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Old Mar 05, 2010, 08:19 AM // 08:19   #1
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Default Dealing with SW

What should you do as a Monk in GvG when facing a team with 2 warriors, 1 SW sin, cripshot and a FC Lyssa blood mesmer? or when you face these 5 SW 2 monks 1 OoTV flagger teams?
Playing them quite abit and I feel quite lost on how to follow all of them (3/5 melees in each of these teams :P ).

This isn't a QQ thread so please don't turn it into one, this is a constructive play thread.

Last edited by Nerf Me Haha; Mar 05, 2010 at 09:05 AM // 09:05..
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Old Mar 05, 2010, 03:49 PM // 15:49   #2
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As a prot monk:
follow warriors with guardian, follow the sin with shielding hands, use RC to remove deep wound, keep frontline clear of weakness, and don't let the WoH monk get KD'd.

As a WoH monk:
redbar, use your 40/40 heal set

And when facing the Me/N with lyssa's aura: make sure that lyssa's aura is never up for more than 5 seconds. seriously. there's no reason that that skill should not be stripped whenever it us put up.

that's it, really

Last edited by I Jonas I; Mar 05, 2010 at 03:58 PM // 15:58..
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Old Mar 07, 2010, 11:10 AM // 11:10   #3
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tell your team to bring a bsurge ele.
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Old Mar 18, 2010, 01:46 AM // 01:46   #4
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Quote:
Originally Posted by Trinity Fire Angel View Post
tell your team to bring a bsurge ele.
This, for the most part.

A good prot is extremely effective against a SW sin, but a good bsurge wins matches against them. Blind that lead attack and the spike dies. Blind dev hammer and that spike dies. Learning to use your skills appropriately is what wins matches. That's why bad teams with a bsurge still lose against melee heavy teams.

Against 5 sin teams, what you can hope to do is trash them with good damage and good backliners before they can rack up the damage to trash you first. A good bsurge will help you do this, even though a good team will spread their assassins.
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Old Mar 19, 2010, 07:12 AM // 07:12   #5
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As long as you can remove the cripple right away, their spike is done.
Use both draw and rc whenever cripple goes up to constantly keep them from going through the chain.

At some point you'll get behind with a mass amount of cripple being spammed, but at that point your offense should be killing them.
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Old Mar 20, 2010, 03:59 AM // 03:59   #6
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The main thing is that you need to kill them faster than they kill you. Clean frontlines, assist heal with RC, have guardians going around (even if a physical switches off after seeing it, they have so many physicals that another one is probably bound to try and hit the target before guardian wears off). If you want defense, bsurge and smiter are strong templates to beat that.

Against 5 sw and orders flagger, run flags, split with war+ran, and push the flagger as much as possible since he's basically defenseless. As long as you don't lose knights too quickly, they can't respond with much.
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Old Apr 02, 2010, 02:58 PM // 14:58   #7
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If your team is using a smiter, it can be quite nice if he follows the sin removing seeping wound.

Stops the sin from landing his cripple a lot of the time massively reducing his chain, and of course sw's damage itself.

Doing this should make the triple frontline quite more manageable.

With the 5 sin orders, make sure your frontline find if any of the sins aren't carrying bonetti's and just dp those targets.
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Old Apr 07, 2010, 09:02 AM // 09:02   #8
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Anything else that'll be more bound to Tactics? we are mainly playing on Druids Isle .
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Old Apr 09, 2010, 07:07 PM // 19:07   #9
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What is your team running? Monks shouldnt be expected to do everything.

For the Balanced Setup there are several options:

Cripshot should know to play defensively and rupting a chain is not hard at all.
Tell one of your warriors to lineback if needed.
Runner should be assisting when he/she is around.
Your mesmer should be weakening their wars.

As somebody said earlier, WoH should be redbar monking since 5 melees is too much to track.
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Old Apr 09, 2010, 08:50 PM // 20:50   #10
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We are mainly running Duel Ranger with a Bsurge or a FC Water Mes, or a Balanced with the PB switched for an Assassin (also SW, which is our problem :P).
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Old Apr 15, 2010, 10:58 PM // 22:58   #11
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This is one reason I like having a kd war on my team (or even dual kd), they put sins on their asses.

I know I am the only one that runs it in gvg but with 5 sins PD can backline a few chains.


It really helps alot if you have pd hit like 2 or 3 chains and a kd war backlining one of them, or if you got dual kd both backlining some, thats almost all the sins.

Last edited by Death Syndrome; Apr 15, 2010 at 11:13 PM // 23:13..
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Old Apr 16, 2010, 12:33 AM // 00:33   #12
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Quote:
Originally Posted by Death Syndrome View Post
This is one reason I like having a kd war on my team (or even dual kd), they put sins on their asses.

I know I am the only one that runs it in gvg but with 5 sins PD can backline a few chains.


It really helps alot if you have pd hit like 2 or 3 chains and a kd war backlining one of them, or if you got dual kd both backlining some, thats almost all the sins.
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Old Apr 16, 2010, 12:44 AM // 00:44   #13
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Quote:
Originally Posted by lemming View Post
lineback*

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lol, I think I say backlining a lot in place of linebacking, and never really caught myself for that.
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Old May 08, 2010, 05:44 AM // 05:44   #14
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Quote:
Originally Posted by I Jonas I View Post
As a prot monk:
follow warriors with guardian, follow the sin with shielding hands, use RC to remove deep wound, keep frontline clear of weakness, and don't let the WoH monk get KD'd.

As a WoH monk:
redbar, use your 40/40 heal set

And when facing the Me/N with lyssa's aura: make sure that lyssa's aura is never up for more than 5 seconds. seriously. there's no reason that that skill should not be stripped whenever it us put up.

that's it, really
i think it should be the heal monk thing.
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Old May 08, 2010, 11:39 AM // 11:39   #15
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Most people coordinate who keeps who clean, and keep up communication of when someone is getting low on energy so the other can take over. Pretty simple concept.
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Old May 13, 2010, 11:16 AM // 11:16   #16
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life sheat is teh shit.
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Old May 13, 2010, 04:03 PM // 16:03   #17
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What he is trying to say is : LS sucks in GvG unless you know your absolutely going to face a spike build in an AT, because removing 2 condition in a format where poison spreading (2 cover conditions which isn't uncommon will own you) is meta doesn't work.
Besides, RC is way better in it's conditions removed / health ratio then LS no matter how you look at it, tombzers are just too bad to run RC.
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Old May 13, 2010, 04:54 PM // 16:54   #18
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More if tombs ran RC they'd get raped by interupts, botting and not.

An LS prot just doesnt have the redbar capablities needed in GvG that an RC bar provides.
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Old May 22, 2010, 06:27 AM // 06:27   #19
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It's gone now so don't worry.
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