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Old Nov 03, 2009, 11:28 PM // 23:28   #141
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Originally Posted by I Angra I View Post
k let me rephrase my earlier post

dervishes and paragons

and rarely necros
eh? so the most hated classes in the game can't even get some niche arena to be popular in? I think that it's nice that dervs are actually getting some more attention than the sins and wars that have overshadowed them for so long. And paragons? They're not used as much as dervs at all. I don't login and see people raging about the hax dmg that paragons are doing, and flesh wound is just a really poor man's ff necro.
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Old Nov 03, 2009, 11:56 PM // 23:56   #142
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eh? so the most hated classes in the game can't even get some niche arena to be popular in? I think that it's nice that dervs are actually getting some more attention than the sins and wars that have overshadowed them for so long. And paragons? They're not used as much as dervs at all. I don't login and see people raging about the hax dmg that paragons are doing, and flesh wound is just a really poor man's ff necro.
I dont see how you can think codex is fun when you're literally forced to use dervs and paragons all the time if you want to win

it has nothing to do with how hated or loved they are
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Old Nov 04, 2009, 12:17 AM // 00:17   #143
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Originally Posted by I Angra I View Post
I dont see how you can think codex is fun when you're literally forced to use dervs and paragons all the time if you want to win

it has nothing to do with how hated or loved they are
Everyone agrees that Paras and Dervs have an advantage in CA, no one is arguing that. But, I still have fun in it, and that's probably cuz I'm making the most of it and never spend my time thinking up reasons to hate it.
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Old Nov 04, 2009, 12:27 AM // 00:27   #144
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Hybridization.

The fact that paragon is the primary and most widely used secondary class should show something. The paragon attacks aren't combo based, aren't melée based, and take only a little amount of spec to be effective. Not to mention it allows casters to sit in a shield set majority of the time.

If the paragon adrenaline attacks required energy instead, then caster paragon hybrids would be sacrificing their defensive energy pool for more offense.
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Old Nov 04, 2009, 02:39 AM // 02:39   #145
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I dont see how you can think codex is fun when you're literally forced to use dervs and paragons all the time if you want to win

it has nothing to do with how hated or loved they are
Wait, you play guild wars for fun? 0_0
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Old Nov 04, 2009, 03:32 AM // 03:32   #146
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I dont see how you can think codex is fun when you're literally forced to use dervs and paragons all the time if you want to win

it has nothing to do with how hated or loved they are
Dervish is only "forced" because people try and kite dervishes when they have speed and cripple and get hit in the back for 150. Meanwhile autoattacking war with 12/12 in weap/str will do way more than a derv if he has even 2 good attack skills vs standing targets. Not only that but war can afford to wear 1 major for 15 and its a big difference.

Spearway with pets doesn't force dervish: P/R R/P Rt/P Mo (basically a guaranteed build every day if there's some spear attacks). Sure physicalway in war para derv mo is strong high armor but physicalway has war, not just para and derv. And the war is crucial.

Again its only forced because many assassins are really bad and charge in and don't let the war standoff and charge up his adrenal with spears. So this isn't really a problem with balance or format but player skill, really bad player skill in the case of charging assassins. So you're forced to charge with him and better a derv who can instantly use a 5e attack than a war with 0 adrenal because the sin didn't want to wait. You would think more assassins would understand this being sneaky and assassinating and all .

Last edited by Codex Guru; Nov 04, 2009 at 03:37 AM // 03:37..
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Old Nov 04, 2009, 05:46 PM // 17:46   #147
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Love today's monk bar, I'm starting to get attached to blessed light. Easy to get rid of blind if you're using one melee, hex is expensive to use w/ no good covers so very easy to remove, healing touch is awesome for self heal and sometimes for healing teammates. word of comfort very useful when you're not using a fleshwound paragon. Best fun I've had in a while, 40 wins in a row

Last edited by awry; Nov 04, 2009 at 07:53 PM // 19:53..
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Old Nov 04, 2009, 07:59 PM // 19:59   #148
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Today's deck is pretty fun, you're kinda forced to run w, p, e, mo but there's not really much lame stuff around.
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Old Nov 05, 2009, 02:28 PM // 14:28   #149
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Today's deck is really boring, lots of hex snares and blurred and bflash with the only (viable) hex/condi removal being Empathic Removal, and as if this isn't bad enough there's also Signet of Humility, Mantra of Inscriptions and no ranged hard interrupts besides Tease (and Gust in theory).

