Oct 07, 2009, 04:48 AM // 04:48
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#21
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
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I think the root of the problem lies here in MoI and Freezing Gust. Winters is too cheap but that isn't the biggest issue here.
Hexes need really powerful effect for people to use them because of PnH combined with other good hex removal.
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Oct 07, 2009, 04:52 AM // 04:52
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#22
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Snare ele's with 2 snares were already very powerful, why ele's needed a 3rd cheap snare is beyond me...
And yes, if MoI wasn't so damn powerful (and broken! they changed it to cold dmg, but still armor ignoring) they would'nt be able to bring so many snares.
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Oct 07, 2009, 06:04 AM // 06:04
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#23
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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I dont really think that its fair you guys pick on water magic, by itself it really canty do any harm which means that the teammates of said water magician are doing that damage theyre just utillizing it, so its kinda endorsing team play which is good, we're tired of Rambos in RA.
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Oct 07, 2009, 07:31 AM // 07:31
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#24
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Remove the spike potential and their role in a teambuild will be diminished by a lot and running spikes with two water eles and 2 additional snares on a ranger and a flagger won't be possible, since that alone is just retarded.
Tiebreaker play has a fault in this as well.
Bringing one million snares in a meta that has almost exclusively snares should mean you're at a disadvantage, it just doesn't.
Again it is true that snares need more power to counter powerful means of movement, but saying snares are too powerful isn't denying that movement is too powerful as well.
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Oct 07, 2009, 08:00 AM // 08:00
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#25
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Am I missing something obvious here.
Isn't this precisely what a mesmer is for, ie shutting down casters.
Steal the skills, interrupt the skills or just plain punish them for using the skills
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Oct 07, 2009, 08:27 AM // 08:27
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#26
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by gremlin
Am I missing something obvious here.
Isn't this precisely what a mesmer is for, ie shutting down casters.
Steal the skills, interrupt the skills or just plain punish them for using the skills
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If only mesmers were viable..
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Oct 07, 2009, 12:26 PM // 12:26
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#27
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by I Angra I
As I said in the other thread on qq about this, freezing gust and water eles in general are balanced (except for mirror of ice, which I will address shortly) in the fact that, while they carry really powerful snares, the characters that they are brought to snare are also ridiculously powerful. Could you imagine trying to deal with some kind of super mobile split without freezing gust being in the game? It'd be close to impossible because there are so many things keeping splits from having so much mobility, survivability, and damage. Water ele snares need to be powerful to keep up with the power creep of the things they are brought to stop.
I do agree that water eles are a bit too powerful in general, but not because of freezing gust. Mirror of ice is the thing making them way too good. They fulfill their role as a snarebot, but then ALSO fulfill a role of a super high damage spiker. The two combined is too powerful. They need to have powerful snares to keep splits in check. They shouldn't be super spikers. MoI is the problem, not freezing gust.
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I totally agree with Angra on this one. In a meta where people run 1 E/D mindblaster sometimes 2 you need the snaring power of the water ele. Sure you can say well you already have a cripshot ranger why you need more snares. First off cripshot is easy enough to dodge just side-stepping it or hiding behind a wall. Secondly cripshot's cripple last about 6 or 7 seconds which is good but factor in featherfoot grace and a cripple shield and some people even use the restoration rune that once decent snare (which is elite) passively gets dulled away to nothing.
The problem lies with the elite mirror of ice which reads deals a additional xx cold damage, not just damage but cold damage. But we all know its broken just like dust trap and still deals armor ignoring damage, which if I'm not mistaken they patched them both to deal the correct elemental damage they were suppose to and still dont.
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Oct 07, 2009, 12:48 PM // 12:48
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#28
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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Oct 07, 2009, 01:06 PM // 13:06
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#29
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by drunk n angry
OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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Last I checked we are there consumers if they leave one game totally unchecked whats stopping them from doing the same to games to be released in the future. It's called a track record and if they stop balancing there games no one would buy them if no one buys there games they dont make money and last I checked there a company who's goal is to well make money. So I like to believe there semi obligated to address our concerns about the game.
The game was intended to be balance. If you really have nothing usefull to say im sure there is a offtopic section on the forum somewhere I think that is where pointless comments should go.
