Apr 25, 2010, 09:38 AM // 09:38
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#101
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Delete CA...then put up a memorial for HB and TA.....
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Apr 29, 2010, 11:05 PM // 23:05
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#102
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Lion's Arch Merchant
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Quote:
Originally Posted by RhanoctJocosa
TA with a few codex-style 'rules' would be fine.
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Do you really think you'd be able to get consistent matches if they did this?
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Apr 30, 2010, 01:19 AM // 01:19
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#103
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Probably not man, but it'd be 100x better than CA. T T
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May 01, 2010, 12:04 AM // 00:04
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#104
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Lion's Arch Merchant
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Can't say I can post a credible argument against that at least in terms of population. The problem is it will take developer resources to re-implement TA. And I'd rather they just spend those resources on things like fixing Seeping Wound. Even if I am biased as one of the three remaining people who enjoys Codex.
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May 01, 2010, 02:33 AM // 02:33
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#105
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I say the GWLT should come up with a method that'd limit monks per team to 1, as well as establish a time limit of 30 seconds to 1 minute if there is only one team member left alive left and no hard res has been detected in their skill bar. It'd prevent grievers from grieving, blocking, shadowstepping, running, kiting, etc... eliminating time wasted.
I'd also vouch for the /resign command negating/forfeiting all of that player's potential faction earned in exchange for immunity to the "dishonor hex"; that way no one can be reported for "leeching" (which is by far the most popular choice seeing as it's the only selection that issues dishonor points... that I'm aware of anyway...). It'd totally stop abuse while allowing the bad players to hack & slash til they drop. /resign should also be made to count as a death for the sake of speeding up games, so if 3/4 of them /resign, and that 4th goofball died, the match ends and the map-back counter pops up.
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May 01, 2010, 06:05 AM // 06:05
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#106
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Corporeal Ghost
Can't say I can post a credible argument against that at least in terms of population. The problem is it will take developer resources to re-implement TA. And I'd rather they just spend those resources on things like fixing Seeping Wound. Even if I am biased as one of the three remaining people who enjoys Codex.
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What gets me is, honestly, is it really that hard to actually implement skill changes? I'm no whizz at coding and all that, but does it really take that much manpower? ANet can't be that stupid; surely someone there knows what skills are broken and need balancing. I'm sure bringing TA back would require a lot of work, but to fix a few skills? Zzzzzz
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May 01, 2010, 10:32 PM // 22:32
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#107
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by RhanoctJocosa
What gets me is, honestly, is it really that hard to actually implement skill changes?
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Yes. Bureaucracy.
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