Oct 23, 2009, 02:05 AM // 02:05
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#61
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by Ravi
the only real hexes u should pay attention to, are spiteful spirit, faintheartedness, and shame.
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I think the killer is really Illusion of Pain.
Friggin build your team around that beast.
Bonettis/balanced with 9+ in tactics is totally the way to go. Played around with Vital Boon/Armour of Sanctity. Nice synergy with CoP but you'll get owned when you meet a team that's co-ordinating Meteor, Backbreaker/Heavy blow and Horns of the Ox.
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Skill range is exactly what I was hoping for, and it's great to know the pool changes daily. As long as it doesn't loop round predictably, this is a huge success in my book.
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Oct 23, 2009, 02:09 AM // 02:09
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#62
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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It's okay, but finding parties is a pain and some of the skills shouldn't have been included in the rotation because of how weak they are. For instance warriors got FGJ, which is worthless in pvp now, and decapitate. While I'm thinking about it, SB shouldn't be in the rotation until they fix it.
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Oct 23, 2009, 02:09 AM // 02:09
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#63
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Lion's Arch Merchant
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My impression so far is that CA = TA + Skill Restrictions.... that's it. Nothing to get excited about.
Title track is a grind as big as gladiator's.
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Oct 23, 2009, 02:16 AM // 02:16
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#64
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Krytan Explorer
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That's what I'm thinking. TA used to be just an excessive amount of waiting for good groups to form then if you fail, you get disbanded and must go thru the whole process all over again. The whole wait vs play ratio isn't going to improve any.
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Oct 23, 2009, 02:31 AM // 02:31
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#65
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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Quote:
Originally Posted by Chico
My impression so far is that CA = TA + Skill Restrictions.... that's it. Nothing to get excited about.
Title track is a grind as big as gladiator's.
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i agree with the statement, except the part it's nothing to get excited about.
its CA = TA with skills restrictions true, but you also didnt mention that in this format the meta game will change DAILY, really, stop for a second and think about it, tonight, necros, warriors, mesmers and monks, won me a good amount of matches, but tomorrow? tomorrow we'll see different story , as we "open" a new pack of skills to play with.
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Oct 23, 2009, 02:34 AM // 02:34
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#66
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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Quote:
Originally Posted by BlueNovember
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Skill range is exactly what I was hoping for, and it's great to know the pool changes daily. As long as it doesn't loop round predictably, this is a huge success in my book.
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this is what im afraid of, if it's just a rotation of pools of skills (a la zaishen quests), or a true random selection of skills daily, if the latter, this format is epic win.
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Oct 23, 2009, 02:37 AM // 02:37
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#67
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Krytan Explorer
Join Date: Jun 2006
Location: El Centro CA
Guild: Lazy Imperius Legionis (LaZy)
Profession: W/P
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Quote:
Originally Posted by Masmar
You need to try it tbf.
Coming up with new builds daily, encourages people to be creative
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Yea I see your point, and I won 8 in a row already just really didnt like it. I see the creativity to it just wasn't for me. Rank system to it is also just like TA also 5 wins to 1 point etc.. etc.. I guess I expect something way better. In my eyes it just TA with limited builds instead of over used/over powered skill bars
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Oct 23, 2009, 02:39 AM // 02:39
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#68
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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If there was any prot worth taking atm it would be on there. Vital Boon might work better because awesome attribute spread is awesome. Good combo at the moment is frag + iop + wounding strike. I would probably run a team of iop and glimmer mo/me and me/mo + this monk bar + wounding strike derv. Have fun this arena is crap but bar theory craft is intellectually interesting. Flavor of the day will rule. Title grind for r1 makes me sad.
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Oct 23, 2009, 02:51 AM // 02:51
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#69
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Winterclaw
It's okay, but finding parties is a pain and some of the skills shouldn't have been included in the rotation because of how weak they are. For instance warriors got FGJ, which is worthless in pvp now, and decapitate. While I'm thinking about it, SB shouldn't be in the rotation until they fix it.
