Jul 18, 2009, 06:25 PM // 18:25
|
#61
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
Quote:
Originally Posted by Jeydra
I'll grant you that I have not played the D/P Blindbot before, but I have played against them ... many times. Last I saw they were pretty rare in RA, and I have not seen one in TA (at all), unless it's a team that came from RA.
|
They are fairly frequent in TA, depending at what time you play mostly. It is very apparent that you are hardly aware of the other 2 characters (next to monk) that are essential for the whole team to be functional vs caster-based opponents too.
Quote:
Originally Posted by Jeydra
You touched on several weaknesses, but missed another. They are flat out melee counters that do little against casters. This is a weakness you don't seem to appreciate, because - let me guess - you play only with physicals? You mention this comes down to Build Wars. OK. But what's wrong with that? The team that uses the D/P blindbot takes up the risk that he won't run into physicals, when he'll be pretty useless. I stopped using BSurge myself because I'm so much weaker when there are no physicals. I can't switch to damage mode to help push the other team over the brink. Compare an Ineptitude Mesmer also carrying Wandering Eye, Clumsiness, Spirit of Failure, Reckless Haste and Price of Failure. Devastating against physicals? Yes. Good build? No.
|
I am certain I mentioned the few things they CAN do against casters too, so they hardly do "just" little against them, because you apparently do not know they carry a skill that is very vital when playing against common caster builds, especially monks - stance removal. Wild throw is always present in eda derv's bar, normally coupled with a crippling attack skill and a barbed spear, which adds to the poison pressure from the ranger.
Also, once again I return to the build as a whole. You must know that their ranger carries one very specific elite in order to counter casters - BHA, normally with pious concentration, so it definitely hits the (usually crippled) target. So even if EDA's blinds are useless, s/he can still remove stances and cripple the dazed target (usually the ff necro, otherwise the monk) and add to the dps in general with his/her spear attacks.
The nice difference between an EDA derv and the standard Bbot is exactly in that stance removal, cripple and some extra damage support. Moreover, a derv isnt a softie.
Before suggesting counters to EDA you should rather actually complete a streak of about 20 wins in order to even see what actually works/is used in hex-based TA teams. All of the hexes you have listed above are but long extinct, mainly due to their high cast time and/or high energy cost. Please update your knowledge of current TA hexways, or rather, TA teams consisting of one or more hexers.
Oh, and one last thing - preveiling says hi. Gl getting a hex off when you're dazed and your target is preveiled with (sometimes) multiple covers.
Quote:
Originally Posted by Jeydra
So the D/P Blindbot can shut down 2-3 physicals at the same time. What if there aren't 2-3 physicals? What if there's only one? What if that someone is actively attempting to kite you out of position, running out of your range / putting obstacles between you and him, forcing you to overextend to blind him, etc? What if you are facing Air Elementalists who blind you? What about antimelee hexes? What if there are no physicals?
|
You flat out ignored what I wrote in one of my earlier posts. As a physical, be it a warr, a derv, a sin etc. it is not up to you where you will run - you need to follow your target, so it is the target that will entirely determine your positioning . Get the point? E.g. the monk you'll be trying to kill will ALWAYS stay close to the derv, if s/he is aware of how vital the derv is to their survival.
So, you are wrong in what you say. No one will kite out of your position, if they do its because their target (one of your own team) dreadfully failed at their positioning, but I will dismiss that as irrelevant, because I want to present a situation from a good team's point of view, or in other words - I wish to give you an example of a situation, which a good team will force you into. The only time you will be blocking or avoiding attacks for real (I am writing this completely from my own experience) is when trying to blind critical defenses sin.
Also, as I have already mentioned before, the monk in an EDA derv team ALWAYS carries substantial cond removal (draw conditions) and hex removal, because they 1) have to 2) can afford to anyway, for they hardly have to worry about physicals, unless they face exact counters to an EDA derv such as for example It's just a flesh wound paragon.
