Dec 11, 2009, 12:01 PM // 12:01
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#41
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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Quote:
Originally Posted by Garet1337
what r u talking about the majority of people want to get rid of? This thread itself is still about 50 for and 50 against? If u dont want to play it then dont, just leave and go away let eveyone else decide for themselves.... and why do u have to QQ to keep it gone? ur own logic u want it to stay gone =QQ
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and this thread really represent the guild wars community , oh yes it does ... -_- , and trust me i had my fun in HB aswell , i got r6 from casually playing it and without RR , but i don't care if its gone , it was fun sometimes , but its gone now , big deal , guild wars is big enough -_- , besides PvP = player vs player .... so the concept of hero's there was alrdy a crime against guild wars
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Dec 11, 2009, 12:02 PM // 12:02
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#42
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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Quote:
Originally Posted by nightschroud
the majority of the players wanted it gone , so they did , that was their upgrade
and you can have your opinion , but then at least direct it to the people where it matters , talk to anet , not post it here on this forum to QQ and wanting it back .... , and how do i ruin the game for you guys , while i just try to enjoy the game as much as i can , instead of QQing about everything that happens ? seriously explain that to me .....
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you are here trolling a thread that doesn't even matter to u, please explain that to me? and why make this instead of going to a-net? To actually something to give to a-net, if i tell them I want HB back that isn't saying much but to show them that a good portion of the GW comunity want's it back... now that's something
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Dec 11, 2009, 12:02 PM // 12:02
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#43
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Frost Gate Guardian
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Quote:
Originally Posted by nightschroud
its gone ... you want it back = QQ .... that simple
but still its dfinetly not plausible to ressurect hb , anet has its hands bussy with gw2 so much , it hardly has time to care about gw1 anymore ..... so to bring back something that the majority of people wanted to get rid of , devinetly isn't gonna happen ^^
and admit .... HB was pve inside pvp -_- , you want to go around gank other people and cap shrines go HA or AB for that matter , you want to be with hero's go pve
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you are hungry....you want food but there isnt any in the fridge=everybody QQ everyday....
and like i said before, if anet wants to establish the kind of pvp atmosphere that they claimed they do, deleting game content and ignoring problems is not the way to go in any case. so its not a matter of gw1 gw2, its a fundemental question of how to establish this desired atmosphere for pvp. if not done right, what failed in gw1 will certainly repeat its failure in gw2.
and HB was not pve in side pvp, please actually know what you are talking about first. if you did not play enough HB to know what is going on, then please dont make stuff up out of your wild assumptions.
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Dec 11, 2009, 12:08 PM // 12:08
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#44
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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Quote:
Originally Posted by Thevil King
you are hungry....you want food but there isnt any in the fridge=everybody QQ everyday....
and like i said before, if anet wants to establish the kind of pvp atmosphere that they claimed they do, deleting game content and ignoring problems is not the way to go in any case. so its not a matter of gw1 gw2, its a fundemental question of how to establish this desired atmosphere for pvp. if not done right, what failed in gw1 will certainly repeat its failure in gw2.
and HB was not pve in side pvp, please actually know what you are talking about first. if you did not play enough HB to know what is going on, then please dont make stuff up out of your wild assumptions.
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in my opinion guild wars alrdy has a good pvp systhem , its the playe base the ruined the atmosphere , so it isn't anets fault ,
and if you think guild wars is all about pvp , then your missing out on 75% of the content approximatly , k
and i did play enough hb to know what im talking about , see 2 posts +- above lol
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Dec 11, 2009, 12:10 PM // 12:10
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#45
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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Quote:
Originally Posted by Garet1337
you are here trolling a thread that doesn't even matter to u, please explain that to me? and why make this instead of going to a-net? To actually something to give to a-net, if i tell them I want HB back that isn't saying much but to show them that a good portion of the GW comunity want's it back... now that's something
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and this thead totally shows the will of the guild wars community -_-
and it matterrs to me , cause the other opinion is also needed here , or aren't i allowed to share my opinion =P ?
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Dec 11, 2009, 12:13 PM // 12:13
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#46
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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Quote:
Originally Posted by nightschroud
and this thead totally shows the will of the guild wars community -_-
and it matterrs to me , cause the other opinion is also needed here , or aren't i allowed to share my opinion =P ?
