Simple way of making this skill do double damage to spirits is by making it not ignore armor. Because spirits typically have ALOT less then 60al, not ignoring armor acctually makes the skill do more damage to spirits and less(or equal) damage to players. This could be matched with the gain 5 energy if it hits a spirit to make it properly effective against spirits.
Also to make it a more interesting skill you could just increase it's range as a spell. There's half range spells, why not spells with more then normal range? Not double though, thats way too much.
|