Jul 22, 2009, 03:55 PM // 15:55
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#21
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Shayne Hawke
In general, you have to have amazing battlefield awareness.
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Zed and Broken
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Jul 22, 2009, 05:23 PM // 17:23
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#22
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Splitting is when you break off from the 8v8 battle (just assuming GvG) and go into a smaller skirmishes, usually to create mismatches either at these skirmishes or at the main team. The skirmishes can be small, involving one or two people on each side, or in some cases up to about four, depending how your team or the opposing one reacts.
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Jul 22, 2009, 06:32 PM // 18:32
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#23
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Quote:
Originally Posted by Master Ketsu
While this is not exact, a general concept is that for each point of ping you have your data takes 1 millisecond longer to reach the servers. This means if you are trying to interupt a 1 sec cast spell and you have 500 ping you must react within the first 0.25 seconds of the spell otherwise your rupt will miss ( 500 ping+0.25 rupt activation time gives you a 0.25 window ) Needless to say, if you have 500+ ping rupting is a massive pain in the ass.
Generally, you want your ping to be below 150. (ProTip: DO NOT USE WIRELESS)
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This is actually very interesting.
I just check at my average ping over about 30 minutes and it ranges from 47ms to about 63ms. I wonder if that is why my interrupting ability is so successful most of the time?
P.S. we have wireless in the house, but I rarely use it. I stayed plugged into the hard line.
EDIT: In some RA districts of it's dropping to 37ms.
Last edited by Laraja; Jul 22, 2009 at 06:39 PM // 18:39..
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Jul 22, 2009, 06:52 PM // 18:52
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#24
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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^ Human reflexes are about .3 seconds on average, give or take a fair margin due to whatever.
.3 seconds (your reaction) + .25 seconds (skill activation) + .06 seconds (your ping) < 1sec = successful interrupt
My pings have been quite high lately, making it difficult to use savage slash / skull crack.
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Jul 22, 2009, 07:05 PM // 19:05
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#25
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Krytan Explorer
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Quote:
Originally Posted by Lux Aeterna
^ Human reflexes are about .3 seconds on average, give or take a fair margin due to whatever.
.3 seconds (your reaction) + .25 seconds (skill activation) + .06 seconds (your ping) < 1sec = successful interrupt
My pings have been quite high lately, making it difficult to use savage slash / skull crack.
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First, human reflex is anything between 0.15s to 0.25s, for young ppl it is more like 0.15-0.20s with a little practice. If you have to process information (what skill he is using) it can get a bit higher but not much, 0.2-0.3s. ping can be anything between 0.03s to 0.5s (mine is usually 0.2-0.3). Although the ping that the performance monitor is showing is supposed to be a round trip latency, I suspect it to be one way only. Either way, the difference between good reflex and bad reflex (0.05s ) is almost irrelevant compared to the variations in ping (0.5s).
Good ranger lives close to server.
Last edited by Vazze; Jul 22, 2009 at 07:08 PM // 19:08..
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Jul 22, 2009, 07:50 PM // 19:50
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#26
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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You have to consider flight time for ranger interrupts also for the calculations and stuff. Of course point blank it's almost no extra time at all, but it's still a tiny bit.
As long as you have below 100 ping (or even a bit more sometimes), interrupting 1s and 3/4s casts is pretty easy at close range.
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Jul 22, 2009, 07:53 PM // 19:53
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#27
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Top PvP rangers are capable of randoming 1/4s at will.
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Jul 22, 2009, 09:03 PM // 21:03
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#28
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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the .15-.22 second reaction time is twitch reflex only. if you add in skill recognition into the mix, then .3 second sounds about right (and even then, that's really fast).
to me, a good ranger is capable of doing everything right when they are needed. it doesn't matter if he misses ten 1s casts in a row, as long as he managed to d shot the skills that actually count.
in other words, a good ranger can change the dynamics of the game in his favour. how he does it really doesn't matter much.
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Jul 22, 2009, 10:11 PM // 22:11
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#29
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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As a ranger you can't afford to miss one second casts. Most of the time they are Guardians / Party heals or Weapons. If you hit them you have a good chance at killing. Without Aegis spreading poison with Savage and mel shot has become the main focus of rangering.
