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Old Oct 23, 2009, 05:03 PM // 17:03   #181
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Amusingly, Paragons have a strong place in there today, they are the only ones with Condition Removal!

It's just a flesh wound has a purpose!
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Old Oct 23, 2009, 05:07 PM // 17:07   #182
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Originally Posted by tw1tchdp View Post
cons:
1.not many of the skills really coexist with one another.
2.only one class per team??
3.everything is the same. seriously like someone said rank discrimination is a factor because if every team is almost the same of course the higher rank has a better chance to win. thats why they formed rank group in the first place.
1. The whole point of sealed deck is to play with random, limited skill pools. It's not a con, it's the way the format is.
2. Yes, it prevents lame gimmick ways. The last thing I want is to play against teams with 3 warriors//dervishes/assassins and a monk on days where anti-melee is non existent.
3. Is this not like every single other PvP format in the game?
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Old Oct 23, 2009, 05:07 PM // 17:07   #183
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Originally Posted by Sarevok Thordin View Post
Amusingly, Paragons have a strong place in there today, they are the only ones with Condition Removal!

It's just a flesh wound has a purpose!
Well there's FF... Para's have been molesting me with Stunning Strike
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Old Oct 23, 2009, 05:18 PM // 17:18   #184
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And already people don`t accept some if they dont have some crazy rank lol
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Old Oct 23, 2009, 05:26 PM // 17:26   #185
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can be the most worthless thing they have ever done. I hate them for removing HB and TA...........and theyt arena it self sucks.
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Old Oct 23, 2009, 05:30 PM // 17:30   #186
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Originally Posted by IronSheik View Post
Okay...and this isn't like TA how?

Find best team build for the day, using your 'creative' ability to tab.

Use it for 23 hours.

Repeat

???

Profit!
best team build of a day? yea right, like someone is gonna find that out. There are good builds, but everything can beat everything in there, it's just so random @ creating the builds that TA with it's 3 months metagame doesnt even come close. 1 build on 3 months vs each day build samples?

At least it gives people the option to try something new, and idiots are spoiling it with glad rank title...
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Old Oct 23, 2009, 05:38 PM // 17:38   #187
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At least it gives people the option to try something new, and idiots are spoiling it with glad rank title...
Did you honestly think this wouldn't happen? Of course people setting up pugs are going to want people with titles.
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Old Oct 23, 2009, 05:42 PM // 17:42   #188
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Originally Posted by Sarevok Thordin View Post
The point of sealed deck is for you to make do with what you have. You are not going to have your toolbox essentials with you, so you'll have to work around it.

This is where SKILL comes into play, not to throw the same template on and go shovespike again.
Standard shockaxe templates take lots of skill to play. I just wanted to point out that some templates are used because it's plain logic to use them there and then. Warriors need to kill stuff, they can't do that when they can't reach stuff.

The only skill CA teaches is the skill to improvise, but normal PvP does that as well, you can always face new and unexpected stuff. One monk can be easy to kill while the other is very good, so you will have to work around the problem rather then trying to kill the monk that's better then you.

CA is like trying to kill one another with pillows
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Old Oct 23, 2009, 05:43 PM // 17:43   #189
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Originally Posted by Morgoth the dark View Post
best team build of a day? yea right, like someone is gonna find that out. There are good builds, but everything can beat everything in there, it's just so random @ creating the builds that TA with it's 3 months metagame doesnt even come close. 1 build on 3 months vs each day build samples?

At least it gives people the option to try something new, and idiots are spoiling it with glad rank title...
Wrong, it's anything but random.
Limited skill sets make it impossible to make viable counter apart mirrormatching for gimmick of the day...
in some weeks, you will see cr5+ forming groups and that will just kill any casual gaming.
Even in HA casual gaming is still possible. CA will fail at that and will naturally die.