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no u said ur opinion, now ur just here trolling on what everyone else says and that's what i've got the problem with..... I agree gw has a fantastic pvp format, one of the best in many games. But there is always room for improvement
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Dec 11, 2009, 12:14 PM // 12:14
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#47
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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TBH HB was as much PvE as ANY other form of PvP in guild wars. The only way PvP could avoid incorporating any PvE elements would be to have 2 teams in an entirely blank and flat arena just fighting against each other.
PvE is player versus environment.
The shape of the landscape and HA, RA, GvG, HB etc etc drastically affects whether one person holds an advantage over another - this is even more evident with the more active landscape elements (eg, the catapult in gvg, the tar pits in RA) which can drastically affect play. It is PvE.
The NPCs found in GvG, HA, RA etc etc etc etc are another obvious example of PvE in PvP.
Similarly, often kills gained by physical attackers are helped along by whether or not the person achieves a critical hit - this is based upon luck, not player skill (outside of the increased chance given due to certain skills/higher chance with a higher point distribution). Luck is, therefore, relatively external to player input, it is, therefore a product of the player environment (as created by the rules of the game). It is PvE.
HB was an example of where you must deal with player(s), his allied NPCs and the landscape in order to win. Just like every single other PvP form in guild wars.
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Dec 11, 2009, 12:16 PM // 12:16
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#48
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Frost Gate Guardian
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Quote:
Originally Posted by nightschroud
and this thread really represent the guild wars community , oh yes it does ... -_- , and trust me i had my fun in HB aswell , i got r6 from casually playing it and without RR , but i don't care if its gone , it was fun sometimes , but its gone now , big deal , guild wars is big enough -_- , besides PvP = player vs player .... so the concept of hero's there was alrdy a crime against guild wars
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wow....so it all comes down to the "majority", the "community" wants HB gone. lets look at it this way, these arguments are based on:
-most pve players dont play/care about pvp
-most pvp players dont play/care about HB, TA
-therefore HB/TA should be removed
lol this is such a self contradicting argument. i mean, if most pve players dont even play/care about, or even know what pvp is, why would they even want anything to do with HB? if they dont want anything to do with it, why would they want to remove it?
given that most GW players are pve players, this "majority","community" argument does not even make sense.
lets look at the pvp players, if they dont play/care about HB/TA, then they should have nothing to do with it, that does NOTHING to prove that they want it to be removed...its exactly the same thing as, gvg players play gvg, ha players play ha, simply not caring or playing these formats doesnt mean they should be removed.
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Dec 11, 2009, 12:16 PM // 12:16
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#49
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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Quote:
Originally Posted by Garet1337
no u said ur opinion, now ur just here trolling on what everyone else says and that's what i've got the problem with..... I agree gw has a fantastic pvp format, one of the best in many games. But there is always room for improvement
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its aldy a great pvp format , yet u still want improvement , thats a) greedy and b) impossible , cause your wanting a perfect game that fullfills everybodys desires , and thats definetly impossible
ps : i just love to debate about things xD
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Dec 11, 2009, 12:16 PM // 12:16
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#50
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Academy Page
Join Date: Mar 2007
Profession: D/
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Firstly nightschroud if you dont care about HB why are you making the most posts in this thread? Secondly very few people play GvG, (I dont know but I would guess not as many as HB and TA put together) so by your logic that should have been removed. As I have explained before NO ONE who doesnt play HB cares if it exists or not, (unless that icon annoys them so much on their screen and in which case its still there for CA). Those who played it liked it or would have stopped, (well I hope people dont hate something so much and then play it). The only reason people complained was the RRing, which would be gone.
However on the other hand the reason it was removed was nothing to do with this but to give CA a chance to have enough players, basically the arenas had too few people and CA/TA would have been in direct competition anyway. Please note getting a title really means a lot to someone who pvps nightschroud, (if you didnt note the sarcasm then here it is for you).
