Apr 18, 2009, 04:10 AM // 04:10
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#1
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Pre-Searing Cadet
Join Date: Feb 2009
Guild: bfg
Profession: W/R
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Monk Question: Spotless Mind vs Cure Hex?
Hello, I'm a novice monk and have used the standard Word of Healing build. One think I am having difficulty understanding is the logic behind using "spotless mind" instead of "cure hex". Cure hex gives 100+ of healing for the same energy cost and they have the same recharge time, and you can target yourself as well, a frequent hex target from what I have seen. Also, from what I have seen, hexed targets are frequently taking damage also so the healing would be nice and rip hexes off at the same time? Combined with veil it seems like this may be better?
I do see that potentially spotless mind removes more hexes per casting and thus more in the same time period; but still, does this balance out? It would seem that if spotless mind is such a good technique than spotless soul should be used as it removes conditions every 3 seconds?
And also why isn't mending good and can it be echoed (KIDDING)
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Apr 18, 2009, 05:15 AM // 05:15
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#2
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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[[Cure Hex] can remove 1 hex in 12 seconds, and provides a minor heal.
[[Spotless Mind] can remove several (3) hexes during its duration.
Generally in Team Arenas, the most dangerous hexes will be stacked. I'll use a common example involving [[Lingering Curse] to illustrate why [[Cure Hex] isn't enough.
Let's say there are only two hexes being used by the opposing team, [[Lingering Curse] and [[Defile Defenses]. Within the recharge of Cure Hex, the cover hex (Defile Defenses) can easily be re-applied, resulting in no difference apart from the Monk wasting 5 energy. With Spotless Mind, it is easier to remove the whole stack. You still cannot easily protect several allies using Spotless Mind at one time, but it's better than the alternative.
As for Echo Mending, it's way too powerful and needs a nerf.
__________________
Currently active in GW1 as of February 2015!
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Apr 18, 2009, 07:47 AM // 07:47
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#3
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ǝuoʞoɯ
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it will always depend on the situation/meta.
are interrupts on you? how heavy is their enchant removal? how good are you at timing Cure Hex? do you desperately need the heal?
for random arenas..i'd go with Cure. the lack of communication and the epic fail kiting (lots of dommage) would force me to take Cure.
anyways, try both, see what you like best, decide for yourself & see what you're best at using.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Apr 18, 2009, 07:59 AM // 07:59
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#4
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Desert Nomad
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It's really up to your personal opinion
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Apr 18, 2009, 08:44 AM // 08:44
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#5
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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lets look at the pros of spotless:
-ideal in combination with veil: maintain veil on a warr, use spotless on ranger or a 2nd physical character, in case ur up against nec(s); if ure up against mesmers - veil up on 1st physical and urself, spotless should be saved up for other 2
-removes a lot more hexes than cure
-usually cannot be rupted
-the effect lasts for over 12 seconds (given that you're using a set with +20 % longer ench duration, that is), so u basicaly cast and cover it, then forget about it - awesome for hexes yet to be applied to on ur ally, so even casting it on prediction pays off pretty frequently - thats one of the only reasons (next to the 1/4 cast) that makes it better than, for example, deny hexes when it comes to multiple hex removal
now the cons:
-cannot be cast on urself, so a covered linger on U is still deadly in case u havent preveiled urself before hand: a decent warr (in combination with a ranger, an ele, a mesmer, another warr or w/e) will very likely be able to kill u if u cannot remove that lingering fast enough
-its an enchantment, therefore u will usually have to cover it with vig spirit on a regular basis, else its highly likely the nec or the mes will remove it, if they have appropriate ench removal like rip/corrupt - so u basically spend 10 energy on it each time u use it - once a few minutes pass u very likely wont be able to cover it anymore
-cannot be cancelled: in case u notice a hex has been applied on a target thats more important then the one u just casted spotless on, ure screwed (its a minor con though, so yeah); same goes for canceling when a diversion lands on u - good luck canceling 1/4 on reaction :P
and now, the pros of cure:
-nice heal
-easily used in combination with a 40/40 set
-cancelable
and the cons
-only removes 1 hex - often insufficient, especially when dealing with 2 hexers, or even 1 who covers hexes fast
-ruptable in case u dont get a FC
-no particular synergy with other hex removals like veil (u really have to carry 2 of them now..)
the heal is nice, but its sand in the eyes - the main purpose of hex removals is to clean ur teammates as well as yourself of hexes and that as fast as possible, and as already mentioned, a hex removal that only removes 1 hex often just does not cut it.
so, after trying all 3 combinations, veil+cure, veil+spotless and veil+deny, i personally like the latter most, simply cuz its in a way a combination of the former 2 and also has an e management along with it (divine spirit)
Last edited by urania; Apr 18, 2009 at 08:53 AM // 08:53..
