Sep 01, 2009, 08:31 PM // 20:31
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#1
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Goodbye to Organized 4v4 PvPing Forever?!
Hero Battles being cut off is understood, but Team Arenas?!?!
WTF?!?! WHY!!?!
Does the only way to solve world hunger mean to simply starve them until there's no one to worry about feeding? Does the only way to cure a disease mean killing the patient?!
There's no threat to leaving Team Arenas alone and perhaps REWARD PLAYERS FOR ORGANIZED PLAY?! Maybe the Live Team could, I dunno.. [wild stab here] double gladiator points for TAing? Or perhaps scale down gladiator progression in RA to make TA more appealing?!?!
Wow, Live Team... just, wow...! Win, win?! Linsey, please share some of them drugs with me so you can help me understand just WHY!? ya'll are removing TA... >:/ [besides mebbe wiping ur hands clean of the responsibility of TA-related 'balancing' issues?].
Last edited by Regulus X; Sep 01, 2009 at 08:34 PM // 20:34..
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Sep 01, 2009, 09:04 PM // 21:04
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#2
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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O_O drugs are bad mkay
as the only way to really balance PvP is a split skill of about every skill and maybe split skills for 4v4 this is the most simple, easy and cheap way to fix.
and TA is dead atm, and removing it is the most simple solution
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Sep 01, 2009, 09:08 PM // 21:08
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#3
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by Regulus X
Does the only way to solve world hunger mean to simply starve them until there's no one to worry about feeding? Does the only way to cure a disease mean killing the patient?!
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You forgot terrorism. C'mon, there must be some terrorism angle too. TA is a very big deal.
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Sep 01, 2009, 09:09 PM // 21:09
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#4
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Well okay I'm not nearly as passionate as you with regards to TA being removed, but I am rather bummed out that they plan on taking it out.
And yet, at the same time, I do recognize that it's a fairly dead arena, but that doesn't mean it should be taken out, y'know? >_>
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Sep 01, 2009, 09:27 PM // 21:27
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#5
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Frost Gate Guardian
Join Date: Nov 2005
Guild: RisE
Profession: W/
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Just curious, where did u guys get this info from? It's the first of heard of it....
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Sep 01, 2009, 09:46 PM // 21:46
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/
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Quote:
Originally Posted by insidious420
Just curious, where did u guys get this info from? It's the first of heard of it....
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Upcoming changes and features
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Sep 01, 2009, 10:18 PM // 22:18
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#7
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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they have absolutely NO LEGITIMATE REASON for removing TA.
so...go die anet.
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Sep 01, 2009, 10:33 PM // 22:33
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#8
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Sep 01, 2009, 11:37 PM // 23:37
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#10
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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balancing skills is too hard/too much trouble so ta will be exterminated
apparently its too hard to revert mb immolate and meteor back to the way they were before?
rip
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Sep 01, 2009, 11:53 PM // 23:53
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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The game is not really supposed to be that balanced around 4v4 formats anyway.
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Sep 02, 2009, 01:09 AM // 01:09
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#12
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Quote:
Originally Posted by Shayne Hawke
The game is not really supposed to be that balanced around 4v4 formats anyway.
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Except that it isn't that hard to do anyway.
Name me one problem in 4v4 that couldn't have been fixed w/o detrimental effect on HA or GVG.
I am willing to bet that the only thing stopping stuff that is detrimental in 4v4 being the same[ie; detrimental] in 8v8 is redundancy in 8v8.
Joe
Last edited by Earth; Sep 04, 2009 at 03:52 PM // 15:52..
Reason: removing reference to deleted post
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Sep 02, 2009, 02:20 AM // 02:20
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#13
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Let's say they went and put some balance into the arena, and it became 300-400% more popular. Then we wouldn't be getting sealed deck, because it's "splitting the limited user base" too much. And I don't think any skill balance, no matter how awesome, is going to revive TA to remotely the levels that they could support it and SD. SD has a billion times more potential, so if we have to choose, I know which one I'm going with.
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Sep 02, 2009, 02:33 AM // 02:33
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#14
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Other than that, I wish they'd keep the formats. I don't wanna have to grind Glad title by playing in RA, and it removes any of the credibility it had (lolnotmuch).
HB being removed is a little sad since I had just started getting into it, but I can see it has its flaws even at a low tier of play.
Last edited by Earth; Sep 04, 2009 at 03:53 PM // 15:53..
