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Old Jul 28, 2009, 12:50 AM // 00:50   #81
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I used to a run a build similar to this one, as I HATE HATE HATE Minion Masters in AB;

Aura of Displacement, Golden Phoenix Strike, Horns of the Ox, Falling Spider, Twisting Fangs/Blades of Steel, Verata's Aura, Rip Enchantment, Shadow Refuge/Feigned Neutrality

Rip Enchant the Necro, to remove Mystic Regen or any other annoying enchants, AoD to him, cast Verata's Aura (all his minions become yours), run through the combo, teleport out.

By that point, the minions will have surrounded him, and will have started beating him to bits, plus, amazing bodyblock
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Old Jul 28, 2009, 07:28 AM // 07:28   #82
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Quote:
Originally Posted by Lux Aeterna View Post
Primal Rage Scythe

/snip

Last slot is open, if it was for lame wiki I'd put in lion's comfort, but lion's comfort fails so I'll probably put in protector's strike because it'll hit for like 140 against a kiter, it'll make rush hard to reach but REALLY WHO EVER CANCELS ANYWAY. Good answer might be Conviction/ Shield Bash, but defense is for pussies.
I cancel (thank god). You would too, if you really dig Conviction. Swapping to defensive just to piss off some Assassin really isn't worth it either.

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Mako: I'd put another axe attack instead of shock.
I know you would, but I prefer utility

And fenix, one Rend is enough for those AotL guys, no need to be so spiteful?
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Old Jul 28, 2009, 05:40 PM // 17:40   #83
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Not the most serious build I've ran, but it's surprisingly effective.

Blood Magic: 13-15 (11 + 2-4)
Smiting Prayers: 12
Soul Reaping: 7 (6 + 1)

Ray of Judgment
Shadow Strike
Lifebane Strike
Vampiric Gaze
Spear of Light
Strip Enchantment
Smite Condition
Smite Hex

Sometimes I'll change it up a bit and work in reversal of damage, mark of fury, or whatever.

The concept is pretty simple: Use RoJ when appropriate. Use blood magic and spear of light to do armor ignoring damage and lifestealing. Tear down important buffs with strip enchantment. Smite hexes and conditions, and sometimes get pretty good AoE hits while doing so. Soul reaping will keep your energy up, easily reaching the 3 hits per 15 seconds cap in AB (giving 21e/15s).
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Old Jul 29, 2009, 02:03 AM // 02:03   #84
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I wish more people would cast RoJ/ SH on my targets -- it often gets kills, like last time I saw SH appear over my monk target, I bull's strike + dismembered him and he died, but sadly even after being asked to coordinate most casters simply waste their aoe spells on random fast moving kiters...

Like... okay team, it's TA, I'm going to run backbreaker so when I ping you cast RoJ on it -- *monk casts RoJ on the WS derv's kiting target*
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Old Jul 29, 2009, 03:39 AM // 03:39   #85
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Quote:
Originally Posted by Lux Aeterna View Post
Like... okay team, it's TA, I'm going to run backbreaker so when I ping you cast RoJ on it -- *monk casts RoJ on the WS derv's kiting target*
That's why I like RoJ in AB, you don't have to rely on snares to get good opportunities to use it.
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Old Jul 29, 2009, 08:14 AM // 08:14   #86
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But RoJ sucks in ab.

Really it's all about bull's striking monks late in savannah heat.
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Old Jul 31, 2009, 02:24 AM // 02:24   #87
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this thread has a surprising lack of the shove assassin:

shove
falling spider
horns of the ox
falling lotus strike
twisting fangs
shadow walk
dash
healing signet

dag 14
crit 9
tac 9

surprisingly fun to play, and very durable.
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Old Jul 31, 2009, 08:43 PM // 20:43   #88
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I feel super awkward using anything besides a hammer on my war

Dev Hammer
Crushing Blow
Heavy Blow
Iron Palm
Flail
E-Charge
Bull's Strike
Distracting Blow
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Old Aug 02, 2009, 06:58 AM // 06:58   #89
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Used to be that way, but for the last few weeks I've been on sword because sword rules.
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Old Aug 02, 2009, 07:46 AM // 07:46   #90
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You really want to have a Sword vs Axe discussion here?
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Old Aug 02, 2009, 02:15 PM // 14:15   #91
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Primal rage sword is like crack, I thought I was the only one to use it but then it became a fad, last month's tournament both sides had it.

It spikes harder than axe, I like it quite a bit although it has a few disadvantages. Interestingly pre-nerf and post-nerf gvg primal rage sword builds are setup differently in a seemingly arbitrary way.