Quote:
Originally Posted by Jeydra
Nice argument. Now. Have you played the E/Me Mind Blast template and run into a Migraine Mesmer with 6 interrupts? Then you'll be like, oh my god I'm running this overpowered template and I can't even cast anything and I'm degen'ing to death and oh my god NERF PLEASE!!! (and please don't mention faking him out because he's got 6 interrupts)
|
An organized team consists out of 4 players, each with their own respective duties - a migraine should either be 1) interrupted on 1st sight, or tops on 2nd use and 2) the monk will keep casters preveiled as soon as s/he will notice there's a migraine mesmer in opposing team. So unless you manage to pull off a win before your first migraine runs out, you will have quite some trouble reapplying it or at least having it stay up for long.
Anyhow, no one really runs migraine now anyway (again, based from my own personal observation when playing TA and RA), so that's another theory-based argument not far from the standard "you can divert it" argumentation type.
Quote:
Originally Posted by Jeydra
The EDA Derv is a straight out counter to physical templates. Of course it's meant to be effective. If it's not effective, then the entire template will die. If you're a Warrior and already facing an EDA Derv, there are things you can do to minimize his effectiveness, but you can't shrug him off completely and act as though he's not there. Of course not.
|
With all due respect, a Bbot will run out of energy eventually and will in general not be able to keep 2-3 physicals perma blinded. Moreover, it is much more useless vs no-physical teams, because it simply cannot pack in so much damage support (unless you consider 15 energy lightning orb+mighty wanding a good damage support in comparison to several spear attacks)/additional pressure from bleeding/stance removal/monk support as an EDA derv can, as I have already mentioned.
Quote:
Originally Posted by Jeydra
But for your benefit I'll give you a more thorough list of counters to this guy.
1. Blind the Derv. Lots of sources of Blind available, and if he has Remedy Signet then you can cover with some other condition.
2. Block the attacks. Not always possible but reduces his effectiveness (slows his adrenaline gain too).
3. Hex the Derv. Blurred Vision. Reckless Haste. Ineptitude. Etc.
4. Take off his enchantments. Rend Enchants. Strip Enchant. Even single-target enchant removal can remove EDA, or force him to recast his enchantments often, which reduces Blind output.
5. Remove Blind. Spotless Soul in particular comes to mind. Other kinds of condition removal can still screw him up if he's trying to shut down more than one physical at once.
6. Dodge / obstruct his attacks.
7. 40% Blind reduction.
8. KD the Derv.
9. Spike the Derv with a shadowstep if he lets up for a moment.
10. Play something other than a physical. All you got to do is hit F12 -> Character select.
|
For your own benefit, I'll explain why only a few of your suggestions are actually useful.
1) Yes, blinding the derv is always useful. However, there's this problem that blind is virtually extinct in TA (because of ff necros, obviously), apart from teams such as the one in the current discussion or tripple air ele spikers all with bflash. It just proves how much stronger the blinds an EDA can pack out are in comparison to the standard Bbot. Plague touch used to be half succesful vs EDA dervs, but removing shock for it is a big sacrifice to make.
2) I as well as others have already explained why blocking is impossible/uncommon above and in my previous posts.
3) Once again, I have already given the reasons why expensive and long-cast hexes are inadequate in TA and hence make your argument invalid. Please update your knowledge and make posts where you give examples containing hexes that players actually use now. NO ONE, really no one, uses miss hexes anymore nowadays. The reasons have already been given above.
4) Seems you really don't like reading other people's posts. I have elaborated multiple times now on why only rend and gaze of contempt can have a certain lvl of success (as non-elite ench removal, at least) vs EDA. If the cast time for EDA had been nerfed, the build would be FAR LESS strong, because it would be more vulnerable to shutdown/precasted removal (taking into consideration the character carrying ench removal isn't dazed already, of course).
5) Spotless soul is effective to a certain extent, but only on 1 target at a time. However, taking into account the blind always comes with a cover, it will take about 6 s for each blind to be removed - and that is an amount of time, during which the EDA derv will be able to reapply the blind easily.
6) Already explained above why that strategy is usually ineffective.
7) Works to a certain extent, but you will still be running around blind for most of the time.