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They can't simply remove all the weak skills, because we'd be left with probably less than 250.
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Oct 23, 2009, 02:57 AM // 02:57
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#70
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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I've played sealed deck before, and it was nice because the skills were handpicked, and they were varied, but always balanced. You could run something entirely offensive with no defense and kill instantly/die. Or defensive and turtle and hope to eventually win.
This GW SD is just as zesty said, it's flavor of the day. Every decent team has a few sanc copies and some balanced stances, and they last for 10 minutes and you either draw/lose/win because of 1 death. Once people figure out what works for that day it's all that is going to be played.
I haven't checked everything, but I found no stance remover. There should be more core skills in the everyday builds, not because I'm qqing and can't play without them, but because they're just needed for some type of balanced play. Wild Blow, Bulls Strike, interrupts, prots, etc.
The bars from today look as if they were randomly spewed from a pre searer's unlock pack.
Ritual Lord with two spirits, crappy spirits at that. Empowerment with two item spells, recuperation in a 4v4 setting. Ghostly haste with again, crappy spirits.
Signet of binding with 2 crappy spirits, etc.
Weapon of aggression without some type of amplifier, no warr/sin skills would need this today.
I also noticed there's a new Pvp split. Charm Animal (Codex) animal comes with 8 BM points, and 2 beast mastery attacks. Comfort animal isn't even here
Disrupting accuracy, shouldn't be used without something like way of the master, no synergy whatsoever.
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Oct 23, 2009, 02:57 AM // 02:57
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#71
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I agree, Anet could have gone a different route with this and made it 1 pt per win. Because fotd will come fast and will rule out the day and it will be like that every day.
I never got past 4 wins, because 5th match would always be against a team that had a build that out did ours. Whether it was mass KD/cripple/weakness or hexes.
Mo/W+Me/Mo with Blind+ Wounding Derv + something else teams are going to win a lot. Simply because the condition removal skills are horrible, monks can't remove hexes from themselves unless they are enchanted. I'm probably just bad, but I was having a hard time thinking of a good build to face some of the builds I saw..and what sucks about that is, if you plan to be anti one build, a build thats anti you comes along. So it's hard to win a lot unless you get really lucky with the match-ups or have been doing TA/GvG for the past 4 years.
So there are some things that I would like to see Anet adjust, but it's pretty fun for a tiny bit for a while. A random arena version of this would be cool too. But as we see when people leave teams, it doesn't work right. (IE We had 2 warriors earlier).
So I'm happy this isn't as much fun for me, means more costume brawl.
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Oct 23, 2009, 03:00 AM // 03:00
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#72
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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kinda disappointed...it isn't sealed deck, its more like gimped TA there's just going to be a new dominant flavor each day. not how i pictured it at all.
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Oct 23, 2009, 03:01 AM // 03:01
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#73
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by IronSheik
Air attunement with two other air skills..gale and invoke lightning..No fire attunement with 6 fire skills.
Water line has the most balanced line of ele skills, and 2/5 skills are never used.
If you're going to give us an elite in the attribute, give us at least some incentive to take it.
I'll take HB over this, sorry anet, you failed in my eyes, at least on the skills in the first day, but i'm betting other skill choices will be similar.
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I don't even play Ele but I also looked at what they had available and LOL'd.
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Oct 23, 2009, 03:02 AM // 03:02
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#74
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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we need new maps!
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Oct 23, 2009, 03:04 AM // 03:04
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#75
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Wilds Pathfinder
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Quote:
Originally Posted by IronSheik
I've played sealed deck before, and it was nice because the skills were handpicked, and they were varied, but always balanced. You could run something entirely offensive with no defense and kill instantly/die. Or defensive and turtle and hope to eventually win.
This GW SD is just as zesty said, it's flavor of the day. Every decent team has a few sanc copies and some balanced stances, and they last for 10 minutes and you either draw/lose/win because of 1 death. Once people figure out what works for that day it's all that is going to be played.
I haven't checked everything, but I found no stance remover. There should be more core skills in the everyday builds, not because I'm qqing and can't play without them, but because they're just needed for some type of balanced play. Wild Blow, Bulls Strike, interrupts, prots, etc.
