Jul 26, 2009, 08:24 AM // 08:24
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#121
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by Gennadios
Um... that was unintentionally humorous on your part...
Too much of a warrior to "come up with another way to counter the problem"?
Correct me if I'm wrong, but don't most good warrior builds have at least one open slot for some kind of low cost, short recharge condition control?
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Go to observer mode before embarrassing yourself in pvp... most don't bring self heal or anything.. The good warriors that is....
To OP: Learn to quarter knock and watch the field
Last edited by some guy; Jul 26, 2009 at 08:30 AM // 08:30..
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Jul 26, 2009, 09:11 PM // 21:11
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#122
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Reverend Dr
Empathy, Insidious, VoR are going to keep it from applying the blind nearly as often.
Foul Feast + plague sending. Apply the blind to the derv and it'll keep up against the derv very well.
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Those are solid counters, but after the ff nurf D/P got considerably stronger.
Quote:
Originally Posted by Reverend Dr
Rend enchantments is still a good spell.
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You're not going to get that off often against a good TA team I'm afraid, also got nurfed, also made D/P stronger. You could run it on a mes.
Quote:
Originally Posted by Reverend Dr
Hide behind walls. Dodge spears. You can't put out the normal constant pressure that a warrior does. If the dervish is training just you then make the match 3v3 until you get a chance to unload. If the dervish won't let go at all, pull the dervish way out of position.
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That, again is a good strategy. dodging however can be a pain thankls to maiming.
Quote:
Originally Posted by Reverend Dr
But just like a monk in that arena, in this case you are just entirely dependent upon the support and performance of the rest of your team. This may be the answer that you don't want to hear. While wanting to improve individual play is good, this is ultimately a team game and this situation is something that you just can't 'individual play' yourself out of.
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In the case of RA that is very true.
I'm beginning to get the feeling that the latest nurf train made D/P very strong. maybe urania is right and a small nurf is justifiable, he HAS a pretty profound knowledge of TA as I can read from the posts. Just don't smiters boon it, I DO like build diversity.
Make blind stack on top maybe? for starters.
Quote:
Originally Posted by some guy
Go to observer mode before embarrassing yourself in pvp... most don't bring self heal or anything.. The good warriors that is....
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In case of RA bringing some self cleanup doesn't hurt, some people like to play matches without monk and see if they can win. I personally however stopped running condition removal, I rather kick the sh*t out of the opponent faster then the opponent kicks the sh*t out of me. Besides that, a skill like shock is also very good defensively. Shock ranger and allow team to res. shock hammer warr that harasses your casters, and whatnot.
Last edited by bungusmaximus; Jul 26, 2009 at 09:22 PM // 21:22..
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Aug 01, 2009, 01:41 PM // 13:41
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#123
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Reverend Dr
Stop living under the illusion that you can have a fully self-supported character in a team-based game.
Warriors especially, have to have more team support. Sure a single heal/support such as mending touch, lion's comfort, or even empathic can help a lot in a place where you are not certain what you are going to have alongside you. This, however, will never make up for not having a team to support you, especially against something designed specifically to shut you down.
Guild Wars is not 1v1. It is not that hard to make a build that will completely shut down another build. This goes for melees, casters, and everything. What is being complained about is not EDA being overpowered in a team environment, but EDA being overpowered in a 1v1 environment.
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the only half-smart suggestion as a counter vs eda that wasnt TOTALLY useless in instances without an EDA derv is plague touch. I doubt anyone mentioned it even, but yeah.
Also, in your next post, its not shatterstone u mean, but shatterstorm
Moreover, no one cares about 1v1.
At Jeydra, gl keeping 2, possibly 3 people shutdown with that 6 rupt migraine mesmer. Hey, a bot can do it (no migraine even!), so it must be possible, right?
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Aug 01, 2009, 08:49 PM // 20:49
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#124
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Just having a standard FF/PS necro on your team will easy-counter a DP blindbot.
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Aug 01, 2009, 08:53 PM // 20:53
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#125
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by Master Ketsu
Just having a standard FF/PS necro on your team will easy-counter a DP blindbot.
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No, it won't.
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Aug 01, 2009, 10:13 PM // 22:13
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#126
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Yes, it will. You have either only played with bad necs or are a bad one yourself.
A good nec will rip\rend the enchant as soon as it is cast, then timer it with the clock to know when it recharges. They will also Time FF/PS in concordance with their attack skills to know when to PS right before a long recharging attack skill ( Namely Swift Jav. )
Furthermore, if they have a D/P on their team it usually means
A) They don't have a necro
B) They don't have a ranger
C) they have both and thus their damage is shit.
If A is the case, you don't have to worry about Getting FF/PS'ed back. Rip the enchant. If they manage to get it casted, PS blind to their ranger right before the recharge timer so you can rip without getting MB'ed. Cancel cast PS as neccesary since anet is too retarded to realize that 1 energy skills are just begging to be CC abused.
If B is the case LOLOLOL Crapstack.
If C is the case, you really only need one successful rip or timed opening to break through a low damage shutdown team.
If you were talking about RA instead of TA, then you may be right. D/P is pretty OP in RA since most RA teams are not equipped to deal with them and often times don't even carry enchant hate. Good TA teams on the other hand can and do frequently bypass them, and for this reason you don't see D/P EDA in most standard TA teams lately. Once their blind ability is stripped they become a gimped Paragon with fairly low DPS.
Last edited by Master Ketsu; Aug 01, 2009 at 10:26 PM // 22:26..
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Aug 02, 2009, 10:33 AM // 10:33
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#127
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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a D/P team always has a ranger. Running a necro would be a big overkill and just result in insufficient damage of the team's offense, apart from some degen maybe...
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