Last edited by Elephantaliste; Oct 23, 2009 at 05:44 PM // 17:44.. Reason: added quotes
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Old Oct 23, 2009, 05:45 PM // 17:45   #190
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Originally Posted by Elephantaliste View Post
Wrong, it's anything but random.
Limited skill sets make it impossible to make viable counter apart mirrormatching for gimmick of the day...
in some weeks, you will see cr5+ forming groups and that will just kill any casual gaming.
Even in HA casual gaming is still possible. CA will fail at that and will naturally die.
again, thats your opinion, there's people that liked the format, you didn't like it fine, move on, speak for yourself.

PS. paragons are not the only ones that have condition removal, rits have some too (although subject to a spirit being present) mend body and soul.
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Old Oct 23, 2009, 05:49 PM // 17:49   #191
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I'm loving the amount of grievers in this thread.

1.) "CA is just like TA" I'm pretty sure you're not going to face a 3 monk/assassin and 1 war team anytime soon.

2.) "The skillsets suck!" I wonder what the meaning of "random" is? Some people honestly think Anet is out to get them. Go back to SF farming in PvE.

3.) "I miss HB" Yeah, I miss the thousands of "Happy RR day!" farmers I had to waste time killing because they didn't get the hint I didn't want to help them farm their ztitle.

4.) "Rank discrimination" Start a group of your own then. With the amount of people bitching about this I'm pretty sure there are other no rank players willing to join. In all honesty, I'm only a g1 and I still got into teams asking for g3's - just PM the group leader, often they get desperate when they realize nobody is joining.

5.) "People will learn the meta and form the best team" In a day? Yeah, alright. Skillset lasts A DAY, if it sucks DONT PLAY THAT DAY. We don't even have a way of viewing a full list of usable skills yet. Even if this were possible how would this be any different from the crappy TA/HB arenas? Those arenas had like 3 builds that EVERYONE would run and they would run it ALL MONTH. Boohoo, now you CANT run a 1-2-3-4 build.

Honestly people, some of you act like Anet has a gun to your head and they're telling you to play or die. Either you play completely random (RA), organized random (CA), or completely organized (HA/GvG)... the choices ARE there.
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Old Oct 23, 2009, 05:49 PM // 17:49   #192
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Originally Posted by bungusmaximus View Post
Standard shockaxe templates take lots of skill to play. I just wanted to point out that some templates are used because it's plain logic to use them there and then. Warriors need to kill stuff, they can't do that when they can't reach stuff.

The only skill CA teaches is the skill to improvise, but normal PvP does that as well, you can always face new and unexpected stuff. One monk can be easy to kill while the other is very good, so you will have to work around the problem rather then trying to kill the monk that's better then you.

CA is like trying to kill one another with pillows
go sub assasin and use dash, again, the format is about using the BEST available in the pool of skills, dash is not optimal in regular formats, but it is today.
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Old Oct 23, 2009, 05:59 PM // 17:59   #193
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Originally Posted by JSpayde View Post
Honestly people, some of you act like Anet has a gun to your head and they're telling you to play or die. Either you play completely random (RA), organized random (CA), or completely organized (HA/GvG)... the choices ARE there.
My point exactly, it's either rounding up 8 people and spending an hour to get the team ready, or RANDOM. I'm beginning to hate that word. I agree that in the end it all boils down to taste, my biggest grief is that CA came INSTEAD of TA. If they wouldn't have destroyed TA I would have simply left CA alone, I wouldn't have grieved at all, because I like choice. Now it's back to AB's :P.
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Old Oct 23, 2009, 06:00 PM // 18:00   #194
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Originally Posted by Ravi View Post
go sub assasin and use dash, again, the format is about using the BEST available in the pool of skills, dash is not optimal in regular formats, but it is today.
Assassin also has iron palm today. Axes are great.
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Old Oct 23, 2009, 06:11 PM // 18:11   #195
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Originally Posted by HawkofStorms View Post
Except Chess is ranked on an ELO system similar to GvG or HB... not like a cumulative point system like RA/TA/CA.

