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Old Jul 29, 2009, 07:37 PM // 19:37   #1
Jungle Guide
 
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Default Current PvP Metagame Poll

I'd like to do an interesting poll. If possible, please fill out the following outline with your opinions and ideas:

Quote:
What format do you play? (RA, HA, TA, GvG)
In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)

Last edited by lutz; Jul 29, 2009 at 07:40 PM // 19:40..
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Old Jul 29, 2009, 08:04 PM // 20:04   #2
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What format do you play? (RA, HA, TA, GvG)
TA, HA, GvG

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
tier 3

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced?
Healers Boon, I suggest taking away the 50% faster casting. Having 50% more healing is good enough but adding 50% faster casting is over doing it.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)

Word of healing is very well done, however arena-net forgets that they have more healing prayer skills. Aegis was a great change to gameplay for HA.
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Old Jul 29, 2009, 08:42 PM // 20:42   #3
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What format do you play? (RA, HA, TA, GvG): Everything, from GvG to PvE.

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest): 2 or 3

What are the most imbalanced skills/templates you feel need to be fixed, if any?: MB Ele

Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away): Survivability, good healing, energy maintainment

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game): Prism Runners. I just miss rit runners lol.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level): Shock Axe, even though not run much anymore, it's still my favorite build and most balanced imo. Exhaustion, so you can't just spam shock, and also need to conserve a little energy for bull's and frenzy.
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Old Jul 29, 2009, 09:45 PM // 21:45   #4
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Quote:
Originally Posted by Zodiac Meteor View Post
In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
tier 3

Quote:
Originally Posted by own age myname View Post
In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest): 2 or 3
Off to a good start it looks like.

What format do you play? (RA, HA, TA, GvG) - GvG

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) - 4 (In respect to being able to play at top 300-400 without much problem)

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away) - MB Ele's. Take out the energy some gain from AoR, take down the block % of distortion to 50. Patient Spirit needs to get a hit as well.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game) - I'd also like to see FC changed to "Only effects Mesmer skills" so other midlines see play with their own bars.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level) - I don't think anything in particular can be called balanced in respect to anything else, really. With OP bars outshining other templates, it's an overpowered/underpowered war throughout every class. "Balanced" templates are simply the underpowered ones.
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Old Jul 29, 2009, 10:00 PM // 22:00   #5
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What format do you play? (RA, HA, TA, GvG)

GvG, occasional RA. Never got into TA and very rarely play HA nowadays.


In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)


Oh I dunno, 1, 2, or 3 I guess. I'm in a good guild but I hardly feel I'm the best. I have a plethora of poop trims (plethora is a lot fyi keke) and a handful of silvers playing many different positions but that doesn't make me a superstar.


What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

Fire eles are still powerful enough to kick out any other templates that could fill that spot, but they really only need a minor nerf. Anything more than a minor nerf and it's hard to justify running a fire ele. At issue are not templates, but mechanics - fast casting has always been a wee bit retarded on non mesmer skills, the layout of the gvg maps (with respect to side imbalances and guild lord / caster range interaction). Stuff like that concerns me more than templates really.


What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)

My above pretty much covers this, I don't think anything is absurdly imbalanced, just tweak worthy.


What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)


Shock axe rewards good play and punishes bad play all while not being simple to run AND the template is fairly balanced. I like it.
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Old Jul 29, 2009, 10:05 PM // 22:05   #6
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Firstly I would like to say the tier system you are using to gauge experience is terrible. Not very many people will put themselves in the lower tiers. Just for example, I'm not picking on the guy or anything but the very first poster put himself in Tier 3 and yet he is a Guild which is rank 800 (rating 1000) on the ladder with 40 more losses than wins. Now while he may have been other much better guilds, based on that information soley, I wouldn't say he is tier 3...I would say that is more for people in top 200-top 100 guilds.

What format do you play? GvG, HA, RA and TA

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) Tier 2 to 3 (GvG), Tier 2 (HA), Tier 1 (Ra...lolz), Tier 5 (TA).

