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Old Apr 23, 2009, 02:11 AM // 02:11   #61
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Dash should be 5 seconds for Sins, and 2 seconds for non - Sins
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Old Apr 23, 2009, 03:34 AM // 03:34   #62
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yes omg dash should be 5 seconds for sins because i said so lol zomg xXxNarutoxXx XOXOXO omg i luv u naruto! naruto move fast like ninja wind so my sin should move fast like ninja wind also!!!!
also i think warriors would be more fun if i could keep primal rage up more often and i like moving fast so yeah lets make it last longer and have less recharge and 50% ims because i said so yeah random buffs yeeeeaaaaahhhhh!!!11!!??!!?!!1!
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Old Apr 23, 2009, 05:02 AM // 05:02   #63
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On the GoR: I thought people wanted energy denial back in the game. Or is it more that people have gotten lazy with their low energy sets? If Distortion does get moved to FC it would be better if GoR did get nerfed. The combination of Distortion and GoR would allow for multiple chainings of Diversion/Shame only stoppable by another mesmer (or magebane).

As for whether Distortion would be good in FC, think back when Mesmers were not squishie in the days of the Distortion/Blackout Mesmer. Is that an improvement on gameplay now? I'm not too sure. Distortion still wouldn't be as powerful as the Factions meta but it would probably lead to a more aggressive playstyle on Mesmers. Personally I'd rather keep Distortion where it is and nerf Mindblast into the ground. (Why does Anet seem fixated on energy management for eles that lets them use other classes' skills that are mostly restricted by energy?)

While we're on the topic of random buffs that would unbalance the game but be fun:
Gale->3 second knockdown or remove the exhaustion clause (c'mon it costs 10e and quarterknocking with GoR would be fun, or Gale warriors would come from the dead)

Glyph of Energy->lasts 2-3 spells based on Energy Storage. (Gogo Gale/Earthquake/Dragonstomp spam!)

ZB->(not sure on this) change energy regained to +8-10, 8 is probably safe. (Would be nice to see a change from redbars go up but unlikely to happen until the game gets toned down)

Wandering Eye->Single target spell. Mesmer starts a suggestive dance and affected target's attack skills are disabled 0-5 seconds. 20 to 25 recharge. (a more realistic duration would be over the top)

Last edited by Celeborn10; Apr 23, 2009 at 05:05 AM // 05:05..
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Old Apr 23, 2009, 10:25 AM // 10:25   #64
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There need to be some review on some meta skills that got 'phased out'. Take for example: [Crippling Shot] is good and reliable but [Melandru's Shot] makes it looks moot. For 5e you inflict longer crippled condition, a bleeding condition and a decent damage. And the biggest advantage it has 1 second activation. Honestly, the unblockable mechanic of [Crippling Shot] is good but not needed often.

Then we have a profession; the Ritualist, who has no synergies with its secondary profession except for a few (Rt/N for some AoTL + BoC damage, or Rt/ with some melee profession in some gimmick [Spirit Strength] build). This profession is just too one dimensional since introduction that when binding rituals are nerfed, there's no reason to run it at all. In fact, I dare say ever since the beginning of Factions, there hasn't been 1 effective caster ritualist build which has skills of its secondary profession other than a necromancer.

Additionally, we have a few attribute lines' skills which provides nothing worthwhile to invest in. The notable ones are Tactics and Wind Prayers. Tactics has been discussed alot here but I think Wind Prayers need some attention. Wind Prayers skills in general are just messed up, the functions they bring is so obsolete. Too many healing skills (the last thing a dervish needs) and skills that borders on imba so it has something stupid to make it look balanced (Grenth's Aura and Onslaught). The only black sheeps there are [Attacker's Insight], [Zealous Vow], [Enchanted Haste] and perhaps [Grenth's Grasp]. The rest of it are so woeful. The dervish lacks utility big time. All they do is big damage and healing.If they can remove enchantments, then that's good, but a necromancer and mesmer does it better. What they need is some interrupting skills and skills which offer perks in scenarios where target foe is hexed/knocked down.
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Old Apr 23, 2009, 10:41 AM // 10:41   #65
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Quote:
Originally Posted by Rhamia Darigaz View Post
yes omg dash should be 5 seconds for sins because i said so lol zomg xXxNarutoxXx XOXOXO omg i luv u naruto! naruto move fast like ninja wind so my sin should move fast like ninja wind also!!!!
also i think warriors would be more fun if i could keep primal rage up more often and i like moving fast so yeah lets make it last longer and have less recharge and 50% ims because i said so yeah random buffs yeeeeaaaaahhhhh!!!11!!??!!?!!1!
i lold




