Aug 31, 2009, 01:41 AM // 01:41
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#1
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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For GeAr
I have a split build that recks R/A's and I'm willing to give it to you (seeing as you ran a honorable build in the single eliminations). Just PM me ign and i'll give the build over Team Builder.
-Shamus Teh
(would have just my guild run this but they decided to run R/As tonight >.<)
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Aug 31, 2009, 01:47 AM // 01:47
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#2
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Academy Page
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3 Insidious Necro's, 2 VoR mesmers?
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Aug 31, 2009, 02:02 AM // 02:02
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#3
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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[quicksand]
about 40 seconds in and the r/a's are completely out of energy
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Aug 31, 2009, 03:55 AM // 03:55
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#4
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Ascalonian Squire
Join Date: Jul 2008
Location: Arizona
Guild: [GeAr], [GoLd], [yumy] [OG] [Cent]
Profession: E/Mo
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We are not interested.
I should probably rephrase and not look like an asshole - if you feel you have a meta breaker build, you should share it with the community to get feedback, share it with certain players whos insight you value to get feedback, or you should run it yourself and take claim over your e-pride build!
If you are convinced you have a meta-breaker build then you should hold onto it and use it as a competitive advantage instead of sharing it. If I could access my gaming computer I would probably PM you out of curiosity, but I wouldn't expect the build to be able to do the things you need to do to win on a split. I would expect it to be something that counters R/A but doesn't actually split effectively and accomplish split goals without leaping through hoops. Also, sharing a build with a guild because you find them to be honorable is quite foolish - the ironic thing of all this is that GeAr is arguably one of the least honorable guilds around. We either split or run extremely lame 8v8 stuff with lots of defense or broken mechanics (a spike build that we favor, and various condition or hex pressure builds - we have one build that's close to honorable but not particularly effective in tournament settings). We never run anything that the greater European community considers honorable and have been flamed a lot for it in the past.
Maybe another of my friends will read your post and PM you, who knows. Good luck in your Guild Wars endeavours.
Last edited by Demigod Heracles; Aug 31, 2009 at 04:07 AM // 04:07..
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Aug 31, 2009, 05:50 AM // 05:50
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#5
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: Animal Clan
Profession: E/
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Demigod, don't try to act like an arrogant know-it-all. Especially when you misuse irony. He can share his build if he wants.
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Aug 31, 2009, 05:59 AM // 05:59
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#6
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Lion's Arch Merchant
Join Date: Apr 2008
Location: NZ
Guild: Frenzy More [Plz]
Profession: Mo/W
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Quote:
Originally Posted by Superdink
Demigod, don't try to act like an arrogant know-it-all. Especially when you misuse irony. He can share his build if he wants.
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You obviously cant read
He never said dont share it. he said if its a build that will beat the meta dont share it and run it to your advantage, and if u want to share it share ti to the community and see if it works
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Aug 31, 2009, 06:11 AM // 06:11
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#7
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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ranger/assassins counter ranger/assassins pretty well, therefore, run ranger/assassins.
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Aug 31, 2009, 06:28 AM // 06:28
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#8
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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I respect GeAr after this mAT in not using R/A's at all during the single elims (I don't think they did in the swiss either).
But yeah, the paragraph was a bit much Demigod. Whatever you said wasn't a appropriate response to the OP. You could have easily stopped after the second sentence in your post.
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Aug 31, 2009, 06:35 AM // 06:35
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Wild Strike
12 chars...
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Aug 31, 2009, 09:14 AM // 09:14
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#10
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Demigod Heracles
all gear matches go to 28 lol
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Also,
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Aug 31, 2009, 12:52 PM // 12:52
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#11
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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YEAH JOE GOD WHY DO YOU HAVE TO BE SO MEAN
Though I do kind of agree with him, you should share it with lots of people. Or run it with your guild and then be awesome. ^__^ Up to you. I'm sure one of us will message you to have a look at it though. I might too once I'm on gw again.