8) Elaborate on that. Usually a team using kds as a form of shutdown resolves around:
a) KD hammer that has 2 adrenaline-based and 1 energy-based knockdown attacks - perma blind->no adren (and energy-based skills miss just like adren-based do)->no kds, apart from shock/iron palm, in case there happens to be a condition or a hex on the derv
b) Mindblasters with Meteor - in that case EDA will be irrelevant to the point you're trying to make.
c) RTL eles team - see above.
d) a w/e with shock - yes, let's try shocking the derv right when s/he uses EDA, there's always a chance and time for that
e) Caster sins with 2 or 3 kds - see points b) and c). If the sin has physicals in her/his team, the ranger in EDA derv's team will either rupt or daze the sin. If the team also has a necro, the R will essentially interrupt the sin on at least one of the kds and keep the necro dazed.
f) That's all of the team setups I can come up with that tend to appear in TA, feel free to give me additional examples in case i missed some vital builds using knockdowns. Maybe gale eles or slippery ground eles (have seen the latter once so far - ironaicly, I believe s/he was part of an RA team).
9) The only shadow-step-based spike that is not adrenaline based and can be effective, especially thanks to recent Aegis "nerf" is shove spike - and even that will only work if they use some sort of a block on their spike, because it's the ranger's duty to disrupt shove or at least the following deep wound - that, or if they have aegis, disrupt the monks as much as possible and pray to god your monk can catch the spike. The argument is very bad overall though, because naming a shove spike as a counter to an EDA derv is rather odd and kind of funny, especially since you clearly are not updated on most recent state of affairs regarding shadow step spikes.
10) What a great piece of advise, I guess we should all run hexway and eleway then because it is out of the question to simply twitch the cast time/functionality of an overpowered skill. I am sure that will definitely further improve the already brilliant state of the game.
Most one can do is pack in deep enchantment removal and pray they get a fast cast on it before the BHA hits them. Ofcourse, let's not go into details of how the derv can apply the eda 5-10 seconds into the match, so even if the necro or whoever does manage to remove it, it will be reapplied easily and after that no longer removed, for the ench removal character will be running around crippled and dazed while trained by the melee in eda derv's team.
Quote:
Originally Posted by Jeydra
Dedicated anticasters, like the Migraine Mesmer with 6 interrupts above, or Rangers with Antidote Signet (= cannot be overpowered with BFlash) intent on DShot'ing BFlash, or even someone who gets lucky and DShots BFlash through Blind, etc, have ended my streaks before too. Playing caster and getting camped by dedicated anticaster is just as bad as playing melee and getting camped by dedicated antimelee. Fortunately for me though, since all the melee counters get nerfed so much, and since melee damage is so much more dangerous than caster damage, antimelee is a lot more common than anticaster.
|
The standard hex team in TA carries both ( I'll give examples of skills that are actually used now, unlike your theory-based, almost ridiculous, examples), anti melee (empathy, vor, insidious, faint) as well as anti caster shutdown (diversion, bf, shame, vor, dd).
It seems to me you have missed the transition in hexways from shutdown-only (apart from diversion and shame) skills to essentially shutdown with damage. A monk can, for example, still cast patient/vig spirit under migraine or cast when the mesmer is knocked down.
Once again, I would really like to ask people to focus on how strong EDA can be in organized teams - basically, in TA.
RA is a luck- and sync-fest and skills should not be judged according to how strong/weak they are in an arena that is just - random.
Oh, last but not least. The ONLY time I have seen someone use more than 3 interrupts effectively was when I was up against a me/r bot with d shot (insta rez interrupts) in TA - those get EVERY spell/skill that's a longer than 1/4 s cast time. And faking them out is virtually impossible due to the abundance of interrupts they have at their disposal - so you either get a FC on the desired spell or you don't get to cast a single spell successfully. So, please, for YOUR own good, save us the 6 interrupts migraine mesmer bullshit.
Last edited by urania; Jul 18, 2009 at 10:11 PM // 22:11..
|
|
|
Jul 18, 2009, 08:45 PM // 20:45
|
#62
|
Krytan Explorer
Join Date: Jul 2006
Location: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Guild: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Profession: W/Mo
|
After urania's in-depth and explanatory post it would be better for Jeydra not to post anymore and save the last remains of dignity he has. Owait, he doesn't have any after the bspam/spike debate.
