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Old Apr 03, 2010, 03:24 AM // 03:24   #101
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The necessary skill list for HA isn't that dramatic, it's four skills ffs. Song of concentration, make haste, ward against foes and grasping earth. They all fit nicely onto secondaries and SoC doesn't even require an attribute spec. It's nice to fit in fall back! and weapons if you can but they are not absolutely necessary. Some zerg style builds don't even take snares and do just fine.

For the sake of argument though, let's say HoH did go back to old holding. That doesn't really change anything for skill list because you'd still probably want snares for unholy temples and MH! / FB! for forgotten shrines, courtyard and antechamber. With skips being a regular occurrence, unless you like 1 fame runs you need a build that compete on every map. Not having those skills would handicap most builds because I sincerely doubt they would be dropped by every team instantaneously.
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Old Apr 13, 2010, 09:25 AM // 09:25   #102
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The thing about old holding in HA would fix all gank problems and unfair fights in that map ( reason why some people stopped playing it ) .

Anyway , the situation in HA is actually getting worse and worse . For a few days , i noticed that the same guild is holding for hours and hours between GMT 1am till around 1pm. The problem in fact is that , there is just noone in HA to play with , resulting in people making some " funways " , where best of those funway will skip hall 1v1 after uw win , and have no chance at all. It's good for team in hall yes , but for other teams , although they might play for fun , i doubt they still after having tons of restarts to then losing pathetically.

Actually , anyteam forming wouldn't have a chance in hall( except on 1v1 cap pts , for reasons mentionned before ) . I read on some other threads that people complain about sins and easy builds played in HA , but they are happy that people play it when they are facing it while holding.
I also read that " a new HA map " could be implemented soon , but in my opinion , it won't change builds and people at all , since it will be skipped most of time , and if it's a hall map , yo ustill have a small chance of getting it .

So , i will again ask if allowing full heroes( or henchs maybe ) wouldn't be nice , so that all ( begginer or experienced players ) can play whenever they want . All restarts problem would be fixed that way too. I can see people coming and saying : " i remember full heroes teams on 6v6 , it was complete fail , etc " .. alright , but it's quite a double question : do people prefer having fun , being able to play when they want , resulting maybe in a HA a bit less nice , or do people prefer waiting hours to form , to play , and to lose having no chance in some maps ?
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Old Apr 14, 2010, 12:48 AM // 00:48   #103
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Quote:
Originally Posted by Reverend Dr View Post
6-man was the single worst thing that ever happened to HA. Nothing else ever reduced the population so quickly.
I'd postulate that the release of Nightfall did, but it was much less noticeable because of all the heroes populating teams. Neither here nor there, though.

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Even with changing of winning conditions, there will still be skills that will be required, now you just have even less room to slot them in. 6-man would make that problem even worse.
As you reduce the number of people in a team, it is quite true that skills that don't directly effect every match become more cumbersome. At some point, there is a crossover where the "must bring" skills become too unwieldy because they are taking up too many slots and a build that is dedicated solely to...playing Guild Wars...will have the advantage. At some point you have a bunch of guys who can run fast and keep their Ghost from being interrupted all day long but who can't actually win an annihilation match or push a team off an altar. Not that I have any idea where this crossover exists.
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Old Apr 14, 2010, 02:06 AM // 02:06   #104
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You know what killed Hero's Ascent?, Rank Discrimination, more old players are quitting the game and due to Rank Discrimination new players cannot get into formed parties even though most of them DO have experience but lack the required rank to join a party.

No Ranks = No Rank Discrimination = More Players = HA Alive, try it out let someone into your party that doesn't meet the requirements, maybe they'll be bad but we all started there and they're bound to become better over time. I'm not saying you should form a party with two Rank 12's and the rest random rankless players, but take a new player every now and then, show them how to play and eventually that player will get better and who knows perhaps they'll turn out to be that secret interrupt hax0r you've been looking for.

