Aug 14, 2009, 09:07 AM // 09:07
|
#1
|
Frost Gate Guardian
Join Date: Mar 2007
Location: kansas
Profession: N/
|
New Sway
Old Sway concept +
New OP Dagger Skills +
Prism Healers
playing HA the last few hours, seen a few sway teams, lost to all of them, won against everything else, ganked sway out of halls though, but atm all 3 teams competing in halls are running sway and its getting rediculous
why would anet take already OP dagger chains and make them uberfast without attack speed boost, and just in-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing-sane with them?
oh and smoke trap + temple strike + natures renewal + tranq = makes it hard to prot
your thoughts?
EDIT AUG 23:
to be honest ive seen a lot less sway than i thought i would this weekend
I may have overacted in my OP, it has begun increasingly easy to beat this build, keep the spirits down, wand trappers, and snare/blind/etc the R/As , they dont have much defense outside of the traps
the flaming here was interesting though....
Last edited by Srak Scream; Aug 23, 2009 at 10:20 PM // 22:20..
|
|
|
Aug 14, 2009, 09:55 AM // 09:55
|
#2
|
Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
|
It's horrible to play against.
I have been running a FC PoD, the PoD itself isn't that usefull but it is against balanced. The barbs/rigor/defile are pretty handy and can help your frontline steam their defense.
|
|
|
Aug 14, 2009, 10:40 AM // 10:40
|
#3
|
Frost Gate Guardian
Join Date: Oct 2007
Location: Rotterdam
Guild: Mystic Spiral [MYST]
Profession: Mo/Me
|
rc... nuff said
|
|
|
Aug 14, 2009, 11:12 AM // 11:12
|
#4
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
I sure am glad that they didn't apply the faster attacks to even stronger leads and off-hands.
|
|
|
Aug 14, 2009, 11:29 AM // 11:29
|
#5
|
Academy Page
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
|
It's not all that, however it is very strong on capture points with all those stances.
|
|
|
Aug 14, 2009, 11:48 AM // 11:48
|
#6
|
Grotto Attendant
Join Date: Dec 2008
Profession: W/
|
Quote:
Originally Posted by Evil_Mystery
rc... nuff said
|
please dont post if you have no idea what you are talking about
the new dagger chain , jagged, fox fangs, death blossom , exhausting is really overpowered, my guild ran a 3 coward sins with this bar and shit stomped normal iway in less than a minute, but with spirit way running this, now they got blocks , aoe, traps , and all the other shit that goes is indeed pretty hard to play against, every character is equipped with block of some kind, so physical is pretty much useless, only thng that can probably take this down is hexway with taint and taking down their spirits, but youd probably blow up to the r/a sins before u can cast a spell, the dps is insane and need guardian and soa and warding to stop the damage, anything else is pretty much useless
|
|
|
Aug 14, 2009, 12:54 PM // 12:54
|
#7
|
Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
|
Quote:
Originally Posted by Evil_Mystery
rc... nuff said
|
I ran RC against this, doesn't really help.
This build is stupid, can't wait for a fun month (or three by Anets standards) of playing this every single day. Everytime I went into HA, I would be playing against this team. Got pretty sick of it.
|
|
|
Aug 14, 2009, 01:32 PM // 13:32
|
#8
|
Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
|
If you stop the trappers by wanding them and kill NR, you pretty much win the game.
|
|
|
Aug 14, 2009, 01:45 PM // 13:45
|
#9
|
Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
|
If it was that simple, people would not lose from it.
Sway always was very powerfull and with the buffed dagger skills they can deal much damage and disruption like before.
Trying to beat this build with normal balanced can be done, but it is hard to kill against 5 100 armor targets and block stances/wardings on all characters.
|
|
|
Aug 14, 2009, 01:45 PM // 13:45
|
#10
|
Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
|
been modding this into sothigndifferent and been working well
|
|
|
Aug 14, 2009, 02:00 PM // 14:00
|
#11
|
Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
|
Quote:
Originally Posted by shadows of hob
If it was that simple, people would not lose from it.
|
no it really is that simple, people are just bad
|
|
|
Aug 14, 2009, 03:50 PM // 15:50
|
#12
|
Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
|
Quote:
Originally Posted by s t e e
If you stop the trappers by wanding them and kill NR, you pretty much win the game.
|
Stee as much as I would to agree with you, I can't. Maybe against scrub teams this would work but vs a high ranked sway that knows what they are doing and can effectively make pressure they would still be in with a good chance with winning.
Most hexways shouldn't have any trouble beating this as long as you support midliners know how to use defense.
Playing as a balanced vs sway then the spirits definately have to go down and also the traps but that is merely the beggining. Remember they have near infinite energy on their backline so any pressure you make has to be great enough to waste 90e on their prisms.
|
|
|
Aug 14, 2009, 04:34 PM // 16:34
|
#13
|
Krytan Explorer
Join Date: Sep 2007
Location: Guild Hall
Guild: Super Kaon Action Team [Ban]
Profession: R/E
|
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO man, this is so easy to beat.
1. DON'T TOUCH A RANGER
2. Kill ele
3. DON'T TOUCH A RANGER
4. Wand traps, get your casters to do it.
5. DON'T TOUCH A RANGER
6. Prisms down? Get your PD (if you're doing bala) to interrupt the resses, should be easy enough.
7. DON'T TOUCH A RANGER
Beat every team running this so far.
|
|
|
Aug 14, 2009, 05:10 PM // 17:10
|
#14
|
Frost Gate Guardian
Join Date: Mar 2007
Location: kansas
Profession: N/
|
lrn2play
Quote:
Originally Posted by Evil_Mystery
rc... nuff said
|
wow plz learn to play before discussing how to prot against this, RC gets eatin alive by all the exausting assault going off, and good luck RCing yourself
all you guys who are like, ZOMG IM SO GUD I STEAMROLL Sway, than why dont i see u kids in halls? all i see is sway groups???
|
|
|
Aug 14, 2009, 05:14 PM // 17:14
|
#15
|
Frost Gate Guardian
Join Date: Mar 2009
Location: In a tree...