What are the most imbalanced skills/templates you feel need to be fixed, if any? MB Eles, both the /Me and /D variants. Long distance shadow steps in HB, Rangers being able to take 2 stances. BLOOD SPAM. Shove spike in TA.

Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away) The MB eles are able to satisfy to many different roles with to little effort, they can split, they can pressure, they can spam distortion, they are pretty much immune to cripple a lot with a well maintainable speed boost (/D) and with a heal that promotes spamming. Long range shadow steps and Blood spam are self explanatory. Shove spike couples insane amounts of defense, shadow steps, run buffs with a pretty much uncatachable spike, a good team can beat it but the effort the Shove Spike team puts in should not produce the results it does.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game) Duel Stance Rangers. Ranger's shouldn't have the room for 2 stances, they should be forced into take either Natural for the movement advantage and a not overpowered block or taking Lightning for a more reliable block with an IAS and a reasonable downtime.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level) Apart from the duel stance issue I would say Rangers are pretty well balanced and so are Warriors at the moment. I don't think the game itself is incredibly imbalanced at the moment, there are a few templates like the ones mentioned above and in other posts but other than those few there is nothing really gamebreaking.

Last edited by Eddie Frenzy Spam; Jul 29, 2009 at 10:08 PM // 22:08..
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Old Jul 29, 2009, 10:36 PM // 22:36   #7
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What format do you play? (RA, HA, TA, GvG) Ra, HA,TA,GvG and ofc HB
In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) Tier 2 (top 30
What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away) everything that has to do with R-spike...having 3 monk backline+vital+3 people with block on their own seems kinda OP to me
and also VoR...cause VoR isnt stacked with Backfire but is chained...GG anet for making the most rtarded nerf ever

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level) Most monking bars are superb now...except for PnH...that 1 might become stronger but just a lil bit.
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Old Jul 29, 2009, 11:05 PM // 23:05   #8
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What format do you play? (RA, HA, TA, GvG)

GvG


In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)

Tier 10 because I still play this game.


What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

Everything but warriors are overpowered. Midline is overpowered(MB, paras, bsurge, dom mesmers), monks are OP, and runners are still OP.


What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)

Anything that doesn't have bulls.


What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Shock evis is the only balanced build in the game.
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Old Jul 29, 2009, 11:20 PM // 23:20   #9
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What format do you play? (RA, HA, TA, GvG)
All (Mostly GvG and TA)

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
3-4

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
Mesmer Barbs, cause it's awful to monk against. :P barbs itself isn't necessarily op, recharge could use a slight nerf. I feel that the recharge on corrupt enchantment, or the degen could be hit slightly. The unblockable pet thing is ridiculous too. Reduce the duration, and ban rainbow phoenix's from pvp please :P

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
Mindblast probably needs another nerf, or immolate to get people to stop playing for 28.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Monk bars seem pretty resilient to change. There's usually one or two free slots on the bars that changes for meta, but otherwise has the same skills. I think warrior bars are pretty balanced as well. Even if the skills change on the warrior bar, you still have a deep wound, and IAS and usually a cancel stance.

Last edited by Sierraa; Jul 29, 2009 at 11:23 PM // 23:23..
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Old Jul 30, 2009, 02:31 AM // 02:31   #10
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What format do you play? (RA, HA, TA, GvG)
Mostly HB/RA (doesn't require other players) why did you forget HB? it still is PvP

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) 6

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
I don't really pay attention to what is "imbalanced" but i would say, from my experience, shadowsteps(recall, shadow of haste, etc..) and r/p, and sins that can keep you kd forever

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any?
HaO r/p, SoJ assacaster, hexes, melders

Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
the first three don't really take skill, and the last one is just obviously imbalanced(shadowsteps across the map)

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Well, backbreaker is kinda balanced(takes a lot of skill to run and not mess up spike, also a lot of adrenaline to gain if you don't succeed), monk teams are usually balanced(not including recall), warriors are balanced in general, maybe there are others, but those are the first that come to mind.
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Old Jul 30, 2009, 02:50 AM // 02:50   #11
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What format do you play? (RA, HA, TA, GvG)
RA, HA, HB.

