Feb 08, 2010, 01:16 PM // 13:16
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#1
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Academy Page
Join Date: Jan 2009
Guild: MMA
Profession: R/Mo
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PvP Sword Build
Hello, i was planning on making a warrior. I wanted to use swords. However, i found that most sword builds in wiki didnt look so good to me. So, i would like to know if there is a good offensive sword build out there. Please let me know. Thanks
What im looking for:
-I posess all of the campaigns.
-I would like a good build (I dont mind if it is W/any)
-Here there are some of the skills that i might consider using: Sever Artery, Gash, Sun and Moon Slash, Dragon Slash (Maybe?), Bull's Strike, Frenzy or Flail, Lion's Comfort.
-I would prefer to use Strenght instead of Tactics (For The Shield), however i might be interested if the build is good.
Thanks!
Last edited by GWBOWZ; Feb 08, 2010 at 03:17 PM // 15:17..
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Feb 08, 2010, 03:14 PM // 15:14
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#2
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Academy Page
Join Date: Jan 2009
Guild: MMA
Profession: R/Mo
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Thanks, however i dont like that build so much. I will edit my post so you can see what im looking for
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Feb 08, 2010, 05:02 PM // 17:02
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#3
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Frost Gate Guardian
Join Date: Nov 2009
Guild: The Phoenix Dynasty [Tear]
Profession: R/
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Crippling slash
Sever Artery
Sun & Moon Slash
Bull's Strike
Lion's Comfort
Optional (Frenzy)
Optional (Rush)
Optional (Rez Sig)
off the top of my head. Build is probably on wiki somewhere.
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Feb 08, 2010, 05:15 PM // 17:15
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#4
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by DBMan
Crippling slash
Sever Artery
Sun & Moon Slash
Bull's Strike
Lion's Comfort
(Frenzy)
(Rush)
(Rez Sig)
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Take out lions for conjure _____ and that bar owns.
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Feb 08, 2010, 06:31 PM // 18:31
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Crippling Slash
Glyph Of Sacrifice
Meteor Shower
Gash
Knee Cutter
Sun and Moon Slash
Conjure Flame
Res Sig
Get some radiants and a stonefist and in RA you are unstoppable
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Feb 08, 2010, 06:35 PM // 18:35
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#6
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Bull's
Sever
Gash
Sun and Moon
Savage Slash
Primal
Rush
Rez Sig
Or the cripslash bar posted above.
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Feb 08, 2010, 06:50 PM // 18:50
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#7
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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No res or cancel stance for frenzy?
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Feb 10, 2010, 12:03 AM // 00:03
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#8
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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sever
gash
final thrust
enraging charge
bull's charge
frenzy
savage slash
ressig
Big Domages!!! And you can get your final thrust up really fast with enraging charge
run 14sword/14str with this bar for the 4 adren breakpoint.
otherwise, primal rage or cripslash is good.
Last edited by -Pluto-; Feb 10, 2010 at 12:05 AM // 00:05..
Reason: lol i'm dumb
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Feb 10, 2010, 01:16 AM // 01:16
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#9
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Coward
Sever
Gash
S&M Slash
Savage
Frenzy
Rush
Res
Also, run axe And not to be a douche but Cripslash-Sever is a really good combo rite thurrr
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Feb 10, 2010, 01:37 AM // 01:37
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#10
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Forge Runner
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Sever Artey
Gash
Sun and Moon Slash
Steelfang Slash
Backbreaker (E)
Frenzy
Rush
Rez Sig
Wins games.
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Feb 10, 2010, 04:14 AM // 04:14
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#11
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by Killed u man
Sever Artey
Gash
Sun and Moon Slash
Steelfang Slash
Backbreaker (E)
Frenzy
Rush
Rez Sig
Wins games.
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I played around with Dev Hammer and Steelfang, what attribute split do you use with Backbreaker? Getting 12 spec in Hammer Mastery (11+1 with Runes) at best gives you 6+1 in Strength assuming you go 12+1+1 in Swordsmanship. To ensure the 4 second Backbreaker when weakened though, you really ought to go 12+1 Hammer Mastery, leaving you 3+1 in Strength.
__________________
Currently active in GW1 as of February 2015!
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Feb 10, 2010, 07:58 PM // 19:58
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#12
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Krytan Explorer
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Just run the bar with Dev hammer, not backbreaker and bulls strike instead of sun and moon slash. That way you get more knockdowns, in addition to weakness (for pro linebacking!), the added mobility that Bulls Strike gives you, and the added DPS that you get from not investing more attribute points into hammer mastery than you have to.