Then again we all know that won't happen, but miracles have happened before. In closing what's killing Hero's Ascent are the players of Hero's Ascent just because you've spent more of your life in Hero's Ascent doesn't mean you're any better at pressing keys 1 - 8 then I am, you may be quicker due to the large amount of Redbull you drink and you may posses the experience needed to run builds effectively but in the end we're all just a bunch of 1 - 8 button mashers shouting for Infuses and quitting our party that took us 2 hours to form because IWAY screwed us over.

PS: IWAY vs IWAY vs IWAY today, was the best match ever
PPS: Canadian Bacon is by far the superior Bacon.

Last edited by Sir Baddock; Apr 14, 2010 at 02:13 AM // 02:13..
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Old Apr 15, 2010, 05:35 PM // 17:35   #105
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Quote:
Originally Posted by Corporeal Ghost View Post
At some point you have a bunch of guys who can run fast and keep their Ghost from being interrupted all day long but who can't actually win an annihilation match or push a team off an altar.
Did you ever play HA back during the old days? This is exactly how holding builds worked. They were a pain in the ass and often gimped on the regular map rotation, but once they got onto the altar they could hold all night. There is no crossover and the must-bring skills are always going to be the must bring skills.


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Rank Discrimination
If you were affected by rank discrimination you are a bad player, with a bad attitude, and wouldn't have stayed around anyway.
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Old Apr 15, 2010, 06:14 PM // 18:14   #106
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No, the biggest problem for new players is their mentality, countless times I've randomwayed with people who refuse to look at obs mode and pvx for the builds and how to play them. They come into HA thinking it's just another title that works like all other titles and expect to get r3 easily and then get done over in the first match and QQ about it. If you want to HA find friends who would be interested in it or a guild.

The biggest problem for experienced players is organization tbh, if I'm with friends it takes 5mins to set up, perhaps less, if I have to look for a group or even half a group it can take 1/2 hour and I cba with it.
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Old Apr 15, 2010, 10:13 PM // 22:13   #107
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Quote:
Originally Posted by Reverend Dr View Post
Did you ever play HA back during the old days? This is exactly how holding builds worked. They were a pain in the ass and often gimped on the regular map rotation, but once they got onto the altar they could hold all night. There is no crossover and the must-bring skills are always going to be the must bring skills.
Presuming we're thinking of the same builds, it's not really a valid comparison. All of the old holding builds were, to my knowledge, postulated on making the team indestructible rather than specific map objectives. This took away the possibility of, you know, just killing them, which is always an option if the team is full of bad paragon skills instead of 8 monks.

edit: Just realized that was pretty bad, so I'm adding to it.

The old holding builds were designed to just not die. That was pretty much the entire point. Their not dying also happened to complete the objective in Halls. The newer builds are designed to get to Halls AND complete objectives. They also have to worry about dying and all that other day-to-day trash that Guild Wars throws at them. So instead of having 64 skills devoted solely to not letting the other team do damage, they have a bunch of skills shoe-horned into a build that could almost pass for something "normal". That is, the skills that the old holding builds brought to help them hold were adding to their normal strategy, whereas the ones the new builds bring are subtracting--they even subtract from Halls maps that they aren't specifically brought for. This is why the crossover I spoke of exists in this case, but not the other.

Last edited by Corporeal Ghost; Apr 15, 2010 at 10:38 PM // 22:38..
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Old Apr 19, 2010, 08:01 AM // 08:01   #108
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Once again , for 3 hours same people ( with ofcourse same build ppl do play every morning ) are holding hall , keeping fighting in 1v1 the few teams playing ( randomway and 1 hexway at the moment ) .They re also lucky for once , since they don't seem to get any restart. To crown it all , almost all fights are 1v1 relic ( where we said , red team can resign , their relic way being stucked )

So i would like to know if it's fair grinding and farming hall against " not much exped or fun teams " till 40 fame wins ? Actually , all team who formed disbanded after losing it , and after the tons of restart they had . To give you an example , my team won at x.37 , and we had to wait 10 restarts in uw to get 1v1 relic hall , where all my team left because we knew we wouldn't win anyway.