Also yeah Moto we didn't use any during swiss rounds either (the more pressing issue at hand then was even making it into the single elims with about 4 people having huge lag spikes almost every game )
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Aug 31, 2009, 01:01 PM // 13:01
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#12
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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Quote:
Originally Posted by Demigod Heracles
you should run it yourself and take claim over your e-pride build!
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Friday the build was made, tested later that night. Saturday we run it in the mAT first match (win), third match we run into R/A's and MB Eles and would of won if 2 people didn't lag (1 from the split team and another from the Main). Saturday night my guild leader decides to call in our smurf guild and they run my split (i was not there at the time) and he loses to R/A's because he made a very bad tactic call, so now he thinks it doesn't work. Last night they run R/A's to "farm rating" and still cant even do that. So after I've made a build to counter these R/A's and everything else on there teams and everyone in my guild says R/A's are dishonorable but run it, I dont feel as my guild deserves this build anymore. So if GeAr doesn't want a free build, I'll post it right here for the community so someone will run my build and know the strength it has.
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Split Team
A/W (12 Daggers, 12 Critical Strikes)
Seeping Wound, Black Mantis Thrust, Jungle Strike, Trampling Ox, Falling Lotus Strike, Twisting Fangs, Dash, Resurrection Signet
A/P (12 Deadly Arts, 9 Spear, 9 Motivation, 3 Critical Strikes)
Deadly Paradox, Mark of Insecurity, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, Augury of Death, Iron Palm, Dash
Mo/A (12 Healing, 10 Prot, 8 Divine, 2 Shadow Arts)
Word of Healing, Patient Spirit, Guardian, Draw Conditions, Mending Touch, Holy Veil, Return, Dash
Main Team
W/X (12 Strength, 12 Hammer)
Magehunter's Smash, Crushing Blow, Hammer Bash, Bull's Strike, Flail, Enraging Charge, Protector's Strike, Resurrection Signet
N/Rt (12 Curses, 10 Resto, 8 Soul Reaping)
Weaken Knees, Insidious Parasite, Defile Defenses, Enfeeble (PvP), Rip Enchantment, Resilient Weapon, Signet of Lost Souls, Death Pact Signet (PvP)
N/E (12 Curses, 10 Soul Reaping, 8 Earth Magic)
Lingering Curse, Suffering, Faintheartedness, Rigor Mortis, Enfeeble (PvP), Grasping Earth, Glyph of Lesser Energy, Resurrection Signet
**Standard Monk Backline**
This is a 5/3 split build. Main Team fights the majority of R/A's (split can handle no more than 2 if they have a healer with them). Split Team Ganks as much as possible and collapses on the other team ganking your base, then continues to gank there base. *note* Try not to 8v8 at all. A Prot Monk and a Heal monk can save almost any target your sins release there chain on.
*note* The second sin needs a zealous spear and a energy staff.
Happy Killing R/A's
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P.S. to Demigod. GeAr is honorable if they run more of a balance build in the single elims and end up 2nd.
Last edited by Thamior Shamus; Aug 31, 2009 at 01:06 PM // 13:06..
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Aug 31, 2009, 01:28 PM // 13:28
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#13
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by Thamior Shamus
So after I've made a build to counter these R/A's and everything else on there teams and everyone in my guild says R/A's are dishonorable but run it, I dont feel as my guild deserves this build anymore. So if GeAr doesn't want a free build, I'll post it right here for the community so someone will run my build and know the strength it has.
...*note* Try not to 8v8 at all. A Prot Monk and a Heal monk can save almost any target your sins release there chain on.
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I wish my fanboys made me builds.
Joe's response was formal and polite don't know why anyone is QQing about it. :P I also don't understand the logic behind "giving" someone a build. Most generally you want to base your build off something your guild is comfortable playing with roles that people will be good at. (Just my opinion)
As for the build itself, I can't see it really being as useful as just adapting how you play and screaming at your monks to guardian people who are being trained.