Sneaking up close to the target while under Lightning reflexes can help you Dshot the WoH's or RC when pushing for kills. You really need close range in the current meta to be an effective interruptor. Most smart monks/ midliners catch onto what you're doing. If you can sneak in effectively behind or to the side of your target's field of vision this helps interupting 3/4's.
Otherwise spread poison, push for party heals , flaggers and hope you're quicker at killing than your opponent
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Jul 22, 2009, 11:43 PM // 23:43
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#30
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Ascalonian Squire
Join Date: May 2007
Guild: Adrenaline Junkies [AxE]
Profession: R/Mo
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Quote:
Originally Posted by Burton2000
At the moment all a good ranger needs is to be able to spread poison well, keep it on most of the enemy team. There are very few skills that actually need to be interupted except high cast ones like PwK and recup so being able to interupt well isnt that essential, its just a nice extra being able to d shot woh or rc on demand.
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^This pretty much, since the current meta means everybody is either fast casting shit (Me/N) or block stances (E/Me and sometimes monks), all you have to do is spread poison most of the game, and do some strong predicts, and get woh/rc if you can :>
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Jul 23, 2009, 12:42 AM // 00:42
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#31
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Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
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Spread Poison
Interupting Alot (Sometimes mean Interupt Spamming to get 1/4 cast skills)
I like bringing out my spear to spread poison for faster.
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Jul 23, 2009, 01:15 AM // 01:15
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#32
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
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Quote:
Originally Posted by Falynn Firestorm
This is actually very interesting.
I just check at my average ping over about 30 minutes and it ranges from 47ms to about 63ms. I wonder if that is why my interrupting ability is so successful most of the time?
P.S. we have wireless in the house, but I rarely use it. I stayed plugged into the hard line.
EDIT: In some RA districts of it's dropping to 37ms.
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In GvG/HA you can generally multiply your usual ping by 4 if you're on American servers, and 6-8 if you're on Euro (assuming you're American, the reverse if you're Euro) to get a round-about of what it would be in a match.
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Jul 23, 2009, 03:51 AM // 03:51
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#33
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Good Connection [rupting @ 1000+ ping is just pure luck; say otherwise and I'll declare you full of sh*t]
Keen Anticipatory Skills [knowing skills and their cast time/recharges]
Line of Sight [must be maintained at all times]
Basically, you have to be a Nerd GW Veteran to win with a R/Mo.
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Jul 23, 2009, 04:12 AM // 04:12
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#34
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Krytan Explorer
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Quote:
Originally Posted by Falynn Firestorm
This is actually very interesting.
I just check at my average ping over about 30 minutes and it ranges from 47ms to about 63ms. I wonder if that is why my interrupting ability is so successful most of the time?
P.S. we have wireless in the house, but I rarely use it. I stayed plugged into the hard line.
EDIT: In some RA districts of it's dropping to 37ms.
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You should play ranger alot and you can get terrifyingly good at interrupting things. While this low ping will help to D shot specific skills (which is critical in TA, on splits in GvG, and to a point in HA), really the most important thing you can do is poison spreading. Maintaining poison on four people (which is pretty reasonable for a decent ranger to do) means 32 damage per second on their party, which is probably more damage than any of your warriors can manage. This isn't even including the fact that you are also spreading bleeding occasionally with mel shot (which you SHOULD use for more than just it's bleeding), or with the actual damage that your bow does.
Also on a ranger you have to be aware of everything that is going on on the battlefield. Is an enemy flagger coming in to cap over your flagger? it is your job to snare it. Is someone splitting off into your base? it is your job to counter split. Playing ranger is probably the hardest profession to master in the game. I've spent 800 hours on my PvP Ranger and I still have a LOT to learn.
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Jul 23, 2009, 04:14 AM // 04:14
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#35
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Frost Gate Guardian
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In my opinion the thing that makes the best rangers so much better than the others is just their general experience in guild wars. In order to interrupt something (without just sheer luck), you need to know when your target is going to use the skill. Knowing when others will use their skill comes from just general guild wars experience. In this aspect, the only way i could begin to explain would be to give a couple examples of "experience" that i mean.
-A hammer war (dev hammer, for example) uses dev hammer on someone. The usual chain goes like this,
Dev hammer->flail->crushing->a) normal attack->hammer bash
->b) pause, 1/4 knock
Generally, getting kd'ed twice in a row (even without 1/4 knock) is a pain in this ass for anyone on your team. Just throwing a savage (or even a dshot if you feel like it) at the right time to interrupt the hammer wars deepwound/hammerbash can help your situation at that moment in a game.