If the A league soccer team has won 1,000 games just because they play 10,000 games, it doesn't mean they are good compared to the B league team that has won 20 games and played 25.
The guy I responded to was QQing for being subjected to "rank discrimination". If you are saying that rank is not an "accurate discrimination form", than I am with you. I don't like it anymore than you do, but that's what we were given. (Well, that and exponential title, incremental reward, competitive OR casual arenas, and a lot of BS that does not work well just like rank.)

Quote:
Originally Posted by Chris616263 View Post
Here's my impression: IN SOVIET CODEX ARENA, SKILLS CHOOSE YOU!
...voting for communist asurans in gw2, oh wait theres no voting in soviet gw2...*smacks head

Last edited by Vazze; Oct 23, 2009 at 06:25 PM // 18:25..
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Old Oct 23, 2009, 06:25 PM // 18:25   #196
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Originally Posted by Arkantos View Post
2. Yes, it prevents lame gimmick ways. The last thing I want is to play against teams with 3 warriors//dervishes/assassins and a monk on days where anti-melee is non existent.
oh ok, guess running 4 copies of armor of sanctity, signet of midnight and doing tab-wound strike-tab-repeat when the only cond removal is weap of remedy and mend ailment isnt gimicky. at all.
and i guess running derv, warrior and paragon today is so underpowered cuz there's SO much anti melee roaming about, eh?
maybe u need glasses and/or better reading comprehension.

it srsly is beyond me how ppl rellly believe this is SO much different from TA - there will still be a handful of effective builds (and trust me, those are discovered very fast) - teams with the most effective builds will roll teams with less effective builds - teams with similarly effective builds will rely on better execution and finesses (weapon swapping for halfed recharges of spells, for example) in order to win. As always, buildwars will be the same as in TA - cond overload wins vs teams with insufficient cond control, hexway will win vs normal balanced teams (using ranger instead of dervish, for example).
The only thing different form TA is that its a gimped arena with limited amount of skills, making it seem as if everyone stood equal chances of winning, but that wont ever be the case in pvp anyway.

Last edited by urania; Oct 23, 2009 at 06:50 PM // 18:50..
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Old Oct 23, 2009, 06:46 PM // 18:46   #197
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Originally Posted by urania View Post
oh ok, guess running 4 copies of armor of sanctity, signet of midnight and doing tab-woudn strike-tab-repeat when the only cond removal is weap of remedy and mend ailment isnt gimicky. at all.
and i guess running derv, warrior and paragon today is so underpowered cuz there's SO much anti melee roaming about, eh?
maybe u need glasses and/or better reading comprehension.
today?? lol! maybe yesterday, but today theres actually little to no anti-melee, if there are, care to show me?
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Old Oct 23, 2009, 06:48 PM // 18:48   #198
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new codex every day
I clicked on everything.
no codex to be found in the arena
1 hour with no invites
codex arena was a waste of my time
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Old Oct 23, 2009, 06:48 PM // 18:48   #199
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Originally Posted by Ravi View Post
today?? lol! maybe yesterday, but today theres actually little to no anti-melee, if there are, care to show me?
your sarcasm meter is flat BROKE.
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Old Oct 23, 2009, 06:50 PM // 18:50   #200
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Why do people keep complaining about the Daily meta?

OK guys, if you REALLY WANTED Sealed Deck, the way it has been done at PAX...

Give the entire 4 man team one deck of 40 cards from all professions TO SHARE. 2 People can't use the same skill unless the copy exists in the deck. Everyone must decide then what professions will work for the skills given and form their bars and stratagies. At past events, the time allowed for creation was 15-30 minutes, AND THEN THE MATCH STARTED.

So, do you want instant matches? Or do you want a 15-30 minute wait, EVERY TIME you try to form a team.

The limited skills per day mechanic had to be done to keep the matches constantly going, not 15-30 minutes of planning each match.

NOW-If/When this goes to AT, I would like to see it based on the old system. Organized teams in a tournament do not mind preparing for a match.
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