Aug 30, 2009, 06:10 PM // 18:10
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#21
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Ascalonian Squire
Join Date: Oct 2007
Location: Uncharted Island
Guild: Miniature Monks [ONLY]
Profession: Mo/
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/signed methinks... TA has been a lot of fun, deleting it does feel like the easy way out. Sealed deck is good fun, but why delete 2 formats to make room for 1 other...
however, while it may not be easy to balance this format while keeping GvG 'interesting' doesnt mean one shouldnt try... lazy
hexes will always be the bane of gw, either too powerful or useless, theres no inbetween with them. Escape should have been changed a long time ago, its a recurring problem, deal with it. junk like EDA, i mean srsly, WHY?
TA is stagnant because of all the junk builds flying around, which wrecks a perfectly functional and enjoyable format.
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Aug 30, 2009, 06:19 PM // 18:19
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#22
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Academy Page
Join Date: May 2007
Location: wouldn't you like to know
Guild: Social Darwinism [SaD]
Profession: W/E
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Good tolerable format. One of the only reasons I even bother playing GW. Sealed Deck does have a lot of potential however.
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Aug 30, 2009, 06:24 PM // 18:24
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#23
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Banned
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Quote:
Originally Posted by Gift3d
HB and TA are filth. good riddance.
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How do the pve trolls ALWAYS find their way to theses discussions.
What is so imbalanced about ta???? Or what is op in ta that isn't op in gvg?
Other than shove spike.
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Aug 30, 2009, 08:48 PM // 20:48
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#24
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Quote:
Originally Posted by icedwhitemocha
Now though, TA has stagnated and just sucks. When entering TA, you're either going to be facing either
1) RA spillover that's boring to farm
2) g8/9/10 balanced that can provide good matches, but that you'll probably lose to unless they make mistakes or you build to beat
3) Shit like gothspike, hexway, r/a teams, etc.
So basically, I fully support the Live team deleting TA. Sealed deck 4v4 has the potential to be a lot of fun.
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1) Free wins, not complaining
2) You're probably going to lose if you make a mistake anyway, and there's always going to be someone better than you in everything.
3) More Free wins.
My Opinion: I don't understand how people can complain about syncing in RA so much, and anet delete TA instead. If you delete RA, you still have the option of forming a full group with your build of choice, going in with your favorite sync buddy, or even just going in by yourself. It'll still be semi random for the people who just want to go in by themselves, and the people who are serious should be able to beat RA teams.
Taking away TA is promoting syncing, and giving bad players a chance to be good at pvp that requires no skill.
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Aug 30, 2009, 09:17 PM // 21:17
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#25
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Ascalonian Squire
Join Date: Jul 2009
Guild: This is PvP
Profession: E/Me
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Signed.
Top guilds play TA. Some good players we're ''made'' in TA.
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Aug 30, 2009, 09:21 PM // 21:21
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#26
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: VvV
Profession: Me/
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Signed
Keep TA
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Aug 30, 2009, 09:28 PM // 21:28
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#27
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Ascalonian Squire
Join Date: Apr 2008
Location: Portugal
Guild: Serious Gamers [srs]
Profession: Mo/W
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Signed
Keeping TA is a must. It's the best thing in this game.
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Aug 30, 2009, 09:40 PM // 21:40
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#28
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Signed.
Deleting TA is a lazy fix. HB is an inherently broken format that cannot be fixed, TA is not. Good players have been pointing out the skill balances need to save TA for a long ass time. (*cough* OP FF/PS necs *cough* )
Another thing anet fails to realize is that a large portion of TA death-syndrome is due to syncing. Syncing allows free gladpoints and TA to be formed in RA, and thus a lot of players who would be TA'ing are instead grinding international districts for glads. Delete syncing, and it is very likely a lot of those players will trudge back to TA.
The only way I would be fine with deleting TA is if sealed deck uses all the TA maps and has similar objectives. If SD will be like Costume brawl ( IE shrine capping without NPC's ) Then TA should be kept.
Last edited by Master Ketsu; Aug 30, 2009 at 09:43 PM // 21:43..
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Aug 31, 2009, 12:24 AM // 00:24
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#29
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Pre-Searing Cadet
Join Date: Jul 2009
Location: TA
Profession: Mo/W
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Quote:
Originally Posted by Foe
yea keep ta
Mala <3
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The mighty wuv told us
K E E P TA!
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Aug 31, 2009, 12:58 AM // 00:58
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#30
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Desert Nomad
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TA is very dead but it is so easily fixed
Remove syncing so that more teams play Ta.
Get rid of stupid shit like R/A and shovespike.
