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Old Oct 13, 2009, 04:38 PM // 16:38   #101
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ITT The last 20 people who still care about TA came out to post.

Oh, and won't sealed deck be "organized 4v4 PvP"? You can't exactly make 4 bars out of a shared pool without being organized in some way.
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Old Oct 16, 2009, 06:57 AM // 06:57   #102
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Quote:
Originally Posted by Morgoth the dark View Post
lulz, TA
Wiki builds are bad mkay? And in TA, 6/7 of builds are from wiki, and fighting all the same builds allover again isnt something that could be called fun.

Welcome Sealed.
lol, the deck for SD will change every week, I think its not very fun playing against the same team build over and over every week.
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Old Oct 16, 2009, 04:50 PM // 16:50   #103
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Not like there was a lot of different builds being run in TA in the first place.
How fun SD will be is imho completely dependent on if A-net can find good decks for players to choose from.
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Old Oct 17, 2009, 01:52 PM // 13:52   #104
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So the worst case scenario of a decently implemented SD is essentially playing costume brawl, where the better team wins with player skill using the same build. Doesn't worry me that much.
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Old Oct 17, 2009, 09:39 PM // 21:39   #105
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pity that shouldve been/used to be a TA thing...
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Old Oct 18, 2009, 09:57 AM // 09:57   #106
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If you add that retarded deck shit nobody is gooing to do that either. Most of guild wars is newbs and elitest. The reason there is nobody in TA is because there either in RA or HA/GvG. Theres nothing wron with TA.
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Old Oct 19, 2009, 11:54 PM // 23:54   #107
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Quote:
Originally Posted by Greedy Gus View Post
So the worst case scenario of a decently implemented SD is essentially playing costume brawl, where the better team wins with player skill using the same build. Doesn't worry me that much.

I actually only tried the Costume Brawl for the first time ever last year, and I found the limited skill choice quite fascinating, I took the time to test it will all the professions one after the other. It's a great idea, the only thing I found lacking is that a lot of the random players couldn't get their heads around capping shrines. Working with a fixed bar was fine.
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Old Oct 23, 2009, 04:58 PM // 16:58   #108
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TA.. R.I.P.

Codex Arenas... you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!

Random Arena's is now the top and leading 4v4 arena until we're all bored out of our f'ing minds and ragequit gw1 once and for all. I think I'll find me another MMO to play because obviously Anet wants to bore the crap out of us until we're fed up and leave their servers empty.

History has a tendency to repeat itself. GW1 --> GW2 *wink-wink!*
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Old Oct 24, 2009, 05:39 PM // 17:39   #109
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If they don't spend time to balance TA, then what kind of 'resources' does it need to simply stay in the game? Its not like we're playing a persistent world MMO where it takes up 'space' somewhere on each server.
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Old Nov 06, 2009, 06:24 AM // 06:24   #110
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i think i would enjoy the idea of codex a lot more if they DIDNT take away TA for it. I mean, if one day i saw some funny skills in codex and i wanted to run it, i'd be doing that even if TA was there. and its not like we havent given it a chance, we all see now that codex is not that great. instead of having a stale meta, u now have a new mini meta every day. and players dont really come up with these metas, there's no smart thinking involved, its just look at this list of shitty skills, pick the best or pick those that may work together a lil, and then run it.
i guess if people enjoy it, sure, add it in, why not. but taking away TA really makes me and quiet a number of other players QQ a lot. and since we are so butt hurt and heart broken about it, we d rather ra than codex

Last edited by kirafangblade; Nov 06, 2009 at 06:31 AM // 06:31..
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