Basically every match is very long and boring.
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Old Nov 05, 2009, 04:41 PM // 16:41   #150
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Spinal Shivers is fun I ran it last night and got many wins with it.

Just have everyone on your team bring a cold weapon and attack the monk.

Extremely underrated skill
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Old Nov 05, 2009, 05:10 PM // 17:10   #151
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Originally Posted by IMMORTAlMITCH View Post
Basically every match is very long and boring.
I played pretty soon after deck change - so it's probably pretty different, but we were getting superfast wins with physicalway, and the majority of our opponents had a bflash mindblast - often with a burden.

Backbreaker with Sight beyond Sight, WS, Crip anthem para, monk.

Spotless soul isn't completely terrible against bflash spam on your derv/para, and once the warrior gets bb up the match is basically over if it lands. Which it should, given sight. So much crip in that build it's pretty easy to train shit to death quick, even if they are pumping out snares.
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Old Nov 05, 2009, 05:31 PM // 17:31   #152
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I played pretty soon after deck change - so it's probably pretty different, but we were getting superfast wins with physicalway, and the majority of our opponents had a bflash mindblast - often with a burden.

Backbreaker with Sight beyond Sight, WS, Crip anthem para, monk.

Spotless soul isn't completely terrible against bflash spam on your derv/para, and once the warrior gets bb up the match is basically over if it lands. Which it should, given sight. So much crip in that build it's pretty easy to train shit to death quick, even if they are pumping out snares.
Spotless Soul isn't in the deck though, BFlash alone is managable with SBS but stuff like Tenai's Prison, Kitah's Burden, Iron Mist, Spirit of Failure and to a lesser extent Blurred and Shardstorm RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you over as the only hexremoval is Empathic Removal (usually gets humsigged) and Hex Eater Signet (which is just bad).

We were getting easy and fast wins too until we played against a humsig mesmer :/
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Old Nov 06, 2009, 04:18 AM // 04:18   #153
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My bad on spotless, think I might be confusing the deck of the day before. We fought humsig a few times, but they were all pretty bad. With so much cripple of our own and 2x bulls the snares weren't nearly as much of a problem as they could have been. We eventually lost to a near-mirror running an SoP para rather than the crip anthem. As I said, I played near deck change, so no real meta had developed yet and no one had really figured out humsig and antimelee overload yet.
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Old Nov 06, 2009, 07:07 AM // 07:07   #154
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Blindbots were pretty OP today mostly due to no good condition removal. I had a nice winstreak with a blindbot/spinal shivers melee build until we ran into a physical overload that managed to power through. Not the greatest meta but not the worst.
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Old Nov 06, 2009, 01:48 PM // 13:48   #155
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Blindbots were pretty OP today mostly due to no good condition removal. I had a nice winstreak with a blindbot/spinal shivers melee build until we ran into a physical overload that managed to power through. Not the greatest meta but not the worst.
I think yesterday was the worst. Say what you want about ebon dust aura but at least good groups can beat it with good rip. Whenever EDA has been on there's been strip enchantment or shattering assault or rending touch or some other rip. For yesterday's ele you had to either run him out of e or sit a temple sin on him.

Empathic removal being only viable hex rip with hex eater signet and fighting humsig mez so there's no hex rip meanwhile say hi to tenai's prison etc etc... awful day for melee and awful day for any but the most coordinated groups saving their hex rip on vent.

