Jul 24, 2009, 02:37 AM // 02:37
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#21
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Now was this really honest question to facilitate discussion or just a way to get people to read your skillchanges?
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Jul 24, 2009, 04:12 AM // 04:12
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#22
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Ascalonian Squire
Join Date: Jul 2009
Profession: W/
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You want to change the defensive mechanics now too? Just like nerfing VOD out of the game because no one was intuitive enough to come up with a counter?
What happened to bringing stance removal? About a year and a half ago you couldn't go that long without running into a wild blow or wild throw. Back then was Aegis but you had enchant removal to deal with that.
Look i am up for skill balances but when is enough enough really? The more skills that are nerfed the less strategy you place into the realm because of how similar everyone's bar is. Thus you are forcing the pvp meta that way by making it all the same.
There are other mechanics as well other than block. What about evasion? If you are good you can evade arrows, spears, wands, metor and so on.
Yet everyone looks at the game and goes Hmm I can't beat that so lets complain and get it nerfed. So then the vicious cycle continues. Although some experiementation might be fun so lets instead of nerfing everything buff it back to the original state when it was first introduced into the game. Every skill from Divine boon, to prot bond, to Rits and their insane rit spike, to paras, and dervs lets make all the skills highly powerful and see who can strategically come up with builds to counter and win.
It is much like Poker, or Chess, where there is a strategy. Can you play poker and say well I never get Aces nor do I get lucky to crack them so can we remove them from the deck? Or in chess if there is a certain opening you can't beat or counter you cannot go to the opposition and say "please" don't do that again.
Everyone is so worried about anti-melee (block and hexes), anti-caster (diversion and interrupts) that no one brings much in the way of stance removal or enchant removal. Also the game has gotten stagnant with the same builds being run over and over again. Is it too much to ask to analyze the meta and come up with counters to the common builds out there? Or is that too gimmicky and too much like build wars?
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Jul 24, 2009, 09:18 AM // 09:18
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#23
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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ITT: everyone in vK agrees with each other
(this is not an indictment of thorin's opinions)
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Aug 02, 2009, 12:27 PM // 12:27
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#24
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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On stances, it's often easiest to think, as with all defensive measures, about the correct usage. Distortion and Soldier's Defense are good examples that if we compare to previous self-preservation skills we can see the difference - recharge/duration.
If you can activate when you want the punishment has to be that you've blown your chance to activate it should you need it again quickly. The recharge can be argued about depending on how easily it is to score kills, but Distortion bypasses the drawback other stances have. Endure Pain is the easiest example to link it with that ever saw a lot of use. Activate it either when getting or just before a spike hits you, live through that spike. But when you've blown it, and remembering the allowance of faking, and you won't have it next time.
Consider that before going through the notions of attribute trade offs, class trade offs, effects and secondary effects, and make/consider alterations thereafter.
Distortion will always be accessible for when it's needed based on its superfast recharge. The energy loss isn't important considering you only need it for either getting off x skill or surviving a spike.
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