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Old Aug 24, 2008, 09:39 PM // 21:39   #281
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Quote:
Originally Posted by Robbert Monga
Which to means you either can't monk for shit and running out of energy not casting much, or your teammates taking so much damage that you have to cast on recharge. In either case swapping back in forth is not going to work. AB isn't 8 man team where you have second monk to back you up. So if you running out of energy, the +30 set will only make it worse. As such my point still stands. Switching sets is NOT an energy management. Learn better bars or ways of using them.
Rofl, if you don't know how to use sets on a monk, please GTFO of it. For one, I'm 100% certain you don't know that there are 2 other sets to be used. You don't just cast on high set forever cuz you like having high energy and want to look cool.

Just don't monk if you can't use sets and just need your little GoLE all the while dying to every failsin spike that steps up to you.

As for your hammer warrior friend. Lmao 1 KD will never kill a constant kiting target and WHY OH WHY did he need an energy management skill lmao. (Tiger Stance is useless btw).
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Old Aug 24, 2008, 10:23 PM // 22:23   #282
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Originally Posted by AzNChicken
Rofl, if you don't know how to use sets on a monk, please GTFO of it. For one, I'm 100% certain you don't know that there are 2 other sets to be used. You don't just cast on high set forever cuz you like having high energy and want to look cool.

Just don't monk if you can't use sets and just need your little GoLE all the while dying to every failsin spike that steps up to you.
really? Cause I monked with same silly ZB Mo/A for ages now, and easily outlast fancy hybrid with elitists crap. And don't even start me on people constantly failing to halfased spikes. Why? Because I know how to use it, instead of copying shit off wiki and then arguging to death that thats the best shit out there. Why? Because maximum energy means nothing. Ability to regain it means everything. It is called sustainability. If you can't sustain your bar, no fancy tricks will help you. Thats why energy management exists.


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As for your hammer warrior friend. Lmao 1 KD will never kill a constant kiting target and WHY OH WHY did he need an energy management skill lmao. (Tiger Stance is useless btw).
Really? Cause I have exactly opposite experience. And if I don't kill the guy in 3 seconds the he spent on the ground, that means my team aint doing their job, in which case I should be running sword/wammo crap, not a damage build.
And yet again you failing to see major point. Single spike means nothing. Ability to repeat it every few seconds means everything. If you flushed your adren and murdered your energy, you cannot do it nearly as fast as I do. And if chuckling furious spear is your idea of "fast", then my GL to you, because first guy you killed will reswpawn by the time you killed second one.
Oh and don't even start me on the whole adren thing in AB. The only way I can accept "lose all adren" skill on AB bar is if you have [Rage of the Ntouka] as your elite.... otherwise some nub wiki sin will outdo you by a large margin.
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.

Get this simple thing into your head: AB is not TA or HA or GvG. In AB single death does not matter. There is no death penalty and rez is free. You can make super strong spike, but if you can't repeat it fast enough, then you will fail. Its an axiom. Don't even pretend arguing against it.
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Old Aug 24, 2008, 11:36 PM // 23:36   #283
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death penalty in AB: giving the other side +3 points because you refuse to push into high set.

and don't spout the "haha you can't monk because you are low on energy" bullshit. it can happen, and will happen, and it will always happen. having a high set to cast a few spells in a pinch can mean the difference between a close call or a full teamwipe (in ab, that's 12 points. or in other words, the same as holding a shrine for 84 seconds).

Last edited by moriz; Aug 25, 2008 at 12:05 AM // 00:05..
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Old Aug 24, 2008, 11:38 PM // 23:38   #284
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Originally Posted by Robbert Monga
really? Cause I monked with same silly ZB Mo/A for ages now, and easily outlast fancy hybrid with elitists crap. And don't even start me on people constantly failing to halfased spikes. Why? Because I know how to use it, instead of copying shit off wiki and then arguging to death that thats the best shit out there. Why? Because maximum energy means nothing. Ability to regain it means everything. It is called sustainability. If you can't sustain your bar, no fancy tricks will help you. Thats why energy management exists.