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)

I'll go with HA and say I'm about 5.

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
Bloodspike, Iway and 3 Monk backlines. Bloodspike obviously, Iway just because it's stupid, why is that skill immune to nerfs? It's obviously not working the way they pictured it. 3 Monk Backline is more directed at PnH, which is still pretty damn strong.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
Ether Prism. Compared to Offering of Blood or OoS it's insane. Even with the new recharge, I still don't like it.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Earthshaker, HB and RC Monks.
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Old Jul 30, 2009, 04:08 AM // 04:08   #12
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What format do you play? GvG

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest): 2 or 3

What are the most imbalanced skills/templates you feel need to be fixed, if any?: I think word of healing and patient spirit are the most op skills atm, it goes to show because party healing is so weak yet heal monks can still keep their team up against pressure builds. I think distortion should have a tiny bit longer recharge, energy denial skills, assassins, party healing characters and ward against melee should all be buffed. Especially energy denial what happened to the days when you could shut people down without "dshot or diversion it lololol"

Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away): heal monk can keep his team up against pressure with 1 crappy 25 second recharge party heal and a spirit that takes 2 hits to kill and is easy to interupt

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game):

balanced stance, enraging charge, natural stride, mending touch...stuff like this that takes a good thing and makes it retarded. Monks are good when they aren't knocked down..lets give them this stance so they can't get knocked down anymore!! warriors are good when they have adrenaline...lets give them this skill so they always have adren!!!..rangers are good when they cant take damage..lets give them a skill that allows them to never die...also lets give them a skill so they cant affected by blinds, lord knows we want all of our flaggers to be monks because the offense that split into our base is immune to shutdown.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level): Back Breaker, Eviscerate, Final Thrust, Blackout, Shock..basically skills that have better effects but are easier to shut down to force teams to pick and choose what they want to shut down wisely.
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Old Jul 30, 2009, 05:51 AM // 05:51   #13
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Quote:
What format do you play? (RA, HA, TA, GvG)
TA and HA. also RA to some degree although I only run joke builds in RA and rarely play seriously. ( GO GO 55HP UNYIELDING AURA WOOO )

Quote:
In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
HA - tier 4-6
TA - tier 1-2
RA - tier 1,000,000,000,000
Quote:
What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
HA - Meta is too KD based, Hexway is lame.

TA - Shadowsteps must die. All of them should be usable by sin primaries ONLY with the exception of return. Currently Shovespike is lamewaying its way to GP since aegis makes it unstoppable, but the real problem is the fact that they can shadowstep in and away by exploiting bridges. Even if shovespike aegis gets nerfed there is plenty of room in other skills for the strategy of "SS in->Lame->SS out->Turtle till spike recharges" to be abused as long as shadowsteps like this can be used by secondaries. They are just far too abuse-able.

RA - Kill syncing. The highest ranked glad players I see are not TA'ers, but from RA sync guilds. This is ridiculous and has killed whatever prestige the glad title had. Also, remove the 1 glad point given at 5 wins and let RA'ers earn just 1 GP per 10 wins. Also, kill E/me MB.



Quote:
What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
TA- FF/Plague send necros are still too strong. 9 second KD Hammer warriors are also slightly OP.

Quote:
What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
HA- LS is fine, WoH is fine, HB infuse is fine, pretty much all the standard monk templates in HA are fine.

TA- WoH is fairly balanced now, MS Rangers are fine, Shock axe is fine.

Last edited by Master Ketsu; Jul 30, 2009 at 07:15 AM // 07:15..
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Old Jul 30, 2009, 06:43 AM // 06:43   #14
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What format do you play? (RA, HA, TA, GvG): HA mainly

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest): Hard to say. Somewhere between 3 and 6?

