Aug 15, 2009, 04:02 AM // 04:02
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#21
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Frost Gate Guardian
Join Date: Mar 2007
Location: kansas
Profession: N/
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i agree that the intro of the sin changed the game for the worse, and in regards to guild wars 2 i just hope there is pvp at all at this rate
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Aug 15, 2009, 07:38 AM // 07:38
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#22
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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increase recharge on lightning reflexes, increase recharge on escape but also increase duration so its not as spammable when ever you feel like it.
blind duration of traps 5 pulses of 10 second aoe is just too long imo, with 2 dust traps , mingson, 2 shadows, smoke trap, shadowsong, is really rediculous also not even counting the blocks they have
Last edited by superraptors; Aug 15, 2009 at 07:41 AM // 07:41..
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Aug 15, 2009, 07:19 PM // 19:19
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#23
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I can't even find this build on obs right now. Flash in the pan? I'm sure it will still be around, but it should see more play if it was really that strong.
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Aug 15, 2009, 07:54 PM // 19:54
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#24
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Lion's Arch Merchant
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this is only the beginning, you will see it more and more i can guarentee that unless theres an update of course.
one question though, what build countered the old sway? or was there an update that made the meta switch to a new build?
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Aug 15, 2009, 10:04 PM // 22:04
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#25
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by i farm baddies
what build countered the old sway? or was there an update that made the meta switch to a new build?
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The update that gave us the even easier to play dual Palm Strike + Lingering + Savannah + 4 backline teams.
But I really miss the old Sway. Real easy to slot in bladeturn refrain and then watch as the rangers did about 30 damage with an attack skill.
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Aug 15, 2009, 11:40 PM // 23:40
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#26
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Terrible just terrible....
The dagger chain is already bad and now it's super fast without an IAS...
To the person that said this build is just a flash in the memory... Go to ID1 you see the R/As forming SWAY!!!
My friend Abs (He's the insanely haxorz low rank prot that runs with nwa) said: I feel sorry for the prot and the infuse healing against this shit build...
Ok things I see from today's HA run...
You have escape and lightning reflexes - Perma 75 block against and +100 vs elemental damage makes them relatively "tanky" Not to mention the uber fast attack without an IAS
With a shitload of interupt spam and exhausting strike, the backline will get caught by at least 1 sooner or later. Every time the backline is completely stomped by the daze+interupts+exhaustion. Not to mention the spirits also. Also wanding is not easy as it seems (Look at what borat said, our caller got pretty pissed when he told us to wand but you know we couldn't)
The incredi-blind from mingson 2 dust traps 2 smoke traps shadow song on top of the 75% permablock is just soo......... No word to describe this bullshit\
Forgot to mention the warmongers -.-;
Only thing that I see that has a CHANCE against this build is a GOOD hexway that can adapt very well and take down spirits and neutralize trappers, and on second thought maybe a good vampiric spirit wtf lifestealing spike can roll this
Edit: I just realized Borat said it all basically so read his post
And any one noticing this is catching on in TA and fake TA (Sync RA)?
Last edited by some guy; Aug 16, 2009 at 12:09 AM // 00:09..
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Aug 16, 2009, 12:43 AM // 00:43
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#27
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Ascalonian Squire
Join Date: May 2009
Location: Norway
Guild: Eight reasons you [Lost]
Profession: W/E
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Quote:
Originally Posted by FoxBat
I can't even find this build on obs right now. Flash in the pan? I'm sure it will still be around, but it should see more play if it was really that strong.
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there you go. hoh btw.
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Aug 16, 2009, 01:57 AM // 01:57
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#28
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Ascalonian Squire
Join Date: Nov 2005
Location: Manila
Guild: Your Math Teacher [MATH]
Profession: W/R
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Quote:
Originally Posted by anders_O
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MATH ownz...
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Aug 16, 2009, 04:35 AM // 04:35
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#29
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by ISerraphimI
MATH ownz...
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i hope your being sarcastic o9 shitter
anyways to counter this with balance, u need to kill the the trappers and the rit since there the easiest, if you got a powerblock, keep 1 e/rt shut down and should be a breeze if co ordinated correctly
and wand trappers especially the smoke trap
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Aug 16, 2009, 06:25 PM // 18:25
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#30
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Ascalonian Squire
Join Date: Nov 2005
Location: Manila
Guild: Your Math Teacher [MATH]
Profession: W/R
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Quote:
Originally Posted by superraptors
i hope your being sarcastic o9 shitter
anyways to counter this with balance, u need to kill the the trappers and the rit since there the easiest, if you got a powerblock, keep 1 e/rt shut down and should be a breeze if co ordinated correctly
and wand trappers especially the smoke trap
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You all say that as if it were so easy, why does every balance still get rolled by it?
