Oct 11, 2009, 07:03 PM // 19:03
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#1
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Pre-Searing Cadet
Join Date: Oct 2009
Profession: Me/E
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Fort Aspenwood is biased...
Against Luxons! 1 Kur's-sack monk can hold a gate for the entire match, A.Net doesn't give us enough time to storm it, and the game is too unbalanced atm. Looks like Z quests are a mere waste of time. It took me a whole 4 days to win 9 FA battles! /quit until A.Net becomes smart?
kk ~waits for Kurzick noobs to flame and troll~
Last edited by Mesmerist Man; Oct 11, 2009 at 07:20 PM // 19:20..
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Oct 11, 2009, 07:10 PM // 19:10
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#2
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Lion's Arch Merchant
Join Date: Jul 2008
Profession: Mo/
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yeah, they should swap the roles occasionally
change map regulary, where luxons defend and have to run jade shards. and kurzicks storm us.
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Oct 11, 2009, 07:14 PM // 19:14
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#3
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Quote:
Originally Posted by Mesmerist Man
Against Luxons! 1 Kur's-sack monk can hold a gate for the entire match, NCSoft doesn't give us enough time to storm it, and the game is too unbalanced atm. Looks like Z quests are a mere waste of time. It took me a whole 4 days to win 9 FA battles! /quit until NCsoft becomes smart?
kk ~waits for Kurzick noobs to flame and troll~
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It's Anet. If you wanna rage against The Man, at least be smart enough to know who The Man is.
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Oct 11, 2009, 07:21 PM // 19:21
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#4
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Jungle Guide
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
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This topic has been posted SOOOOOO many times. I do agree with the OP but it is what it is. As long as that mission is layed out the way it is it will always have the same results.
Im inclined to agree with those that suggest the swapping of team positions.
Cronk
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Oct 11, 2009, 07:35 PM // 19:35
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#5
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Academy Page
Join Date: Aug 2009
Location: My house
Profession: W/
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Quote:
yeah, they should swap the roles occasionally
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I second this.
Game could use a bit of variety.
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Oct 11, 2009, 07:48 PM // 19:48
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#6
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Pre-Searing Cadet
Join Date: Oct 2009
Profession: Me/E
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Quote:
Originally Posted by Eskimoz
I second this.
Game could use a bit of variety.
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Wow, ty for not flaming. I was looking to see if Guild Wars had an official forum to make a complaint about the unbalance. Since they pretty much killed my sin build with the Death Blossom update, they should make one to get rid of that Necro Spike build to spread mass poison after they die to solo cap points. That's kinda BS too. Anyways, glad people agree with me. Today they had another Fort Aspenwood Z Quest, so I'm ready to waste another week of trying to win 9 battles in FA.
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Oct 11, 2009, 07:54 PM // 19:54
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#7
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Raged Out
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Grenz Frontier and the Ancestral lands are kurzick biased.
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Oct 11, 2009, 08:00 PM // 20:00
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#8
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: W/
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You have to take into account that the things you said kurz use against the luxons (monks holding the gate), will be used against the kurz if the attacker becomes the defender..
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Oct 11, 2009, 08:37 PM // 20:37
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#10
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Academy Page
Join Date: Jan 2009
Guild: The Rejected Sins [SOF]
Profession: A/P
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if u play for long enough, ull realise how easily you can take down the gates and win as luxon. just keep turtles alive, and nuke the gates. 2-3 sf/sh eles is easily enough to kill any gate even with a monk healing it. and.. guess what... you could always.. Attack the monk?!
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Oct 11, 2009, 08:37 PM // 20:37
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#11
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Academy Page
Join Date: Jun 2008
Location: United States of America
Guild: Ninjanators of Doom [NjoD]
Profession: Me/E
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O get over it it's not like they are going to rewrite Fort Aspenwood just so the Luxons can get in a few wins
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Oct 11, 2009, 08:53 PM // 20:53
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#12
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Oct 11, 2009, 08:58 PM // 20:58
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#13
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Ascalonian Squire
Join Date: Sep 2009
Location: You dont need to know :)
Guild: Damage Radius [dr]
Profession: D/A
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I just kill amber runners until the last gate is breached, than my team mobs Gunthar and that usually works for me to win. Granted there arn't any leechers on my team, or they are retards, or both
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Oct 11, 2009, 09:16 PM // 21:16
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#14
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Forge Runner
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I play for both sides and I can say for sure, nothing is biased. I think you're 'doinitwrong.
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Oct 11, 2009, 09:26 PM // 21:26
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#15
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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the problem isnt the map design or which side your own, the problem is the NPC's and there weaknesses/lack of support. OR the lack of decent players(random builds, non key skills ie enchantment removal, snares, or bonds). it really helps to get guild orginize teams to better the cordination and generaly kick ass lol.
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Oct 11, 2009, 09:31 PM // 21:31
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#16
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Chrisworld
I play for both sides and I can say for sure, nothing is biased. I think you're 'doinitwrong.
