Oct 29, 2009, 06:53 AM // 06:53
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#21
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Hey what the hell, DShot is the best skill in the game! Every bar should have /R DShot.
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Oct 29, 2009, 07:43 AM // 07:43
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#22
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Heavy Blow is awful.
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Oct 29, 2009, 09:56 AM // 09:56
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#23
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Jam Jar
Hey what the hell, DShot is the best skill in the game! Every bar should have /R DShot.
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I hope you're joking, a warrior should be on top of things, what kind of warrior does it's stuff at range? Besides /E means you can shock. Blind? no problem, you have shock, faint? no problem either, you have shock, block? well...you get it. There's an occasional oddball that brings wild throw on a /P bar ofcourse, but hell that eats a lot of adrenaline. Fooling prots and target swapping makes wild throw pretty obsolete. just don't attack stuff you can't hit (yet). And don't bring up balanced stance please, there's no way balanced stance is up all the time. Smart play > skillbar. The last thing you want is lolskills on your bar to compensate for the fact you're a bad warrior (This isn't ad hominem, I don't know you so I never seen you play), better get good instead.
Nothing to bash d-shot btw, as it IS awesome, but you have rangers for that.
As to the OP, Krill's build is da shit, you should try something alongside that.
Last edited by bungusmaximus; Oct 29, 2009 at 10:08 AM // 10:08..
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Oct 29, 2009, 12:32 PM // 12:32
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#24
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by tehlemming
Heavy Blow is awful.
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What he said.
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Oct 29, 2009, 02:18 PM // 14:18
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#25
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Ascalonian Squire
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Quote:
Originally Posted by bungusmaximus
I hope you're joking, a warrior should be on top of things, what kind of warrior does it's stuff at range? Besides /E means you can shock. Blind? no problem, you have shock, faint? no problem either, you have shock, block? well...you get it. There's an occasional oddball that brings wild throw on a /P bar ofcourse, but hell that eats a lot of adrenaline. Fooling prots and target swapping makes wild throw pretty obsolete. just don't attack stuff you can't hit (yet). And don't bring up balanced stance please, there's no way balanced stance is up all the time. Smart play > skillbar. The last thing you want is lolskills on your bar to compensate for the fact you're a bad warrior (This isn't ad hominem, I don't know you so I never seen you play), better get good instead.
Nothing to bash d-shot btw, as it IS awesome, but you have rangers for that.
As to the OP, Krill's build is da shit, you should try something alongside that.
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Wildthrow doesn't really eat up much adren. It's just a 7a charge skill that you can use to blow annoying stances, like Balanced :P. Let's face it, pretty much every monk in RA is running Bstance these days, and you lose alot of your pressure when you can't KD him.
The point is not that Bstance is permanently up, it's that Bstance is up enough for him to stop you getting a kill on him. Be that that he's got dual stances, and will always have one charged, or that he's got guardian and just uses bstance as a panic button, or whatever. The ability to remove that and push him (often by complete surprise as well) shouldn't be underestimated :P
Especially because in RA, 15 seconds is often alot of time. In particular if you're a no healer team vs a healer team, if you have to wait 15s you're probably going to be in trouble.
Just my two cents on why Wild Throw is strong. And better than Shock :P
Although Shock has its uses.
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Oct 29, 2009, 02:43 PM // 14:43
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#27
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Krytan Explorer
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For RA I like running Power Spike in the optional slot in the standard Dev hammer build. It's pretty good for controlling Empathy/ Faintheartedness, or getting a Guardian if the monk is decent and preprotting your targets. Also, it's pretty satisfying to get PSpike kills when you hit something with it after a Hammer bash. Not necessary in more organised formats though, when you can rely on your team.
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Oct 29, 2009, 03:04 PM // 15:04
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#28
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Sieg Sunblade
Just my two cents on why Wild Throw is strong. And better than Shock :P
Although Shock has its uses.
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Stronger on hammer maybe. Shock is irreplacable on an axe build.
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Oct 29, 2009, 03:12 PM // 15:12
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#29
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Sieg Sunblade
Especially because in RA, 15 seconds is often alot of time. In particular if you're a no healer team vs a healer team, if you have to wait 15s you're probably going to be in trouble.
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Thats a good point gotta admit it. Some teams are actually honourable and try to win without monk on the team (as it's often a challenge, and thus, fun).
