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Old Apr 18, 2009, 04:10 AM // 04:10   #1
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Default Monk Question: Spotless Mind vs Cure Hex?

Hello, I'm a novice monk and have used the standard Word of Healing build. One think I am having difficulty understanding is the logic behind using "spotless mind" instead of "cure hex". Cure hex gives 100+ of healing for the same energy cost and they have the same recharge time, and you can target yourself as well, a frequent hex target from what I have seen. Also, from what I have seen, hexed targets are frequently taking damage also so the healing would be nice and rip hexes off at the same time? Combined with veil it seems like this may be better?

I do see that potentially spotless mind removes more hexes per casting and thus more in the same time period; but still, does this balance out? It would seem that if spotless mind is such a good technique than spotless soul should be used as it removes conditions every 3 seconds?

And also why isn't mending good and can it be echoed (KIDDING)
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Old Apr 18, 2009, 05:15 AM // 05:15   #2
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[[Cure Hex] can remove 1 hex in 12 seconds, and provides a minor heal.
[[Spotless Mind] can remove several (3) hexes during its duration.

Generally in Team Arenas, the most dangerous hexes will be stacked. I'll use a common example involving [[Lingering Curse] to illustrate why [[Cure Hex] isn't enough.

Let's say there are only two hexes being used by the opposing team, [[Lingering Curse] and [[Defile Defenses]. Within the recharge of Cure Hex, the cover hex (Defile Defenses) can easily be re-applied, resulting in no difference apart from the Monk wasting 5 energy. With Spotless Mind, it is easier to remove the whole stack. You still cannot easily protect several allies using Spotless Mind at one time, but it's better than the alternative.

As for Echo Mending, it's way too powerful and needs a nerf.
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Old Apr 18, 2009, 07:47 AM // 07:47   #3
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it will always depend on the situation/meta.

are interrupts on you? how heavy is their enchant removal? how good are you at timing Cure Hex? do you desperately need the heal?

for random arenas..i'd go with Cure. the lack of communication and the epic fail kiting (lots of dommage) would force me to take Cure.

anyways, try both, see what you like best, decide for yourself & see what you're best at using.
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Old Apr 18, 2009, 07:59 AM // 07:59   #4
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It's really up to your personal opinion
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Old Apr 18, 2009, 08:44 AM // 08:44   #5
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lets look at the pros of spotless:
-ideal in combination with veil: maintain veil on a warr, use spotless on ranger or a 2nd physical character, in case ur up against nec(s); if ure up against mesmers - veil up on 1st physical and urself, spotless should be saved up for other 2
-removes a lot more hexes than cure
-usually cannot be rupted
-the effect lasts for over 12 seconds (given that you're using a set with +20 % longer ench duration, that is), so u basicaly cast and cover it, then forget about it - awesome for hexes yet to be applied to on ur ally, so even casting it on prediction pays off pretty frequently - thats one of the only reasons (next to the 1/4 cast) that makes it better than, for example, deny hexes when it comes to multiple hex removal

now the cons:
-cannot be cast on urself, so a covered linger on U is still deadly in case u havent preveiled urself before hand: a decent warr (in combination with a ranger, an ele, a mesmer, another warr or w/e) will very likely be able to kill u if u cannot remove that lingering fast enough
-its an enchantment, therefore u will usually have to cover it with vig spirit on a regular basis, else its highly likely the nec or the mes will remove it, if they have appropriate ench removal like rip/corrupt - so u basically spend 10 energy on it each time u use it - once a few minutes pass u very likely wont be able to cover it anymore
-cannot be cancelled: in case u notice a hex has been applied on a target thats more important then the one u just casted spotless on, ure screwed (its a minor con though, so yeah); same goes for canceling when a diversion lands on u - good luck canceling 1/4 on reaction :P

and now, the pros of cure:
-nice heal
-easily used in combination with a 40/40 set
-cancelable

and the cons
-only removes 1 hex - often insufficient, especially when dealing with 2 hexers, or even 1 who covers hexes fast
-ruptable in case u dont get a FC
-no particular synergy with other hex removals like veil (u really have to carry 2 of them now..)
the heal is nice, but its sand in the eyes - the main purpose of hex removals is to clean ur teammates as well as yourself of hexes and that as fast as possible, and as already mentioned, a hex removal that only removes 1 hex often just does not cut it.

so, after trying all 3 combinations, veil+cure, veil+spotless and veil+deny, i personally like the latter most, simply cuz its in a way a combination of the former 2 and also has an e management along with it (divine spirit)

Last edited by urania; Apr 18, 2009 at 08:53 AM // 08:53..
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Old Apr 19, 2009, 02:22 AM // 02:22   #6
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They're both bad. Bring holy veil.
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Old Apr 19, 2009, 02:27 AM // 02:27   #7
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Quote:
Originally Posted by Yoshikuni Mahsu View Post
They're both bad. Bring holy veil.

since they all have the same recharge and energy cost, your better off going with spotless or cure. Sure you can pre-cast it and use on your team but then you have to cast and remove again.