Any build should be able to 8v8 and split. Saying that monks can save anything your 2 sins use their combo on make be believe it's an awful build. You should consider re-vamping it imo, and working on your tactic calling. Maybe you'll face GeAr and beat them with your build, and you should make fun of them for not playing it. :]
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Aug 31, 2009, 01:51 PM // 13:51
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#14
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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Quote:
Originally Posted by Alexander Burn Victim
Any build should be able to 8v8 and split. Saying that monks can save anything your 2 sins use their combo on make be believe it's an awful build. You should consider re-vamping it imo, and working on your tactic calling. Maybe you'll face GeAr and beat them with your build, and you should make fun of them for not playing it. :]
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it can 8v8, it just is much stronger spliting 5/3.
Okay Sierra let's role play. Say you are running that build and I'm running R/A crap. You split 5/3 and I start out with my whole team going to flagstand. I see that you are spliting and send my flagger back to defend. when my flagger gets there, your sins release their combo on it and he dies very quickly. When my flagger rezes, i decide to have both my monks defend while the flagger heals at the main team. So your split holds my monks in my base. But what about my main team??? Well they would be dead.... or close to it. If the monks leave their team to save the base then their team dies. If they don't leave then there base is empty and the guild lord would be taking damage.
Please don't say it needs re-vamping unless you test it. And seeing as you posted 27 minutes after me, I doubt you did.
oh and i don't call tactics in my guild.
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Aug 31, 2009, 01:53 PM // 13:53
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Thamior Shamus
Split Team
A/W (12 Daggers, 12 Critical Strikes)
Seeping Wound, Black Mantis Thrust, Jungle Strike, Trampling Ox, Falling Lotus Strike, Twisting Fangs, Dash, Resurrection Signet
A/P (12 Deadly Arts, 9 Spear, 9 Motivation, 3 Critical Strikes)
Deadly Paradox, Mark of Insecurity, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, Augury of Death, Iron Palm, Dash
Mo/A (12 Healing, 10 Prot, 8 Divine, 2 Shadow Arts)
Word of Healing, Patient Spirit, Guardian, Draw Conditions, Mending Touch, Holy Veil, Return, Dash
Main Team
W/X (12 Strength, 12 Hammer)
Magehunter's Smash, Crushing Blow, Hammer Bash, Bull's Strike, Flail, Enraging Charge, Protector's Strike, Resurrection Signet
N/Rt (12 Curses, 10 Resto, 8 Soul Reaping)
Weaken Knees, Insidious Parasite, Defile Defenses, Enfeeble (PvP), Rip Enchantment, Resilient Weapon, Signet of Lost Souls, Death Pact Signet (PvP)
N/E (12 Curses, 10 Soul Reaping, 8 Earth Magic)
Lingering Curse, Suffering, Faintheartedness, Rigor Mortis, Enfeeble (PvP), Grasping Earth, Glyph of Lesser Energy, Resurrection Signet
**Standard Monk Backline**
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I really can't see your 2 assasins killing against a monk + runner back defending the lords room and you have no way of dealing good lord damage in the build with no Eles or R/A. I take it your warrior is flag running which means there is going to be no pressure on the enemy main team at all which will allow them to push you so hard main team or will allow them to send a monk back to help defend with the runner.
Also the build has only 1 snare in and thats grasping earth so how you are going to beat anyone who will run you round I have no idea.
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Aug 31, 2009, 02:37 PM // 14:37
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#16
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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1) Who's running flags?
2) What keeps people from just pumping lots of damage into those assassins
3) How do you catch anything without ranged snares?
4) How do you plan on dealing lord damage?
5) How will you protect yourself against all-in 8man pushes?
6) The deadly arts chain, though fairly decent, really hurts on energy, and thus can't make a reasonable kill-threat more often than twice per minute
7) Other sin bar seems to depend heavily on falling lotus for energy, and depend on seeping/black mantis for snares, reducing its chances of actually killing someone significantly
8) No party healing, no weapon spells is no bueno
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Aug 31, 2009, 03:00 PM // 15:00
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#17
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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To Asp:
The sins have a monk with them. The assacaster needs a zealous spear to help w/ his energy.
