May 28, 2009, 08:17 AM // 08:17
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#41
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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bulls = chance to open up kills faster
fear me = 10+ minute matches gg
monks can still kite like crazy with make haste or fall back, even with battle rage ud be sniffing his arse whole game, if u land a bulls on a backline it can open up a opprtunity for ur fellow iway wars rip them apart
it aint hard for a monk to channel tank 4 pets + warriors therefore fear me is horrible
and people generalizing about all iways not being able to land bulls is clueless, depends on how good or bad the war is and if ur oppoents are stupid / blind
V E N T I W A Y I S S T R O N G
________
MAZDA CX-5 HISTORY
Last edited by superraptors; Apr 05, 2011 at 09:15 PM // 21:15..
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May 28, 2009, 03:35 PM // 15:35
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#42
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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Quote:
Originally Posted by deluxe
Infuriating heat would only work against you, think about what happens when you face a battlerage iway
Also, relying on a elite spirit is kind of meh. You lose oathshot and it will be down in no time. Even though it has a 15 sec recharge iirc.
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I don't think Battle Rage and Infuriating Heat stack. Also, with a good backline the ranger should be able to drop whirling for Serpent's Quickness IMO. I don't see many ranger interrupters camping spirit spammers these days; if someone is on spirit detail it's usually a PD mes anyway.
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May 28, 2009, 05:00 PM // 17:00
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#43
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Nadia Roark
I don't think Battle Rage and Infuriating Heat stack. Also, with a good backline the ranger should be able to drop whirling for Serpent's Quickness IMO. I don't see many ranger interrupters camping spirit spammers these days; if someone is on spirit detail it's usually a PD mes anyway.
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Ah yes, I thought Infuriating Heat worked the same way as Dark Fury
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May 28, 2009, 09:57 PM // 21:57
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#44
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Lion's Arch Merchant
Join Date: Nov 2008
Location: Where no man has ever gone before.
Guild: Syndicate Nightmare [SyN]
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Four Warriors spamming Fear Me! makes a monk's testicles shrivel up. In addition, Bull's Strike and Battle Rage don't mix.
Last edited by iVendetta; May 28, 2009 at 10:02 PM // 22:02..
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May 28, 2009, 10:55 PM // 22:55
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#45
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Forge Runner
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Quote:
Originally Posted by iVendetta
Four Warriors spamming Fear Me! makes a monk's testicles shrivel up. In addition, Bull's Strike and Battle Rage don't mix.
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Follow every bull's with Battle Rage, and it will seem as it never ended. (Cuz they're KD'ed from bull's anyway, so it's not like your speed buff will have mattered)
Fear is a measly 3 energy loss every 6-7 seconds orso. Also, against IWAY, energy is NOT the problem, dchop is. Even WITHOUT channeling, I managed to keep a team up for 4-5 minutes (Got it dshotted/chopped like a million times) and still was at full energy 24/7.
The fact is that this IWAY does NOT deal any damage. Unlike all the other IWAY/Zergway's we have seen, there is no condition pressure, there is no massive e-denial (SS/drunken blow), there is no heavy enchant removal (Old IWAY had OoA) etc...
Be pro, use bull's and have 4 3 seconds windows every 12 seconds...
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May 29, 2009, 02:33 AM // 02:33
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#46
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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Quote:
Originally Posted by iVendetta
Four Warriors spamming Fear Me! makes a monk's testicles shrivel up....
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A bad monk maybe...
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May 30, 2009, 06:26 AM // 06:26
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#47
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Nadia Roark
"Coward!" + Infuriating Heat is pretty badass too, assuming you can keep the spirits up. I never form the parties so I never get to decide the builds, but if I did, I'd run 2 "Coward!" warriors and 2 ES warriors under Infuriating Heat. But for some reason a lot of people have been trying to run IWAY with swords lately, which surprises me because I thought meta IWAY couldn't get any weaker. Shows what I know!
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Coward is fun. But too many people in HA don't kite. I mean why kite when you are in a good channeling spot covered with SB,SoA, and WoW?
For a while we ran a 5 warrior version with Charge. Rather than bringing dismember for a 5th deep wound (they do get redundant after a while) with no +damage I tried sword. Bringing Sun and Moon and Final Thrust on the same bar might not have been the most amazing idea, but it sure did feel good to kill people with final thrust again.
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May 31, 2009, 12:04 PM // 12:04
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#48
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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Quote:
Originally Posted by TheHaxor
oh wow! what an accomplishment!
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What would you consider an accomplishment in HA? I consider an accomplishment if i win against certain good teams in HA (weather annihlation or utility map) and winning halls.
Quote:
Originally Posted by TheHaxor
IWAY is a build meant to farm bad players. Building to beat other bad players is something a bad player would do.
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If you are referring iway to be built to farm bad players, I am afraid you probably are not capable of running iway at maximum potential. The only modification in iway is the addition of maelstorm which gives us an easier match vs blood spike (N/A version).
Quote:
Originally Posted by TheHaxor
FYI my guild (nWa/Nion) used to do what you just stated every single night when I was playing with them and the only build containing IWAY that we lost to during that time was dongway (on annihilation, but we crushed it on any tactical map)
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The current version of Iway (battle rage + bulls), outshines other builds on utility maps. Most iwayers fail to understand that iway is meant to be position played. In utility maps, the position play game is redundant. The game comes down to how much experience the players have. In relic run a good body block is hard to break. Split maps are very hard to lose for iway. with a chain of sb + shadow, its hard to kill ghost at courtyard/halls. As for snaring capabilities. Iway has pretty much the same amount of snare as any other build being run.
It is easier to beat iway in an annhilation than on utility maps as most iway teams lack position play.
Dong way is ok, but i can see why it has many problems on relic runs and split maps.
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May 31, 2009, 12:11 PM // 12:11
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#49
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Ascalonian Squire
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On paper it seems like fear me is better, but in reality energy pool is never what kills a team. The thing that allows iway to kill a team is hitting enough dchops and landing enough damage on opponents midline to force them to stop playing offensive, resulting in a team whipe because you cant kill the ether prism eles. Bulls strike is way better at accomplishing this then fearme just because you can do so much more damage to midline casters when you land bulls -- and also keep in mind the limited hex removal in iway and that all teams run grasping, so a bulls can mean a lot more hits then you would normally think.
4 bulls every time
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Jun 04, 2009, 11:17 PM // 23:17
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#50
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Killed u man
Follow every bull's with Battle Rage, and it will seem as it never ended. (Cuz they're KD'ed from bull's anyway, so it's not like your speed buff will have mattered)
Fear is a measly 3 energy loss every 6-7 seconds orso. Also, against IWAY, energy is NOT the problem, dchop is. Even WITHOUT channeling, I managed to keep a team up for 4-5 minutes (Got it dshotted/chopped like a million times) and still was at full energy 24/7.
The fact is that this IWAY does NOT deal any damage. Unlike all the other IWAY/Zergway's we have seen, there is no condition pressure, there is no massive e-denial (SS/drunken blow), there is no heavy enchant removal (Old IWAY had OoA) etc...
Be pro, use bull's and have 4 3 seconds windows every 12 seconds...
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Holy shit... we actually agreed for once?
I guess it's the apocalypse.
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