Aug 18, 2009, 01:44 PM // 13:44
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#61
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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That is only partially true. PvP daggers and most other daggers are indeed piercing, but some PvE daggers are slashing.
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Aug 18, 2009, 02:32 PM // 14:32
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#62
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Academy Page
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Yeah, piercing shields are recommended against this build, due to the fact that ALL PvP daggers have piercing damage (The PvE'ers -the smart ones- can have daggers with slashing damage), aswell as some of the traps have piercing damage, thus it piercing damage is best defence to have.
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Aug 18, 2009, 03:02 PM // 15:02
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#63
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Boku Wa Kawaii Neko Desu [MS13]
Profession: W/E
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Martyr + purge ftw.
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Aug 18, 2009, 03:21 PM // 15:21
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#64
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Academy Page
Join Date: Feb 2007
Guild: Rebel Rising [rawr]
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Step 1: Stop running whatever it is you're running that loses to sway everytime
Step 2: think for a second on how to beat sway
Step 3: Run that
Step 4: win, since everyone runs sway
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Aug 18, 2009, 05:20 PM // 17:20
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#65
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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Quote:
Originally Posted by Borat_Best_Player
Yeah, piercing shields are recommended against this build, due to the fact that ALL PvP daggers have piercing damage (The PvE'ers -the smart ones- can have daggers with slashing damage), aswell as some of the traps have piercing damage, thus it piercing damage is best defence to have.
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most of the damage is from the armor ignoring skill damage, but piercing shields will still help a little.
regardless, there ain't no way in hell i'm protting while this crap is around!
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Aug 18, 2009, 05:52 PM // 17:52
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#66
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Jatt
Step 2: think for a second on how to beat sway
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No thinking allowed in tombs!
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Aug 18, 2009, 06:57 PM // 18:57
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#67
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Quote:
Originally Posted by anders_O
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Nubshour ftl
I admit those new sway teams are not easy to beat, though its possible to kick theyr ass with little or no effort if you get a friends group going and if people know what to: wepon shutdow, trapper wanding, hard rez shutdowns, etc etc are all good advices you (and your friends) should accept. Btw Spirit control is good to!
have fun and dont expect QQ threads change actual crappy metagame (unfortunatly for any decent player out there)
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Aug 18, 2009, 09:04 PM // 21:04
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#68
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by vinoth
Are daggers slashing damage or piercing damage?
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Neither, they are armor ignoring damage.
Against sway it is far better to sit in reduced cripple shields.
Also I have seriously started to run Sup Absorption on my warrior again.
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Aug 18, 2009, 10:56 PM // 22:56
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#69
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Ascalonian Squire
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The new Sway has unbalanced the HA meta; 50-70% of the teams you enconter or are forming are Sways r0-r11+, the remaining teams are anti-sway either in design or major adjustments to builds (MATH dongway for example), and a small percentage of HA now demonstrates any variety. Rollback last weeks skill adjustments and try again Anet.
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Aug 19, 2009, 04:28 AM // 04:28
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#70
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Academy Page
Join Date: Feb 2007
Guild: Rebel Rising [rawr]
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i should hope people are countering sway. Let it play out for a few more weeks to see if people are still running it despite all the counter builds. If they are, what are you complaining about? run a counter build and get free fames.
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Aug 19, 2009, 04:56 AM // 04:56
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#71
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Frost Gate Guardian
Join Date: Mar 2007
Location: kansas
Profession: N/
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Quote:
Originally Posted by Xeng Suey
Nubshour ftl
I admit those new sway teams are not easy to beat, though its possible to kick theyr ass with little or no effort if you get a friends group going and if people know what to: wepon shutdow, trapper wanding, hard rez shutdowns, etc etc are all good advices you (and your friends) should accept. Btw Spirit control is good to!
have fun and dont expect QQ threads change actual crappy metagame (unfortunatly for any decent player out there)
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not a qq thread, just a discussion
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Aug 19, 2009, 05:04 AM // 05:04
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#72
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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YUS! double sway weekend!
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Aug 19, 2009, 06:49 AM // 06:49
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#73
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Borat_Best_Player
Either way, if you're doubting about the skill required to play a trapper:
PvE'ers used to farm with trappers, if PvE'ers can do it, it must be stupid easy.
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The reason why PvE is so stupidly easily is because the opponents are dumb as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
So ... uhm ... yeah ...
Anyway, on topic:
Interesting. It's one of the few times that it wasn't due to betting for the keys, that I have an interest in following a discussion here.
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Aug 19, 2009, 08:52 AM // 08:52
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#74
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Just bullshited this up 3 hours ago for modded against any team that uses an HB monk. Tested it against a top guild and got it confirmed for broken.
If one of the three rangers uses this, their HB monk cant do shit and their prot cant help him either.
( obviously the other 2 stay as escape for running )
EDIT: Its way too OP. Build deleted. Figure it out for yourself.
Last edited by Master Ketsu; Aug 20, 2009 at 10:35 PM // 22:35..
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Aug 19, 2009, 09:15 AM // 09:15
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#75
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Lion's Arch Merchant
Join Date: Aug 2007
Location: England
Profession: Mo/W
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Quote:
Originally Posted by Morgoth the dark
so what's your key to success? Since NR RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOes the hexway up badly...
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dont be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dum and simply kill the NR? you on drugs?
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Aug 19, 2009, 03:11 PM // 15:11
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#76
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Academy Page
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Hexway does destroy the build, but saying hexway beats sway doesn't really proove sway isn't overpowered...
Now we got 50% sways and 50% hexways.
It's now nearly impossible to run a relativly balanced build because the build difference in sway and hexways is so big, you can only really spec against one build...
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Aug 19, 2009, 04:30 PM // 16:30
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#77
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by Borat_Best_Player
It's now nearly impossible to run a relativly balanced build because the build difference in sway and hexways is so big, you can only really spec against one build...
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What about going back to 3 monk backlines with a PnH? PnH would help a lot against hex pressure and against sway to clear frontline and bring a second SoA. I know people generally detest 3 monk backlines but after all the rit nerfs you're just gimping yourself against the prevalent meta. I also think a mel shot snare is pretty useless against sway, a UG, mind blast, LC or taint snare would all seem more useful.
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Aug 19, 2009, 05:42 PM // 17:42
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#78
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Return to cripshot :P
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Aug 19, 2009, 05:51 PM // 17:51
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#79
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Desert Nomad
Join Date: May 2005
Location: America
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It's not that mel shot itself is bad (although it's not that great now), it's more that defensive ward usage is really expensive on a ranger and poison doesn't really add much pressure. LC and taint have GoLE to drop wards more often and add real party pressure, while UG is amazing defense against these sort of triple c-space cowboy builds (but almost useless against single frontline hex builds).
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Aug 20, 2009, 12:36 AM // 00:36
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#80
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by dbulger
yus! Double sway weekend!
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indeed 1a2a3a4a5a6a7a8a9a0a
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