May 02, 2009, 12:14 AM // 00:14
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#1
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Frost Gate Guardian
Join Date: Nov 2008
Location: United Kingdom
Guild: Flying Pink Pig Goes [zOOm]
Profession: R/
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How to get better at ranger
Hey, so I've been playing ranger for around 2 month now in pvp - TA/Low end GvG and my rupting skill is no where as near as those I see in top guilds. Now I'm able to catch 1 second skills 2 out of 5 times which I know is bad, however anything longer than a second I can rupt fine. I think I play ranger fine in terms of keeping poison spread, knowing which targets to keep an eye on, anticipating recharge of spells for a lucky random rupt, however I just can't catch 3/4s such as woh or 1 seconds such as guardian. My equipment is fine, recurve bow and my ping is average 150.
Is there anything I can do to improve my rupting skills?
Sorry for the long post and thanks.
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May 02, 2009, 12:23 AM // 00:23
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#2
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Learn your opponent's skill usage and time interrupts based on predicting when you think they're going to use a certain skill. You should also stand closer to your target so your arrows don't have to fly as far.
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May 02, 2009, 01:29 AM // 01:29
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#3
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Ascalonian Squire
Join Date: Apr 2009
Profession: E/
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Practice makes perfect.
2 months isnt going to make you a great 'rupter
Just keep playing.
PROTIP: Don't ramdom Dshot things. Ever.
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May 02, 2009, 02:03 AM // 02:03
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#4
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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http://www.teamquitter.com/phpBB2/viewtopic.php?t=3797
Use savage as much as possible, spreading poison, assist spikes, predictive interrupts.
Save dshot for the important 3/4's.
Ping would ideally be under 100 otherwise 3/4 spells could be hard to interrupt (necessity to be a good ranger)
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May 02, 2009, 03:33 AM // 03:33
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#5
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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it's been said but ill say it again. do NOT random away your dshot. it's alright to throw a savage every now and then. just pay attention to the field around you; like when a monk is kd'd, alot of times monks will have something qued so if you fire a savage right after they get up you'll more than likely get something if you time it right. also, if you see the monk is casting one after another to keep up with the pressure, time the aftercast and fire a savage to try and hit the next skill. keep practicing and interrupts will slowly get better.
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May 02, 2009, 04:35 AM // 04:35
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#6
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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Hey, there is hope!
Hitting 3/4's comes with practice and IMO some subconcious insight which comes with experience. I play with pretty bad ping (200+ average) and can rupt 3/4's.
Here's what i did:
Make your skill monitor bigger, it really helps for me.
I practiced interrupting with a mesmer with high fast cast. Once i could hit 1s / .75s, i lowered my fast cast until i could eventually rupt with no fast cast at all (warrior with power spike ^_^). Making the transition to ranger interrupts after that wasn't so hard. Taking it gradually worked for me. Honestly, this method is ingenius for improving your rupts :P
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May 02, 2009, 08:25 AM // 08:25
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#7
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
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One thing also. Ranger interrupts base a lot on guessing and knowing what your enemy is about to cast or do so it helps a lot if you play those other characters too.
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May 02, 2009, 08:48 AM // 08:48
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#8
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Hitting 3/4 is mostly experience. A lot of it is the twitch, once you have the reactions its all down to predicting when an enemy will cast.
TBH, if you're asking HOW to become a better ranger the only advice really is to keep practising.
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May 02, 2009, 01:28 PM // 13:28
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#9
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Not a brilliant example of a ranger myself but if you want to hit that 3/4 second WoH then you need to know when hes going to use it.
Get up close to reduce flight time, you don't have to be in melee range but you won't hit it from max bow range, when you know hes going to use it (counting its recharge is good against bad monks) you want to try and avoid attacking for a second since attacking adds a small delay to any action in guildwars then you should have no problem hitting it provided its not a fast cast.
It's the same for mesmer interrupts, if you wand while interrupting you add a delay to the skill so just be aware when you might need to land an interrupt and hold back on base attacking.
On a side note you dont have to be godly with interrupts to play ranger in GvG, theres plenty of examples of rangers that just spread poison and interrupt the odd shame/diversion.
Last edited by Divinus Stella; May 02, 2009 at 01:32 PM // 13:32..
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May 02, 2009, 07:02 PM // 19:02
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#10
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Practice against the healer monk in Gtob.
He has a 3/4 spell, several 1sec spells, and a couple 1/4 spells.