What are the most imbalanced skills/templates you feel need to be fixed, if any?: Hexes. Every second team is a hexway, and it's extremely annoying to fight against. I can't really point out any one template that's extremely OP with regards to hexes, but I think it's more a result of power creep over time. Though, it may also be that I've been monking for too many bad teams who ball up in LC, Taint, and VoR.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game): BB sins are pretty stupid. Everyone says they're balanced because they're "skillful," but pretty much anyone can pull off the combo. Instagib templates are bad for the game, and are a pain in the ass to fight when you come up against two or three of them in the same build.

Smiters are kind of annoying too. Good removal and big damage on a character that is most often played by a hero. Definately not super OP or unbeatable or anything like that, but probably too good for the effort required (none).

IWAY. Currently IWAY isn't super strong, but putting permanent IAS and 5 pips of regen on warriors carrying dchop is super lame. The prism healer's most commonly used in that build are also pretty lame, because they're pretty damn hard to spike if they're not stupid with their prism/weapons (though most of them are).

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level): Warriors are pretty well balanced, pretty good selection of viable builds and none of them are really OP. Rangers with bows (Mel Shot mostly) are pretty good pressure and utility without being ridiculous, and can usually only carry one stance at most in HA. Monk bars are pretty powerful, but the meta should probably be allowed to get back to the point where a third healer (usually OoS or PnH) isn't absolutely required.
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Old Jul 30, 2009, 02:55 PM // 14:55   #15
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What format do you play? RA (yay!)

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest):
3

What are the most imbalanced skills/templates you feel need to be fixed, if any?: Shovespike, hexes

Why are they imbalanced? Shovespike has already been argued against by others earlier in the thread. It's stuff like this that keeps me from playing TA altogether. RTL is pretty retarded also but at least this can be dealt with by more than one counter. Bringing leech sig and someone with awesome ping(unlike most of the guru community who seems to live at anet's ranch, I don't think most people have a ping lower than 150. Let alone a stable ping.) and a snare to counter one specific build is silly.

Regarding hexes they are just basically too strong, too cheap, too spammable, too numerous while the counters are too few, too costly and non-spammable. I'm a pretty average player by any standards but still I could with the old LC nec bar go full 8 minutes in ra against 2 rangers, monk and pblock, keep hexes up pretty much 24/7 and in the end count the interrupts I ate on one hand. On the other hand when I play ranger against someone who's faking their casts I can't hit anything and will have to resort to interrupts by prediction or random spam as they say to get anything at all.


What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game):
As others have mentioned pretty much everything is OP, but I'd rather have all this other stuff stay strong to counter the above mentioned imba templates: hexes and shovespike. I miss the old PnH for this reason, though obviously grossly OP.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level):
Warriors are nice. Monks are nice. Rangers are a little strong, but since they heavily reward skillful play and punish bad play I think that's fair.
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Old Jul 30, 2009, 03:11 PM // 15:11   #16
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What format do you play? (RA, HA, TA, GvG) GvG, some TA, occasional RA.

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) 3ish in GvG and TA. LolRA.

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)
Necro enchant strips. Corrupt and rip recharge far too fast allowing for retarded prot stripping paintrains. Strip is too strong for hyperdefensive spikes. Distortion could probably do with a couple second recharge hit, even though it isn't the source of the problem on mb bars. Aura of resto is too versatile. Strong energy, strong healing, and strong cover. Needs a recharge hit so stripping it means something, though above necro strips need a hit at the same time. Either that or higher 1e return break.

Hex stacking is also a problem, even though no particular individual hexes are currently.

Gothspike is retarded in TA atm. WTB aegis revert.

EDIT: Also mantra of resolve. Knew I missed something. Too powerful in combination with such skills as humsig.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
MoI seems a bit powerful. Templates with very strong defense and offense are generally not terribly healthy. Mindblast bars need a slight tone down - above distortion hit would probably be enough. Mindshock seems a bit spiky, mashing the proc damage packet with the base would probably make me happy enough. HB/S+M/Barbs synergy seems slightly strong, but the main issue there is the strips that accompany barbs. Enraging charge could probably do with a small hit also, as long as balanced stance gets same.

Defile defenses seems slightly too strong in 4v4.