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Oct 29, 2009, 04:48 PM // 16:48
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#30
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Academy Page
Join Date: Jul 2009
Guild: Dyslexic Tendencies [SpAz]
Profession: W/
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Playing melee nowdays is kinda hard in RA, I play PB mesmer most of the time, and I rarely face teams when I don't have to use it defensively to save my melee mates.
Try something like this:
Dev Hammer
Crushing Blow
Hammer Bash
Bull's Strike
Optional
Flail
Enraging Charge
Res
Qknock means you use bash/dev>crushing>baby step from opponent>use bash(if used dev it should be charged)
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Oct 29, 2009, 09:02 PM // 21:02
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#31
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I really prefer Magehunter's smash at the moment in RA. Just ensures you get that KD, and wild throw on my optional for Balanced Stance. Sure you can target swap, but sometimes there is a great opportunity that wild throw can grant you.
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Oct 30, 2009, 02:29 PM // 14:29
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#32
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Chocobo1
I really prefer Magehunter's smash at the moment in RA.
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Magehunter's smash is quite nice against guardian maintainers, I've used it a lot and it's very good unless you have to lineback.
As for the people saying to use heavy blow, in general just don't listen to them.
It doesn't matter whether weakness will be removed, as it almost never is,
the ability to use your second KD independant of the first especially on a different target is absolutely invaluable. (and what if dev gets shield bashed/dshotted)
You can hammer bash a res sig, you can't heavy blow a res sig.
Hammer bash has won me at least one monkless 1v1 vs. a sin when Dev got Horns of the Oxed.
I run a usual Devhammer or Magehunter's bar with prot strike in the open slot.
Last edited by Lux Aeterna; Oct 30, 2009 at 02:32 PM // 14:32..
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Oct 30, 2009, 06:38 PM // 18:38
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#33
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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heavy blow has +dmg and bash does not. you're better off doing the full combo starting with dev anyway. hammer bashing first is a waste of adren.
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Oct 30, 2009, 06:53 PM // 18:53
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#34
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by X Cytherea X
heavy blow has +dmg and bash does not. you're better off doing the full combo starting with dev anyway. hammer bashing first is a waste of adren.
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I understand that assassins have to hit all their attack skills in order, but warriors don't.
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Oct 30, 2009, 07:13 PM // 19:13
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#35
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Lion's Arch Merchant
Join Date: Jul 2006
Location: canada
Profession: W/A
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hammer bash is a lot better in 8v8, you could make an argument for heavy blow if you're splitting 24/7 but in general bash allows you to be more flexible, and most of the time an extra 30 damage isnt going to make a difference on split since you either have a landslide advantage or you don't.
take bash.
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Oct 30, 2009, 07:29 PM // 19:29
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#36
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Krytan Explorer
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Bash lets you switch targets mid combo, which is pretty invaluable in all PvP formats. Against a decent prot monk there's probably no way that he will let you wail on a target for 6 seconds while he's on the ground. and even in RA it's good because you can dev hammer one person, who the enemy monk guardians, then switch to the monk and hammer bash -> enraging charge -> crushing blow -> flail. That kind of flexibility is really powerful
Also: wild throw removes basically everything that prevents you from doing your job with an instant activation: natural stride, distortion, lighting reflexes, balanced stance, sheild bash, dark escape, etc. It's pretty dang good on a hammer warrior
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Oct 31, 2009, 02:30 AM // 02:30
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#37
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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I dchopped Devhammer today on purpose, it's super effective! Against heavy blow.
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Nov 01, 2009, 11:47 PM // 23:47
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#38
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Heavy Blow works well on a monk with bstance.
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Nov 03, 2009, 10:58 AM // 10:58
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#39
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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I have no idea why anyone would take heavy blow in RA even. People act like there's no condi removal for the weakness, but every 3rd necro you face will probably have Foul Feast, occasionally you'll have a monk with draw conditions or LS, and other times your dev will hit into disciplined stance or guardian. If you're going to run heavy blow for the big domages, might as well go the rest of the way and take body blow instead. It hits even harder than heavy blow, and does so unconditionally.
But seriously, just take hammer bash.
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Nov 03, 2009, 06:24 PM // 18:24
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#40
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Oh wait... Heavy Blow was decent on that Enraged Smash - Withering Aura build...
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