I could sit here all day and explain this and people still wouldnt understand. Best way to understand is to run it and figure how much each team can handle.
*shrug* I know it works. If you dont think it does then w/e.
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Aug 31, 2009, 04:19 PM // 16:19
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#18
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Will everyone listen to this guy already! His guild is r800ish with more losses than wins so clearly he knows what he's talking about!
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Aug 31, 2009, 04:24 PM // 16:24
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#19
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by Thamior Shamus
it can 8v8, it just is much stronger spliting 5/3.
Okay Sierra let's role play. Say you are running that build and I'm running R/A crap.
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Oh boy role-playing! :] Ok I'm excited.
Quote:
You split 5/3 and I start out with my whole team going to flagstand. I see that you are spliting and send my flagger back to defend. when my flagger gets there, your sins release their combo on it and he dies very quickly. When my flagger rezes, i decide to have both my monks defend while the flagger heals at the main team. So your split holds my monks in my base. But what about my main team??? Well they would be dead.... or close to it. If the monks leave their team to save the base then their team dies. If they don't leave then there base is empty and the guild lord would be taking damage.
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- Would rather just send WoH back against 2 Sins instead of flagger.
- Hug your NPCs and if your flagger has a snare, send a damage dealer back with you.
- 2 monks in base for 2 squishy damage dealers and a WoH is bad.
- Anyone who can roll their face across their keyboard into lord pit and hug npcs while healing occasionally will be ok against your sins.
If I can hold against 2 fire ele's and a ranger on a WoH monk, I'd have no problem with 2 Sins and a Monk. (I'm awful btw. <3)
Quote:
Please don't say it needs re-vamping unless you test it. And seeing as you posted 27 minutes after me, I doubt you did.
oh and i don't call tactics in my guild.
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Please see Asp's post. There are generally cookie cutter ideas that all gvg builds have that yours is missing. Those cookie cutter ideas make them effective.
Quote:
Originally Posted by Thamior Shamus
I could sit here all day and explain this and people still wouldnt understand. Best way to understand is to run it and figure how much each team can handle.
*shrug* I know it works. If you dont think it does then w/e.
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Run your build, and when you place top 8 you can message me and tell me how bad of a player I am and that your build works and it's the best ever. :] You say that we should run your build and figure out what teams can handle, but if you're creating a counter purely for R/A's you lack the second idea yourself. You should actively be adapting to situations in GvG in order to win/be effective, which I don't see this build doing. Your sins are going to do nothing at stand, and nothing in base against anyone who can roll their face across their keyboard into the lord pit and hit a few healing skills.
Quote:
Originally Posted by IMMORTAlMITCH
Will everyone listen to this guy already! His guild is r800ish with more losses than wins so clearly he knows what he's talking about!
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They won bronze too!
Last edited by Sierraa; Aug 31, 2009 at 04:34 PM // 16:34..
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Aug 31, 2009, 04:40 PM // 16:40
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#20
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Academy Page
Join Date: Apr 2006
Guild: Rebel Rising [rawr]
Profession: W/E
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Split and skirmish advantages in a GvG are a lot more fluid and dynamic than is presented here.
The idea that you run a '3/5 split' and win is very 2006 and in modern day GvG and single static split setup will eventually be dealt with by most competent teams if they have a build that is reasonable for the map.
Successful split play requires that you take advantage of temporary and 'dynamic' edges (did your opponent over defend with defense? then try and sneak 1 guy less on split and kill at stand etc.).
That is why I have always shun away from running a 'split build', where 'split build' is defined a build which lacks the power to win a 8v8 or 7v7 confrontation, because doing so reduces the amount of edges over your opponent that you can create in a GvG, and can quickly lead to a situation where you cannot win, but only hope to drag out the game (and win the tiebreaker).
The problem is that most forum posters are still stuck in this 2005-2006 mindset and do not give their opponents enough credit for being smart thinking players.
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