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Aug 31, 2009, 01:35 AM // 01:35
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#31
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by icedwhitemocha
So basically, I fully support the Live team deleting TA.
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Addendum: I'd vastly prefer a TA-centric skill balance to the deletion of TA, but I can't see that happening.
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Aug 31, 2009, 01:46 AM // 01:46
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#32
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: FURY
Profession: N/
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Another thing anet fails to realize is that a large portion of TA death-syndrome is due to syncing. Syncing allows free gladpoints and TA to be formed in RA, and thus a lot of players who would be TA'ing are instead grinding international districts for glads. Delete syncing, and it is very likely a lot of those players will trudge back to TA.
think master said it all..
removal is not the solution/an option
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Aug 31, 2009, 06:21 AM // 06:21
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#33
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by Master Ketsu
If SD will be like Costume brawl ( IE shrine capping without NPC's ) Then TA should be kept.
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It probably will imo, since they want to reuse HB maps for that purpose.
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Aug 31, 2009, 06:55 AM // 06:55
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#34
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Forge Runner
Join Date: Mar 2006
Profession: N/
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you can't really "fix" ta like you can "fix" gvg or "fix" hb. i mean theres no exploitable tie-breaker in ta and certainly no exploitable hero glitches in ta. the only way to truly fix ta is to balance the broken skills that run rampant in ta. this shouldn't be a problem as many of the broken skills in ta are also broken in other pvp formats to a certain degree.
imo many of the things that caused ta to die are things outside of actual ta gameplay mechanics. theres very little reason to ta, even if you enjoy ta. over the years, ra syncing and hb ladders have stolen much of the spotlight.
personally i think they should re-invent ta by doing the following (among other things):
1) skill balancing (obvious)
2) separate ra and ta
3) either a) new ta title track or b) ta ladders or both even
4) brand new ta-only maps (this one is not really necessary but would be nice)
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Aug 31, 2009, 07:03 AM // 07:03
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#35
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Ascalonian Squire
Join Date: Jul 2007
Guild: The Notorious Luna
Profession: Mo/
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/signed
why should content be taken away from us...they should just implement the sealed deck but keep TA
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Aug 31, 2009, 07:07 AM // 07:07
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#36
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Quote:
Originally Posted by Master Ketsu
Signed.
Deleting TA is a lazy fix. HB is an inherently broken format that cannot be fixed, TA is not. Good players have been pointing out the skill balances need to save TA for a long ass time. (*cough* OP FF/PS necs *cough* )
Another thing anet fails to realize is that a large portion of TA death-syndrome is due to syncing. Syncing allows free gladpoints and TA to be formed in RA, and thus a lot of players who would be TA'ing are instead grinding international districts for glads. Delete syncing, and it is very likely a lot of those players will trudge back to TA.
The only way I would be fine with deleting TA is if sealed deck uses all the TA maps and has similar objectives. If SD will be like Costume brawl ( IE shrine capping without NPC's ) Then TA should be kept.
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QFT.
TA is inherently not broken. If TA is broken then so is GVG and HA. It is the skills themselves that are broken not the format.
This is not the case with hero battles. The problems with the maps, hero ai etc etc are all compunded by awful skill balance.
What really enrages me is that they are removing formats but all the things that are ACTUALLY broken like the skills themselves are going to remain.
To be honest I do not think it is possible to be more fail than Anet when it comes to PVP. Ok maybe someone with a ranger/monk secret healer might be worse than Izzy but i just wouldn't be too sure about it.
Joe
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Aug 31, 2009, 07:13 AM // 07:13
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#37
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Frost Gate Guardian
Join Date: Oct 2007
Location: Savannah, GA
Guild: [MH]
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TA is a cesspool of gimmicky builds. with the occasional honorable build.
gotta grind out that g7 now dont u.
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Aug 31, 2009, 09:05 AM // 09:05
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#38
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: International District [id多]
Profession: Mo/
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/signed
removing something people play in an already dead game is really cool
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Aug 31, 2009, 09:07 AM // 09:07
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#39
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Ascalonian Squire
Join Date: Feb 2006
Location: Fr
Guild: [aG]
Profession: Mo/
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Signed.
I don't post that often on guru^^, but TA is where all the fun of GW is imo and removing it would be simply bad.
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Aug 31, 2009, 09:21 AM // 09:21
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#40
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Lion's Arch Merchant
Join Date: Apr 2006
Location: GvG go go!
Guild: Fail Less [noU]
Profession: R/Mo
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keep ta but move it back to droknar's forge!!!!!1!!!1
ta hasn't been fun for me in ages, and I was one of the original TA only players from way back in the day...but that said, if it's still fun for others then keep it. That's the cool thing about GW, is that there is something for everyone.
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