My bad.
|
|
|
Jul 18, 2009, 11:17 PM // 23:17
|
#63
|
Forge Runner
|
@urania -
I assumed RA most of my posts. Now that you mention it though:
Quote:
Originally Posted by urania
Also, once again I return to the build as a whole. You must know that their ranger carries one very specific elite in order to counter casters - BHA, normally with pious concentration, so it definitely hits the (usually crippled) target. So even if EDA's blinds are useless, s/he can still remove stances and cripple the dazed target (usually the ff necro, otherwise the monk) and add to the dps in general with his/her spear attacks.
|
I vaguely - very vaguely - remember facing a build that was something like Monk (wasn't a stance Monk, too; don't remember but it might be Mo/E?), BHA with Nature's Renewal, EDA Derv (?), Thumper (?). Don't remember clearly. My RA team beat them twice, after which they said their build works against all the meta TA builds, but they hadn't counted on facing a RA team.
Is this the build you're thinking of?
EDIT: Wait, it was a D/W Wounding Strike Dervish, possibly with Wild Blow, instead of a Thumper.
Last edited by Jeydra; Jul 18, 2009 at 11:20 PM // 23:20..
|
|
|
Jul 19, 2009, 08:27 AM // 08:27
|
#64
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
Sounds like a pretty scrubbish team to me...only the most clueless of clueless ppl ever run anything but mo/w or sometimes, mo/a in TA, even in teams with an eda dervish.
As for the melee in EDA teams...sometimes it's an unblockable sin, sometimes an axe Rao, havent seen one with a ws derv yet.
But yeah, trying to persuade me the build is bad just because you happen to beat it with an RA team won't work. Trust me, without rend most you can get vs a competent team using that is a draw. Of course, only if their R doesn't d shot your woh before the end.
Moreover, even if you were writing from an RA's perspective, most of the arguments as to why EDA is supposed to be rather weak in that arena are inadequate. See my previous post for reasons.
Last edited by urania; Jul 19, 2009 at 09:16 AM // 09:16..
|
|
|
Jul 19, 2009, 02:56 PM // 14:56
|
#65
|
Academy Page
Join Date: Sep 2007
Guild: Kaon's byob guild
|
Quote:
Originally Posted by 360°
After urania's in-depth and explanatory post it would be better for Jeydra not to post anymore and save the last remains of dignity he has. Owait, he doesn't have any after the bspam/spike debate.
My bad.
|
Actually it's dumbshits like you that should stop posting because Jeydra's overall point is correct. You can ignore his specific counter arguments which is what the bulk of urania's post is trying to discredit because they are mostly inaccurate. However, he is correct that it shouldn't be nerfed because it beats your 'balanced build' in TA. The entire concept of a balanced build is an even bigger joke in TA than it is in GvG.
I'm sure Jeydra doesn't give a shit if EDA gets nerfed or not, he is simply arguing with your reasoning for it being worthy of a nerf.
This is how it works: Incorporating EDA into your build beats what the majority of TA teams are running. You either run a EDA yourself (with more condition removal or whatever - thereby giving you the edge) and beat the teams running EDA. Or you completely counter it by either bringing say rend on the ranger or by not running physicals. This build should be weaker to normal builds which do not run a EDA. In both scenarios the game would need both types of build to contain equal player skill for the game to be considered balanced.
I'll say it again, the ONLY reason to nerf EDA would be because it requires no skill to play it (considering it has a very powerful effect).
|
|
|
Jul 19, 2009, 05:42 PM // 17:42
|
#66
|
Ascalonian Squire
Join Date: Dec 2007
Profession: N/Mo
|
am i missing something? isnt it as simple as stripping the dervs enchants?
why not rend, throw rigor on, just incase he mirage cloaks and try to spike him out before rigor is removed? at the very least hes going to run out of nrg, mirage cloak is 15e, and they have no e-management? ive used this build in HvH as a capper, and played against it in ta, honestly its so easy to beat, its a joke.
|
|
|
Jul 19, 2009, 11:44 PM // 23:44
|
#67
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
Quote:
Originally Posted by Ex Death
Actually it's dumbshits like you that should stop posting because Jeydra's overall point is correct. You can ignore his specific counter arguments which is what the bulk of urania's post is trying to discredit because they are mostly inaccurate. However, he is correct that it shouldn't be nerfed because it beats your 'balanced build' in TA. The entire concept of a balanced build is an even bigger joke in TA than it is in GvG.
