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Old Oct 08, 2009, 05:11 PM // 17:11   #1
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Default Mesmer Pvp Builds

^_^Howdy Again^_^ I did something Stupid i Posted Pvp Talk on Campfire Oh silly Anyway sorry but i have a question

I need a mesmer build for pvp Random Arenas Alliance Battles and Jade Quarry


If anyone can help me id be Greatfull Thank you =)
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Old Oct 08, 2009, 05:59 PM // 17:59   #2
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inb4 pvx.wikia.com
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Old Oct 08, 2009, 06:03 PM // 18:03   #3
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Nothing good there tho
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Old Oct 08, 2009, 06:09 PM // 18:09   #4
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empathy, shatter enchant, energy burn, drain enchant, power drain, power spike, power block, diversion. att spread at 8+1 insp., 10+1 fast casting, 12+1+1 domination.

for ra, drop e burn for the rez sig and kite well, or you die
for ab, your team should roll fast enough around the map to keep up battle cry quite a large portion of the time, so you dont need a speed boost
for jq, power block makes people cry. use the shrines to kill for you and defend by rupting stuff that will kill your npcs.
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Old Oct 08, 2009, 06:41 PM // 18:41   #5
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The build jaximus just listed is essentially what I like to run myself - I'll also run Lyssa's Aura + Ether Lord along with some traditional dom stuff like Shame and Diversion.

BTW jaximus, played with you a couple days ago in RA on my hammer warrior. One of the easiest 10+ streaks I've had in a long time.
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Old Oct 08, 2009, 07:09 PM // 19:09   #6
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Dom mesmers are pretty shit in RA (anywhere really atm, but RA moreso than elsewhere).

If you must play a dom mesmer stick to a VoR bar.

Power Drain, Drain Enchantment, Empathy, Visions of Regret, Backfire, free, free, res sig.

Free slots can be filled with stuff like: Distortion, Ether Feast, Mantra of Concentration, Signet of Humility, Pious Concentration, Arcane Thievery, Cry of Frustration, etc.
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Old Oct 08, 2009, 07:29 PM // 19:29   #7
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mix of illusion/dom or illusion/inspi is best.
or curse/dom, curse/illu, if u wanna spam nec hexes.

for example, I find frustration with IoP and 5 rupts (psychic instability as elite) to be extremely fun in RA/AB and partially, TA.
By far more fun than the standard Vor dom bar.
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Old Oct 08, 2009, 07:37 PM // 19:37   #8
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Quote:
Originally Posted by jaximus View Post
empathy, shatter enchant, energy burn, drain enchant, power drain, power spike, power block, diversion. att spread at 8+1 insp., 10+1 fast casting, 12+1+1 domination.

for ra, drop e burn for the rez sig and kite well, or you die
for ab, your team should roll fast enough around the map to keep up battle cry quite a large portion of the time, so you dont need a speed boost
for jq, power block makes people cry. use the shrines to kill for you and defend by rupting stuff that will kill your npcs.
terrible, just terrible
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Old Oct 08, 2009, 08:24 PM // 20:24   #9
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For JQ, I run Me/E with Glimmering Mark, Illusion of Pain, Phantom Pain, Ethereal burden, Ether Feast, Leech Signet, Windborne Speed, and Glyph of Lesser Energy.

Works very well, as Phantom->Illusion->Glimmering Mark will kill turtles and anything not being healed in one chain of casts without having to sit there and baby them.

Also Phantom->Glimmering, Phantom->Illusion, or Illusion->Glimmering will kill any other NPCs not being healed.

Ethereal Burden is for some E-management (likely wont need it with glyph of lesser), and probably more importantly a snare. Leech sig is there for RoJ/Bomber interrupt, Windborne is for juggie/turtle speed boost, and Ether Feast is for survivability when you get in trouble.

Perfect build for JQ imo.
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Old Oct 08, 2009, 08:53 PM // 20:53   #10
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Quote:
Originally Posted by IMMORTAlMITCH View Post
Dom mesmers are pretty shit in RA (anywhere really atm, but RA moreso than elsewhere).
mitch buddy, you gotta be more positive! and p block, honor!

as for why i use p block i n ra. theres so many eles that have nearly full bars of one elemental attribute, you can shut down their entire ability to do anything useful (besides die ) and in addition to do that, im weird and find the vor/backfire/empathy trio to be lame and stupid because i really hate fire and forget and win hexes. i might be alone in my thinking these days, but i play everything to get better, and tab hexing doesnt make me better, perhaps ill win a couple more matches, but i wont feel that ive helped myself.

@ i farm baddies, thanks for the positive criticism evan!
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Old Oct 08, 2009, 09:18 PM // 21:18   #11
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Oh sure, VoR doesn't exactly take much skill/effort to play, I just don't find a mesmer bar with little to no damage and no (self)defense very potent in arenas, let alone random arenas.
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Old Oct 08, 2009, 09:44 PM // 21:44   #12
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Quote:
Originally Posted by IMMORTAlMITCH View Post
Oh sure, VoR doesn't exactly take much skill/effort to play, I just don't find a mesmer bar with little to no damage and no (self)defense very potent in arenas, let alone random arenas.
What would you rather run? (not just mesmer, of all profs excluding monk)
Let's say the goal is to get 10 consecutive. If you play for fun anything goes and if you just play to maximize number of wins I guess something insta-gibby like sin, derv or ele would work best. But when going for 10 you need to build and think differently.

Personally I find pblock very useful and it is my current favourite for a ra run. (or ranger) LC nec used to be the easiest streak but not only is it nerfed it also gets really lame and boring to run after a while.