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Old Apr 23, 2009, 10:51 AM // 10:51   #66
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Quote:
Originally Posted by Rhamia Darigaz View Post
yes omg dash should be 5 seconds for sins because i said so lol zomg xXxNarutoxXx XOXOXO omg i luv u naruto! naruto move fast like ninja wind so my sin should move fast like ninja wind also!!!!
also i think warriors would be more fun if i could keep primal rage up more often and i like moving fast so yeah lets make it last longer and have less recharge and 50% ims because i said so yeah random buffs yeeeeaaaaahhhhh!!!11!!??!!?!!1!
Your ability to spew out stereotypes obviously makes you a genius.
5 second dash would be useful to assassins, and assassin secondary's, while easily being countered by the common condition, cripple.
The skill already works, but 5 seconds, lets it do what it does better without stepping on toes.
The 3 second time out is still more than enough.
Despite the "It's not necessary!" commentary it may receive, a series of nerfs is quite boring. While it is also too late, a focus on sin mobility instead of elsewhere is not a bad thing.

Last edited by ensoriki; Apr 23, 2009 at 11:11 AM // 11:11..
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Old Apr 23, 2009, 11:14 AM // 11:14   #67
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Quote:
Originally Posted by Rhamia Darigaz View Post
yes omg dash should be 5 seconds for sins because i said so lol zomg xXxNarutoxXx XOXOXO omg i luv u naruto! naruto move fast like ninja wind so my sin should move fast like ninja wind also!!!!
also i think warriors would be more fun if i could keep primal rage up more often and i like moving fast so yeah lets make it last longer and have less recharge and 50% ims because i said so yeah random buffs yeeeeaaaaahhhhh!!!11!!??!!?!!1!
i enjoyed that xD








CAUSE ITS TRUE!!!!!111one
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Old Apr 23, 2009, 12:26 PM // 12:26   #68
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+1 for mature responses

I don't think Dash will receive a buff anytime soon, WE Warriors are using it atm. Which means a nerf is more likely...
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Old Apr 23, 2009, 12:47 PM // 12:47   #69
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5 second dash would be incredibly overpowered.

Dash is already equal to 25% IMS 100% of the time.
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Old Apr 23, 2009, 01:05 PM // 13:05   #70
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dash is pretty good for instantly swapping targets and blowing people up while the prot monk was scratching his nose
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Old Apr 23, 2009, 02:43 PM // 14:43   #71
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Quote:
Originally Posted by Lux Aeterna View Post
5 second dash would be incredibly overpowered.

Dash is already equal to 25% IMS 100% of the time.
Actually, 18.75% overall movement increase when used on recharge.

Quote:
Originally Posted by ensoriki
While it is also too late, a focus on sin mobility instead of elsewhere is not a bad thing.
Revert [siphon speed] to its former status

(seriously? nah. neither shadow arts or deadly arts are gonna get love from ANet. Return makes enough of an impression for the entire line to be hated, and many deadly arts skills shouldn't have existed in the first place)
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Old Apr 23, 2009, 07:05 PM // 19:05   #72
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Originally Posted by Ec]-[oMaN View Post
It's only "impossible" to kill on splits because of the meta and that's related to teams strongly building for 8v8 battles, PnH, and the reluctance of taking a runner with a snare, or any other midline template with a snare.
True enough.