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Oct 07, 2009, 01:37 PM // 13:37
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#30
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by drunk n angry
OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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I see your name befits you. I give this poor trolling effort a 1 of 10.
OT: MoI is way too much damage. I wouldn't mind having a character run 3 or 4 hex snares if they didn't deal as much damage as they do. Gust needs a recharge hit or possibly damage nerf, and embrace could do with a hit also. Don't exactly know what to do about MoI itself, but I don't really see it being terribly balance-able in it's current form. Could possibly have it extend your water snares instead? Would definitely require a tone down of some of the non elites in that line, otherwise that's gonna be just as broke as it is currently.
/EndRamble
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Oct 07, 2009, 03:37 PM // 15:37
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#31
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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Quote:
Originally Posted by Revelations
I see your name befits you. I give this poor trolling effort a 1 of 10.
OT: MoI is way too much damage. I wouldn't mind having a character run 3 or 4 hex snares if they didn't deal as much damage as they do. Gust needs a recharge hit or possibly damage nerf, and embrace could do with a hit also. Don't exactly know what to do about MoI itself, but I don't really see it being terribly balance-able in it's current form. Could possibly have it extend your water snares instead? Would definitely require a tone down of some of the non elites in that line, otherwise that's gonna be just as broke as it is currently.
/EndRamble
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Another thing too is, if you take out the MoI damage as a factor, water eles will need to bring other skills to assist in damage, which can potentially take up valuable snare slots (like needing to bring rust over winter's embrace again), or at least use significantly more energy (shatterstone) so you can't just sit there spamming snares all day one after the other. Otherwise they'd just be snares and blurred vision and nothing else, which isn't a very good template to bring. It's a minor thing that would indirectly affect snare power but, at least it's something.
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Oct 07, 2009, 03:50 PM // 15:50
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#32
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by drunk n angry
OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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PvE players responding to PvP related topics. <3
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Oct 07, 2009, 04:03 PM // 16:03
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#33
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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pathetic really
you only want to nerf the hard counters of byob
kaon go and die
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Oct 07, 2009, 04:13 PM // 16:13
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#34
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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It is ridiculous to have a snare character that able to do everything, doesn't have anything to do with wanting to nerf the hard counters of byob.
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Oct 07, 2009, 05:14 PM // 17:14
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#35
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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Quote:
Originally Posted by deluxe
PvE players responding to PvP related topics. <3
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your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.
people in this community drive me nuts some times >
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Oct 07, 2009, 05:18 PM // 17:18
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#36
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Lion's Arch Merchant
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
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Quote:
Originally Posted by Marzipan Marci
But remember, Snaring is the main job of Water Magic. It has to be better than crippled and Illusion Magic.
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wow a voice of reason. and i understand that a ele also has powerful attacks at hand, however every profession that has a strong snare can still pack a punch of dmg. i.e. rangers....... wait lets nerf rangers too... they are over powered they can snare repeatedly and deal dmg OMFG!
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Oct 07, 2009, 05:34 PM // 17:34
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#37
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Frost Gate Guardian
Join Date: Feb 2008
Location: In my 40/40.
Guild: Brave And Strong Guild [FGJ]
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Quote:
Originally Posted by drunk n angry
wow a voice of reason. and i understand that a ele also has powerful attacks at hand, however every profession that has a strong snare can still pack a punch of dmg. i.e. rangers....... wait lets nerf rangers too... they are over powered they can snare repeatedly and deal dmg OMFG!
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Go back to PvE please. This is laughable.
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Oct 07, 2009, 05:44 PM // 17:44
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#38
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Don't nerf Illusion of Haste.
It's not the problem, IoP is.
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Oct 07, 2009, 06:16 PM // 18:16
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#39
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by drunk n angry
your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.
people in this community drive me nuts some times >
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You're in the wrong section. I'd like to point you to this sticky: Some clarification on PvE-related discussion
And what makes you think you can bring up SF in a thread about (MoI) Water Eles?
Last edited by deluxe; Oct 07, 2009 at 06:19 PM // 18:19..
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Oct 07, 2009, 06:16 PM // 18:16
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#40
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by drunk n angry
your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.
people in this community drive me nuts some times >
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Riverside is this way ----> http://www.guildwarsguru.com/forum/forumdisplay.php?f=2
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