Rationale goes like this: In order to get 10 you are pretty much dependent on getting a solid monk. As I said you can roll something "spikey" but then you need a somewhat spikey team as well. Getting a monk is easier than getting 2 sins, I know this sounds like a lie but statistically it is correct.
You also need someone to deal damage(a mesmer needs pressure to be effective). While it is quite rare to get both a good melee and a monk this is what I aim for and what I enjoy the most. Pblock then sets you up to cover up for your team's weaknesses. You can help your melee increase his pressure(stop guardian, hexes) or save your monk from things that would normally gib him(stop dom hexes, divert sin chain, empathy-spam melee-train, divert touchers(!), pblock rtl etc.)

Clearly you need strong self-defense on your bar and play more defensively than you would gvg. Return goes a long way for me.
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Old Oct 08, 2009, 09:58 PM // 21:58   #13
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Assuming you have a monk on your team a Shock axe warrior with Whirling Axe or a hammer warrior with Wild Throw are both pretty solid.

Corrupt, CF, LC necros are decent too as are BArrow, Magebane rangers and MBlast eles with either Distortion or Mirage Cloak.

Of course the best thing to play if you want win streaks is a monk.
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Old Oct 08, 2009, 10:46 PM // 22:46   #14
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IMO a warrior is one of the worst strategic picks for a streak-goal. The density of melee hate is at its highest in RA compared to all other formats. Even with a monk he will not commonly be able to keep you clean. Empathy and faintheartedness hurt the warrior the most of all physical classes, and in my experience you will suffer from either of them in at least 50% of matches, and both of them quite frequently. This is extremely frustrating, and you are not likely to get a midliner to bridge the gap, like a ranger or mesmer. So why not take on the support role yourself is what I'm saying. I know how happy I feel when a mes/ranger on my team interrupts a guardian or a faint about to land on me. Feels good to do the same for that poor sucker who's dragged his warrior into RA.
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Old Oct 08, 2009, 11:05 PM // 23:05   #15
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As IMMORTAlMITCH says, if its for RA, use a VoR Mesmer. Its massively overpowered and takes little to no skills to run.

[build prof=mesmer/D domination=12+1+1 inspiration=9+1 fastcasting=8+1 earthprayers=5][visions of regret][Backfire][Empathy][optional][Power Drain][Drain Enchantment][Pious Concentration][Resurrection Signet][/build]

- [[Signet of Humility] for elite shutdown
- [[Cry of Frustration] can be used for a Hard interrupt.
- [[Diversion] for shutdown capabilities.
- [[Ether Feast] as a self-heal.
- [[Shield of Force] or [[Armor of Sanctity] as a self-defense.

It makes sure your opponent does nothing or takes damage. And the majority of players in RA never learn and takes the damage. Empathy and they will continue to attack, Backfire and they will continue to cast. Its ridiculously easy.
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Old Oct 08, 2009, 11:12 PM // 23:12   #16
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For RA I run pblock, optional, empathy, backfire, arcane echo, drain enchant, ether feast and of course res.

I just wait to see is the team is mostly caster or melee, then echo accordingly.

Too easy.
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Old Oct 09, 2009, 12:55 AM // 00:55   #17
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VoR is still a pretty overpowered skill, along with the IoP template. For arenas I find a somewhat more balanced VoR to be most effective, if you take cry of frustration and p-drain and can actually interrupt 1s skills like cure hex your effectiveness dramatically increases. Power leach and psychic instability are also great elites that are underused. Again though, you actually have to be able to interrupt stuff...something 95% of arena mesmers don't seem able to do since VoR and signet of midnight have been the dominant builds for almost 2 years now. That's not to say builds that are mostly hex based are completely devoid of skill, but mesmer interrupts are simply amazing when almost all arena monks camp shield sets and never cancel fake.
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Old Oct 09, 2009, 08:07 AM // 08:07   #18
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Quote:
Originally Posted by Sankt Hallvard View Post
IMO a warrior is one of the worst strategic picks for a streak-goal. The density of melee hate is at its highest in RA compared to all other formats. Even with a monk he will not commonly be able to keep you clean. Empathy and faintheartedness hurt the warrior the most of all physical classes, and in my experience you will suffer from either of them in at least 50% of matches, and both of them quite frequently.
Faintheartedness is more of a nuisance than that it really stops you from killing shit, rangers are the primary target for it anyway (or should be provided the user isn't terrible and you have a ranger on your team).

Empathy just means that you can't frenzy/primal and you need to be a bit more careful with your attacks, it does very little to stop you from killing either, especially as a hammer warr.


Quote:
This is extremely frustrating, and you are not likely to get a midliner to bridge the gap, like a ranger or mesmer. So why not take on the support role yourself is what I'm saying. I know how happy I feel when a mes/ranger on my team interrupts a guardian or a faint about to land on me. Feels good to do the same for that poor sucker who's dragged his warrior into RA.
Blinds, blurred, weakness, guardian and warding are the primary things that keep you from killing, the former 2 require a monk (or a support class with removal) to be properly dealt with, guardian and weapons you can usually get around by being smart and timing your unloads well.

Of course there's the occassional team of 2-3 defensive chars be it healers or warrior hate, but well, you have to be a bit lucky in RA when it comes to team composition anyway.

Actually being able to do damage or prevent deaths is the most important thing in RA imo, warriors do plenty of damage when supported by a monk.
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Old Oct 09, 2009, 03:10 PM // 15:10   #19
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illusion of pain is a must now adays well i like the illusion line since the change to it
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Old Oct 09, 2009, 04:58 PM // 16:58   #20
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we all just want to get better and be honorable in a 4 year old dead game
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