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No really, if both teams come in prepared for the arena then it is biased towards Kurzick, defending is easier than attacking.
Of course in those arenas winning is about your opponents being more incompetent than your team, so a fair number of wins either way is entirely possible.
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Oct 11, 2009, 09:53 PM // 21:53
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#17
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Academy Page
Join Date: Jun 2008
Location: United States of America
Guild: Ninjanators of Doom [NjoD]
Profession: Me/E
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Why don't you Luxons put it this way why don't you guard your turtles with monks
Stupid Luxons
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Oct 11, 2009, 09:57 PM // 21:57
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#18
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Tbh, with 2 FC RoJ Nukers you can win FA on the luxon side in just a few minutes and normally they're not hard to sync considering that there is hardly anyone ever on the luxon side.
That's pretty much how I farm all my luxon points (even though I'm in a Kurz guild/ally).
At least on the Kurz side you actually have to kill players/turtles. On the Lux side all you have to do is lolRoJ the NPCs. Oh, and they still don't scatter fast enough to survive 2 RoJs. Even at only 12 smiting.
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Oct 11, 2009, 10:02 PM // 22:02
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#19
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Frost Gate Guardian
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Reverend Dr is about the only person talking sense.
all the people saying a monk can do this, and trappers can do that and all you need is sf eles is irrelevant. because you cant choose the team.
FA is supposed to be balanced around random players trying to complete a goal. as a player in FA you are only there to assist the battle that is going on. gimmick builds can be run, but arent always.
i dont think there will ever be any balance as such that will please all players. before the update to the turtles, shutting down a turlte and killing it was far to easy. at least now the turtles stand some kind of chance against mele and interrupt.
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Oct 11, 2009, 10:11 PM // 22:11
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#20
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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If both teams come prepared, as in the attackers bring enough damage, shut down, and anti healing stuff, it is sort of hard to defend, the problem is, noone does that. If both teams come ready and bring A-game stuff it's actually a pretty even, intense fight(and that's probably how it was platy tested, with beta testers bringing builds meant to break gates efficiently, with healers supporting and counters to enemy heals). But people don't. They screw around like it's RA and waste time pvping stuff that doesn't need to die, they aren't aggressive enough in chasing amber runners(chase them through the gates, go around NPCs, I've solo killed both keepers when they were dumb enough to let me walk in the gates, and at least stalled the amber runs because they wont take amber while under attack), and bring stupid dip**** builds with level 7 pets.
Most games luxons lose it's because they stop advancing and start humping the turtle as if it's their only hope of winning. This usually happens at the inner gates where the turtles start shooting a wall while aggro'd.
The turtles, while very powerful, are really just a distraction, the kurz HAS to deal with them, focus their damage and healing on them, so if players(usually myself, and just myself in these matches) runs around the blue dots to the green gate, toss a nuke there and force them to make a choice, ignore the turtle and let it advance to attack me and heal my damage, or ignore me, let me thin out the NPCs and break the gate.
Most luxon players I've seen will not do this, they ignore runners, letting them right by and failing to chase them to the gate(second biggest fail luxons can do is not chasing the runners through open gates).
They also PvP stuff that doesn't need to die, like defy tanks(as said, you shouldn't need the turtles to break gates for you, ignore it and that player is basically a leech for the rest of the match) or a ele, necro or ranger thats trying to degen a turtle while a monk is sitting on said turtle(as said, go around it, hit the NPCs protecting them, the necro and ele and ranger NPCs with snares and blinds in the inner keep, this will let melee engage these threats, then assault the green gate, they'll have to focus on you or lose the match)
Last and most epic fail on the a luxon can commit is failing to target stuff that's healing the vital NPCs, now it is possible to spike through healing or decoy damage (feint one one guy then hit another) but dealing with stuff that's healing is important(this includes hitting the gatekeepers before gunther, each has a 180 jaimeis gaze and prot spirit, but no self heals, they are easy kills and killing them makes gunth die easier). This is one of Melee's biggest and most important jobs in FA, This is why you get melees past the earth eles and reckell haste necroes, for hammer knocking monks, Shock axe trains or use assassin KD chains or if you take a mesmer, throw shame around, and if you're pure offense caster, bring at least 1 de-buff, like deep wound, or the hexes that reduce healing or well of the profane, hell this is the 1 place shadow shroud or dark apostasy doesn't suck. I've lost matches with like 4 healers because the luxons managed to protect their turtles, and coordinate ganking monks and lay spikes on gunth and company.
Bottom line, the best way to fix FA and JQ is to let players form parties, this way we get rid of the moron oath shot nuker R/Es, the A/Mos screwits with ray of judgment, and E/R failures with level 12 pet rainbow phoenixes, and let players with coordinated builds and plans engage in a real fight..
Last edited by Hugh Manatee; Oct 11, 2009 at 10:20 PM // 22:20..
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