Feb 12, 2010, 04:07 AM // 04:07
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#21
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Ariena Najea
Disagree on you here regarding Conjure. Not many people bring enchantment removal any more, and those that do seem to save it for the mid/backline. It's often worth losing a utility slot for more damage in RA, since you can't rely on teammates to bring anything reasonably offensive.
I'm confused as to why you would bring Final over Sun and Moon Slash, particularly with Coward. Blocking stances are the meta, so the unblockable helps you both pressure and gain adrenaline more effectively. With Coward, you generally want it charge at almost all times, so you definitely do not want to lose your adrenaline off Final Thrust.
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lol what de said. i dunno i ran that bar a long time ago, and i found final was amazing to pressure/kill degening targets. s&m is a good skill, so is final thrust, run what you want? btw any decent player is always going to strip your conjure. yes ench removal is used on midline a lot, to strip attunes off blind spam, bla bla... but stripping conjure x is just as important and i highly doubt you will go through 25 without any trouble. but then again if you can good luck to you ^_^
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Feb 12, 2010, 09:20 PM // 21:20
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#22
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Krytan Explorer
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Every Mesmer or necromancer has (or, at least, should have) some kind of enchantment removal, so if you face one of them you're kinda boned if you bring conjure. But, then again, if you're facing a necromancer or a mesmer when you're on warrior you're gunna get boned by anti-melee anyway, so whatever
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Feb 13, 2010, 06:12 AM // 06:12
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#23
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Also when it does go down (and for the whole match unless you score interrupts on their enchant removal), you are 1 skill down which could otherwise be something useful like shock, shield bash etc. and are running a useless 9 or 10 atts in ele.
plus you are more likely to score kills in RA (harder matches) with careful interrupt and kd, big damage from conjure doesn't help THAT much imo. vsing scrubs it doesn't really matter what you bring
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Feb 25, 2010, 05:29 PM // 17:29
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#24
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Ascalonian Squire
Join Date: Mar 2006
Guild: "|['EN"|['AC|[_,ES
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final thrust is the shit don't ever think otherwise
if you want big pressure try:
Frenzy
Dragon Slash
Sun And Moon Slash
Gash
Sever Artery
Protector's Strike
Rush
Resurrection Signet
no snares unfortunately, but prot strike really makes this a mean build for taking chunks out of the other team
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