Reason: removing reference to deleted post
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Sep 02, 2009, 03:49 AM // 03:49
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#15
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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HB = IA, TA = Real Brain [REAL PvP]..
[100% PvP = Player vs Player (100%)]
...nuff sedd?
RA is now the ONLY way of getting gladiator points?!?! *clicks enter and observes flare warriors, meteor rangers, mindblast monks, mending/heal.breeze, frenzy/heal.sig, and much, MUCH more!*
OMFG! What the f*** did Anet just do...? qq
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Sep 02, 2009, 03:50 AM // 03:50
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#16
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Krytan Explorer
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"instead of applying a number of relatively simple suggestions to fix dead formats, we are going to take the easy way out and REMOVE THEM FROM THE F*CKING GAME"
Nice one, a net
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Sep 02, 2009, 04:34 AM // 04:34
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#17
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Site Contributor
Join Date: Aug 2006
Guild: Gems of Destiny
Profession: D/
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Quote:
Originally Posted by urania
they have absolutely NO LEGITIMATE REASON for removing TA.
so...go die anet.
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They have a plethora of legitimate reasons for removing TA, and I think Linsey did a fair job addressing most of them in her post. The numbers for TA don't support the resources it uses and would require to "fix" it, and they wish to repurpose some of the TA resources (the arena and maps) for the new sealed deck format that a large percentage of the pvp player base has been asking for for years.
Continuing to support a broken format for a small percentage of players when their resources are already stretched is illogical, as well as unsound from a business standpoint.
Reusing some of those currently under utilized resources to decrease the development time of a new, wanted, unbroken (keeping the faith) format that will interest a large percentage of the pvp playerbase is a much more logical and sound decision.
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Sep 02, 2009, 05:24 AM // 05:24
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#18
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Frost Gate Guardian
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First, of all I have to say I have loved both the ta and hbexperience, and will miss them dearly.
But on to more pressing question: How will they manage this Sealed Deck Arena?
For Example, in Lyndsey's page she talks about the great deal of effort it would take to rebalance both TA and HB (which I agree with), but it may take up as much time to keep up decent templates for SD (Sealed Deck) especialy considering how fast metas can change. Furthermore, if they start using bars that include unpopular skills (heaven forbid a warrior actually bringing healing signet), experimental bars that are pure theorycraft and fail in practice, or even worse Henchmen bars, I can see this format becoming even more abandoned than either TA or HB have ever been.
Pretty much, I am just questioning whether anet has the time and the will to put for the effort to keep SD viable.
So far for other formats, they have showed they can not.
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Sep 02, 2009, 06:27 AM // 06:27
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#19
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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^ I could be wrong, but I'm pretty sure the decks will consist of skills chosen at random automatically. Part of the fun is making the most of mediocre/bad bars.
Sealed Deck would be a true "set and forget" arena for Anet. Immunity to balance concerns is no small factor.
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Sep 02, 2009, 06:59 AM // 06:59
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#20
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Wynthyst
They have a plethora of legitimate reasons for removing TA, and I think Linsey did a fair job addressing most of them in her post. The numbers for TA don't support the resources it uses and would require to "fix" it, and they wish to repurpose some of the TA resources (the arena and maps) for the new sealed deck format that a large percentage of the pvp player base has been asking for for years.
Continuing to support a broken format for a small percentage of players when their resources are already stretched is illogical, as well as unsound from a business standpoint.
Reusing some of those currently under utilized resources to decrease the development time of a new, wanted, unbroken (keeping the faith) format that will interest a large percentage of the pvp playerbase is a much more logical and sound decision.
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False, they can easily use the HB maps alone for the SD. Moreover, a fairly large pvp player base (at least in the past..) has also been asking for TA to be given the rewards HB has received instead, so?
They NEVER supported TA, and PLEASE give me a break with lacking resources. if they can make a goddamn zoo, huge pve updates and a humongous random pvp buffs that sure seems like plenty of free resources to me.
Not to mention that TA was NEVER so broken it could no longer be fixed. That was HB - a faulty arena to start with.
It is an irrational decision, because it will make more players quit the game on the long run. whoever has this great desire to play SD WILL PLAY IT EVEN WITH TA STILL AROUND. ffs.
Also, give me a break about how much effort it'd take to make TA a whole lot better place. A handful of nerfs (and unbuffs...) and most of the abused gimmicks would be gone.
Last edited by urania; Sep 02, 2009 at 07:02 AM // 07:02..
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