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Old Mar 04, 2010, 02:33 AM // 02:33   #1
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Default 3/4 skills interruption

I'm learning to interrupt recently. I use a mes for this purpose.

1sec skills are no problem to me but 3/4s are a bit challenging. If I try to distinguish those from 1/4 skills I probably wont get it that time. I feel that rupting 3/4s are important as WoH and mend body and soul are one of them.

From math, 0.75-0.25from skill-0.2(200ping) = 0.3 secs. My reaction time is 0.28s base on some online test, which means i have only 0.02s for my brain to computerize if that is a 1/4 skill. I wonder if I m too slow on reflex or this is normal.

I also heard that a good interrupter can predict opponent's action. I can predict KDed monk's immediate casting, or bb sin/hammer war's action, but healers' are a bit random, any tips on this?
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Old Mar 04, 2010, 03:11 AM // 03:11   #2
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1. where did u take those online tested intersted in that and to get better at it keep doing it till u cna learn what player do next. remeber most players are simpl minded and set thier bars up in a row 1-8 if u can learn all the different builds and be able to recoginze how that are placed off u will be able to know when and whitch skill to int. jsut more and a lot more practuse needed
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Old Mar 04, 2010, 03:13 AM // 03:13   #3
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know your enemy, and go with your gut, if you need to practice with reflexes and hand and eye coordination do so, always watch where their skill activation is, if oyu need to go to interface and make the bar long as possible on the skill activation of your enemy, this way their bar is long as hell and gives you longer time to react instead of following a small line. take for example. peek through a keyhole in a door, and see if oyu can make out whats walking by as fast as possible...now image the door open and things walking by fast as possible...make sense? its the same speed with or without the keyhole. to practice my reflex+hand and eye coordination i played a game called FFR AKA flashflashrevolution for short, however the website is down for the time being. FFR is a online keyboard game much like DDR(dancedancerevolution) except its for the pc and a keyboard. once this is up ill post you in a pm then you can start off from there.

if youd like i can show you some screenshots when i arrive at my home the end of the month of my great interupts
interupted:
Word Of Healing
Deaths Charge
Heart Of Shadow
Plague Touch
Quickshot

etc.
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Old Mar 04, 2010, 03:14 AM // 03:14   #4
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Originally Posted by Devastating Flames View Post
1. where did u take those online tested intersted in that and to get better at it keep doing it till u cna learn what player do next. remeber most players are simpl minded and set thier bars up in a row 1-8 if u can learn all the different builds and be able to recoginze how that are placed off u will be able to know when and whitch skill to int. jsut more and a lot more practuse needed
Google reaction time tests.
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Old Mar 04, 2010, 03:23 AM // 03:23   #5
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Originally Posted by Lithril Ashwalker View Post
know your enemy, and go with your gut
Pretty much this. There are other things but I don't invest much energy in the game too much. Usually when I'm going for Interrupt on my Mesmer I just wing it and I've been able to get some really nice rupts going on in PvP matches. It's actually been a really good while since I've run intrrupts on my Mes in PvP, so trying it out the other day for the first time in... who knos how long.. I was quite rusty. You'll get better as time goes on if you do it constantly, but you..as human..can only get so good.
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Old Mar 04, 2010, 03:24 AM // 03:24   #6
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The master of healing just in isle of the nameless isn't bad practice. Heal Touch and orison will be spammed, one is 3/4th the other 1. If you reflex/disable both and have some degen she should die. Try to keep lowering the # of minutes required to kill with the same build. If you can nail heal touch consistently then you're ready to move on to more challenging training.
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Old Mar 04, 2010, 04:21 AM // 04:21   #7
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Enlarge the skill activation on our interface. the icon being huge will help you tell what is being cast and if it's worth reacting to or not. aside from that just react if you score a rupt, yay, if you don't, no harm, no fowl. or dl a bot.
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Old Mar 04, 2010, 05:46 AM // 05:46   #8
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thank you guys. I've made target's skill bar crazy large now. Hope Ill get better.
btw, ranger seems so much harder to interrupt due to flight time, I think WoH would be impossible to reflex-interrupt w/o sticking to enemy
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Old Mar 04, 2010, 05:52 AM // 05:52   #9
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Originally Posted by afya View Post
thank you guys. I've made target's skill bar crazy large now. Hope Ill get better.
btw, ranger seems so much harder to interrupt due to flight time, I think WoH would be impossible to reflex-interrupt w/o sticking to enemy
count recharge.
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Old Mar 04, 2010, 08:25 AM // 08:25   #10
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Best human reaction time to eye saccade (fastest possible human response) from a stimulus is about 140ms