Depending on where you are and your team's competence it depends.

Spotless is great for stacks of hexes, which happens frequently in Ra or Ta. Like the Lingering Curse example Spotless would be better.

But if the enemy team has heavy or smart enchantment removal you'd be better of with Cure.

Really it is just depending on your situation and personal preference. I'd go with Spotless imo.
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Old Apr 19, 2009, 04:24 AM // 04:24   #8
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Quote:
Originally Posted by Yoshikuni Mahsu View Post
They're both bad. Bring holy veil +Dshot.
Fixed. Dshot is for the strong and brave pros. (which I am not yet; I like the crutches of Dark Escape and Return far too much) But if you're a highly competent monk you might like it.
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Old Apr 19, 2009, 12:46 PM // 12:46   #9
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It's so awesome when you dshot lingering (protip: wait for the necro to run towards you at beginning and fire once he gets in range - works wonders in RA)
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Old Apr 19, 2009, 11:43 PM // 23:43   #10
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It's a one second cast though. Shouldn't need to predict it.
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Old Apr 20, 2009, 12:23 AM // 00:23   #11
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Imo just take PnH
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Old Apr 22, 2009, 05:43 PM // 17:43   #12
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I ran cure hex last time i played ta.
I measure everything in time. Cure hex heals and removes a hex in 1 second or less so it's great for that.

Expecially vs hexway every second is important if ur not in control of the match. You can remove random backfire/vor (even at low health) that slip through the ranger without having to heal yourself up afterwards.

Spotless is kinda crappy now. It takes too long to remove a hex if it gets covered. It was only good when it used to remove a hex initially then another one 5 seconds after.

Anyway since no one has noticed.. a better question would be: cure hex or veil? If you take spotless you have veil or cure hex on your bar anyway so this discussion and thread is *yawn* at best.

I haven't played ta in a while but unless hexway uses fast cast rend a veil covered by vigorous cannot be removed so it should be as good or better than cure hex.

You can 40/40 cure hex though remember that.
Deny is still the best if you have room for it.
Spotless is an option if you want some special skill and don't have room for deny.
Pnh is a different build for different builds and monk style altogether.
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Old Apr 28, 2009, 09:11 PM // 21:11   #13
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PS/WoH/DS/Vig/Spotless/Balanced/Bon/Deny

I don't play WoH anymore. Monking is boring. I do like this bar though.

PS/PnH/SoR/Vig/DKiss/Return/Dark Escape/Veil

only loses to fire eles =(

as for the question at hand, I would go spotless every time. You can maintain it for about two minutes (if you cover with vig every time) and it keeps someone clean all the time
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Old May 28, 2009, 08:27 AM // 08:27   #14
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a good necro will rip spotless

cure is good , provides some red bars

monking in ta u should have 2 hex removals so id go veil and cure

veil is good because bad necros will cast on ur warrior or ranger , and hoping ur ranger aint bad can magebane/ d shot the hex
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Last edited by superraptors; Apr 05, 2011 at 09:15 PM // 21:15..
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Old May 28, 2009, 09:39 PM // 21:39   #15
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Quote:
Originally Posted by superraptors View Post
a good necro will rip spotless
vigorous spirit says hi
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Old May 29, 2009, 03:05 AM // 03:05   #16
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PnH is pretty gud.

Last edited by Foe; May 29, 2009 at 03:44 AM // 03:44..
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Old Jun 04, 2009, 11:24 AM // 11:24   #17
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Quote:
Originally Posted by Cammy View Post
vigorous spirit says hi
so a 10 energy hex removal gg, monking with 5 energy says hi
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Coach purses

Last edited by superraptors; Apr 05, 2011 at 09:20 PM // 21:20..
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Old Jun 04, 2009, 06:15 PM // 18:15   #18
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Quote:
Originally Posted by superraptors View Post
so a 10 energy hex removal gg, monking with 5 energy says hi
Energy management says hi.

TA matches shouldn't last long enough for you to be unable to keep vigorous up.

Eat less debils in cast sets, yell at your team to kill faster.
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Old Jun 04, 2009, 10:57 PM // 22:57   #19
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just woh properly and dont spam patient on ppl with barely any health missing and u win
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Old Jun 05, 2009, 08:36 AM // 08:36   #20
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yeah, let's only woh ppl below 50% - who cares about the rangers in opposing team - they're too stupid to predict one'd woh in such cases anyway!
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