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Old Oct 20, 2009, 11:20 PM // 23:20   #21
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Lol @ step 3, so true tho. All we need to beat that garbage is some Psi Storm which in GW would be ........ what exactly?

PS: How did you manage to get so many zerg units anyhow was your opponent asleep or something?

Last edited by Darth The Xx; Oct 20, 2009 at 11:23 PM // 23:23..
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Old Oct 20, 2009, 11:22 PM // 23:22   #22
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Haha, great post. This is a hilarious thread.
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Old Oct 21, 2009, 01:32 AM // 01:32   #23
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Originally Posted by turbo234 View Post
not trying to troll you but pointing out the truth, you like running hammer because you aren't too good at canceling frenzy.
This is absolutely NOT why I don't like axe in RA, you are in fact trolling.

Hammers:

- Equal DPS to Eviscerate, higher than primal rage.
- Ability to completely shut down hexers.
- Trigger empathy less, able to use IAS thru SS/Empathy.
- Able to shut down sins via linebacking.
- Target is KD locked 50% of the time or more.
- Beats virtually any other melee build or class.

Really the only advantage axe has is 40% antiblind and the ability to dchop bsurge (you probably can't do this), but mostly it's just worse than hammer.

I keep wanting to run axe, but then find that running anything but devastating hammer is terribly masochistic.
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Old Oct 21, 2009, 02:34 AM // 02:34   #24
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Originally Posted by Lux Aeterna View Post
Do you play in American districts? That's pretty scary, because when I ran into you the other night I was coming from International (which would mean the districts are mixed now), also I was like YES NINEFINGERS WOOT LET'S GET 10, then you left.
I don't recall the circumstances. If we had another healer or someone on the team annoyed me, its hard telling. I get bi-polar sometimes.
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Old Oct 21, 2009, 05:20 AM // 05:20   #25
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sword in ra=rage of the Ntouka and final thrust while you have decent caster spike dmg.

@Gifted, you should send this in a memo to the GW staff let them know it's easily 1 year stale though.
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Old Oct 21, 2009, 06:22 AM // 06:22   #26
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I usually play ra about once every two weeks under the false pretense that it might be fun. Oh wait, that's the whole game
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Old Oct 21, 2009, 05:07 PM // 17:07   #27
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i do fine at step 1
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Old Oct 21, 2009, 09:44 PM // 21:44   #28
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Quote:
Originally Posted by Lux Aeterna View Post
This is absolutely NOT why I don't like axe in RA, you are in fact trolling.

Hammers:

- Equal DPS to Eviscerate, higher than primal rage.
- Ability to completely shut down hexers.
- Trigger empathy less, able to use IAS thru SS/Empathy.
- Able to shut down sins via linebacking.
- Target is KD locked 50% of the time or more.
- Beats virtually any other melee build or class.

Really the only advantage axe has is 40% antiblind and the ability to dchop bsurge (you probably can't do this), but mostly it's just worse than hammer.

I keep wanting to run axe, but then find that running anything but devastating hammer is terribly masochistic.
I'm found that running cripslash fairs pretty well against what most monks run in RA. Alot of monks have totally done away with condition removal, and cripslash does a good job of punishing them for it. And even mending touch does not get rid of the cripple, so you can spam frenzy on your zealous set for some scary DPS. Also landing easy bulls is pretty awesome, and so is having the ability to interrupt guardian with savage slash. the ability to basically ignore when monks use balanced stance is pretty cool, too. You lose the knockdowns, but you still retain the ability to lineback through bulls strike and crippling melee attackers. Of course, the occasional foul feast necro or melandru's resilience monk will give you problems, but every build has it's counter.

Last edited by I Jonas I; Oct 21, 2009 at 09:46 PM // 21:46..
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Old Oct 22, 2009, 12:16 AM // 00:16   #29
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Quote:
Originally Posted by Lux Aeterna
I keep wanting to run axe, but then find that running anything but devastating hammer is terribly masochistic.
Persevere. It's so worth it.