Quote:
I want condi/physical pressure to make a come back, spike to take a back seat. Warriors having to build adren and choose when and on who to unload it on. Rangers/Mesmers to have roles more related to disruption played offensively or defensively. The game needs an overhaul, oh how far we've come. When I look back at Nighfall release and even months post release the game feels like we've moved back to those dreaded OP metas, but at least back then you had way more build variety
Midliners have been slowly becoming extinct since the nightfall power creep, since the metagame shifted away from disruption and opportunity to, as Ensign put it, "simple plays." There's no reason to expect the old style of play to return, as Anet has demonstrated over and over again its thought on the subject. Skills like PnH, lingering curse, mirror of ice, warrior's endurance, all of which experienced total overhauls, only further the aspect of "simple plays."

Quote:
Originally Posted by Jeydra
So do you call the template overpowered? Only against the right kind of damage! Mo/W's are essentially invulnerable against a single Warrior, so are E/Me Mind Blasters. Yet put the same E/Me against degen - and there are a lot of degen builds around - and it dies. What is E/Me Mind Blast vs. Blood Necro, or E/Me Mind Blast vs. Shattering Assault Assassin, or any kind of caster damage for that matter?
A fair argument, though I'm still concerned. Mostly in that maps are so important in 8v8 play, and certain maps make the e/me incredibly powerful against a balanced build. Any of those templates you mentioned are counters, but only counters. An e/me could easily run away from a degen or caster damage, and in most cases, win the battle 1v1 against them. Same with any physical class. You would need 2 characters to kill 1 e/me - a snare/healer (flagger) and a caster - a mirror of ice mesmer is probably the best option in this meta. And even then, the e/me could last long to get healed or get away.

Full collapsing or oversplitting are the only real options, though you need snares at stand or a full cage commitment from the eles to make any good of it. Another option is to stalemate them with a flagger and a dom mesmer, controlling flags with the stand team; a good option since the e/me have no reliable snare ability (but you'd need a dom mesmer).
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Old Apr 23, 2009, 07:16 PM // 19:16   #73
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Originally Posted by ensoriki View Post
Your ability to spew out stereotypes obviously makes you a genius.
5 second dash would be useful to assassins, and assassin secondary's, while easily being countered by the common condition, cripple.
The skill already works, but 5 seconds, lets it do what it does better without stepping on toes.
The 3 second time out is still more than enough.
Despite the "It's not necessary!" commentary it may receive, a series of nerfs is quite boring. While it is also too late, a focus on sin mobility instead of elsewhere is not a bad thing.
+300 damage power attack would be useful to warriors, and warrior secondary's, while easily being countered by the common condition, blind.
the skill already works, but +300 damage, lets it do what it does better without stepping on toes.
the 250 damage less than max health it will do is still more than enough.
Dispite the "It's not necessary!" commentary it may receive, a series of nerfs is quite boring. While it is also too late, a focus on warrior +damage skills instead of elsewhere is not a bad thing.
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Old Apr 23, 2009, 07:45 PM // 19:45   #74
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Don't assassins have some ability that helps them get places?
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Old Apr 23, 2009, 08:15 PM // 20:15   #75
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Quote:
Originally Posted by Rhamia Darigaz View Post
+300 damage power attack would be useful to warriors, and warrior secondary's, while easily being countered by the common condition, blind.
the skill already works, but +300 damage, lets it do what it does better without stepping on toes.
the 250 damage less than max health it will do is still more than enough.
Dispite the "It's not necessary!" commentary it may receive, a series of nerfs is quite boring. While it is also too late, a focus on warrior +damage skills instead of elsewhere is not a bad thing.
Instead of warping things to your advantage, why not maintain it in the context it was meant to be in.
Sarcasm does not result in winning an argument.

Do me a favor.
Talk about the issues of a 5 second dash.