Best human reaction time to push a button from a stimulus is around 220ms

Best human reaction time to push a button from a stimulus with some decision making involved (don't pblock veil, don't waste anything on 1/4 casts) ends up with closer to 400ms.

400ms + 200ms ping + 250ms casttime (160ms with 9 fastcast) vs 750ms casttime

While of course the human reaction time does not take into account patterns in casting or ability to predict, this should give a pretty good idea of why 3/4 vs 1 sec are so much of a difference and why ping is so vitally important to being able to interrupt 3/4 casts.
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Old Mar 04, 2010, 10:58 AM // 10:58   #11
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Just don't have sucky reflexes and a proper connection.
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Old Mar 04, 2010, 11:34 AM // 11:34   #12
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Start to also think logically as well.

1 Classic situation in RA: If you've drained veil and put empathy on a warrior, monks will have to remove, otherwise there is no dealt pressure and makes the monk do more work. So you will be expectant of another Veil or a Cure Hex to be cast by the monk. Cure Hex can be PBed and Veil can be pleaked/pspiked. Nubs.

On the issue of rangers - It's actually just as easy or even easier to interupt WoH with a bow. As a mesmer, your skill activation time is so quick you can afford to delay your interruption (this can be good practice so you don't get faked). But as a ranger, you need to be right on the ball. Stand right next to them so you minimise flight time as much as possible.

Happy rupting
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Old Mar 04, 2010, 12:06 PM // 12:06   #13
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Quote:
Originally Posted by Reverend Dr View Post
Best human reaction time to eye saccade (fastest possible human response) from a stimulus is about 140ms

Best human reaction time to push a button from a stimulus is around 220ms

Best human reaction time to push a button from a stimulus with some decision making involved (don't pblock veil, don't waste anything on 1/4 casts) ends up with closer to 400ms.

400ms + 200ms ping + 250ms casttime (160ms with 9 fastcast) vs 750ms casttime

While of course the human reaction time does not take into account patterns in casting or ability to predict, this should give a pretty good idea of why 3/4 vs 1 sec are so much of a difference and why ping is so vitally important to being able to interrupt 3/4 casts.
This. Player ability/skill is secondary to ping when it comes to the 3/4's.

Just using myself as an example. I used to play Team Arena as a magebane all the time. In those rare moments where I was lucky enough to have a ping lower than 50 I could get stuff like WoH and fast casted empathy roughly 80% of the time. almost 100% if they were being stupid.

But in Heroes ascent or those times where I get spiked 400 ping or worse, I don't even bother to try and tweak interrupts and rely almost entirely on prediction for anything 1s cast or less. you also have to take into account arrow flight time in the case of being ranger. Ping+Projectile airtime+250ms bow attack speed can easily add up to be more than 750 and that's not even counting your reaction time. In those situations you really just have to make do.

The basic way to do this is to count skill time. On my gui I have the timer directly above my target skill activation bar. I do this so that whenever I see someone use a skill I see the time directly above their skill's icon. I now know when the skill will be available again. If that person likes to spam the skill on recharge, I may fire a dshot in their direction about one second after their skill recharges and oftentimes it will hit. This is basic "prediction interrupting" and if you have ping problems like I do where your ping tends to fluctuate it is an absolute must-know-how. Practice on RA monks. Most of them are dumb and will give you a general idea.

Last edited by Master Ketsu; Mar 04, 2010 at 12:34 PM // 12:34..
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Old Mar 04, 2010, 12:23 PM // 12:23   #14
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I can rupt 3/4 at-will (where as 1/2 are bit more challenging). I guess I am just blessed with both a good connection and fast reflexes.