If full henchs were allowed , there would have been much more teams , leading to same situation in hall in my opinion , that guild would continue holding , but at least , other teams could have some fame by facing their henchway one an other . Also , it would stop all the wasting time restarts and the so long time to find people at some hours.

In gvg , only 4 humans are required ( altho it's still the same , on gvg , except if you play at evening , you can wait hours and hours to find opponent ) , so why don't they do the same thing for HA ( once again , it's a problem of time wasted , pls no " henchs fail pls no ha with them , last 6v6 was crap " )
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Old Apr 19, 2010, 08:18 AM // 08:18   #109
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Wow once again rank discrimination QQ everyone was low rank once so if someone did the rank playing in r0+ heroways there is no point to QQ now.

For the morning holders better we dont remove it or elika will QQ all the day.

kkthxbb asduccia
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Old Apr 19, 2010, 09:07 AM // 09:07   #110
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I do agree with you , but everyone wasnt low rank " at the same time " . The so called balanced build was always the same , but rest of builds did always change. Sw builds is extremly bad compared to RaO or zergway thing. And , there were much more ppl to fight in old times.
It is very hard to grow rank now ( when you are a beginner ) , regarding builds played , lots of skips , restarts , etc.., thus " low ranks " stay with it for long time .
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Old Apr 19, 2010, 03:43 PM // 15:43   #111
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Missing, you're wrong. If anything, over the past 5 years, builds have gotten progressively more imbalanced, with spike points at NF release and GWEN. (Cracked severly buffed rspike and other spike builds)

On top of that, unlike what you believe, builds didn't get less effective. Given, there were some extremely imbalanced meta's at times (Zergway with fear me spam, original sway with R/D's and splinter weapon, ...), but the current hexway is about as effective as it was +- 3 years ago. It still requires next to no skill to run (Brainless spam =/= skill), and a good hexway will give a good balanced hard time, if not beat it.

The truth is that hexway (or S(eeping)W(ound) way in this case) is your typical buttonbash build, where no vent or coordination is required, and neither is an extreme understanding of HA works. You go to id1, you get a SW sin who can 1-2-3-4-5, you get some hexnecros who can 1-2-3-4-5, you get a VoR who can 1-2-3-4-5 on monks and you get some Monks. (Which are the ONLY thing that decides who wins nowadays -good monks carry teams in this meta-)

So even unranked PvE'ers who never played before could essentially beat a R12+ hexway with the same build, solely because the build is so extremely easy to play. Though obviously this doesn't happen, due to the fact that unranked Monks are usually terrible, because they come from a format (PvE) where all they have to is spam glyph with heal party and redicilous seed skills.

But again, even then, I would argue that if they get a bit lucky, they will beat a R9+ team.

Point being:

Despite what you, or other people, believe, newcommers have never had it so easy to join HA. There is more than enough unranked people willing to play (Because I get PM'ed like mad when I form R9/12+ teams), so that ain't a problem either.

As I said, it's never been so easy to farm fame, yet at the same time the mentality of newcommers has never been this bad. All these newcommers expect other people to carry them. They expect to go to ID1, some random guy they dont care about to take them in their team, and to give them an easy bar to get easy fame.

That's all PvE is, and that's all these newcommers want HA to be. HA doesn't need change, the mentality of PvE'ers does, and always had to be. (But instead Anet kept cathering them)

PvP is supposed to be hard, gaining rank is supposed to be hard. If these newcommers are too lazy to form their own teams (which they easily can), they don't deserve the rewards.
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Old Apr 20, 2010, 06:23 AM // 06:23   #112
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The only fun thing left to do in HA is grief Borat.
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Old Apr 20, 2010, 03:06 PM // 15:06   #113
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Point of this thread is to list HA problems and to suggest things to make that arena better , not just " trolling " about : " omg u 24/7 SW lamer , my dual war dual rupt is much better , yours req no skill " , or just like the one 3 posts above.