The bars from today look as if they were randomly spewed from a pre searer's unlock pack.
Ritual Lord with two spirits, crappy spirits at that. Empowerment with two item spells, recuperation in a 4v4 setting. Ghostly haste with again, crappy spirits.
Signet of binding with 2 crappy spirits, etc.
Weapon of aggression without some type of amplifier, no warr/sin skills would need this today.
I also noticed there's a new Pvp split. Charm Animal (Codex) animal comes with 8 BM points, and 2 beast mastery attacks. Comfort animal isn't even here
Disrupting accuracy, shouldn't be used without something like way of the master, no synergy whatsoever.
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I don't understand your complains, honestly. The whole point of the arena is to play with a limited, intentionally crippled skill set and make of it the best you can.
Who cares if it is random or handpicked? You can't complain about a poor skill set here, really - the point of the format is to get around the limitations and synergize where you can. You will not come close to optimal builds with a full selection, don't expect it. Just stop bashing it.
Oh no Fire Attunement today? Run another elemement, or low Energy spells, or secondary e-management... or roll another profession.
If you cannot handle this, the format isn't for you - move on.
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Oct 23, 2009, 03:06 AM // 03:06
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#76
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Jungle Guide
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2 attack skills for dervs.
All that I think needs to be said about the skills being chosen. Was it completely random? Seems so.
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Oct 23, 2009, 03:10 AM // 03:10
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#77
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Honestly, people need to realize the skill set is changing in 4 hours. Bringing up specific instances / examples of today's playability as the main falling point of the arena is a pointless argument.
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Oct 23, 2009, 03:27 AM // 03:27
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#78
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Tearz1993
Honestly, people need to realize the skill set is changing in 4 hours. Bringing up specific instances / examples of today's playability as the main falling point of the arena is a pointless argument.
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People also need to realize what sealed deck is. People are complaining about how crappy the skill pools are and how they lack very effective builds - that's the point. It's random skills.
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Oct 23, 2009, 03:28 AM // 03:28
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#79
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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Quote:
Originally Posted by Tearz1993
Honestly, people need to realize the skill set is changing in 4 hours. Bringing up specific instances / examples of today's playability as the main falling point of the arena is a pointless argument.
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thank you for using reason sir, this post wins this thread.
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Oct 23, 2009, 03:32 AM // 03:32
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#80
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Windf0rce
I don't understand your complains, honestly. The whole point of the arena is to play with a limited, intentionally crippled skill set and make of it the best you can.
Who cares if it is random or handpicked? You can't complain about a poor skill set here, really - the point of the format is to get around the limitations and synergize where you can. You will not come close to optimal builds with a full selection, don't expect it. Just stop bashing it.
Oh no Fire Attunement today? Run another elemement, or low Energy spells, or secondary e-management... or roll another profession.
If you cannot handle this, the format isn't for you - move on.
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I've played sealed deck in guild wars, they were run every now and then by a guild, (sorry name escapes me, was on mainpage GW a few times). And it was the funnest thing I ever played, they gave you maybe 1/4 of the available elites, but also gave you skills that actually synergized with those elites.
I'm looking for a good sealed deck, to me this anet attempt is just lazy. It's like making a restaurant with 5 star qualities serving fast food.
Sealed deck is never optimal, but having skills that aren't even viable?. Some of the professions are entirely crippled, fire elementalists have no energy management, okay, they can use bonetti's and energy boon, okay good, synergy, great deck setup.
But then there is no point of using the waste 7-8 slots in the air/water skills, because frankly those skills just plain suck.
You wouldn't use your elite for invoke lightning then have no other air skills would you? (Gale, Air attunement, and invoke were the air skills today) Or have your two axe skills be there without synergy, (Decapitate, Axe twist) just take them out and use the elite slot for another attribute line, they need to be handpicked.
This new format just shows how useless most of the skills in guildwars are, it's why there is a meta, because anything except it is normally useless.
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