I'm sure Jeydra doesn't give a shit if EDA gets nerfed or not, he is simply arguing with your reasoning for it being worthy of a nerf.
This is how it works: Incorporating EDA into your build beats what the majority of TA teams are running. You either run a EDA yourself (with more condition removal or whatever - thereby giving you the edge) and beat the teams running EDA. Or you completely counter it by either bringing say rend on the ranger or by not running physicals. This build should be weaker to normal builds which do not run a EDA. In both scenarios the game would need both types of build to contain equal player skill for the game to be considered balanced.
I'll say it again, the ONLY reason to nerf EDA would be because it requires no skill to play it (considering it has a very powerful effect).
|
I vote for Bsurge to be unnerfed to its previous 5 energy cost and possibly adding a 1/4 cast too so its more in line with EDA, which makes Bsurge pretty much obsolete in terms of blinding capability.
On a serious note, I guess my "bulk" of a post was not enough for some people to figure it out on their own how strong and yet oh-so-easy to play the template is. Tab-press, tab-press, tab-press. Pretty much like a MB ele template, but with more tabbing around. Oh and guess what, Jeydra defended that ele template too among other things.
|
|
|
Jul 20, 2009, 12:18 AM // 00:18
|
#68
|
Academy Page
Join Date: Sep 2008
Location: France
Profession: Me/
|
... This is retarded, and I did try this template.
So many easy counters ... (note the "easy"). Ff/draw necros came at an end, or you just cant manage them ? Rangers cant interrupt anything ? I won't make a list, but hey, if this causes problems, then you're bad. If you're an unlucky warrior, and you happen to come against this so often, just take a counter (plague touch wins).
|
|
|
Jul 20, 2009, 01:30 AM // 01:30
|
#69
|
Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
|
OK, seriously, the answer lies in the third post.
Quote:
Originally Posted by Gennadios
Take plague touch.
They can't blind what they can't hit.
|
This.
Quote:
Originally Posted by Gennadios
Take plague touch.
They can't blind what they can't hit.
|
This.
Quote:
Originally Posted by Gennadios
Take plague touch.
They can't blind what they can't hit.
|
This.
|
|
|
Jul 20, 2009, 02:00 AM // 02:00
|
#70
|
Krytan Explorer
Join Date: Oct 2006
Profession: R/W
|
Quote:
Originally Posted by Stoella
... This is retarded, and I did try this template.
So many easy counters ... (note the "easy"). Ff/draw necros came at an end, or you just cant manage them ? Rangers cant interrupt anything ? I won't make a list, but hey, if this causes problems, then you're bad. If you're an unlucky warrior, and you happen to come against this so often, just take a counter (plague touch wins).
|
You haven't play much before you post this haven't you? I would like see you interrupt 1/4s spells reliably. The best counter to this gimmick as said much earlier is to have a midline caster to do that job for you. Plague touch works to a certain extent but there are variant builds which uses spear of redemption.
|
|
|
Jul 20, 2009, 02:21 AM // 02:21
|
#71
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
Warriors require support from their team to be able to do anything. This is a universal truth of GW. If you are not choosing your team (RA/JQ/FA) you are relying on chance that you are even going to get builds that are capable of supporting you should you choose to play warrior.
The D/P being powerful is less of a build imbalance, and more the lack of your team having proper support. The latter is just always going to happen in such arenas. Playing a Warrior is chancing a roll in hopes of getting good support. Get good support and your team will roll, don't get good support and your team will be rolled. Its not because you lack individual skill, its not because a build is overpowered, its because the randomly generated teams had you on the bad end of build wars.
|
|
|
Jul 20, 2009, 02:52 AM // 02:52
|
#72
|
Desert Nomad
Join Date: May 2005
Location: America
|
Quote:
Originally Posted by Reverend Dr
The D/P being powerful is less of a build imbalance, and more the lack of your team having proper support. The latter is just always going to happen in such arenas.
|
Even with proper support such as an FF necro, it can still be extremely annoying because the build is literally played by cycling enchants and throwing barbed / maiming spear at a warrior the entire match. You can't dedicate your necro pulling blinds all day. In the end it's just another one of those builds that takes exponentially more skill to counter than to play.