Actually , the usual " balanced " has rit + 2 monks . Then , for some curious reasons ( 1v1 hall farming obviously ) they must take ranger and mesmer. Only 2 wars and fire ele lasting. That build has only 3 chars who can deal damage , so it obviously requires coordination . It's a bit true , hexway rely on 1234 skills on target , but it needs coordination , else you will go nowhere.

But , it's not cause of that , that you need to flame every other build played. What if i decided to play 8 monk sig of judgement spike with augury , then flaming every other build ?

Anyway , we're trying to find solutions in order to reduce the number of 1v1 hall , which are totally unfair , and the number of restarts . Complaining about builds won't make things better , especially if usual morning farmers ( w/e hexway or balanced ) complain about other build.
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Old Apr 20, 2010, 04:09 PM // 16:09   #114
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I agree with adsudccias engrish above. Nerfing balancing will do nothing to HA. If anything, it will make even more PvP'ers leave, and replace them with other PvE'ers. (Nerfing balance = buffing sways)


Stop using HA's inactivity as an excuse to try and push buffs to the only build you play through, but rather focus on the problem. Truth is most hexwayers, swayers or trashwayers in general don't care about HA. As you said yourself, you care that YOU can't farm fame, because you keep getting NOP's in HoH, so you again proove this statement.


You need to stop focusing on YOUR fame bar and YOUR emotes, and start focusing on Heroes Ascend instead. Inactivity is rising throughout all of GW, that's no secret, but it goes for all of GW, and holds no value in this debate.


HA originated as KoTH holding. Noone complained back then, and there really was only a handfull of OP builds that got abused. (Less than 5 easily) And before you go: "Jaggedway, Ritspike, bspike, etc", you should understand that those builds were all skill related, and not format. Bspike and ritspike were just as big of a problem in GvG and even TA.

Bottom line here is: Old school holding was simply, fun, it worked, people liked playing, noone complained yet they changed it. They changed it because Anet themselves had the illusion the format was gimped due to the hyper-holding builds. But clearly changing it didn't do any good, look at how fun HA is now (33% chance to have a map where one team always gets ganked -KoTH-, 33% chance to have a map where you do absolutely nothing untill the last 90 seconds -RR- and 33% chance you have a map where the winner is the most passive team), the intire old-school scene left. I would almost go as far as saying I'm the only one of the old-garde left playing.

They never should have removed old school holding, just as much as they never should have introduced VoD. The intial concept of both HA and GvG were fine (I would almost say perfect), and only a minority complained. You could litteraly count the format-problem-threads on one hand in those days, and there were easily 10x the amount of people playing as there is nowadays.
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Old Apr 20, 2010, 11:23 PM // 23:23   #115
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Quote:
Originally Posted by Killed u man View Post
(Nerfing balance = buffing sways)
So wrong it hurts... Thats just like saying Nerfing sways = Buffing balance. No one here has the right to say whether balance or sway or whatever is better or more lame or whatever then anything else. Point is it doesnt matter WHAT YOU PLAY, SOMEONE IS ALWAYS going complain... for example (to make it clear)

Sway gets nerfed = Balanced people laugh at swayers...

Balanced gets nerfed = Swayers laugh at balanced people...

Point of the story is you have no right to decide which is more honourable or more lame or more anything for that matter. Guess what though? Unlike most of the balanced people who seem to QQ when something gets nerfed... most swayers just move on to find something else. None of us care how lame something is... that was so 4 years ago?.... everyone really should be used to it by now. Play the game and deal with it... complain about the true OP skills.