IMO anyway they should have introduced a version of HB, since heroes are removed from the rest of PvP HB would have been as it was designed to be completely unique, it is the only part where you can control multiple people, (barring pets and minions) outside PvE and was good fun to play with short matches and no need to setup with others, (or play with random PuGs who dont know what they are doing). One thing that they should do is introduce heroes into CA, then it would be a combination of TA and HB, add in a shrine or two. For those who want to play with people, they will probably win, (and yes I know Hero AI is exploitable and needs to be fixed a bit but the exploits are less noticeable in a 4v4 situation and a reasonable group should be able to split far better than heroes ever can). Would create an interesting atmosphere as a mini GvG almost rather than a copy of RA, (as most groups are PuGs with no more organisation than RA). It would also give people a chance to practice GvG and improve making that more popular in the long run, (or at least cant hurt to try and make what GW PvP is meant to be about more popular again).
Last edited by Andrew Dunne; Dec 11, 2009 at 12:19 PM // 12:19..
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Dec 11, 2009, 12:17 PM // 12:17
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#51
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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Quote:
Originally Posted by distilledwill
TBH HB was as much PvE as ANY other form of PvP in guild wars. The only way PvP could avoid incorporating any PvE elements would be to have 2 teams in an entirely blank and flat arena just fighting against each other.
PvE is player versus environment.
The shape of the landscape and HA, RA, GvG, HB etc etc drastically affects whether one person holds an advantage over another - this is even more evident with the more active landscape elements (eg, the catapult in gvg, the tar pits in RA) which can drastically affect play. It is PvE.
The NPCs found in GvG, HA, RA etc etc etc etc are another obvious example of PvE in PvP.
Similarly, often kills gained by physical attackers are helped along by whether or not the person achieves a critical hit - this is based upon luck, not player skill (outside of the increased chance given due to certain skills/higher chance with a higher point distribution). Luck is, therefore, relatively external to player input, it is, therefore a product of the player environment (as created by the rules of the game). It is PvE.
HB was an example of where you must deal with player(s), his allied NPCs and the landscape in order to win. Just like every single other PvP form in guild wars.
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exactly!! i do belive u forgot AB in there
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Dec 11, 2009, 12:21 PM // 12:21
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#52
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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Quote:
Originally Posted by Andrew Dunne
Firstly nightschroud if you dont care about HB why are you making the most posts in this thread? Secondly very few people play GvG, (I dont know but I would guess not as many as HB and TA put together) so by your logic that should have been removed. As I have explained before NO ONE who doesnt play HB cares if it exists or not, (unless that icon annoys them so much on their screen and in which case its still there for CA). Those who played it liked it or would have stopped, (well I hope people dont hate something so much and then play it). The only reason people complained was the RRing, which would be gone.
However on the other hand the reason it was removed was nothing to do with this but to give CA a chance to have enough players, basically the arenas had too few people and CA/TA would have been in direct competition anyway. Please note getting a title really means a lot to someone who pvps nightschroud, (if you didnt note the sarcasm then here it is for you).
IMO anyway they should have introduced a version of HB, since heroes are removed from the rest of PvP HB would have been as it was designed to be completely unique, it is the only part where you can control multiple people, (barring pets and minions) outside PvE and was good fun to play with short matches and no need to setup with others, (or play with random PuGs who dont know what they are doing). One thing that they should do is introduce heroes into CA, then it would be a combination of TA and HB, add in a shrine or two. For those who want to play with people, they will probably win, (and yes I know Hero AI is exploitable and needs to be fixed a bit but the exploits are less noticeable in a 4v4 situation and a reasonable group should be able to split far better than heroes ever can). Would create an interesting atmosphere as a mini GvG almost rather than a copy of RA, (as most groups are PuGs with no more organisation than RA). It would also give people a chance to practice GvG and improve making that more popular in the long run, (or at least cant hurt to try and make what GW PvP is meant to be about more popular again).
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i like this guy ^^
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Dec 11, 2009, 12:21 PM // 12:21
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#53
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Frost Gate Guardian
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and the thing with people saying HB is got problems. can these same people justify any other format that DOES NOT have any problems at all?
from as far as i know, NOTHING in this game is perfect and flawless, or even, NO GAME is perfect and flawless. what matters is not the problems that exist, but how people fix these problems. u simply cannot say HB has problems and gvg doesnt. what u can say, tho, is HB has problems but was not fixed, gvg has problems but was fixed(or attmepted)
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Dec 11, 2009, 12:22 PM // 12:22
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#54
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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Quote:
Originally Posted by Andrew Dunne
Firstly nightschroud if you dont care about HB why are you making the most posts in this thread? Secondly very few people play GvG, (I dont know but I would guess not as many as HB and TA put together) so by your logic that should have been removed. As I have explained before NO ONE who doesnt play HB cares if it exists or not, (unless that icon annoys them so much on their screen and in which case its still there for CA). Those who played it liked it or would have stopped, (well I hope people dont hate something so much and then play it). The only reason people complained was the RRing, which would be gone.
