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Old Aug 31, 2009, 04:44 PM // 16:44   #21
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Your build is just a shitty version of the most recent form of sinsplit. Your build also lacks party healing which teams running multiple R/As (a predominantly pressure build) will easily take advantage of. I don't know where you get the idea that both sides of your split will contain a strong offensive threat. Also, you can't possibly justify a bad assacaster build by "spearing for energy" when the whole point of it is to kill stuff fast while minimizing its downtime.

No one here needs to test your build to tell you it's terrible.
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Old Aug 31, 2009, 05:40 PM // 17:40   #22
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Apart from obvious aforementioned issues.

What the hell is to keep a regular r/a teambuild from pushing the shit out of your base and defending?

If they're really terrible, all they have to do is camp for 28 and they'll win easily on lord damage since your build barely has any decent sources of damage.
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Old Aug 31, 2009, 05:58 PM // 17:58   #23
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Originally Posted by IMMORTAlMITCH View Post
Will everyone listen to this guy already! His guild is r800ish with more losses than wins so clearly he knows what he's talking about!
Lol.

And if u say it works well get ur guild top 10 then. Since everyone is running R/A
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Old Sep 01, 2009, 04:40 AM // 04:40   #24
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Originally Posted by Assasin Foxx View Post
Lol.

And if u say it works well get ur guild top 10 then. Since everyone is running R/A
Im trying to work out on what level of seriousness you are on.
or if its just immesnse stupidity
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Old Sep 01, 2009, 05:36 AM // 05:36   #25
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its too easy to keep your guild lord alive in this day and age against split builds so that the only way for them to win is via the tiebreaker.
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Old Sep 01, 2009, 07:55 AM // 07:55   #26
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Originally Posted by Assasin Foxx View Post
Lol.

And if u say it works well get ur guild top 10 then. Since everyone is running R/A
Ur telling mitch to get top 10? lol, have u checked ladder in the last couple of months...
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Old Sep 01, 2009, 08:12 AM // 08:12   #27
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Originally Posted by English Warrior View Post
Ur telling mitch to get top 10? lol, have u checked ladder in the last couple of months...
He's telling the OP to get top 10.
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Old Sep 01, 2009, 04:50 PM // 16:50   #28
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Im telling this dude who says his build will own.
Not mitch. Sorry if u got it wrong.
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Old Sep 01, 2009, 04:57 PM // 16:57   #29
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Quote:
Originally Posted by scruffy View Post
its too easy to keep your guild lord alive in this day and age against split builds so that the only way for them to win is via the tiebreaker.
Split builds have always realistically been about gaining an advantage for the tiebreaker rather than an outright attempt to kill the lord. The only exception is byob and this is also why byob is the most honorable build you can run.
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Old Sep 01, 2009, 06:22 PM // 18:22   #30
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Originally Posted by ChopChop View Post
The problem is that most forum posters are still stuck in this 2005-2006 mindset and do not give their opponents enough credit for being smart thinking players.
Because GvG was actually good back then and we'd rather deny the meta of today because its just so sad we cant stand it
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Old Sep 07, 2009, 12:40 PM // 12:40   #31
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Originally Posted by Demigod Heracles View Post
I should probably rephrase and not look like an asshole - if you feel you have a meta breaker build, you should share it with the community to get feedback, share it with certain players whos insight you value to get feedback, or you should run it yourself and take claim over your e-pride build!
This.

If you want to talk to a specific guild I really don't see why you would use a public forum, other than feeling the need to stroke your own miniscule
epeen.

I suggest you use your meta-breaking build to win some matches, and then other people will do that for you.

Quote:
Originally Posted by ChopChop View Post
Split and skirmish advantages in a GvG are a lot more fluid and dynamic than is presented here.

The idea that you run a '3/5 split' and win is very 2006 and in modern day GvG and single static split setup will eventually be dealt with by most competent teams if they have a build that is reasonable for the map.

Successful split play requires that you take advantage of temporary and 'dynamic' edges (did your opponent over defend with defense? then try and sneak 1 guy less on split and kill at stand etc.).
That is why I have always shun away from running a 'split build', where 'split build' is defined a build which lacks the power to win a 8v8 or 7v7 confrontation, because doing so reduces the amount of edges over your opponent that you can create in a GvG, and can quickly lead to a situation where you cannot win, but only hope to drag out the game (and win the tiebreaker).

The problem is that most forum posters are still stuck in this 2005-2006 mindset and do not give their opponents enough credit for being smart thinking players.
Erm, I'm fairly sure the good guilds in 2005-2006 were aware of splitting fluidly, and the importance of modifying a split to deal with the opposition's reaction or create power-plays.

I realize that talking down the ability of past guilds makes your relatively recent success seem more significant, a counter to all the people who say 'you only win because the good guilds quit', if you will. I'm afraid it's just not true... but then I'm not sure you were in a good guild to really witness any of that at the time.

Last edited by JR; Sep 07, 2009 at 12:51 PM // 12:51..
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Old Sep 09, 2009, 02:03 PM // 14:03   #32
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only one thing counters r/a s............more r/a s
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Old Sep 10, 2009, 03:20 PM // 15:20   #33
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I think we saw the only sensible 'counter' to R/As with the dual hex midline. Other than that, you've got what? Ob flame spike?
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Old Sep 11, 2009, 10:13 AM // 10:13   #34
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Quote:
Originally Posted by Reverend Dr View Post
[quicksand]

about 40 seconds in and the r/a's are completely out of energy
Quicksand <3
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Old Sep 11, 2009, 12:52 PM // 12:52   #35
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Quicksand was only fun the first day
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Old Sep 12, 2009, 02:12 PM // 14:12   #36
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I have a build that will own R/A.

1 P/Me or Parameter

1 D/E or Design of Experiments/factorial design

1 R/Me or Range Method

1 W/Mo or Weighted Moving Average

2 Mo/Me or Mood's Median Test

1 E/Rt or Espresso Runner

Basically your team uses rudimentary and advanced quality and statistical techniques to run balance. When you are tired the Espresso b1tch runs for ups for a morale boost so you don't have 60 DP from the PAX spike hangover and you can get your job done.
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Old Sep 12, 2009, 02:59 PM // 14:59   #37
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Spirit Shackles + Mind Wrack as cover would be fun.

I also love running mirrored stance on my byob monk bar.
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Old Sep 19, 2009, 02:04 AM // 02:04   #38
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Unfortunately, Polly is right in near every respect. More simplified however:

Split teams win by capitalizing on their opponents mistakes; if no mistakes are made, then the game will inevitably last 28 minutes.

8v8 builds on the other hand, are designed to wipe the opposing stand team, as well as to maximize lord damage potential.

Due to the nature of each playstyle, split builds will thus lose to good 8v8 teams (unless of course the boat is cleared and multiple suicide attempts have been made / perch abuse has been utilized).


and the split team will subsequently lose (unless of course the boat is cleared and multiple suicide attempts / perch abuse have been utilized on maps such as burning or druids).

Last edited by |Readem|; Sep 19, 2009 at 08:19 AM // 08:19..
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Old Sep 19, 2009, 10:49 PM // 22:49   #39
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Quote:
Originally Posted by |Readem| View Post
Split teams win by capitalizing on their opponents mistakes; if no mistakes are made, then the game will inevitably last 28 minutes.

8v8 builds on the other hand, are designed to wipe the opposing stand team, as well as to maximize lord damage potential.
It's not like 8v8 builds don't capitalize on the mistakes of the enemy (mostly monk mistakes) in a similar way that a non-tiebreaker split focuses on enemy mistakes.
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