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Apr 19, 2009, 02:22 AM // 02:22
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#6
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Lion's Arch Merchant
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They're both bad. Bring holy veil.
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Apr 19, 2009, 02:27 AM // 02:27
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#7
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by Yoshikuni Mahsu
They're both bad. Bring holy veil.
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since they all have the same recharge and energy cost, your better off going with spotless or cure. Sure you can pre-cast it and use on your team but then you have to cast and remove again.
Depending on where you are and your team's competence it depends.
Spotless is great for stacks of hexes, which happens frequently in Ra or Ta. Like the Lingering Curse example Spotless would be better.
But if the enemy team has heavy or smart enchantment removal you'd be better of with Cure.
Really it is just depending on your situation and personal preference. I'd go with Spotless imo.
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Apr 19, 2009, 04:24 AM // 04:24
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#8
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by Yoshikuni Mahsu
They're both bad. Bring holy veil +Dshot.
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Fixed. Dshot is for the strong and brave pros. (which I am not yet; I like the crutches of Dark Escape and Return far too much) But if you're a highly competent monk you might like it.
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Apr 19, 2009, 12:46 PM // 12:46
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#9
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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It's so awesome when you dshot lingering (protip: wait for the necro to run towards you at beginning and fire once he gets in range - works wonders in RA)
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Apr 19, 2009, 11:43 PM // 23:43
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#10
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Banned
Join Date: Apr 2009
Profession: Mo/A
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It's a one second cast though. Shouldn't need to predict it.
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Apr 20, 2009, 12:23 AM // 00:23
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#11
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Imo just take PnH
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Apr 28, 2009, 09:11 PM // 21:11
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#13
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Pre-Searing Cadet
Join Date: May 2007
Profession: D/W
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PS/WoH/DS/Vig/Spotless/Balanced/Bon/Deny
I don't play WoH anymore. Monking is boring. I do like this bar though.
PS/PnH/SoR/Vig/DKiss/Return/Dark Escape/Veil
only loses to fire eles =(
as for the question at hand, I would go spotless every time. You can maintain it for about two minutes (if you cover with vig every time) and it keeps someone clean all the time
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May 28, 2009, 08:27 AM // 08:27
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#14
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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a good necro will rip spotless
cure is good , provides some red bars
monking in ta u should have 2 hex removals so id go veil and cure
veil is good because bad necros will cast on ur warrior or ranger , and hoping ur ranger aint bad can magebane/ d shot the hex
________
SPICE WEED
Last edited by superraptors; Apr 05, 2011 at 09:15 PM // 21:15..
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May 28, 2009, 09:39 PM // 21:39
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#15
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Quote:
Originally Posted by superraptors
a good necro will rip spotless
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vigorous spirit says hi
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Jun 04, 2009, 11:24 AM // 11:24
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#17
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Cammy
vigorous spirit says hi
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so a 10 energy hex removal gg, monking with 5 energy says hi
________
Coach purses
Last edited by superraptors; Apr 05, 2011 at 09:20 PM // 21:20..
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Jun 04, 2009, 06:15 PM // 18:15
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#18
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Quote:
Originally Posted by superraptors
so a 10 energy hex removal gg, monking with 5 energy says hi
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Energy management says hi.
TA matches shouldn't last long enough for you to be unable to keep vigorous up.
Eat less debils in cast sets, yell at your team to kill faster.
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Jun 04, 2009, 10:57 PM // 22:57
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#19
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Pre-Searing Cadet
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just woh properly and dont spam patient on ppl with barely any health missing and u win
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Jun 05, 2009, 08:36 AM // 08:36
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#20
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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yeah, let's only woh ppl below 50% - who cares about the rangers in opposing team - they're too stupid to predict one'd woh in such cases anyway!
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