Yes seeping wound might be OP but so is PD. None of you can deny that. Honestly? If you do deny it, its clear ignorance.


Quote:
Originally Posted by Killed u man View Post
Bottom line here is: Old school holding was simply, fun, it worked, people liked playing, noone complained yet they changed it. They changed it because Anet themselves had the illusion the format was gimped due to the hyper-holding builds. But clearly changing it didn't do any good, look at how fun HA is now (33% chance to have a map where one team always gets ganked -KoTH-, 33% chance to have a map where you do absolutely nothing untill the last 90 seconds -RR- and 33% chance you have a map where the winner is the most passive team).
Your missing 1% but in all seriousness, this is the point, you are completely right here.

One thing though, I hate relic runs as much as the next person, but seriously everyone says the same thing about relic running "you do abslutely nothing until the last 90 seconds"... Why not? You choose to sit there and do nothing till last 90 seconds... Why don't you do something about it and play the game maybe?

Wait lemme guess, its cos if you do something a team will gank you right? Ok so its not exactly the format thats the problem then is it? Sure the format doesnt help the situation but its certainly not the cause either.
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Old Apr 21, 2010, 01:20 AM // 01:20   #116
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Originally Posted by OblivionDanny View Post
So wrong it hurts... Thats just like saying Nerfing sways = Buffing balance. No one here has the right to say whether balance or sway or whatever is better or more lame or whatever then anything else. Point is it doesnt matter WHAT YOU PLAY, SOMEONE IS ALWAYS going complain... for example (to make it clear)

Sway gets nerfed = Balanced people laugh at swayers...

Balanced gets nerfed = Swayers laugh at balanced people...
When there is 2 fighters in a tournament, and they both have an equal chance of winning. If you then break the leg of one fighter, you're reducing his chances of winning. But by reducing his chances of winning, the other fighter his chances, obviously, increase.

I didn't say anything about lame, or honor... And yes, someone will always complain. When Ursan got nerfed, many people complained. Yet it had to be nerfed, because Ursan did not belong in GW. When an intire game evolves around the 8 skills on your bar, it's pretty safe to say that those 8 skills have a heavy impact on the game balance. For example, having one skill read: "Target foe takes 100 damage", and another skill reading: "All foes die", clearly creates an imbalance.

Hexway simply is not the kind of "balance" we want in GW. You might like it, and so do alot of other people, but it simply does not promote competitive PvP, it only promotes brainless buttonbash. (And seeing how clueless Anna still is after 12K fame, this pretty much prooves my point)

A fire ele can't just spam his bar empty. A warrior can't roll his head over the keyboard (Unlike what you guys like to believe, play balanced for once, see how easy it is to beat hexways...), but has to coordinate WITH the fire ele. Therefore balanced requires more team coordination in every aspect of the game (offence, defence, tactics), as opposed to a hexway where (again) everyone does his own thing.

Quote:
Originally Posted by OblivionDanny View Post
Point of the story is you have no right to decide which is more honourable or more lame or more anything for that matter. Guess what though? Unlike most of the balanced people who seem to QQ when something gets nerfed... most swayers just move on to find something else. None of us care how lame something is... that was so 4 years ago?.... everyone really should be used to it by now. Play the game and deal with it... complain about the true OP skills.

Yes seeping wound might be OP but so is PD. None of you can deny that. Honestly? If you do deny it, its clear ignorance.
If you fight a man upfront, that's honorable. If you hit him from the back, that's dishonorable. There is some easy lines to draw. Hexway, sway, IWAY, SFway ARE easy builds to play compared to balanced. But again, if you want to argue with this, win HoH with your guild running balanced (tO) in active hour.

Sure, you guys never QQ (Which you do), but that's because you're not on the shit side of the medal. You guys (don't take offence to this) are the swayers abusing the OP gimmicks. You have no reason to complain. Not only does the build you play require no team coordination whatsoever, it's also very competitive with a balanced build aswell. As opposed to balanced players, who have to try so hard every time to beat a bunch of people rolling their heads over the keyboard. That turns into frustration, that frustration turns into rage/QQ'ing.