-When midliners use gole (glyph of lesser energy), they will usually then use something that costs a good bit of energy+would piss off your wars, (e.g. bflash, bsurge, blur). Just by recognising the gole being cast (its a very clear animation), you should select that midliner to interrupt the next 1 or 2 skills that they use. They're usually the good ones.
-If for example, your dom mes uses diversion/shame on the other teams monks, select the other monk and interrupt its hex removal. The same goes for when you are snaring a flag runner with fgust. Interrupt the hex removal. Hex removal is usual a 1 sec cast and easy to rupt.
This principle also applies for when your flagger is being snared. Interrupt the fgusts.
Also, a very basic thing that any player should do really (rangers in particular) is to tab through their team at the start, and to take notes immediately of a) their builds b) their second proffesions. Its very important to know exactly what res skills they bring. Part of this is through experience, e.g. in this current meta, me/n's don't bring res and if an e/me has flame djinn's, they don't have res either. When stuff dies, its primarily a rangers job to keep the res's down. If the other team can't get their person back up, its time to retreat/wipe. When something dies, i immediately focus my attention to the other teams hard res'ers/people that still have a res sig. If you can, NEVER let a hard res go off. Also, you should be aware of exactly who on the other team has used their res sig. If they have 1 sig+1 hard res left, its easy-enough to keep them both down to force a retreat on the other team.
All in all, in order to be effective at ranger is to know what the other team is thinking of doing and to find a way to mess it up. Also, you should be aware of what is hurting them/when they're hurting and know how to exploit it. Oh, and don't forget that you usually play with 2 block stances+a snare. Over-extending and pushing on lone-players is all part of being a good ranger.
Btw, if you have a solid ping of <100ms while playing, thats amazing. I play with 200ms+ on euro servers, ~400ms on american. It sucks.
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Jul 23, 2009, 05:04 AM // 05:04
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#36
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Lion's Arch Merchant
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Quote:
Originally Posted by Razz L Dazzle
Without Aegis spreading poison with Savage and mel shot has become the main focus of rangering.
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Aegis in pvp is now a 1/4th cast, 3 second long, 30 second recharge, target other ally copy of shadowform. So in the current meta, rangers don't have to worry so much about the enemy getting an aegis off and suddenly reducing their pressure by a ton.
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Jul 23, 2009, 10:18 AM // 10:18
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#37
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Rangers right now need to spread poison, countersplit properly and if they're anywhere near half decent, dshot things like word/rc or just camp the others teams apply/ele's/mesmers.
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Jul 23, 2009, 11:19 AM // 11:19
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#38
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Interupting Alot (Sometimes mean Interupt Spamming to get 1/4 cast skills)
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No.
12 characters
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Jul 23, 2009, 05:14 PM // 17:14
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#39
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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Quote:
Originally Posted by Razz L Dazzle
. Without Aegis spreading poison with Savage and mel shot has become the main focus of rangering.
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Quote:
Originally Posted by Necromas
Aegis in pvp is now a 1/4th cast, 3 second long, 30 second recharge, target other ally copy of shadowform. So in the current meta, rangers don't have to worry so much about the enemy getting an aegis off and suddenly reducing their pressure by a ton.
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If you could read, I said without Aegis, spreading poison to mutliple players is important. Meaning Aegis no longer exists as a counter to spreading poison. Previously shields up, DA, and Aegis needed to be down (taken down if possible) in order to attempt to spread degen. This style of meta required 2 midline characters to break the defense. Currently you don't need a Domination mesmer as their aren't layers of defense and if you bring one he better make up for the loss of damage you'll output.
The trend of quick casts on every character or multiple block stances is making interruption a lot more "luck based". Before it was based on Ranger awareness which I think should be the premium of rangering.
Instead of coordinating interrupts and following defense i've found myself focusing on lowering my ping for 3/4 interrupts and keeping track of who i've poisoned.
Skills like "shield up" were a big problem, but I was fine with Aegis/ and ward of melee (on an Ele) as passive defense.
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Jul 23, 2009, 09:54 PM // 21:54
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#40
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Master Ketsu
No.
12 characters
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Yes. Use savage to spread poison faster, if you hit an interupt even better.
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