However on the other hand the reason it was removed was nothing to do with this but to give CA a chance to have enough players, basically the arenas had too few people and CA/TA would have been in direct competition anyway. Please note getting a title really means a lot to someone who pvps nightschroud, (if you didnt note the sarcasm then here it is for you).
IMO anyway they should have introduced a version of HB, since heroes are removed from the rest of PvP HB would have been as it was designed to be completely unique, it is the only part where you can control multiple people, (barring pets and minions) outside PvE and was good fun to play with short matches and no need to setup with others, (or play with random PuGs who dont know what they are doing). One thing that they should do is introduce heroes into CA, then it would be a combination of TA and HB, add in a shrine or two. For those who want to play with people, they will probably win, (and yes I know Hero AI is exploitable and needs to be fixed a bit but the exploits are less noticeable in a 4v4 situation). Would create an interesting atmosphere as a mini GvG almost rather than a copy of RA, (as most groups are PuGs with no more organisation than RA).
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i don't care about it , i just bring in the opposed opinion , cause there are definetly lots of people who would also agee with me ...
and i know pvp people want their titels , thats again something that the player base ruined , cause everything is based on those titels =P
and introducing heros in CA would just bring more grief , the only sollution to make CA remotely fun , would be to randomize it like RA ( i know ill get a comment on this =P ) cause even know CA is alrdy like TA only with limited skills -_- , still the same dead thing
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Dec 11, 2009, 12:28 PM // 12:28
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#55
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Academy Page
Join Date: Oct 2007
Location: belgium
Profession: W/
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final note :
let dead things rest , anet can't listen to everyones complaints -_- , and fullfill every desire
just because i want anet to give me 10000e doesn't mean they should give it to me
so ...
just because you want anet to give u hb back , doesn't mean they should .....
exactly the same thing
(and i believe more people would want the ecto's instead of hb back =D )
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Dec 11, 2009, 12:28 PM // 12:28
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#56
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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i dont think lots of people would take ur side, i think most of the people u r refering to would be under the, i dont really care if it was still here or not. What this thread is for is to see who would want it back, and maybe even those who are directly opposed to this idea... which i dont get why people would be.... if u dont like it just dont play it
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Dec 11, 2009, 12:28 PM // 12:28
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#57
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Academy Page
Join Date: Mar 2007
Profession: D/
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I must say I agree with randomising it because the elite players will win if put together and most others randomise anyway. Only thing with that is then RA would have to be removed, and A-Net would have to have removed EVERY low-end PvP arena for CA which they wont do, (unless you count AB, JQ but they are fundamentally different). Problem also is you would have to wait far too long to get enough healers, really it needs a randomised function where it puts together classes but that would be very complicated, (I guess).
Not sure how heroes would cause grief, the odd PuG would fail to understand how to cap shrines effectively and lose to heroes, (although Im suggesting shrines give bonuses but never kills/points) meaning that the PuG would just be fighting at a slight disadvantage. Any good organised group would split against heroes and kill them, (just ask any sin from HB how many times they took down Dunkoro/Ogden/Talkhora whilst walking to a shrine without stopping to heal themselves unless the person does it for them).
Ultimately I think there should be a CAHB and a CA but with limited players I thought combining them would make it better.
@King yes they really should have tried to fix HB, RR lasted about a month before they realised how to stop it even though all they needed to do was to remove the quest.
@Gareth thanks
Edit: Giving everyone 10ke would do nothing as all prices would just increase to match, all it would do is give a boost to those with multiple accounts. However I do think that something which requires no time, (slight alterations or re-introducing old code cant take long), has NO negative impact, (apart from a few players leaving other PvP arenas) and which benefits people should occur, giving ectos impacts economy, RR impacts economy, SF impacts economy, (for good and bad but thats another topic), HB doesnt really, if you, (or anyone) can give reasons why HB would damage PvE/PvP to ANY significant degree then yes I would oppose its re-introduction, if not I support it.