Guild: We Farm Your [트두므s]
Profession: E/
|
Basicly HA has proven itself to die even more 0.o. The typical saying ( wich is b/s ), " any good groups can win against this" doesn't even apply with this lame *****.
This is not whether anet is nerfing or buffing skills, this is about the players who are insanly dumb to get into HA and even winning halls with this lame new meta.
And no having a good prot means nothing against this. Nothing ...
|
|
|
Aug 14, 2009, 05:21 PM // 17:21
|
#16
|
Academy Page
|
Quote:
Originally Posted by Adriaanz#Shiro
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO man, this is so easy to beat.
1. DON'T TOUCH A RANGER
2. Kill ele
3. DON'T TOUCH A RANGER
4. Wand traps, get your casters to do it.
5. DON'T TOUCH A RANGER
6. Prisms down? Get your PD (if you're doing bala) to interrupt the resses, should be easy enough.
7. DON'T TOUCH A RANGER
Beat every team running this so far.
|
1) Killing an Ele isn't as easy as typing: "Kill ele". ANYONE that is experienced in balanced realizes that when facing a GOOD prism, you'll have to first waste a spike to trigger Prism. Then you have to rebuild adrenaline, and HOPE your mesmer shuts down both weapon spells on both eles.
Getting kills isn't impossible, and because of the lack of prots in the build, not that hard, BUT it requires alot of coordination.
2) Doesn't change the fact that Echo Warmongers rapes your mid-and backline, aswell as the fact that they have exhausing assault.
3) Not being able to touch a ranger, in essence, means that once your backline slips (You can't expect flawless play every match, even rawr backline RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up atleast once a match), you have a more than fair chance of collapsing because you can't backline these R/A's...
4) Wanding traps, again, isn't as obvious as you make it sound. Sure, U CAN have casters wand it, BUT then they won't be casting (1 cast = 1 trap that can get off), they most definatly won't be on every spike (target swapping and spiking takes even longer), and won't pressure effectivly, because they have to wand.
Sway is definatly beatable, just like IWAY. The difference here is that IWAY is a relativly low pressure build, which a balanced can adjust to according to the situation. (Backline, etc)
Sway on the other hand, if played right, has got so much more defence AND offence. 1 R/A can EASILY apply as much pressure as 1.5 or 2 IWAY warriors. The partially AoE combo (Blossom) is something that can't be ignored either in the long run (It's pretty much 80 aoe damage every 3 seconds), aswell as warmongers and again, the fact that the R/A's are untouchable.
Sway takes the most overpowered aspects of each proffesion, and throws in together in build which can only be beat by hard counters.
In others words, if you don't build wars it, it'll beat you. That's the difference between IWAY, thumpway, heroway or other gimmicks. (With heroway still being one of the more OP builds, because of interrupts on 1/4's)
As to: how to fix it?
-Nerf ranger stances. 100 Elemental armor, and a perma 75% block makes them about twice as resilient as a warrior on shield.
-Nerf Warmongers to end after XX hits/interrupts.
-Prism healers still need to go. "Stay alive" skills have NEVER been good for the game (Look at HB monks, TA Monks, look at the Mo/W's in GvG abusing all the warrior stances), and thus neither are they for HA.
-Trappers are an evil just lurking to be used in some degenerative gimmick: Add clause: Whilst using a trap skill, you can't block. to every trap skill. (So they're forced to take secondary /me or /d)
|
|
|
Aug 14, 2009, 05:55 PM // 17:55
|
#17
|
Frost Gate Guardian
Join Date: Mar 2009
Location: In a tree...
Guild: We Farm Your [트두므s]
Profession: E/
|
Quote:
As to: how to fix it?
-Nerf ranger stances. 100 Elemental armor, and a perma 75% block makes them about twice as resilient as a warrior on shield.
-Nerf Warmongers to end after XX hits/interrupts.
-Prism healers still need to go. "Stay alive" skills have NEVER been good for the game (Look at HB monks, TA Monks, look at the Mo/W's in GvG abusing all the warrior stances), and thus neither are they for HA.
-Trappers are an evil just lurking to be used in some degenerative gimmick: Add clause: Whilst using a trap skill, you can't block. to every trap skill. (So they're forced to take secondary /me or /d)
|
What he said.
-_-
|
|
|
Aug 14, 2009, 08:47 PM // 20:47
|
#18
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
I take offense to you claiming that R/A can output as much damage as 2 IWAY warriors.
But really the new assassin buffs were terrible (just like the class itself *zing*).
|
|
|
Aug 14, 2009, 10:02 PM // 22:02
|
#19
|
Jungle Guide
Join Date: Sep 2006
Guild: Terribad Turtles [TaNK]
Profession: W/Rt
|
Yes this build is really difficult to defeat. The only way my team was ever able to win was to run a super defensive build
|
|
|
Aug 14, 2009, 10:14 PM // 22:14
|
#20
|
Krytan Explorer
Join Date: Mar 2008
Profession: W/
|
Quote:
Originally Posted by Reverend Dr
I take offense to you claiming that R/A can output as much damage as 2 IWAY warriors.
But really the new assassin buffs were terrible (just like the class itself *zing*).
|
This.
And if I see any class like this cheap ass sin garbage in GW2 it's heading for the trash.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:11 AM // 06:11.
|