Jul 12, 2009, 02:30 PM // 14:30
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#61
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Seraphim of Chaos
lol MIRITE GUYS?????
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I don't seem to understand your leetspeek language.
Judging this guy's other posts, I can confirm he has some problems with correct language.
Last edited by deluxe; Jul 12, 2009 at 02:33 PM // 14:33..
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Jul 12, 2009, 04:43 PM // 16:43
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#62
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Even though you don't see it, RA is supposed to be a team game as well. If you don't have a monk with the removals, then you're pretty much screwed. Sure, you can take remove hex, cure hex, and mend touch, but then now you're down to 4 skills and a sig.
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Jul 12, 2009, 06:32 PM // 18:32
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#63
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by holymasamune
Even though you don't see it, RA is supposed to be a team game as well. If you don't have a monk with the removals, then you're pretty much screwed. Sure, you can take remove hex, cure hex, and mend touch, but then now you're down to 4 skills and a sig.
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In response to bolded text: at the core, I feel the same way. A Monk on the opposing team while lacking one of our own used to be reason enough for me to resign. But with a modicum of support, we at least have a shot in what would otherwise be unwinnable games. (Bar compression helps a lot, too. )
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Jul 12, 2009, 09:40 PM // 21:40
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#64
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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RA monks typically don't remove hexes and conditions much, even a good monk who tries is typically under quite a bit of pressure and hexers can hex much faster than monks can remove.
Empathic has definitely won me some games, a bunch of people called me a wammo but they were just mad that they sucked and blamed it on me. Been removing lots of empathy, and surprisingly the energy management works out, also I got compliments from a monk that i saved from 2 mesmers.
Last edited by Lux Aeterna; Jul 12, 2009 at 09:42 PM // 21:42..
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Jul 12, 2009, 10:21 PM // 22:21
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#65
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Lux Aeterna
RA monks typically don't remove hexes and conditions much, even a good monk who tries is typically under quite a bit of pressure and hexers can hex much faster than monks can remove.
Empathic has definitely won me some games, a bunch of people called me a wammo but they were just mad that they sucked and blamed it on me. Been removing lots of empathy, and surprisingly the energy management works out, also I got compliments from a monk that i saved from 2 mesmers.
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Having a 1 sec cast removal on a frontline has some disadvantages ofc, it's interrupt bait, and sometimes, 1 sec of not pressuring stuff can mean the difference between life and death. But you can pretty well justify it on an axe bar. It removes a lot for very little energy if you use it well.
When a monk is pressured you can simply lineback him, but yeah, a hexway team spams way more then hex remove can keep up with.
Hell every balanced team runs some form of off monk removal, noobs who don't get that are baed at 4vs4. People run holy veil on rangers, draw on eles, purge on mesmers and whatnot. Usually running empathic on a warr is far from optimal, but in RA it saves lives.
Last edited by bungusmaximus; Jul 12, 2009 at 10:24 PM // 22:24..
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Jul 13, 2009, 09:10 AM // 09:10
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#66
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Jungle Guide
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Double weekend is over. Hope you got something out of this.
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