I recommend anyone who wants to be better at rupting to get a mouse with extra buttons on it. They make for amazing "interupt helpers".
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Old Mar 04, 2010, 01:38 PM // 13:38   #15
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I am in no way a PvP expert, but from vanquishing I can say this.

If you want to interrupt a certain skill, it is VERY VERY VERY helpful to learn your enemies AI script. Monsters use certain skills depending on time/actions/health etc etc, or always cast something right when they intercept you.

Now I know Humans are no monsters, but they do have an ai script of sorts. If you watch a lot of gvg matches, or just pvp a lot, you tend to see a trend in players skill usages. Granted everyone is a different person, but once you get the hang of it, it should be rather easy to quickly determine your enemies skill priority.

Skill recharge is also a good thing to know, since some people cast certain spells as soon as they recharge.

Hope this PvE player has helped you a little bit.

*edit* OH and please don't tun into a person who just spams your interrupts willy nilly....its rather silly and ineffective. Not saying you do this, but just keep it in mind.
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Old Mar 04, 2010, 02:26 PM // 14:26   #16
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Quote:
Originally Posted by Reverend Dr View Post
Best human reaction time to push a button from a stimulus is around 220ms

Best human reaction time to push a button from a stimulus with some decision making involved (don't pblock veil, don't waste anything on 1/4 casts) ends up with closer to 400ms.
Because of this, it's extremely helpful to be able to predict what skill someone is going to use next, because then you can just 'twitch' on seeing something go off (cutting out the decision part).

Generally, for a ranger, on your homeserver (low ping) you should be able to rupt 3/4ths from about half radar range and 1s from radar range.

Practising on the master of healing is great. Since you can choose the server (district you start from) you can practise different scenarios and test your abilities. Wasting your dshots trying to reflex WoH from radar range is dumb. Know your limits.
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Old Mar 04, 2010, 02:52 PM // 14:52   #17
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A .28s reaction time on an online test thingy is pretty low, the average person gets close to .2s.

Basically if you want to play an interrupt class and play it well you should have at least average reflexes and an average ping of about 200ms at most. If your reaction time/connection are sub par, I advice you to stay away from interrupt classes and infuse monk.

Some people are more predictable than others, often you'll recognize cast patterns on certain people that allow you to have a pretty good chance of interrupting intuitively even if they get a fast cast or cast a .25c spell.
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Old Mar 04, 2010, 04:11 PM // 16:11   #18
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For some reason im better at rupting when playing a ranger. this is because it's easyer to predict. A mesmer rupt takes no time to cast. A ranger rupt has flight time. I prolly played so much ranger, that i'm used to it. But the problem, it's very hard for ranger to rupt 3/4 sec cast's unlesss u stand close or predict good. A mesmer can, just focus..
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Old Mar 04, 2010, 04:30 PM // 16:30   #19
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Quote:
Originally Posted by IMMORTAlMITCH View Post
A .28s reaction time on an online test thingy is pretty low, the average person gets close to .2s.

Basically if you want to play an interrupt class and play it well you should have at least average reflexes and an average ping of about 200ms at most. If your reaction time/connection are sub par, I advice you to stay away from interrupt classes and infuse monk.

Some people are more predictable than others, often you'll recognize cast patterns on certain people that allow you to have a pretty good chance of interrupting intuitively even if they get a fast cast or cast a .25c spell.
Actually the average reaction time to visual stimuli is .25s for humans. He's pretty close to that.

Last edited by AndroBubbles; Mar 04, 2010 at 04:33 PM // 16:33..
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Old Mar 04, 2010, 05:36 PM // 17:36   #20
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When it comes to a mesmer 'rupts, ping makes the biggest difference. While this applies to rangers too, they are able to rely more on intuition because they can afford to spam and miss their interrupts based on what they predict the enemy will cast and when (or spam and get lucky), but ping/flexes still plays a significant role. Positioning is also a factor for weapon based interrupts.

If your trying to improve your twitch interrupting, the only advice I can give is to get a better connection, and to drink lots of coffee before you play.

Last edited by tealspikes; Mar 04, 2010 at 05:47 PM // 17:47..
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