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Old Jan 11, 2007, 12:39 AM // 00:39   #21
Frost Gate Guardian
 
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Simple way of making this skill do double damage to spirits is by making it not ignore armor. Because spirits typically have ALOT less then 60al, not ignoring armor acctually makes the skill do more damage to spirits and less(or equal) damage to players. This could be matched with the gain 5 energy if it hits a spirit to make it properly effective against spirits.

Also to make it a more interesting skill you could just increase it's range as a spell. There's half range spells, why not spells with more then normal range? Not double though, thats way too much.
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Old Jan 11, 2007, 11:38 AM // 11:38   #22
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This skill needs nothing more than an increase in cast time by 1 second and a slight reduction in damage. Energy and recharge are fine as they are. Even the instant recharge perk is fine.
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Old Jan 11, 2007, 12:13 PM // 12:13   #23
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Quote:
Originally Posted by Legendary Ultimatum
I dont think this skill needs to be buffed...
It doesn't need to be majorly nerfed, either.. Toning the main damage down to equal the secondary damage, and throw in a +5 e vs spirits clause, and it'll be a perfectly balanced skill.

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Old Jun 05, 2010, 02:50 AM // 02:50   #24
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