Oct 24, 2009, 02:58 AM // 02:58
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#41
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Ascalonian Squire
Join Date: Jul 2009
Guild: Dark Alley
Profession: Mo/A
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I like it how they put in hero AI the same day they delete hero battles. Anet is just saying how hero battles and team arenas are broken but that is only because they didn't update them. And then they just delete them for sealed deck so that they save servers and don't have to spend time updating the format. I don't think anet cares or expects this format to be extremely successful but they are doing it to save money and time. I do not think this format will be successful, I already have tried it and I was bored out of my mind and I think it is the worst format. Just my opinion.
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Oct 24, 2009, 03:16 AM // 03:16
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#42
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by HB Fails Now
Anet is just saying how hero battles and team arenas are broken but that is only because they didn't update them.
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Why put time into trying to fix the most broken format in the game that a very small percentage of the community actually plays, when they can introduce a format that they will never have to update (other than skill pools)? Hero battles was nothing more than a waste of server space.
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Oct 24, 2009, 03:50 AM // 03:50
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#43
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Ascalonian Squire
Join Date: Jul 2009
Guild: Dark Alley
Profession: Mo/A
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Uh hero battles just appears hard to fix because they never bothered with it. There were plenty of ways to fix hero battles without much effort like nerfing teleports for hero battles and r/p and making a profession limit.
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Oct 24, 2009, 06:50 AM // 06:50
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#44
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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OP is an idiot, TA sucked cuz of shit meta. now it's gone and we have a new meta daily.
"setup time" lol what a dumbass. XD
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Oct 24, 2009, 03:12 PM // 15:12
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#45
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Ascalonian Squire
Join Date: Jul 2009
Guild: Dark Alley
Profession: Mo/A
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Something is wrong with this format if people already can get 100 straight wins.
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Oct 24, 2009, 03:21 PM // 15:21
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#46
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by HB Fails Now
Something is wrong with this format if people already can get 100 straight wins.
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If you run the most effective build of the day, chances are you're going to beat people with less effective builds. If you face people running the same build, it mostly comes down to skill. If your team is more skilled, then chances are you're going to win.
Basically most effective build + skilled players = 100 wins. I don't see where the flaw is there.
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Oct 24, 2009, 03:28 PM // 15:28
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#47
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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Quote:
Originally Posted by DarkNecrid
In fact, if anything, it will be the gametype that lasts the longest.
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I'll bet you GvG and HA will last longer. GvG's one of the few things that keeps this new-content free game alive.
Also @ HB Fails Now the R/P's were easy to counter. Just the teleing messed me up.
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Oct 24, 2009, 05:06 PM // 17:06
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#48
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Codex Arena has a huge advantage that it doesn't matter that balance is completely screwed up, because the metagame changes every day, preventing things from ever getting too stale. Every other format was eventually 'solved' and degenerated into singular, rote strategies; the nails were then put in the coffin by A.Net obliterating all other options. That simply cannot happen in Codex because the skill set changes far too often for a stagnant metagame to be solved.
I don't know if I like that it's pure RA maps, but this has a lot more value in a poorly balanced and supported game than any other PvP format going forward.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 24, 2009, 06:43 PM // 18:43
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#49
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Ascalonian Squire
Join Date: Oct 2009
Guild: Fashion Police
Profession: A/W
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Quote:
Originally Posted by Arkantos
If you run the most effective build of the day, chances are you're going to beat people with less effective builds. If you face people running the same build, it mostly comes down to skill. If your team is more skilled, then chances are you're going to win.
Basically most effective build + skilled players = 100 wins. I don't see where the flaw is there.
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Thats the same for any type of PvP, so whats the excuse for removing TA/HB? Or not removing HA/GvG
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Oct 24, 2009, 08:18 PM // 20:18
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#50
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Academy Page
Join Date: Oct 2006
Profession: W/Mo
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Quote:
Originally Posted by Arkantos
Basically most effective build + skilled players = 100 wins. I don't see where the flaw is there.
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LOL some ppl act like CA takes great skill. WTF you mean, there's like 20 skills to choose from!
On my very first attempt all I did was spam power attack and I won 13 times.
If all you want to do is mindlessly click your mouse, by all means enjoy.
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Oct 24, 2009, 08:24 PM // 20:24
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#51
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Spartanic
Thats the same for any type of PvP, so whats the excuse for removing TA/HB? Or not removing HA/GvG
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They removed HB/TA because both were the least played format, both weren't balanced at all (which is ANet's fault), and HB was just broken. They didn't remove HA/GvG because, you know, people actually play these formats, and ANet balance the skills mainly around GvG. Without HA/GvG, PvP would be pretty dead.