Other than that I use axe or hammer.
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Old Aug 03, 2009, 06:02 AM // 06:02   #92
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I have plenty of fun with:

Flail
Hundred Blades
Sun and Moon
Shock
Lions Comfort
Bulls Strike
Sprint
Enraging Charge

Can cap shrines in like 5 secs because AI always balled up lol.

Also has 25% faster run all the time and a decent self heal in troubling times + KDs. I find it quite effective.

I hate all the war's running builds straight from PvX wiki acting like they can do something. Dev hammer wars lol, shrine capping all about AoE

Last edited by Shrimz; Aug 03, 2009 at 06:05 AM // 06:05..
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Old Aug 03, 2009, 06:48 AM // 06:48   #93
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as a warrior, shrine capping should involve standing on it after your nuker cleared it. your job is to kill the other teams, not pansyfooting around and being a wuss.

btw, you can't cap most of the shrines in 5 seconds. you'll likely die in 5 seconds if you try against the elite ele shrine, or the mesmer+necro+ritualist shrine though.

the other inexperienced people thinks "cap cap cap" is the way to win AB also.

newsflash: too win AB, you need to do both. i find you kids with one track minds to be endlessly hilarious.

Last edited by Sun Fired Blank; Aug 04, 2009 at 10:11 PM // 22:11.. Reason: Deleted intermediate posts.
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Old Aug 03, 2009, 05:28 PM // 17:28   #94
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Moderator's Edit: removed reference to deleted material.

NPCs should not be your concern. As your build performs very poorly against other players, yet you believe you're doing well, I must assume you tend to avoid your enemies altogether.

Best you could do is re-roll a nuker yourself.
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Old Aug 03, 2009, 05:55 PM // 17:55   #95
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that build is hardly new. i've seen it before, and it always epic fail out of the gate. last time i had the good fortune of fighting against it, i snared it as it ran towards a shrine. it died before it got within melee range.

most of us are experienced enough to see that something won't work without running it ourselves. this build is no exception.
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Old Aug 04, 2009, 12:11 AM // 00:11   #96
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Moderator's Edit: Deleted off-topic material.

Despite what you guys say, the build really seems to work for me, more than the standard dev hammer war or an axe build.

Tell me a war build that can actually kill someone with 2 monks healing them.
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Old Aug 04, 2009, 12:24 AM // 00:24   #97
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Quote:
Originally Posted by Shrimz View Post
Tell me a war build that can actually kill someone with 2 monks healing them.
your build can't do that. not unless those two monks are utter retards, and/or under a lot of pressure already. i mean, you can't even use your IAS without snaring yourself. all that person has to do, is move away from you, and your already pathetic DPS will drop instantly to zero.
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Old Aug 04, 2009, 12:36 AM // 00:36   #98
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Originally Posted by moriz View Post
your build can't do that. not unless those two monks are utter retards, and/or under a lot of pressure already. i mean, you can't even use your IAS without snaring yourself. all that person has to do, is move away from you, and your already pathetic DPS will drop instantly to zero.
go go 2 cancel stances/IMS

+ I tend to attack people that are balled up which does about 50 dmg to the single target + 20 to the others and when I use sun and moon it instantly pressures the monk by making a few people at under half health. or I'm targeting the monk always doing dmg even if he is blocking because of HB. and using shock when needed. if they run away, i just hit sprint or enraging and bulls and im back to where i was lol.

srsly just try it
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Old Aug 04, 2009, 12:57 AM // 00:57   #99
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so you are completely reliant on your IMS to catch up to your target, only having to snare yourself again as you need your IAS to do any meaningful damage. way to gimp yourself there.

you are also completely dependent on your KDs to ensure a target to stay still. however, even if you've managed to do so, your build does not do enough damage to be a threat. the numbers simply does not add up. not to mention, since you are using all knight's insignia (lolz), you are missing stonefist, which means your KDs are 2 second duration instead of 3.

no matter what you are trying to say, simple mathematics state that your build doesn't do enough damage to kill anything fast. you most certainly can't kill a target with two competent healers healing, and most certainly can't kill a shrine in 5 seconds.

Moderator's Edit: be polite.
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Old Aug 04, 2009, 01:07 AM // 01:07   #100
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No deep wound, no plus dmg attack skills. All you are doing is normal attacks and using hundred blades to add a little bit more damage to the meaningless amount you already do. Seriously you wouldn't be able to kill a monk that just stands still and uses patient spirit, let alone a competent monk that has prots like shielding hands and/or shield of absorption. How can you even argue this build is good? What the hell is going on in your mind to make you think this is a good build?

Last edited by Still Number One; Aug 04, 2009 at 01:12 AM // 01:12..
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