Spinal worked good until you fought a /a monk type with double shadowsteps and dash. Then your melee will never reach him, either snared or blinded. So yesterday forced spear. Melee did not even have a deep wound besides paragon and wounding strike. And your wounding strike is going to be snared or blinded.

Physical overload probably powered through because your ele got tired or something... no way any physical overload was powering through unless he was going 3 spear chuckers with 2 pets.
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Old Nov 06, 2009, 03:17 PM // 15:17   #156
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Originally Posted by Codex Guru View Post
For yesterday's ele you had to either run him out of e or sit a temple sin on him.
Said ele was either dual attune air or mb. Good luck running that out of energy with no interrupts or deep strips.

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Melee did not even have a deep wound besides paragon and wounding strike. And your wounding strike is going to be snared or blinded.
Warriors had gash and there's over 9000 sources of bleeding. Well, only 3 really, but they're on a 1s, 3s and 2a recharge, so if you were running physicals and their entire team wasn't bleeding you were doing something wrong.

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Physical overload probably powered through because your ele got tired or something... no way any physical overload was powering through unless he was going 3 spear chuckers with 2 pets.
Bflash is only so spammable, and snares work both ways. We ran three physicals, and absolutely stomped people running multiple copies of bflash and snares. There's cripple times a million, which massively mitigates the effectiveness of opposing snares, and bflash spam still effectively gives you two physicals to stomp the other team with. Bull's and BB their ele and the match is over. There were a lot of counters to physical pressure, but it was still very very viable as long as your physicals weren't godawful.
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Old Nov 06, 2009, 04:33 PM // 16:33   #157
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today is a bad day for dmg
-Sins got no dual attacks, two elites require dual attacks to work.
-warriors got 1 skill in axe, 2 in hammer w/ no elites in either and can use sword attacks but w/ no dw(unless you want to weapon swap to axe for dismember).
-Dervs got good skills in earth and everyone is going /d for cripple and weakness (not surprised).
-Mesmers got vor
-Rangers got dshot, but bad bow attacks and bad elites.
-paragons can only do dw condition, limited use of spear skills
-rit decent heals
-monk-Decent elite selection, got gift of healing, condition removal, hex removal, not bad
-necro- few non elite hexes (2), meekness and life siphion.
-Ele- eh... javelin spam, flare spam or shatterstone spike. whatever.

Last edited by awry; Nov 06, 2009 at 04:44 PM // 16:44..
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Old Nov 06, 2009, 10:29 PM // 22:29   #158
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Quote:
Originally Posted by Codex Guru View Post
I think yesterday was the worst. Say what you want about ebon dust aura but at least good groups can beat it with good rip. Whenever EDA has been on there's been strip enchantment or shattering assault or rending touch or some other rip. For yesterday's ele you had to either run him out of e or sit a temple sin on him.
Fair enough. It will be interesting to see what happens when we get EDA and no decent condition or enchant removal. Then everybody will be shitting themselves.

Quote:
Originally Posted by Codex Guru
Spinal worked good until you fought a /a monk type with double shadowsteps and dash.
Correct. The build we lost to was 3 physicals and a monk that was kiting the entire game. There wasn't really much we could do about it at the time.

Quote:
Originally Posted by Codex Guru
Physical overload probably powered through because your ele got tired or something... no way any physical overload was powering through unless he was going 3 spear chuckers with 2 pets.
I was the ele. Physical overload puts out a lot of pressure. Even with infinite energy one blindbot can't keep up with it. I think this is a large part of the reason physical overload builds are generally one of the best in Codex...they are efficient no matter what their skills are and most answers that casters are given aren't enough to deal with it.
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Old Nov 07, 2009, 04:21 PM // 16:21   #159
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Today started off ok, but has now degenerated into blockway crap
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Old Nov 07, 2009, 08:35 PM // 20:35   #160
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As soon as I saw EDA and all the blockway shit I knew I wasn't playing today. Its actually a bit hilarious that it happened to show up during the double weekend to annoy all the casuals who barged in to farm their points.
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