Quote:
LOL some ppl act like CA takes great skill. WTF you mean, there's like 20 skills to choose from!
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Because when the majority of teams are running mirror, subpar builds, the team with the more skilled players is going to win.
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Oct 24, 2009, 08:26 PM // 20:26
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#52
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It's 100 wins because trim guilds are farming mass noobs with the best builds. That's a sign that skill and build both matter, and furthermore that the format is alive and healthy. Yeah real "competition" is going to have to wait for ATs, in the meantime the game needs more uptake of people getting into PvP or just playing casually, and forming flist from their better pugs. This is what Toomz was supposed to do (and did, for a while.)
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Oct 24, 2009, 11:58 PM // 23:58
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#53
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Ensign
I don't know if I like that it's pure RA maps, but this has a lot more value in a poorly balanced and supported game than any other PvP format going forward.
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I guess it comes down to size, something like a GvG map might make the game take too long. The game needs to be short or it will take for ever to earn a point with the current 5 win system.
I wouldn't mind if they snuck a HB map into the rotation, that would fool some people like the cap map does in HA.
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Oct 24, 2009, 11:58 PM // 23:58
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#54
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Krytan Explorer
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you guys act like picking the right build takes some kind of talent. It doesn't. When you get cripslash, flail, gash and bullstrike it's pretty obvious that you should play a cripslash warrior. Or when you get IJAFW, stunning strike, barbed spear, maiming spear, GFTE and vicious attack you should probably play a paragon. Also you should probably play whatever decent monk elite is chosen that particular day, and put some defensive ritualist weapon skills on whatever generic midline caster has the most overpowered skills on that particular day.
Then it just comes down to skill, and GvG and HA and TA and HB all take (or took, when refering to the latter two) skill. So there is really nothing special about CA except for the fact that it forces you to use shitty builds.
Last edited by I Jonas I; Oct 25, 2009 at 12:41 AM // 00:41..
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Oct 25, 2009, 12:06 AM // 00:06
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#55
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Ascalonian Squire
Join Date: Jul 2009
Guild: Dark Alley
Profession: Mo/A
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Yes I agree it comes down to skill. Whichever team has the better healing breeze monk, blind bot, and power strike warrior is going to win.
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Oct 25, 2009, 12:59 AM // 00:59
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#56
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Academy Page
Join Date: May 2009
Profession: R/Mo
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The live team is small.
TA and HB takes much effort to fix.
Codex does not, as the meta shifts daily.
In my opinion, Anet did the right thing, considering their size and capabilities atm.
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Oct 25, 2009, 01:12 AM // 01:12
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#57
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Krytan Explorer
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How to fix TA: kill shovespike
How to fix HB: kill shadowsteps
That was harrrrrrd!
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Oct 25, 2009, 01:24 AM // 01:24
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#58
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Ascalonian Squire
Join Date: Jul 2009
Guild: Dark Alley
Profession: Mo/A
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Just nerf shadowsteps and r/p and then make a profession limit as well as delete crossing and then hb is fixed! And for all you kids who cry about hero AI being the reason why hb fails, that is either because you don't know how to micro or can't get in the top 10,000 and are blaming it on that. Hero battles just appears impossible to fix because it hasn't been updated in like two years and the staff made no attempt to fix it really and there small attempts were incorrect updates. If the correct updates on hb were made, it would be fixed easily. Instead they put this terrible codex arena in and with 1/30 of the time it took to put that in, hero battles could have already been fixed and with the time leftover, team arenas could have been fixed as well.
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Oct 25, 2009, 01:40 AM // 01:40
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#59
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Academy Page
Join Date: May 2009
Profession: R/Mo
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Quote:
Originally Posted by Jonas The Keen
How to fix TA: kill shovespike
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I still see:
RUGsway
Tabhexes
Koreanway
R/P teams
RTL
and that's only team builds. If GvG and HA are the highest forms of PvP, then PvP should be balanced around 8vs8, not 4vs4.
Quote:
How to fix HB: kill shadowsteps
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Because HB is the only place where shadowsteps are used and they should be balanced around only that arena.
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Oct 25, 2009, 01:47 AM // 01:47
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#60
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Krytan Explorer
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Quote:
Originally Posted by Lifestyle
I still see:
RUGsway
Tabhexes
Koreanway
R/P teams
RTL
and that's only team builds. If GvG and HA are the highest forms of PvP, then PvP should be balanced around 8vs8, not 4vs4.
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In the last month I played TA I can't remember losing to any of those builds
Quote:
Because HB is the only place where shadowsteps are used and they should be balanced around only that arena.
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Well, kill the big shadowsteps. Like recall and aura of displacement and stuff of that nature. I don't see return or death's charge or shadow prison as being that big of a problem
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