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Aug 16, 2009, 06:47 PM // 18:47
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#31
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by superraptors
i hope your being sarcastic o9 shitter
anyways to counter this with balance, u need to kill the the trappers and the rit since there the easiest, if you got a powerblock, keep 1 e/rt shut down and should be a breeze if co ordinated correctly
and wand trappers especially the smoke trap
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yea, and still every balanced get rolled under 2 minutes. even "experienced" ones.
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Aug 16, 2009, 07:09 PM // 19:09
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#32
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Academy Page
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Quote:
Originally Posted by Morgoth the dark
yea, and still every balanced get rolled under 2 minutes. even "experienced" ones.
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Not gonna say every balanced gets rolled by it, as I can still beat it. (2W, 2E (earth fire), Me, Rt)
But again, U need build specific counters. Having an earth ele for example helps alot. Have him chain Eruption and UG. Maybe even bring Melee or Churning Earth for very specific counters.
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Aug 16, 2009, 07:42 PM // 19:42
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#33
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Observe hoh. there are almost no balanced teams, and if they are, they get wiped out every match. For me, balanced has no chance against this...
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Aug 16, 2009, 07:45 PM // 19:45
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#34
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by Morgoth the dark
Observe hoh. there are almost no balanced teams, and if they are, they get wiped out every match. For me, balanced has no chance against this...
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I concur, the guild today threw the towel after about 2 runs...
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Aug 16, 2009, 08:41 PM // 20:41
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#35
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by superraptors
i hope your being sarcastic o9 shitter
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No, Math owns.
Not because they are the best players, not because they have the best tactics, not because of consistent high level play. Math made you mad, and that is why they own.
We've modded Dongway (I don't think we've run the same version for more than a week) again and we can stand up to the new sway now. Its still like beating your head against the wall for ten minutes, but we can stand up to it.
-Physical heavy keep your physicals blind clean is a full time job, but necessary.
-Escape + Lightning is strong but it isn't up all the time, make them pop lightning, count escape, and you can drop the rangers.
-If the E/Rt's don't watch each other, they should drop fast.
-Cripple/blind/snares of your own are absolutely vital.
-Pull cripple off your guys fast.
-Get midliners to wand/spear trappers whenever they have a chance
-Midliners with sins on then, watch and wait for exhausting, then you have an 8 second window to cast.
-Kite, seriously kite, everyone kite, no exceptions. Unrestrained these R/A can do upwards in 300 damage in a few seconds.
-RC > LS No really, there is no longer any reason to run LS other than lack of skill at prot monk.
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Aug 16, 2009, 08:50 PM // 20:50
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#36
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Ascalonian Squire
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Quote:
Originally Posted by iserraphimi
math ownz...
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golden picture!
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Aug 16, 2009, 09:39 PM // 21:39
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#37
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Lion's Arch Merchant
Join Date: Aug 2007
Location: England
Profession: Mo/W
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ran hexway against this shit today, beat every team, including cap maps.
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Aug 17, 2009, 09:24 AM // 09:24
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#38
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Ascalonian Squire
Join Date: Jul 2009
Location: Look outside your bedroom window :O --->
Guild: Team Genius [EpiC]
Profession: Mo/W
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Yes... these dagger attacks are bs... and all these anti melee skills are making it tough to rape their faces... but cmon doesnt that mean you run less melee? not more? seriously run 1 warrior tops... if that warrior gets blinded... that is the ONLY warrior that is getting blinded right and you should have a half descent (meaning he isnt braindead) prot to rip conditions off your warrior? And think about this too... rangers = 75% block practically all the time... including the trappers as the eles will be right onto them with their wep shadows and wardings... the prisms have warding and shadows and prism... what other character is there... OHHH THE RIT!!! blind was mingson is the only problem... 1 second cast. 20 second recharge. dshot goes pwnt? this is just like balanced in TA... except instead of training the necro to death... train the rit to death.
However this is imbalanced and i strongly oppose
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Aug 17, 2009, 09:55 AM // 09:55
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#39
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Frost Gate Guardian
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
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Math Iway owns,
Because they are the best iwayers, they have the best iway tactics, and because of consistent high level play. Even sway is beatable with iway, just takes 10 mins. The only time iway can lose to sway is in hoh 1v1 cap points.
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Aug 17, 2009, 10:27 AM // 10:27
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#40
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Will Holden
ran hexway against this shit today, beat every team, including cap maps.
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so what's your key to success? Since NR RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOes the hexway up badly...
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