Really? Cause I have exactly opposite experience. And if I don't kill the guy in 3 seconds the he spent on the ground, that means my team aint doing their job, in which case I should be running sword/wammo crap, not a damage build.
And yet again you failing to see major point. Single spike means nothing. Ability to repeat it every few seconds means everything. If you flushed your adren and murdered your energy, you cannot do it nearly as fast as I do. And if chuckling furious spear is your idea of "fast", then my GL to you, because first guy you killed will reswpawn by the time you killed second one.
Oh and don't even start me on the whole adren thing in AB. The only way I can accept "lose all adren" skill on AB bar is if you have [Rage of the Ntouka] as your elite.... otherwise some nub wiki sin will outdo you by a large margin.
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.

Get this simple thing into your head: AB is not TA or HA or GvG. In AB single death does not matter. There is no death penalty and rez is free. You can make super strong spike, but if you can't repeat it fast enough, then you will fail. Its an axiom. Don't even pretend arguing against it.
You are really really bad at the game.
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Old Aug 24, 2008, 11:46 PM // 23:46   #285
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First off, why run hammer in AB? Your build is just sad that it makes it embarassing to even think hammer. Also, maybe if you knew how to use bull's strike properly instead of using it in hopes of them moving within that attack time you wouldn't off it so quickly.

I also doubt you even carry prot spirit or spirit bond in your build which probably explains why you wouldn't drain energy as quickly (so your team probably dies quicker and yet you still have energy oh noes.)
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Old Aug 24, 2008, 11:49 PM // 23:49   #286
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Quote:
Originally Posted by Robbert Monga
really? Cause I monked with same silly ZB Mo/A for ages now, and easily outlast fancy hybrid with elitists crap. And don't even start me on people constantly failing to halfased spikes. Why? Because I know how to use it, instead of copying shit off wiki and then arguging to death that thats the best shit out there. Why? Because maximum energy means nothing. Ability to regain it means everything. It is called sustainability. If you can't sustain your bar, no fancy tricks will help you. Thats why energy management exists.


Really? Cause I have exactly opposite experience. And if I don't kill the guy in 3 seconds the he spent on the ground, that means my team aint doing their job, in which case I should be running sword/wammo crap, not a damage build.
And yet again you failing to see major point. Single spike means nothing. Ability to repeat it every few seconds means everything. If you flushed your adren and murdered your energy, you cannot do it nearly as fast as I do. And if chuckling furious spear is your idea of "fast", then my GL to you, because first guy you killed will reswpawn by the time you killed second one.
Oh and don't even start me on the whole adren thing in AB. The only way I can accept "lose all adren" skill on AB bar is if you have [Rage of the Ntouka] as your elite.... otherwise some nub wiki sin will outdo you by a large margin.
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.

Get this simple thing into your head: AB is not TA or HA or GvG. In AB single death does not matter. There is no death penalty and rez is free. You can make super strong spike, but if you can't repeat it fast enough, then you will fail. Its an axiom. Don't even pretend arguing against it.
BiP Ownz.


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Old Aug 24, 2008, 11:53 PM // 23:53   #287
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a year or two ago, had a trigger-happy leader who entered whilst I was in the middle of changing skills .. so I had a completely empty skillbar ..
rather than just leave, I helped cap, and attracted unpleasant hexes like Spiteful (lulz), and even killed a coupla enemies by luring em to shrine defenders
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Old Aug 25, 2008, 12:37 AM // 00:37   #288
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Originally Posted by AzNChicken
Let me correct myself. Monks learn HOW to use sets. I'm gonna assume you don't use sets yourself so please trust that I've monked enough for myself and can at least recognize what works for energy.
Actually, non-stupid players utilise all weaponsets. I am specific kid!