Personally I would like to see CE buffed to a 1/4s cast skill to A) widden the gap between CE and rip, making it truly good elite necro skill that isn't just a spam shit skill, and B) enable it remove enchants before covers can be applied when you're paying attention. This would be great for corrupting attunements and nasty enchants like EDA, and I believe it's warranted since CE is an elite skill and has already been fast cast abused in GvG anyway.
|
|
|
Jul 20, 2009, 04:36 AM // 04:36
|
#73
|
Krytan Explorer
|
Quote:
Originally Posted by Ex Death
I'll say it again, the ONLY reason to nerf EDA would be because it requires no skill to play it (considering it has a very powerful effect).
|
Er, really. D/P is like 10 times more complex than MB ele lol. Especially if you pretend that your enemy actually knows how to play against you. Unfortunately that is not really necessary, because the general strategy is: "noob get a real build, I don't play against you" *stops attacking* and my own team's monk said once: "I don't heal DP fags" *leaves* and very very few will know how to annoy a d/p. Sad. No, the only reason to nerf it is that it owns RA (...so who cares?). As everybody agreed, rend counters EDA in organized play.
Last edited by Vazze; Jul 20, 2009 at 09:23 AM // 09:23..
|
|
|
Jul 20, 2009, 06:00 AM // 06:00
|
#74
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by Reverend Dr
Warriors require support from their team to be able to do anything. This is a universal truth of GW. If you are not choosing your team (RA/JQ/FA) you are relying on chance that you are even going to get builds that are capable of supporting you should you choose to play warrior.
|
Ironically enough a warrior on the team that knows what it's doing is your best chance for getting long streaks
I don't think EDA should get nurfed, liked my air ele for blind purposes better anyways (they can bring draw, EDA can't bring **** for team support), I played against EDA and I didn't find it hard to kill, the only think it does is blind and cripple warriors, other professions eat the poor guy for lunch.
It's a one dimensional gimmick which is a liability in every team, too many MB eles and soulbind gays going around.
If people must worry about gay spear templates, rather worry about the stunning strike W/P. Spammable daze and 100 armor is leet. 100 armor means they can overextend so you can forget about dodging stunning.
IF you must nurf, nurf barbed spear, but that would again mean that some strong builds suffer just because people wanna be so ***damn oldschool.
That and I personally love the fact that you can play condition pressure in arenas again, it makes stuff so more colourful.
I feel tempted to make some threads myself:
-When is anet ever going to kill every type of teleport there is in the game.
-When is anet ever going to murder shove-spiek.
-When is anet ever going to ruthlessly decapitate hammer sins.
Last edited by bungusmaximus; Jul 20, 2009 at 06:37 AM // 06:37..
|
|
|
Jul 20, 2009, 08:42 AM // 08:42
|
#75
|
Desert Nomad
Join Date: May 2005
Location: America
|
Quote:
Originally Posted by Vazze
my own team's monk said once: "I don't heal DP fags" *leaves* and very very few will know how to annoy a d/p. Sad. No, the only reason to nerf it is that it owns RA (...er who cares?).
|
I'm a little out of touch with the RA metagame, if there is such a thing, but it can't possibly be as bad as the summer of fun last year when every other player was a signet of midnight mesmer. In my opinion that build (with resolve) is still stronger than the EDA derv because it can paralyze physical damage and MB eles with diversion, maybe even rend if you wanted it.
|
|
|
Jul 20, 2009, 08:59 AM // 08:59
|
#76
|
Forge Runner
|
Quote:
Originally Posted by urania
Sounds like a pretty scrubbish team to me...only the most clueless of clueless ppl ever run anything but mo/w or sometimes, mo/a in TA, even in teams with an eda dervish.