Byron, whats the point in that? Complain about Shadow steps one day, then when talking about their IMS's, counter by saying shadow steps exist?
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Old Apr 23, 2009, 08:45 PM // 20:45   #76
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Id rather nerf ALOT, then buffing... Cause if you nerf, you might see some of the skills, that used to be so shit that noone would ever play them

Also, im f**** sick of this OP meta.. God damn Warriors Endurance, its simply mindlessly C-Space->123 DEAD/350dmg+DW.

Also, Ladder now is simply a joke - its more about who abuses WE + LC + Smiter the most? Atleast Rawrspike, needed some certain skills to get a kill, (Count REND 3-2-1 :>),even thou it abused PR + Turret + Rend :>.

Nerf OP shit...

Last edited by Massive Impulsa; Apr 23, 2009 at 08:48 PM // 20:48..
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Old Apr 23, 2009, 08:52 PM // 20:52   #77
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Originally Posted by Massive Impulsa View Post
Id rather nerf ALOT, then buffing... Cause if you nerf, you might see some of the skills, that used to be so shit that noone would ever play them

Also, im f**** sick of this OP meta.. God damn Warriors Endurance, its simply mindlessly C-Space->123 DEAD/350dmg+DW.

Also, Ladder now is simply a joke - its more about who abuses WE + LC + Smiter the most? Atleast Rawrspike, needed some certain skills to get a kill, (Count REND 3-2-1 :>),even thou it abused PR + Turret + Rend :>.

Nerf OP shit...
QQ,
Really which meta hasnt been OP bullshit think.....
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Old Apr 23, 2009, 09:01 PM // 21:01   #78
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Backbreaker - Fix it to 3 seconds knocked down even for 12 hammer mastery and lessen the damage output on it. Why ? So far BB sins have starting to get more popular and even challenged Palm Strike sins it's place for what could be considered a better build/ team play. Sins are able to pull of an amazing spike with this (All Ha'ers you know what I mean ? with that order of the vampire.) If you do make it to 3 seconds you can STILL pull off the spike, but it takes a little bit more skill then just esc-> f1-> 1-> esc-> f2 then chain.

I can't really think of others at the moment even though I'm bound to sometime.

EDIT 1: How do I show the skill icon with the information about it on this forum ?

Last edited by iTzF3aR; Apr 23, 2009 at 09:14 PM // 21:14..
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Old Apr 23, 2009, 09:05 PM // 21:05   #79
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Quote:
Originally Posted by ensoriki View Post
Instead of warping things to your advantage, why not maintain it in the context it was meant to be in.
Sarcasm does not result in winning an argument.

Do me a favor.
Talk about the issues of a 5 second dash.


Byron, whats the point in that? Complain about Shadow steps one day, then when talking about their IMS's, counter by saying shadow steps exist?
a 5 second dash? massively overpowered. yeah, let's have a 5 energy, no attribute stance, that gives you a whooping 50% speed boost; then boosts its duration so it's up 5/8th of the time?

i can't even believe anyone's dumb enough to even suggest this.

i'll repeat this again, and hopefully this time it will sink in: sins are fine in lower end arenas. that's where they belong. if you still can't score kills with one in those arenas, then play better.
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Old Apr 23, 2009, 09:27 PM // 21:27   #80
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My math is likely hellishly wrong, but I got 31% IMS total from being 5 seconds.
Current Dash is something like 19% and 4 seconds being 25%.
I put this for comparison purposes, though again my math could be wrong.
Thats from spamming on recharge.
broken?
Someone with a 33% IMS is still faster for the most part.
Thing is it beats out (I believe) other dedicated IMS in the long run.
In within 12 seconds or so it's still out classed (if my math is right).
4 seconds keeps it potent as well, but noticeably weaker than 5.
so....4 seconds would be better than 5, and j00 is correct, 5 is bad T_T.
Now I have to apologize to people and crap.
Well.
Sorry.

Last edited by ensoriki; Apr 23, 2009 at 09:32 PM // 21:32..
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