EDIT: Ranger interrupts are a little too spammy also. Extra few seconds on savage wouldn't hurt. Possibly dshot too.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Most warrior and ranger bars are pretty solid right now. Evis, primal, whirling, coward, cripslash, dev, magehunter's and hb are all fairly well balanced. Ranger builds are in a similar state currently. Shatterstone bars are healthier and more balanced than their MoI counterpart, and most runners are pretty solid. Monks are fairly well balanced, though their elites are probably a bit strong, and wouldn't mind seeing slightly more diversity. The majority of these bars have a rather low floor - playing them poorly will get very poor results - and a high ceiling - there are so many little 'ins and outs' that will consistently let you achieve a higher standard of play on them.

Final note: WTB wards back, in addition to more viable punishment for bad positioning. I'm looking at you, splinter. That skill should have come back when VoD died.

Last edited by Revelations; Jul 30, 2009 at 05:23 PM // 17:23..
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Old Jul 30, 2009, 05:08 PM // 17:08   #17
Forge Runner
 
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Join Date: Apr 2008
Location: Canada
Profession: E/
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What format do you play? (RA, HA, TA, GvG) : TA

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest): 2-3

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

MB Eles - Way too much continuous damage, no punishment for improperly playing bar, distortion means you pretty much have to ignore them, AoR means they outheal any damage you manage to get through from degen or autoattacks through distortion.
Shovespike - Way too much result for way too little effort, the recent HoS & Vipers buff coupled with return on all 3 monks (although fun) is extremly game-breaking when you're able to hop your whole team through walls or up bridges. Aegis makes for a 100% uncatchable spike unless you have a Tease or Cry for their monks.
Fast Casting - Fast casting enables Mesmers either
  1. Enable them to use a necro's/ele's/etc.. bar more effective then a necro or ele by dodging any possible chance of interrupts.
  2. Packing Mantra of Resolve to basically disable any type of shutdown you could use on them.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)
Rainbow Phoenixes - Holy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing shit, if you are any decent player at all and use click to move, trying to click past one of these gigantic birds on steroids is almost impossible. Unblockable pet attacks (enraged lunge + otyguh's cry) are one thing, but when you can't even kite it gets a bit ridiculous.

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)
Shock-axe is still a balanced bar but is considered weak in the current meta. This is because it punishes bad playing and rewards good playing. Most bars such as whirling, MB ele, Interrupt Rangers, etc... have little-to-no downside when played badly. All of the skills on the bar are balanced in and of itself, bull's strike being a waste of energy if used poorly, shock annihilating your energy via. exhaustion, frenzy causing you to die if not canceled in-time for a spike, but all of them together can land you a 6-second KD with a frenzied warrior unleashing everything.
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Old Jul 30, 2009, 08:41 PM // 20:41   #18
Div
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Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What format do you play? (RA, HA, TA, GvG)
RA/TA/JQ/FA/AB/HA/GvG/PvE/FF/UW/FoW/Deep/Urgoz

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)

RA (1)
TA (7)
JQ (1)
FA (4)
AB (2)
HA (5)
GvG (6)
PvE (3)
FF (9)
UW (6)
FoW (7)
Deep (2)
Urgoz (8)

What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

Save yourselves- too much armor. team can't die
Seed of life- needs buff to 8s duration
Aura of restoration- no need for energy gain
Defy pain- makes warriors invincible in AB
Spear dps too high
FC rarely used for mesmer skills
Spawning power sux

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)

Rangers
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Old Jul 31, 2009, 08:16 PM // 20:16   #19
Desert Nomad
 
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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What format do you play? (RA, HA, TA, GvG) GvG, the other ones I don't really care about.

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest) 1


What are the most imbalanced skills/templates you feel need to be fixed, if any? Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

Mindblast Eles (Distortion, Featherfoot's grace stacking with runes/shields, Dwayna's Touch and maybe Mindblast itsself), Me/N (Fast casting working on non-mesmer skills, Corrupt and Rip recharging too quickly, barbs because there's no viable warrior hate or blocks left), Primal Rage (IAS and IMS shouldn't stack unless it's a huge investment like charge + frenzy).