PD is lame, but you can't compare it to hexway.

Quote:
Originally Posted by OblivionDanny View Post
One thing though, I hate relic runs as much as the next person, but seriously everyone says the same thing about relic running "you do abslutely nothing until the last 90 seconds"... Why not? You choose to sit there and do nothing till last 90 seconds... Why don't you do something about it and play the game maybe?

Wait lemme guess, its cos if you do something a team will gank you right? Ok so its not exactly the format thats the problem then is it? Sure the format doesnt help the situation but its certainly not the cause either.
That is the formats problem. The objectives, for starters, are terrible. Running relics is not fun (Like killing people and capping shrines for example), it relies on gimmicky methods of snaring (Bodyblocking is hoping their client desyncs with the server. Seriously, what game actually relies on people desyncing eachother) and simply doesn't require any skill.

The format FORCES people to retaliate heavily so they dont get behind too far. Thus resulting in unwanted ganks.

Don't even get me started on last second cap. I could write books about how shit that stuff is, or how many times I've lost because of it. (Or won) Completely random...

Last edited by Killed u man; Apr 21, 2010 at 01:23 AM // 01:23..
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Old Apr 21, 2010, 06:55 AM // 06:55   #117
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The main reason PD isn't comparable to things like hex overload or a bunch of assasins is that PD isn't overpowered because of the skill itself, but because the format is so mindless. There is only one objective and one single way of winning it.
SW or any other overpowered skill like it is overpowered regardless of the format and general scenario.
You don't exactly happen to run into PD anywhere else than tombs.
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Old Apr 21, 2010, 07:18 AM // 07:18   #118
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The point is that Ursan was nerfed after 1 month , while SF is today still perfectly runnable , after 2 nerfs ( and ursan wasnt as " OP " as SF).
Done , won HoH with same balance build ( suzu ele and blahks monk , but that doesnt matter ) , so waiting you to win it as " crap hexway " , should not be so hard if the build is so easy .

Anyway, what i say is they should bring back and allow full henchs teams due to such an inactivity . If they nerf one of the 2 main builds , another wil be created , etc...
Pve = only people you will find that want to play are in temple of ages or DoA ( guess why ) .
RA is annoying people because of bad title , of bad " randomizing " team . You cannot play GvG at some hours because , basically , there is no one to fight .
And HA is turning into that way , by keeping skipping all maps to lose 1v1 hall, after having certain amount of restarts . Only Jq/Fa/AB might be nice , because you can still win even if you have a very bad team composition.

If you still believe Ha inactivity has no value here , and we should not find ideas in order to solve THAT problem , then you can just stop posting here. You can be sure adding new maps , updating skills ( as it was said , new builds will come anyway) won't change anything at all .
And , that inactivity is due to the fact that , waiting 1 hour to find people , to then lose and disband fast because people are angry , then having to find new people , etc ....

Looking at hench bars they made , it would be perfect to be allowed to make full hench teams , because actually , except ele and healer henchs , rest are a bit useless.

Last edited by Missing HB; Apr 21, 2010 at 07:39 AM // 07:39..
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Old Apr 21, 2010, 01:04 PM // 13:04   #119
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Quote:
Originally Posted by Killed u man View Post
When there is 2 fighters in a tournament, and they both have an equal chance of winning. If you then break the leg of one fighter, you're reducing his chances of winning. But by reducing his chances of winning, the other fighter his chances, obviously, increase.
Your analogy is flawed. Its only valid in a situation of 7v8.


Quote:
Originally Posted by Killed u man View Post
Hexway simply is not the kind of "balance" we want in GW. You might like it, and so do alot of other people, but it simply does not promote competitive PvP, it only promotes brainless buttonbash.
Just because u are bad at the game and u keep losing to it, does not mean the general population of HA dont want Hexway. If you keep losing to it, stick to AB or build against HA.