Oh, and Robert is bad.
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Old Aug 25, 2008, 12:47 AM // 00:47   #289
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Originally Posted by moriz
death penalty in AB: giving the other side +3 points because you refuse to push into high set.

and don't spout the "haha you can't monk because you are low on energy" bullshit. it can happen, and will happen, and it will always happen. having a high set to cast a few spells in a pinch can mean the difference between a close call or a full teamwipe (in ab, that's 12 points. or in other words, the same as holding a shrine for 84 seconds).
I don't know what exactly you arguing about, but it seems you ripped two completely separate points out of context and trying to apply something to that. I dont refuse to do anything to save my teammates, I just dont let them die. Simple. And no, your energy goes down not because of lack of high set, but because of inability to manage energy. High set is just a last resort, but it doesn't make you last.
And spirit bond? Yeah, no wonder. Nothing in AB produces spike good enough to make it worth. Stop spamming 10e spells, and your problem is solved.
As for teamwipes - yeah, that happens when you trying to take over shrine and people are constantly respawning on it... because your frontline takes an hour to build adren... See it all the time. More epic fails by super double KD pros.
Regardless of all that. My builds work, and work well. So far I been shown nothing but lame insults and lack of basic knowledge. At which point I have lost interest in continuing this "argument".
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Old Aug 25, 2008, 12:59 AM // 00:59   #290
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Quote:
Originally Posted by Robbert Monga
My builds work, and work well.
Quote:
a year or two ago, had a trigger-happy leader who entered whilst I was in the middle of changing skills .. so I had a completely empty skillbar ..
rather than just leave, I helped cap, and attracted unpleasant hexes like Spiteful (lulz), and even killed a coupla enemies by luring em to shrine defenders
Lol.

Let me post dammit.
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Old Aug 25, 2008, 01:04 AM // 01:04   #291
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Quote:
Originally Posted by Robbert Monga
And no, your energy goes down not because of lack of high set, but because of inability to manage energy. High set is just a last resort, but it doesn't make you last.
There you go. You said it yourself, high sets are a last resort.

Packing one in the case of emergencies is good, and there are times when you need to use the high set.

Quote:
And spirit bond? Yeah, no wonder. Nothing in AB produces spike good enough to make it worth. Stop spamming 10e spells, and your problem is solved.
The Elementalist shrine, things with scythes. And by the way, you're not supposed to spam it. Just because it has a two second recharge and it's on your bar doesn't automatically mean it's ment to be spammed.

Quote:
As for teamwipes - yeah, that happens when you trying to take over shrine and people are constantly respawning on it... because your frontline takes an hour to build adren... See it all the time. More epic fails by super double KD pros.
What?

Do you even play Warrior?

And either way, if you switch to a spear set, that's only for the time being. You don't use it 100% of the time to build adrenaline.

Quote:
Regardless of all that. My builds work, and work well. So far I been shown nothing but lame insults and lack of basic knowledge. At which point I have lost interest in continuing this "argument".
AB and RA all have players with worse intelligence than the artificial intelligence of this game. Anything works there, even a Warrior using Healing Signet while under Frenzy.

You're honestly the kind of player I expect to see in Alliance battles and the likes. Whatever you deem as "basic knowledge" is beyond me.

Last edited by Tyla; Aug 25, 2008 at 01:06 AM // 01:06..
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Old Aug 25, 2008, 01:09 AM // 01:09   #292
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Quote:
Originally Posted by Robbert Monga
I don't know what exactly you arguing about, but it seems you ripped two completely separate points out of context and trying to apply something to that. I dont refuse to do anything to save my teammates, I just dont let them die. Simple. And no, your energy goes down not because of lack of high set, but because of inability to manage energy. High set is just a last resort, but it doesn't make you last.
And spirit bond? Yeah, no wonder. Nothing in AB produces spike good enough to make it worth. Stop spamming 10e spells, and your problem is solved.
As for teamwipes - yeah, that happens when you trying to take over shrine and people are constantly respawning on it... because your frontline takes an hour to build adren... See it all the time. More epic fails by super double KD pros.
Regardless of all that. My builds work, and work well. So far I been shown nothing but lame insults and lack of basic knowledge. At which point I have lost interest in continuing this "argument".
lol. just stop before you end up uninstalling and switching to world or warcraft or something.
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Old Aug 25, 2008, 01:15 AM // 01:15   #293
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Quote:
Originally Posted by Robbert Monga
really? Cause I monked with same silly ZB Mo/A for ages now, and easily outlast fancy hybrid with elitists crap. And don't even start me on people constantly failing to halfased spikes. Why? Because I know how to use it, instead of copying shit off wiki and then arguging to death that thats the best shit out there. Why? Because maximum energy means nothing. Ability to regain it means everything. It is called sustainability. If you can't sustain your bar, no fancy tricks will help you. Thats why energy management exists.