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)

Maybe Mending Refrain (too much healing and pretty much unstoppable), Finale of Restoration (too much healing), WoH (too much healing and hard to stop) and Patient Spirit (too spammable, heals for too much and nearly unstoppable), perhaps Balanced Stance and Lighting Reflexes (last too long).

What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)

BSurge eles, prot monks, dom mesmers, non primal rage axe/sword warriors, hammer warriors. (require finesse/skill/micro to perform well, don't fare well under mindless button mashing)
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Old Jul 31, 2009, 11:02 PM // 23:02   #20
Frost Gate Guardian
 
Join Date: Nov 2006
Guild: Peanut Butter Toasts [pT] Unknown Phenomenon [vK]
Profession: R/Mo
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What format do you play? (RA, HA, TA, GvG)
GvG

In which tier (tier 1 - tier 10) do you feel you belong, respective to your format? (Tier 1 is highest, tier 10 is lowest)
2-5 range

What are the most imbalanced skills/templates you feel need to be fixed, if any?

Lightning Reflexes, Distortion, Fast Casting on non mesmer skills, stances activating while knocked down, Primal Rage, Stances creating uninterruptable skills, i.e. Mantra of Resolve, Patient spirit, mending refrain, "power is yours", featherfoot grace, Paragon DPS, weakness duration, recuperation



Why are they imbalanced? (as in, these are so imbalanced they need to be fixed right away)

Stances- currently rewarding people who either should be interrupted or did not anticipate the damage coming. (rewards bad play, hurts good play) Stances need to reward awareness and foresight rather than "oh s*** i'm on my back", 'click and live' usage. OR I want all my broken hexes to go through.

Fast casting- this has been abusable on many smiting/signet, Ele and curses templates. Making these characters un-interruptable. This takes away some of the skill of playing a defensive caster making it easy to use and abuse. I'd also recommend a 8 second recharge to savage shot and magebane to offset this change.

Passive party heals- Recuperation and mending refrain (power is yours also responsible because it helps maintaining mendings) allowing teams to negate pressure easily with little brain use. I'd nerf both of them, i bet games would end a lot sooner if they got hit. Possibly rework an Ele HP flagger
Add: too much healing and spam on patient spirit. I'd revert this and look to improve words of comfort to a 5 3/4 3 recharge as an alternative.

Duration recharge of certain stances-
Balanced stance- i'd like to see it reworked to one time use
solider's defense (12), distortion (8), lightning relflexes (45)- higher recharges, 12, 8 and 45 for them.
I'd add featherfoot grace- lasts to long, needs 20 second recharge.

What are some pretty imbalanced skills/templates that you feel need to be fixed, if any? Why are they imbalanced? (these are less imbalanced than those mentioned in the question above, but still not healthy for the game)

I believe there are a lot that I could put here. Possibly too numerous to discuss.


What do you feel are the most balanced skills/templates, if any? Why are they balanced? (as in, if game mechanics were not to change, skills/templates should remain around this particular power level)

Skills I find well designed and balanced: As i find it tough to name an entire template
Shock, Frenzy, Distracting shot, Bulls Strike, Sprint, Eviscerate, Backbreaker, Earth Shaker, Hammer bash, crushing blow, flail, Death Pact Signet, Crip ShoT, Final Thrust, Natural Stride, Apply Poison, Diversion, Power Drain, Shatter Enchantment, RoF, Holy Veil, Shame, Shard storm, shield bash, Infuse Health, Protective spirit, Rotting flesh, Disrupting chop, Mend Condition/ Dismiss condition,

Anything else I think could use an adjustment to make it reward skilled use. I don't like skills that provide a pure counter effect as they led towards build wars usage rather than skillful/intelligent play. I will add that I think there any many skills that could receive minor/ relatively easy changes and become part of the list above. This however, would require a balance team dedicated to making skills like those listed above and removing/ reworking problematic skills/ templates.
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