Nov 01, 2009, 09:38 PM // 21:38
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#121
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Academy Page
Join Date: Dec 2007
Profession: E/Me
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I was going to say the elites should seed the other skills. So if monks get life sheath, you probably don't need more condition removal, but getting a few prots or just a gift of health might be nice. So prot prayers become more likely, while monk condition removal becomes less common. (It's debatable how much gift of health adds to the format anyway, but that's another topic.)
Likewise if an ele gets shatterstone, there should be a good chance of either water attunement, glowing ice, or both.
It would open more options up in terms of what you could run.
After I thought about it though, I quite like the fact that you'll have to reach into team mates bars to cover your bases.
Attunements would be nice though.
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Nov 02, 2009, 03:53 AM // 03:53
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#122
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by lutz
Well, if not him, who?
It definitely isn't any of your teams who end up literally copying our builds skill for skill.
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That's not the point protoss. I don't really care for your gear circle jerking buddy antics. Nor have I said its me or any of my teams. I really don't even understand the point of trying to claim "meta creator" except to make yourself look like an arrogant bitch
Like Mitch said, the pool is really too small to come up with anything other than a standardized build.
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Nov 02, 2009, 12:38 PM // 12:38
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#123
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by Gladiator Motoko
That's not the point protoss. I don't really care for your gear circle jerking buddy antics. Nor have I said its me or any of my teams. I really don't even understand the point of trying to claim "meta creator" except to make yourself look like an arrogant bitch
Like Mitch said, the pool is really too small to come up with anything other than a standardized build.
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I'm actually just pointing out that you literally go in, lose, then copy our exact build skill for skill (even the poor skill choices). 20 minutes later, you come here and post that the build is "meta".
By no means is there a single build "meta" all of the time. On a few days (rather rarely, really), the deck is poor in quality and there may be one build that's run for a prolonged period of time. But, for the rest of the days, sealed deck should evolve. You're supposed to more quickly find answers to threats due to the lower deck size. I do believe some things could be tweaked to further encourage evolution for sealed deck, but overall builds shouldn't be stagnant.
The builds that just "can not be beat" are few and between. I haven't come across more than a few that can't be beat with slight build modifications that don't hurt your overall build integrity and/or change of tactics.
Last edited by lutz; Nov 02, 2009 at 01:07 PM // 13:07..
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Nov 02, 2009, 05:24 PM // 17:24
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#124
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Krytan Explorer
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today is stance happy day, healing signet = self heal for monks lmao. Not much worries about blind, hexes (pnH and emphatic removal), war builds are pretty... urgh, sins get fun expensive energy skills, eles are going water magic, rits get some meh support for monks, no class stands out today as dominating.
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Nov 02, 2009, 06:01 PM // 18:01
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#125
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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Quote:
Originally Posted by awry
today is stance happy day, healing signet = self heal for monks lmao. Not much worries about blind, hexes (pnH and emphatic removal), war builds are pretty... urgh, sins get fun expensive energy skills, eles are going water magic, rits get some meh support for monks, no class stands out today as dominating.
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yea i couldn't figure out today's invincibuild either. lots of blocking, lots of kiting
Last edited by dr love; Nov 02, 2009 at 06:11 PM // 18:11..
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Nov 02, 2009, 07:55 PM // 19:55
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#126
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by lutz
I'm actually just pointing out that you literally go in, lose, then copy our exact build skill for skill (even the poor skill choices). 20 minutes later, you come here and post that the build is "meta".
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I would hardly think the situation happening once is something to brag about protoss. And any bad skill choices we thought you had we changed them.
Do what you gotta do being the president of that fan club though. At least stalk better.
I hardly think running around in codex with 3 defensive characters is something to be proud of though.
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Nov 02, 2009, 08:17 PM // 20:17
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#127
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Frost Gate Guardian
Join Date: Nov 2008
Profession: W/
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Quote:
Originally Posted by awry
No class stands out today as dominating.
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Which defies all explanation.
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Nov 02, 2009, 09:04 PM // 21:04
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#128
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by Gladiator Motoko
I would hardly think the situation happening once is something to brag about protoss. And any bad skill choices we thought you had we changed them.
Do what you gotta do being the president of that fan club though. At least stalk better.
I hardly think running around in codex with 3 defensive characters is something to be proud of though.
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I won't turn this thread into another one of your trolling attempts, so I'll just refer you to the larger portion of my post.
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Nov 02, 2009, 09:33 PM // 21:33
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#129
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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I got a lot of wins today with a Flourish dagger Warrior, a Palm Strike Assassin, a Second Wind Ele/Mo with water skills, meteor and gift of health and a PnH Mo/W with stances and protectors defense.
That is until everyone started running 2-3 copies of Protector's Defense and I quit out of boredom.
