvG drinking game somewhere... can't find it.
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Every time someone uses a badly balanced skill you do a shot.
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May 19, 2009, 11:29 AM // 11:29
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#25
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by JR
Every time someone uses a badly balanced skill you do a shot.
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I doubt i'd last till the tiebreaker!
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May 19, 2009, 12:51 PM // 12:51
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#26
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Quote:
Originally Posted by JR
Every time someone uses a badly balanced skill you do a shot.
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Ok everyone lets go run a pack of LC/FF necros against each other, we'll all be drunk in 20 mins.
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May 19, 2009, 11:32 PM // 23:32
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#27
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Two versions of the HA drinking game.
1: 1 shot for a win, 2 for a loss.
2: 1 shot for each ". . . has left the game."
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May 20, 2009, 03:43 AM // 03:43
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#28
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I like the ranger/mesmer drinking game.
One shot for every interrupt you hit, 3 for every you miss.
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May 20, 2009, 01:41 PM // 13:41
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#29
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Teamquitter
This is something my guild does every now and again.
It took us some time to refine the rules so that they avoid alcohol poisoning, so I thought it would be fun to share.
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Shots Night!
This game has 3 levels of difficulty:
Casual: Beer
Expert: Cocktails
Pro: Hard Liquor
Must be of legal drinking age in your respective country to participate. Drink semi-responsibly.
GvG Rules:
Casual/Expert:
-If a team member dies, take two swigs of alcohol. This can only happen once per team member, per match. (This rule also applies to the bodyguard.)
-If you die, take two bonus swigs (4 swigs total upon your first death). You take two swigs for each death that you experience afterward.
-If the Guild Lord dies, chug whatever is left of your drink.
Pro:
-If a team member dies, take one shot of alcohol. This can only happen once per team member, per match. (This rule also applies to the bodyguard.)
-If you die, take a bonus shot (2 shots total upon your first death). You take one shot for each death that you experience afterward.
-If the guild Lord dies, take two shots.
1337 Mode- Casual/Expert/Pro:
In addition to the above rules...
Everyone:
-In the event of a party-wipe, take a penalty swig.
-If our base comes under attack, and no one has called the opposing team's split before the screen prompt, take a penalty swig.
Monk:
-Unless you are dead, take an extra penalty swig upon any teammate's first death.
Warrior:
-If you die Frenzy-locked, you must take an extra penalty swig.
*Class stipulations may be varied/added per team build at the start of the night.
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I found it!!!
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