Really? Cause I have exactly opposite experience. And if I don't kill the guy in 3 seconds the he spent on the ground, that means my team aint doing their job, in which case I should be running sword/wammo crap, not a damage build.
And yet again you failing to see major point. Single spike means nothing. Ability to repeat it every few seconds means everything. If you flushed your adren and murdered your energy, you cannot do it nearly as fast as I do. And if chuckling furious spear is your idea of "fast", then my GL to you, because first guy you killed will reswpawn by the time you killed second one.
Oh and don't even start me on the whole adren thing in AB. The only way I can accept "lose all adren" skill on AB bar is if you have [Rage of the Ntouka] as your elite.... otherwise some nub wiki sin will outdo you by a large margin.
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.

Get this simple thing into your head: AB is not TA or HA or GvG. In AB single death does not matter. There is no death penalty and rez is free. You can make super strong spike, but if you can't repeat it fast enough, then you will fail. Its an axiom. Don't even pretend arguing against it.
As I sit here eating my dinner, I can't help but reflect back on our last match, where I repeatedly kept crying to my team about how I had no energy. They ignored me, of course, because what they are seeing is that they had just scored some great backline kills and believed that a wipe as about to happen. So I'm stuck here with no energy trying to repel the entire enemy offensive until it died. As I sat there between 10-12 energy on my high set, weaponswapping back and forth between so I would have an energy pool while casting and regen while not, I couldn't help but think about this post.

How do you survive when you play the way you do?

I'm a notoriously bad weaponswapper as a monk. I sit on my 40/40 set during spikes, etc. But even I will do what I have to when it comes time to get to business.

[edit]
Ohhhhhh this is an AB thread. Why am I even talking in here. :[

Last edited by Spazzer; Aug 25, 2008 at 01:27 AM // 01:27..
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Old Aug 25, 2008, 02:05 AM // 02:05   #294
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Quote:
Originally Posted by AzNChicken
^ Obviously a 1 staff monk.
I don't Monk. Was referring to [Consume Corpse], can't help but like it

Quote:
Originally Posted by Robbert Monga
And bulls strike on hammer bar? LOL go fail some more please.
Ouch.
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Old Aug 25, 2008, 03:34 AM // 03:34   #295
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Quote:
Originally Posted by Robbert Monga
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.
Quote of the year right here.

Pretty sure this quote alone means you're not allowed to be a credible source of advice that has ANYTHING to do with Guild Wars. Get over yourself.

It's not like hammer bars have [enraging charge] with a furious spear or anything btw in terms of adren. Oh you don't weapon swap, my bad. ACTUALLY though, you're bad.

Last edited by KicknDave; Aug 25, 2008 at 03:44 AM // 03:44..
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Old Aug 25, 2008, 05:48 AM // 05:48   #296
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Quote:
Originally Posted by Bobby2
[Consume Corpse], can't help but like it
It's not so bad as it might look at the first glance, but it's not terribly great either.

There's always marginal utility in corpse control, and a ZB monk can afford enough attribute points to actually gain some energy from it. However, as a rule of thumb any place that contains corpses is by definition an unhealthy place for a monk, least you consume yourself directly into some nasty DoT AoE. If it's an enemy corpse then you're more likely winning and less likely in need of extra energy, and if it's one of your own then that is the last place where you'd want to be as a monk.