Last edited by Andrew Dunne; Dec 11, 2009 at 12:31 PM // 12:31..
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Dec 11, 2009, 12:30 PM // 12:30
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#58
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Frost Gate Guardian
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Quote:
Originally Posted by nightschroud
i don't care about it , i just bring in the opposed opinion , cause there are definetly lots of people who would also agee with me ...
and i know pvp people want their titels , thats again something that the player base ruined , cause everything is based on those titels =P
and introducing heros in CA would just bring more grief , the only sollution to make CA remotely fun , would be to randomize it like RA ( i know ill get a comment on this =P ) cause even know CA is alrdy like TA only with limited skills -_- , still the same dead thing
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well, you care because you are posting, so stop denying that
yes some people play for titles, but there are people who actually enjoy the format regardless of titles. you see, theres always two sides to this. you simply cant say EVERYTHING is about titles, thats never true.
and about CA....lol just look at how it is now. theres nothing more obvious that this was a fail move by anet:
balanced? yea
fun?no
overall, is it popular? no
result?overall lifespan=a few months
now compare this with HB/TA, how many people was playing it for all these yrs?
and dont tell my combining RA with CA is going to make it any popular....
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Dec 11, 2009, 12:34 PM // 12:34
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#59
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Ascalonian Squire
Join Date: Aug 2009
Guild: We Got Ogden Resign [plOx]
Profession: A/W
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Quote:
Originally Posted by Andrew Dunne
I must say I agree with randomising it because the elite players will win if put together and most others randomise anyway. Only thing with that is then RA would have to be removed, and A-Net would have to have removed EVERY low-end PvP arena for CA which they wont do, (unless you count AB, JQ but they are fundamentally different). Problem also is you would have to wait far too long to get enough healers, really it needs a randomised function where it puts together classes but that would be very complicated, (I guess).
Not sure how heroes would cause grief, the odd PuG would fail to understand how to cap shrines effectively and lose to heroes, (although Im suggesting shrines give bonuses but never kills/points) meaning that the PuG would just be fighting at a slight disadvantage. Any good organised group would split against heroes and kill them, (just ask any sin from HB how many times they took down Dunkoro/Ogden/Talkhora whilst walking to a shrine without stopping to heal themselves unless the person does it for them).
Ultimately I think there should be a CAHB and a CA but with limited players I thought combining them would make it better.
@King yes they really should have tried to fix HB, RR lasted about a month before they realised how to stop it even though all they needed to do was to remove the quest.
@Gareth thanks
Edit: Giving everyone 10ke would do nothing as all prices would just increase to match, all it would do is give a boost to those with multiple accounts. However I do think that something which requires no time, (slight alterations or re-introducing old code cant take long), has NO negative impact, (apart from a few players leaving other PvP arenas) and which benefits people should occur, giving ectos impacts economy, RR impacts economy, SF impacts economy, (for good and bad but thats another topic), HB doesnt really, if you, (or anyone) can give reasons why HB would damage PvE/PvP to ANY significant degree then yes I would oppose its re-introduction, if not I support it.
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I thought of this b4, something inbetween HB and CA... maybe even more like a costume brawl... it's just i think that would be more work than just putting the old hero battles back in without the quest... cause i understan a-net is working their butts off on gw2 and probably dont have time for all this so i'm trying to give them the least amount of work possible since they already have the hero battle code and game already made... or even the coustume brawl if they wanted that as an areana
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Dec 11, 2009, 12:37 PM // 12:37
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#60
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Frost Gate Guardian
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Quote:
Originally Posted by Andrew Dunne
Edit: Giving everyone 10ke would do nothing as all prices would just increase to match, all it would do is give a boost to those with multiple accounts. However I do think that something which requires no time, (slight alterations or re-introducing old code cant take long), has NO negative impact, (apart from a few players leaving other PvP arenas) and which benefits people should occur, giving ectos impacts economy, RR impacts economy, SF impacts economy, (for good and bad but thats another topic), HB doesnt really, if you, (or anyone) can give reasons why HB would damage PvE/PvP to ANY significant degree then yes I would oppose its re-introduction, if not I support it.
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thank you, you took teh words right out of my mouth
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