May 07, 2010, 11:54 AM // 11:54
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#1
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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AB is in trouble
AB has been all about rotating maps in the past, and I can clearly remember playing etnaran, kaanai, ancestral and all that shit on a regular basis. Nowadays however the map is stuck at ancestral lands 24/7. While ancestral is a fun challenging map noone wants to play there 24/7, the castle walls and NPC's limit build diversity like hell. Wanna run dual frontline, you fail, wanna go without AoE, you fail.
I for example am in a dedicated AB alliance, but I find myself more in HA then in AB nowadays because half of our alliance just cant be assed with playing the same map over and over. The people at anets should realise that AB can die if nothing is done about this. 12 people on each side is simply not possible anymore when AB has about the same populace as codex arena.
I hereby suggest to rotate map every 3 hours so every timezone on the globe will have more or less different maps every now and then. Who needs lore this late iin the game anymore?
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May 07, 2010, 01:03 PM // 13:03
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#2
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Nothing, tra la la?
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I would agree. More frequent map rotation would be a very nice thing. Every time I go to play it lately, it seems to be the same map. XD But it would probably take a lot of work to change it (Didn't the amount of towns owned determine the map? Am forgetting atm.)
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May 07, 2010, 01:55 PM // 13:55
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#3
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Agreed. Make it fun, change the maps up.
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May 07, 2010, 03:08 PM // 15:08
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#4
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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/signed, but about the 10th thread about this.
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May 07, 2010, 03:43 PM // 15:43
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#5
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Guest
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Quote:
Originally Posted by bungusmaximus
While ancestral is a fun challenging map noone wants to play there 24/7, the castle walls and NPC's limit build diversity like hell. Wanna run dual frontline, you fail, wanna go without AoE, you fail.
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Let me start by saying I don't oppose the idea per se, but I'm under the impression that this is player made. People want to win, thus they play as luxon and as a result the map stays in deep kurzick. If you want to change the maps you need to play as kurzick. Very simple. Of course this is for some weird reason countered by countless people from pve being made kurzick by default.
Now, to the quoted text. Ancestral is the sweetest map IMO and now I play so rarely as I personally prefer the map to stay there permanently. And what is this bs about not being able to run dual frontline? And AoE? In fact I have made a Secret Super Hard Core Castle Pump teambuild that involves 2 frontliners and minimal AoE. Works the same for kurzick and luxon both but you swap out the midliner depending on which side you play.
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May 07, 2010, 03:47 PM // 15:47
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#6
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Jungle Guide
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Agreed. AB needs much attention, being stuck in a map where one side is given a clear advantage or becomes stale (Canyon and Lands) is one of them.
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May 07, 2010, 03:58 PM // 15:58
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#7
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Sankt Hallvard
Let me start by saying I don't oppose the idea per se, but I'm under the impression that this is player made. People want to win, thus they play as luxon and as a result the map stays in deep kurzick. If you want to change the maps you need to play as kurzick. Very simple. Of course this is for some weird reason countered by countless people from pve being made kurzick by default.
Now, to the quoted text. Ancestral is the sweetest map IMO and now I play so rarely as I personally prefer the map to stay there permanently. And what is this bs about not being able to run dual frontline? And AoE? In fact I have made a Secret Super Hard Core Castle Pump teambuild that involves 2 frontliners and minimal AoE. Works the same for kurzick and luxon both but you swap out the midliner depending on which side you play.
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You can run dual frontlines, or even 3 for that matter and still win perfectly fine. That just isn't the point, it's still suboptimal.
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May 07, 2010, 04:10 PM // 16:10
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#8
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Guest
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Quote:
Originally Posted by kedde
You can run dual frontlines, or even 3 for that matter and still win perfectly fine. That just isn't the point, it's still suboptimal.
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The aforementioned build is "optimal". What is optimal anyway? "Balanced"? I thought people had realised by now that there are better teambuilds. The way I see it AB simply has no "optimal" build on any map. There are a number of variants that will work about equally well. Whether they are optimal or not will depend on A) the other teams' builds B) the other teams' playstyles C) the opposition D) your own ability/preferred playstyle.
I can be more specific if necessary, let me just take one quick example. If your 2 allied teams both run capways your optimal build would be to run a fightway to assist their capping, prevent deaths and stall the enemy. Now you can't exactly know this beforehand but my point is you can run a plethora of different builds and still be "optimal". There is simply no "one winning build" in AB. Or am I outdated?