The core of the issue is, a typical AB monk bar allows for one utility skill beyond what is required to take care of the well-being of your party, and unless you're running in tandem with a smiter or resto rit, it is quite imperative that the utility skill is chosen to enhance your own survivability. Many monks opt for [Return] , really crazy ones might take [Distracting Shot] . Personally I prefer [Shield Bash] just to let any insta-daze sin eat dirt while I remove the daze. In this regard CC is strictly inferior. It is unlikely to cover your behind or give energy when you'd need it.

Also, [Word of Healing] is energy management
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Old Aug 25, 2008, 07:12 AM // 07:12   #297
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yeye it ain't no [[Return] and WoH and ZB rule the earth

also since ABers don't switch targets: gogo [shield of regeneration]
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Old Aug 25, 2008, 08:51 AM // 08:51   #298
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Originally Posted by tmakinen
Personally I prefer [Shield Bash] just to let any insta-daze sin eat dirt while I remove the daze
[Shield Bash] is a very smart skill that is optimal for many situations. Since it targets any attack skill, you can even use it to ensure that a well-positioned ranger can't capitalize on what he thinks is going to be an easy interrupt. I always love a skill that remains useful in many diverse situations.
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Old Aug 25, 2008, 09:33 AM // 09:33   #299
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Shield Bash is sexy, but D-Shot is sexier. I run it on all my professions, either that or Gale.
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Old Aug 25, 2008, 12:07 PM // 12:07   #300
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Quote:
Originally Posted by Robbert Monga
wall of text
This deserves another mandatory reply

I think he was kinda right on the point that monking AB, switching to a high energy set when you're in big trouble isn't going to change much. If your team sucks or you're being mobbed, monk performing miracles isn't going to change much. Although I personally would want the high energy set unless I'm running a natural stride monk with d-shot and the bow goes in that slot, cuz I'd prefer to have a prot staff, 40/40 heal set and defensive set knowing all of those will be used regularly.

Quote:
Originally Posted by Robbert Monga
Really? Cause I have exactly opposite experience. And if I don't kill the guy in 3 seconds the he spent on the ground, that means my team aint doing their job, in which case I should be running sword/wammo crap, not a damage build.
Warriors generally don't kill people with high health in one kd...unless your teamates are running a coordinated spike (really in AB?).

Quote:
Originally Posted by Robbert Monga
And yet again you failing to see major point. Single spike means nothing. Ability to repeat it every few seconds means everything.
Now you're making a pointless argument of pressure vs. spike. A sin that can telespike and instagib bad monks and stranglers is a valuable asset. Death's charge dev hammer warriors can have the same effect, and play pressure but they need adrenaline first.


Quote:
Originally Posted by Robbert Monga
Oh and don't even start me on the whole adren thing in AB. The only way I can accept "lose all adren" skill on AB bar is if you have [Rage of the Ntouka] as your elite.... otherwise some nub wiki sin will outdo you by a large margin.
And bulls strike on hammer bar? LOL go fail some more please. Trying to hit kiting target with 1.7 attack speed is baed mkay? Thats what are your 2 midlines are for.
Bull's Strike is one of, if not the best skill warriors have and not running it ab is beyond stupid. You can get by not running a second kd (hammer bash or heavy blow) on a hammer bar in ab, instead running mighty blow or fierce blow, but it only really works with grasping earth and dum dum dum...proper use of bull's strike. Otherwise you're waddling around in flail while your target runs away.

Quote:
Originally Posted by Robbert Monga
Get this simple thing into your head: AB is not TA or HA or GvG. In AB single death does not matter. There is no death penalty and rez is free. You can make super strong spike, but if you can't repeat it fast enough, then you will fail. Its an axiom. Don't even pretend arguing against it.
Single deaths matter a lot. If you can quickly wipe bad groups, that gives your team points (three points a kill), prevents that group from capping and sets them back a huge amount if your team has control of the rez shrine(s). Map control is everything in AB, if you get map control early on and force the opposing team to spawn from their base you can spawn camp them and prevent them from moving past the shrines closest to their base, possibly even capping at all because people start to stop playing or rage quit when it turns into a route like that.
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