Quote:
Originally Posted by Killed u man View Post
A fire ele can't just spam his bar empty. A warrior can't roll his head over the keyboard (Unlike what you guys like to believe, play balanced for once, see how easy it is to beat hexways...), but has to coordinate WITH the fire ele. Therefore balanced requires more team coordination in every aspect of the game (offence, defence, tactics), as opposed to a hexway where (again) everyone does his own thing.
Wow playing fire ele is the hardest thing in the game. He can keep his eyes closed and still 'co-ordinate' with your war. 95% of balance wars out there have no clue even though they have their r13s with their honour balance. You still see that they cant block ghost, dchop 1 sec skills, cant and bulls right, cant observe the game nor can they watch timer b4 kills. Any build requires co-ordination. You want to do relics without co-ordination? You want to do koth with out co-ordination? Its co-ordinated. Just that some people are soo bad that they have to have vent to call our their diversion to make it 'co-ordinated'



Quote:
Originally Posted by Killed u man View Post
If you fight a man upfront, that's honorable. If you hit him from the back, that's dishonorable. There is some easy lines to draw. Hexway, sway, IWAY, SFway ARE easy builds to play compared to balanced. But again, if you want to argue with this, win HoH with your guild running balanced (tO) in active hour.
Iway is one of the hardest build to successfully pull off out there. Cuz you need people who can actually see whats happening in the map rather than make sure you kd a target after 3 2 1 on fire and strip sb. I remember u made an iway recently (funny r10 +), I joined it. You could not make any pressure, why? You need co-ordination perhaps? Perhaps with vent? Perhaps your just plain bad.

Quote:
Originally Posted by Killed u man View Post
Sure, you guys never QQ (Which you do), but that's because you're not on the shit side of the medal. You guys (don't take offence to this) are the swayers abusing the OP gimmicks. You have no reason to complain. Not only does the build you play require no team coordination whatsoever, it's also very competitive with a balanced build aswell. As opposed to balanced players, who have to try so hard every time to beat a bunch of people rolling their heads over the keyboard. That turns into frustration, that frustration turns into rage/QQ'ing.
Dont cry about how hard its to work vs a team. Ppl dont just resign to let you win. They all want to play. You are in the wrong game if you think its 'hard' to do 3 2 1 and beat teams.

On a note, as you seem to classify Rezz anna as 'bad', I had him play for me once and I found him miles better than you at frontline. Why? cuz he actually 'observes' whats going on the map. I put him ahead of most other front line in this game.

Yes HA is dying. It does not help with this guys attitude, who victimises builds on the basis on what he thinks is 'easy'. Ive never seen u win hoh, but u keep Qqing on these forums on a consistant basis.

Back to the point. Ha is dying and its not the mentality of people that needs to be changed. Ha has always been around farming fame. Seeping would and equivalently easy builds are required for the health of the Ha populations.

Last edited by vinoth; Apr 21, 2010 at 01:06 PM // 13:06..
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Old Apr 21, 2010, 01:13 PM // 13:13   #120
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Join Date: Feb 2006
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I actually wanted to reply to your post, untill I read one of the last sentences:

"I've had you frontline for me, and also Rezz Anna, and I found him better".

I won't even bother replying to what you posted, but rather this sentences only:

1) I never played frontline for you. If you concider IWAY frontliners, you're doing it wrong. If you concider that IWAY I formed a couple of weeks a go a srs team, go ahead. I can tell the difference between a pug and a friend team. I won't ever call anyone bad because he failed to form a pug team, pug teams mean nothing.

2) Rezz Anna never plays real frontline. But concidering he ONLY plays SW (or other buttonbash sin bars), I can assume you were playing heway. No need to say more.

3) I actually laughed at some of your statements
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