(Although that Dev hammer - Steelfang Sword build is pretty damn awesome too!)
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Old Oct 22, 2009, 12:24 AM // 00:24   #30
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Originally Posted by Jonas The Keen View Post
I'm found that running cripslash fairs pretty well against what most monks run in RA. Alot of monks have totally done away with condition removal, and cripslash does a good job of punishing them for it. And even mending touch does not get rid of the cripple, so you can spam frenzy on your zealous set for some scary DPS. Also landing easy bulls is pretty awesome, and so is having the ability to interrupt guardian with savage slash. the ability to basically ignore when monks use balanced stance is pretty cool, too. You lose the knockdowns, but you still retain the ability to lineback through bulls strike and crippling melee attackers. Of course, the occasional foul feast necro or melandru's resilience monk will give you problems, but every build has it's counter.
If RA was only about killing monks, I'd always run 16 axe Eviscerate.
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Old Oct 22, 2009, 12:43 AM // 00:43   #31
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Originally Posted by Ec]-[oMaN View Post
sword in ra=rage of the Ntouka and final thrust while you have decent caster spike dmg.
Haha, you and me both.

Or sever, gash, final, bull's charge, enraging charge, frenzy, savage slash, ressig. It lets you get the manly combo of bull's, sever, gash, attack, qlock with savage, final thrust. Usually they die about there.
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Old Oct 22, 2009, 10:57 AM // 10:57   #32
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lol. Yeah, that's pretty much it, I tend to try to be positive about it though, eveything seems to have a counter.

I usually start as Monk and keep at it until I get tired. If something goes wrong and swings my mood, I'll try going Ele. I usually switch to PvE or stop playing by the time I get Power Block'd or KD locked once.
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Old Oct 22, 2009, 09:19 PM // 21:19   #33
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Morons, I run axe with defy pain. Nothing can stop me. Nothing.
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Old Oct 23, 2009, 02:36 AM // 02:36   #34
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May as well change the title of this thread to sealed deck.

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Old Oct 26, 2009, 09:44 AM // 09:44   #35
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Hahaha, people should learn that when facing hexers, running in and pummeling stuff is the best solution. Usually people paying arenas hold a while before they really attack. When you're up against a curser you will only give him time to stack every physical in your team.

As for the rest, this thread rules, and zappa rules ^^
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Old Oct 26, 2009, 11:15 PM // 23:15   #36
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Classic! The OP managed to finally define RA. Put it on the wiki, coz it's true!
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Old Oct 27, 2009, 06:57 AM // 06:57   #37
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Quote:
Originally Posted by X Cytherea X View Post
i do fine at step 1
OP is referring to real melee classes not "please strip conditions off for me anet" classes.
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Old Oct 28, 2009, 11:40 PM // 23:40   #38
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Hmm, theres also the scenario in which you get the perfect balanced setup, but your monk sucks.

1)party starts the fight

2)Monk dies in 2 hits

3)Monk pollutes chat:
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<
I'm Attacking >insert random enemy monk<

4)you res monk, taking damage, cancelling against two d-shots, but you finally manage to res him and you degen out and die for your trouble.

5)Monk calls everyone noobs

6)Monk leaves

lol I seriously had this 4 times in a row last night, after that it was seriously time for some AB ><

People ragequitting after it takes a little while too long to kill 2 monks and 2 stance rangers are also pretty brilliant. OMG WARR U FAIL UR DAMAGE STINKS GO BACK PVE!!!!!

People monkstomping while there's a curse necro spamming faint and IP on recharge unchecked SUCK :P.

Oh, and there should be laws against spirit spammers ^^

Last edited by bungusmaximus; Oct 28, 2009 at 11:46 PM // 23:46..
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Old Oct 28, 2009, 11:55 PM // 23:55   #39
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Meh at step 2. 90% of the time I go melee, we have no healer. 90% of the time I play healer, we have another 1-2 more.

Can't win.
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Old Oct 29, 2009, 04:56 AM // 04:56   #40
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http://i134.photobucket.com/albums/q...nt55/gw003.jpg
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