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May 07, 2010, 06:24 PM // 18:24
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#9
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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or we could give people incentive to actually play AB (more faction than JQ or FA) than the maps will change
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May 07, 2010, 06:47 PM // 18:47
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#10
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Sankt Hallvard
Let me start by saying I don't oppose the idea per se, but I'm under the impression that this is player made. People want to win, thus they play as luxon and as a result the map stays in deep kurzick. If you want to change the maps you need to play as kurzick. Very simple. Of course this is for some weird reason countered by countless people from pve being made kurzick by default.
Now, to the quoted text. Ancestral is the sweetest map IMO and now I play so rarely as I personally prefer the map to stay there permanently. And what is this bs about not being able to run dual frontline? And AoE? In fact I have made a Secret Super Hard Core Castle Pump teambuild that involves 2 frontliners and minimal AoE. Works the same for kurzick and luxon both but you swap out the midliner depending on which side you play.
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This is impossible. There are literally 3-4 times more kurzick than there are luxon.
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May 07, 2010, 06:48 PM // 18:48
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#11
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Ascalonian Squire
Join Date: Feb 2010
Guild: The Spiders Lair Guild
Profession: W/Rt
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As a someone who got r12 in AB, I think this is a really good idea. And as for town changing, it could stay the same, based on the amount of wins your faction gets, the more towns you get. It could still work in a lore sense, in the sense that it's just a battle in this particular map, even though your side is wiping up their side.
/signed
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May 07, 2010, 06:53 PM // 18:53
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#12
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Increase rewards to at least match JQ/FA, and bring back pairing of solo-joiners into teams IMO. Map rotation could also help but I don't think it is enough.
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May 07, 2010, 07:11 PM // 19:11
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#13
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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/signed
I'd love to see canyon again. Problem is, since it' been on Lands/Grenz so long, whenever is occasionally goes Beach/Keys, it takes ages to get a team (at least on the luxon side, and in my exp, nowhere near the time for kurz in grenz).
Still a good idea tho.
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May 07, 2010, 08:58 PM // 20:58
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#14
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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/agree i swear there's always tons of kurzicks sitting to wait to play AB, whilst a smaller (i dunno?) load of luxons keep beating them. I just want to play somewhere that isn't the main map for staying in a big group and killing anything on site.
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May 07, 2010, 09:20 PM // 21:20
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#15
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Mixed feelings about this one... at the core, I still think the main reason for the map being Ancestral/Grenz all the time is the Kurzicks' failure to get organized like many of the Luxons did. By implementing auto rotation, you'd remove yet another incentive for them to man the f*** up and run something else then tab-invite-PUGs.
Worth the cost? Dunno. I'd rather have Luxon/Kurzick 'skill levels' equalize so the format as a whole grows healthier...
tl;dr: Kurzicks need more elitist bastards
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May 08, 2010, 12:21 AM // 00:21
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#16
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Academy Page
Join Date: Sep 2006
Location: Croatia
Guild: [ACID]
Profession: Me/
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/signed
AB is fun, make it better (map rotation, reward on par with JQ)
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May 08, 2010, 02:09 AM // 02:09
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#17
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Allow heroes in AB
lol seriously something needs to be done
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May 08, 2010, 10:29 AM // 10:29
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#18
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Heroes in AB would be the final nail in the coffin.
I think they should do it like it was in the beginning, you don't need a team to enter and you have a big team of 12 people, instead of allies in other teams. I loved the even more casual approach Ab had when it was like this. It would make both sides equally bad.
But not like FA and JQ, you can still enter as a team of 4 if you want. Or 3 , or 2.
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May 08, 2010, 07:53 PM // 19:53
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#19
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by Sankt Hallvard
The aforementioned build is "optimal". What is optimal anyway? "Balanced"? I thought people had realised by now that there are better teambuilds. The way I see it AB simply has no "optimal" build on any map. There are a number of variants that will work about equally well. Whether they are optimal or not will depend on A) the other teams' builds B) the other teams' playstyles C) the opposition D) your own ability/preferred playstyle.
I can be more specific if necessary, let me just take one quick example. If your 2 allied teams both run capways your optimal build would be to run a fightway to assist their capping, prevent deaths and stall the enemy. Now you can't exactly know this beforehand but my point is you can run a plethora of different builds and still be "optimal". There is simply no "one winning build" in AB. Or am I outdated?
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It is suboptimal because you can't take out the NPC's on the wall nearly as easily, and cannot take out shrines if you get split up.
Don't get me wrong, it works just fine, and has its scenarios where it'll beat pretty much anything if you're good, but with no ranged aoe, you're just not as effective until a good bit into the game.
That time it takes for the gates to consistently be down, and the wall NPC's to all be dead is where the opposing team can get to pull away from you.
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May 08, 2010, 08:13 PM // 20:13
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#20
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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People take AB seriously eh?
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