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Nov 03, 2009, 03:06 AM // 03:06
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#130
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by lutz
I won't turn this thread into another one of your trolling attempts, so I'll just refer you to the larger portion of my post.
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At first you were really intent on establishing a fellow gear member as the codex trend setter. After realizing the stupidity and arrogance of such a claim you then turned it into a personal and false accusation towards me. Instead of directly returning the insult I simply acknowledged that you haven't changed one bit in the past few months.
I don't mind discussing things with you buddy, but I prefer you get rid of the outdated and misinformed hate.
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Nov 03, 2009, 03:57 AM // 03:57
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#131
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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What the hell causes so much thread derailment all the goddamn time?
OT: Meta of the day was, once again, favored towards Sins. Monks got crappy combo of skills and had to rely on everyone else to keep themselves up. I even had to call spikes with Unsuspecting>Fox>Twisting, which combined with channel rit and wanding actually managed to kill shit.
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Nov 03, 2009, 09:22 AM // 09:22
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#132
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Actually yesterday's monk bar was one of the best we've had sofar, the only thing you really needed was an off-monk gist to keep the monk's health up.
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Nov 03, 2009, 12:58 PM // 12:58
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#133
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Today's deck is pretty cool, I've seen lots of different builds work quite well.
At first glance Wounding Strike seems really strong but with RC and Mending Touch in the deck it provides a lot of healing too.
Low condition builds seem to work best though I haven't been able to detect a meta build yet.
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Nov 03, 2009, 01:50 PM // 13:50
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#134
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Ascalonian Squire
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Quote:
Originally Posted by IMMORTAlMITCH
Today's deck is pretty cool, I've seen lots of different builds work quite well.
At first glance Wounding Strike seems really strong but with RC and Mending Touch in the deck it provides a lot of healing too.
Low condition builds seem to work best though I haven't been able to detect a meta build yet.
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Yea today is as good as yesterday; yesterday tested people's real skills with no dervish stuff and forcing warrior. Today has dervish stuff but good rip. It also separates bad dervishes from good ones; the good ones would spread the ws to four people and drain the rc while bad ones would lock and lose .
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Nov 03, 2009, 02:08 PM // 14:08
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#135
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Ascalonian Squire
Join Date: Jun 2009
Guild: Port Sledge Snow Cones [Cold]
Profession: A/W
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Just went into a match with a pretty exp. team (g4+) and we got rolled by a team with /P spears on all except monk.
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Nov 03, 2009, 08:28 PM // 20:28
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#136
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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until something about codex's decks are changed, this entire thread can basically be condensed into:
physicals and/or hexes are OP today
edit for "physicals" clarification: dervishes and paragons
Last edited by I Angra I; Nov 03, 2009 at 10:55 PM // 22:55..
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Nov 03, 2009, 10:07 PM // 22:07
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#137
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Krytan Explorer
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Today is actually pretty interesting. I've seen some pretty creative team builds, one i've seen used coordination of phoenix, ws and a sin to do a pretty impressive spike, some vos derv builds pop up to counter rc and a whole lot of petways have popped up... Just to show some lucky days can really help balance wounding stike. Yeah ok r/p's are the last thing you'll consider creative, but they are going pretty strong today and it's the pretty much the first time I'm seeing petway dominant in this arena. They rape rit spirits like nobody's business with holy spear thus severely weakening the rits support capabilities.As a result sometimes mesmers are doing a better job supporting monks with thievery.
Quote:
Originally Posted by I Angra I
until something about codex's decks are changed, this entire thread can basically be condensed into:
physicals and/or hexes are OP today
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uh... so 2 profs are primarily used for hexes, 5 are physical based and 2 are used primarily for healing, physicals and hexes cover a pretty wide spectrum. Eles are getting screwed a little yeah, even when they have days when they get attunements and skills that don't suck, they still have to pray it isn't an enchant removal heavy day.
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Nov 03, 2009, 10:11 PM // 22:11
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#138
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Codex Guru
Yea today is as good as yesterday; yesterday tested people's real skills with no dervish stuff and forcing warrior. Today has dervish stuff but good rip. It also separates bad dervishes from good ones; the good ones would spread the ws to four people and drain the rc while bad ones would lock and lose .
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Good derv would use VoS in first place...
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Nov 03, 2009, 10:13 PM // 22:13
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#139
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by I Angra I
physicals and/or hexes are OP today
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So add fire eles, spike gimmicks, and you have all of guild wars?
What kind of variety were people expecting? Dom mesmers were never amazing in TA, and even when people played support eles, they always had draw to help the monk, and relied on 2 frontline or war + ranger to kill things.
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Nov 03, 2009, 10:54 PM // 22:54
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#140
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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k let me rephrase my earlier post
dervishes and paragons
and rarely necros
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