If you're really committed to it, bring a KD of some sort so you can practice prediction interrupts after a KD.
Make your skill-activation bar large, as in almost the width of your screen.
The monk will kite, and likes to cast constantly, giving you ample opportunity to try your interrupts against several casting times.
That should give you the reflexing technique, then you should go against real monks and learn to count recharges, etc.
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May 02, 2009, 10:16 PM // 22:16
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#11
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Practice it a bunch, stand as close as possible to the person you're trying to interrupt if it's a 1s or 3/4s skill.
Honestly in the gvg meta right now all you have to do though is keep poison spread on everyone and press hunter's shot on spikes. Maybe interrupt a couple aegises or death pacts.
Hi I eat cookies.
Last edited by Div; May 09, 2009 at 08:41 AM // 08:41..
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May 03, 2009, 09:34 AM // 09:34
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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As long as you have a good mesmer you don't need to do anything but spread poison and rupt signets when they die.
Oh and I forgot be a bitch and d shot the other rangers poison as often as you can.
Last edited by Burton2000; May 03, 2009 at 09:38 AM // 09:38..
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May 03, 2009, 04:25 PM // 16:25
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#13
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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About rupting the enemies apply simply count 24sec (44 if dshot ofc),due to no Fast Recharge etc its usually quite simple.
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May 12, 2009, 10:08 AM // 10:08
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#14
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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get close to your target.... i haven't seen anyone say this but I didn't read many of the posts...
get in adjacent range of the target you want to interrupt and it makes it easier... (air time is negated)
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May 29, 2009, 07:35 PM // 19:35
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#15
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Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
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Quote:
Originally Posted by MaaKotka
One thing also. Ranger interrupts base a lot on guessing and knowing what your enemy is about to cast or do so it helps a lot if you play those other characters too.
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that's some good advice I would say, it's what I did back when I was starting out. Knowing all the cast times of the skills you're expected to interrupt is also very important which was perhaps more important during the days I used to play of wards and aegis chains and bsurge spam. And the worse your opponent, the easier prediction becomes.
Also it is worth mentioning that playing a roaming stand interrupter is obviously going to play out differently than a split ranger. On split you will be expected to interrupt more key skills like warding or guardian. Also learning to perfectly time interrupts of KD (like quarter knocking) will usually ensure an interrupt on a rof or a big prot, or even a remedy...but I don't think rem rits are used anymore.
A lot of ranger comes from positioning and field awareness. Natty stride gives you the luxury of getting up in their faces, but at the same time on certain interrupts you have to make it look like you're not watching the target (against good casters).
I remember obsing a match between dR and DF, champ was taking out archers and standing right next to the one DF was taking out and ensign was standing out of cast range of the archer, Ensign moved into range to ZB, and since recurve is the same range, he fired off a dshot at full range as soon as ensign was in range and dshot his ZB...it's stuff like that (not twitching as much) that makes you a great ranger. Twitching is only like...10% of being a good ranger.
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May 29, 2009, 09:28 PM // 21:28
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#16
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Pre-Searing Cadet
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Quote:
Originally Posted by Massive Impulsa
About rupting the enemies apply simply count 24sec (44 if dshot ofc),due to no Fast Recharge etc its usually quite simple.
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Recharge of apply is 12, so after d-shotting it, i'd check after 32 secs.
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May 30, 2009, 01:56 AM // 01:56
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#17
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Ascalonian Squire
Join Date: Dec 2008
Profession: E/
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Its all practice. I can just manage WoH interupts with a 300 ping in AB. I'd say watch the battle as well. Look at the healths of opponents, if somebody is near 50% theyr gonna get WoH soon. If theyr being trained, guardian soon. It helps with prediction.
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May 30, 2009, 08:06 AM // 08:06
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#18
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Krytan Explorer
Join Date: Mar 2009
Location: Pawn!
Guild: Who Are You [wAu]
Profession: W/Mo
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so high ping is not importand at rupting?o.O
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May 30, 2009, 08:43 AM // 08:43
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#19
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Practice dshotting the guild lord's attacks. It'll improve your reflexes ^_^
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May 30, 2009, 09:45 AM // 09:45
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#20
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Desert Nomad
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RA/TA can be a good way to practice.
but if you want to practice 3/4's, I would suggest take a monk hero ( with condi removal) into isle of the nameless and prac on the master of lightning ( he has blinding flash) and try not to rupt his attunements or he wont have enough energy to cast B flash
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