Basically this:
12+1+1 Sword
9+1 Hammer
9+1 Strength
3 Spear Mastery (why not?)
Dev Hammer
Frenzy
Steelfang Slash
Sever Artery
Gash
Rush
Bull's Strike
Res Sig
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Feb 10, 2010, 09:09 PM // 21:09
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by Killed u man
Sever Artey
Gash
Sun and Moon Slash
Steelfang Slash
Backbreaker (E)
Frenzy
Rush
Rez Sig
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I prefer
(ressig)
Frenzy
Dismember
Hammer Bash
Agonizing Chop
Enraged Smash
Disrupting Chop (can easily be Wild Blow or some such if you suck at DChop)
Rush/Sprint/Dash
As for swords, I honestly have no idea why people run them. Their selling points are severely overshadowed by both axe and hammer. I guess if you're kind of mediocre at Bull's, Cripslash is okay. Otherwise, the only conceivable reason I can see to run swords is for some kind of buffed Sun&Moon to kill people slow-rolling your pewpew skills with stances.
The "swords are better at pressure" thing is dated. It comes from a time when Dismember was fully as much adrenaline as Gash and swords basically implied a third warrior and Charge on the sword bar, increasing the DPS of the other two dramatically (especially given how dodgy Bull's was).
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Feb 10, 2010, 09:49 PM // 21:49
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#14
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by I Jonas I
Basically this:
12+1+1 Sword
9+1 Hammer
9+1 Strength
3 Spear Mastery (why not?)
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Because you could run
12+1+1 Sword
12+1 Strength
3+1 Hammer
?
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Feb 10, 2010, 11:31 PM // 23:31
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#15
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Krytan Explorer
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Quote:
Originally Posted by Bobby2
Because you could run
12+1+1 Sword
12+1 Strength
3+1 Hammer
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your chain goes
7 normal attacks (not including if you pressure in between spikes by sever -> gashing or if you cancel frenzy with rush, which you should do) -> use dev hammer -> hit something -> use steelfang -> hit something 2 more times -> use dev hammer again -> repeat
which means that about 2 out of every 15 attacks are going to be using your hammer, which is about 14% of your attacks. If you have the option of 14% of your attacks doing a) 10 damage and causing weakness for 9 seconds or B) 50 damage and causing weakness for 15 seconds I know which one I would pick.
also: the difference between 10% armor penetration on sword attacks and 13% armor penetration is pretty negligible, so don't give me any of that BS
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Feb 11, 2010, 12:15 AM // 00:15
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#16
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by I Jonas I
also: the difference between 10% armor penetration on sword attacks and 13% armor penetration is pretty negligible, so don't give me any of that BS
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Right, weapon mastery 9. Kinda forgot to factor that in. I was going to say 'for a longer Rush', btw.
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Feb 11, 2010, 10:13 AM // 10:13
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#17
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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frenzy, sever, gash, final, savage, coward!, dash, rez is pretty good/fun for a change. all other bars are good though, except i wouldn't bother running conjure x in RA, it's gonna be priority for anyone with ench removal.
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Feb 11, 2010, 02:45 PM // 14:45
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#18
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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- sever artery
- gash
- final thrust
- frenzy
- resurrection signet [RA] / lion's comfort [any other arena]
- rush
- savage slash / bull's strike
- rage of the ntouka
This is a pretty fun bar and very forgiving. Run 14 strength (ntouka breakpoint).
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Feb 12, 2010, 12:25 AM // 00:25
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#19
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by RhanoctJocosa
frenzy, sever, gash, final, savage, coward!, dash, rez is pretty good/fun for a change. all other bars are good though, except i wouldn't bother running conjure x in RA, it's gonna be priority for anyone with ench removal.
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Disagree on you here regarding Conjure. Not many people bring enchantment removal any more, and those that do seem to save it for the mid/backline. It's often worth losing a utility slot for more damage in RA, since you can't rely on teammates to bring anything reasonably offensive.
I'm confused as to why you would bring Final over Sun and Moon Slash, particularly with Coward. Blocking stances are the meta, so the unblockable helps you both pressure and gain adrenaline more effectively. With Coward, you generally want it charge at almost all times, so you definitely do not want to lose your adrenaline off Final Thrust.
__________________
Currently active in GW1 as of February 2015!
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Feb 12, 2010, 03:54 AM // 03:54
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#20
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Ariena Najea
Disagree on you here regarding Conjure. Not many people bring enchantment removal any more, and those that do seem to save it for the mid/backline. It's often worth losing a utility slot for more damage in RA, since you can't rely on teammates to bring anything reasonably offensive.
I'm confused as to why you would bring Final over Sun and Moon Slash, particularly with Coward. Blocking stances are the meta, so the unblockable helps you both pressure and gain adrenaline more effectively. With Coward, you generally want it charge at almost all times, so you definitely do not want to lose your adrenaline off Final Thrust.
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Because when you play with Koreans you have to play STRONG. S&M Slash doesn't cut it.
Anyways,
Frenzy, Rush, Bulls Strike, Severe, Gash, S&M Slash, Hundred Blades, Res Sig
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