As for the melee in EDA teams...sometimes it's an unblockable sin, sometimes an axe Rao, havent seen one with a ws derv yet.
But yeah, trying to persuade me the build is bad just because you happen to beat it with an RA team won't work. Trust me, without rend most you can get vs a competent team using that is a draw. Of course, only if their R doesn't d shot your woh before the end.
Moreover, even if you were writing from an RA's perspective, most of the arguments as to why EDA is supposed to be rather weak in that arena are inadequate. See my previous post for reasons.
|
I think, in view of your superior knowledge of the TA meta right now (haven't TA'ed seriously for a month, maybe), I won't comment on the build in TA even though I see multiple things you said I don't agree with.
If you're saying the build's overpowered from a RA perspective though, then I'm happy to continue.
PS: Just remembered the Monk was Mo/Rt with Draw Spirit (or whatever spell it was that teleports spirits to your location; he was using it to move Nature's Renewal).
|
|
|
Jul 20, 2009, 12:49 PM // 12:49
|
#77
|
Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
|
I don't think anyone ever gave a shit about how it is overpowered in RA aside from the OP.
The main reason I'm opposed to the template is that it completely shuts down martial characters in TA, virtually unopposed. Feast is some of the most powerful midline support and can't keep up with it. Even the flesh wound para Urania mentioned will run out of energy while the blindbot is happily throwing more around. Deep enchant strips and miss hexes are the only TA viable counter to the blinds this guy pumps out. Feast/draw/flesh wound/mendtouch can help, but if you're running two or more physicals you will have extreme trouble killing anything in the face of one of these.
And this is the main reason I dislike the bar, its strong paper scissors rock effect, where it autowins against physical damage. Anything that buildwars' every martial character this well, this easily should not exist without viable counter.
Jeydra, if your migraine mes could maintain it on the entire enemy team and interrupt 90% of spells that they attempted to cast then it would perhaps be more relevant. I wouldn't give a shit if EDA was capable of keeping one physical out of the game, you'd still be in a position to easily enough push kills with good timing of condi pulls.
Also, just for the record, I favour (Favoured at least. Now these things are becoming more common again that's probably subject to change.) dual frontline in TA far more so than the current 'balance' so my view on the guy is somewhat biased. However, I find it ludicrous that any team can be subject to such powerful buildwars from a single opposing template.
|
|
|
Jul 20, 2009, 03:08 PM // 15:08
|
#78
|
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
|
Reason(s) for EDA Blindbot being OP'd:
Deep enchant removals are required to be stapled to builds (in 4v4, it can drastically lower the team's dps and/or utility).
Mindlessly easy blind application/cover-condition while dps'ing with easy bleeding from barbed.
1/4 cast and 20 recharge make it near-impossible to rupt-counter it.
Any questions?
|
|
|
Jul 20, 2009, 03:35 PM // 15:35
|
#79
|
Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
|
...
The OP is angry that a guy who specifically builds himself to counter the OP can beat the OP when the OP doesn't build himself to counter the D/P?
Sounds like balance to me.
You're not SUPPOSED to be able to beat everything. That's the whole point of balance. You specialize yourself to deal with what you expect to come your way, at the cost of being more vulnerable to what you don't expect. As a melee character, you are vulnerable to blindness. That's just the way it is. But guess what? Mr Blindbot is useless against half the classes in the game, since spellcasters generally don't care about blindness. He gives up the ability to fight them effectively in exchange for the power to stomp you into the ground.
If anything, warriors should thank Mr Blindbot, because he's one of the few things preventing warriors from being hideously overpowered.
|
|
|
Jul 20, 2009, 03:45 PM // 15:45
|
#80
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
I think either nerfing the cast time and/or the duration + make it work on melee attacks only would easily solve the issue.
Also, before anyone starts saying how physicals are overpowered - it takes skillful players to make a build with 3 physicals strong, but it does not take a skillful eda derv to keep the majority of them down. Moreover, with all the stances//shield bash on softies and even melees sometimes, physicals have it a lot harder than it used to, but that only makes the skill requirement even higher in order for them to be strong.
at Jeydra, anything can be overpowered from RA's point of view.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:38 AM // 06:38.
|