Nov 08, 2009, 03:00 AM // 03:00
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#1
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Frost Gate Guardian
Join Date: Sep 2009
Location: Kansas
Guild: Righteous Anarchy [RA]
Profession: D/Me
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PvP Morale System Needs Revamped
One thing I never understood since they implemented the timer and the 4v4 morale system.
Why do they punish the rest of the team when someone quits or no-shows? I can't count the times I've been on a team fighting 3v4 and , when the timer ran out, we had more kills but lost due to a quitter or a no-show.
It makes no sense to me why they would do this.
I think they need to treat quitters and no-shows as a non-event when it comes to morale.
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Nov 08, 2009, 03:38 AM // 03:38
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#2
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cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
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agreed
12characters
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Nov 08, 2009, 03:38 AM // 03:38
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#3
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it's just unfortunate for u how do u propose it be fixed?
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Nov 08, 2009, 03:44 AM // 03:44
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#4
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Frost Gate Guardian
Join Date: Sep 2009
Location: Kansas
Guild: Righteous Anarchy [RA]
Profession: D/Me
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Quote:
Originally Posted by Eragon Zarroc
it's just unfortunate for u how do u propose it be fixed?
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If you read my post, it think its pretty clear on how I would propose to fix it.
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Nov 08, 2009, 04:00 AM // 04:00
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#5
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If you ended up with just an escape ranger alive on each team running around until time ends, the team who got the most dead teammates to leave would win that match.
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Nov 08, 2009, 04:01 AM // 04:01
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#6
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Ascalonian Squire
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Agreed, as well.
lolialreadyhas12chars
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Nov 08, 2009, 04:07 AM // 04:07
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#7
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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probably a hard fix, but..
/signed
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Nov 08, 2009, 04:59 AM // 04:59
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#8
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by majikmajikmajik
probably a hard fix, but..
/signed
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a hard fix? to change it to his suggestion? they could do this in their sleep if they wanted to.
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Nov 08, 2009, 05:00 AM // 05:00
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#9
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by IninefingersI
treat quitters...as a non-event when it comes to morale.
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say u have a match that lasts until timer. team 1 manages to kill manages to kill one person 3 times on team 2. team 2 only manages to make one kill. however, before time runs out, the person from team 2 that was killed multiple times rages. Is he then treated as a non-event to the morale, allowing team 2 to win even though team 1 got the most kills? O_o
p.s. extreme situation, lol
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Nov 08, 2009, 09:08 AM // 09:08
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#10
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Guest
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In my opinion, DP should be collected differently.
Now, I don't RA a lot. I GvG more often, which is saying something. However, this (to me) seems to be the most fair way of fixing it:
For each kill, DP is added to a collective amount. So if you just repeatedly kill one person, only up to 4 kills would count (As it's easier to spike someone with 60% DP then it is to spike someone with 0) - However, let's assume that this person did get a kill. The fifth kill to this same person would now be worth 2% DP, bringing your party to -62% DP. Make sense? This allows teams of 3 that are considerably better then the opposing team to still win without resorting to the cheap tactic of killing the same person XXXX number of times to get points.
As to quitters: Their DP is still counted against the team - If they leave halfway through with -60% DP, that is still added to the teams total.
Obviously, the team with the least amount of DP wins.
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Nov 08, 2009, 12:22 PM // 12:22
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#11
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Agreed.
Had this happen to me before.
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Nov 08, 2009, 12:22 PM // 12:22
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#12
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Guest
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This thread lacks:
RA is srs bsns.
But I'm guessing RA has/is becoming more competitive now that you can get longer streaks and farm more Gladiator Quality Points.
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Nov 08, 2009, 04:09 PM // 16:09
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#13
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by Sankt Hallvard
But I'm guessing RA has/is becoming more competitive now that you can get longer streaks and farm more Gladiator Quality Points.
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It has probably become more competitive because it is the ONLY way to farm glad points ;-) lol
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Nov 08, 2009, 06:46 PM // 18:46
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#14
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Remove DP from 4v4 arenas. It's stupid in such a small format.
A timer change is also needed:
When the timer runs out, the team with the greatest percentage of players alive wins.
So if it's 3v4, and both teams have 2 members alive at the end of the timer, the 3 team would win; 66% > 50%
OR, when the timer runs out, the team with more players alive wins.
So if it's 3v4, and both teams have 2 members alive at the end of the timer, it would go into sudden death.
Just my 2 cents.
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