Apr 20, 2010, 02:58 PM // 14:58
|
#21
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
Read above about Terran... rofl
That guy is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hilarious
|
|
|
Apr 20, 2010, 04:44 PM // 16:44
|
#22
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Sankt Hallvard
I assume you enter a queue to get a match as soon as you hit "enter battle", meaning it pays to form a team and hit that button ASAP.
Since I actually have no friends left in this game and lack the ability to make new ones I end up pugging. Especially when the map is ancestral(I'm kurz atm) I know the wait times are dreadful and my allies will suck anyway so it's only rational for me to tab-invite and go as fast as possible.
|
Nice contradiction
I don't know what you deem 'dreadful' for wait times, regardless it makes a lot of sense to shell out just a little bit of extra time and effort to get a purposeful team together before hitting Go.
It's exactly this attitude that keeps the map at Kurz territory...
|
|
|
Apr 20, 2010, 06:12 PM // 18:12
|
#23
|
Guest
|
Quote:
Originally Posted by Bobby2
I don't know what you deem 'dreadful' for wait times, regardless it makes a lot of sense to shell out just a little bit of extra time and effort to get a purposeful team together before hitting Go.
|
Less than 2 minutes wait time = acceptable
2-4 minutes = boring
4-6 minutes = terrible
6-8 minutes = horrible
8-10 minutes = dreadful
More than 10 minutes = standard kurzick
You'd expect me to lose when tab-inviting on ancestral but the fact is I win the majority of my games. Whether that makes me awesome or just lucky I leave to you to decide.
Quote:
It's exactly this attitude that keeps the map at Kurz territory...
|
But I like ancestral lands!
|
|
|
Apr 20, 2010, 07:51 PM // 19:51
|
#24
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Sankt Hallvard
Less than 2 minutes wait time = acceptable
2-4 minutes = boring
4-6 minutes = terrible
6-8 minutes = horrible
8-10 minutes = dreadful
More than 10 minutes = standard kurzick
You'd expect me to lose when tab-inviting on ancestral but the fact is I win the majority of my games. Whether that makes me awesome or just lucky I leave to you to decide.
But I like ancestral lands!
|
Lucky on two accounts then
|
|
|
Apr 25, 2010, 03:23 PM // 15:23
|
#26
|
Ascalonian Squire
Join Date: Jan 2006
Profession: W/Mo
|
The waiting times are caused by having more teams trying to join on one side than the other. On Asslands, lots of Kurzicks see this as easy map so at any one point there maybe two or three times the number of kurzicks playing.
If there were more luxons it would reduce the waiting times, however, many kurz will be in kurz guilds etc.
One easy way to solve this problem, add an additional ab option. Something like 'Dogs of War' (referred to as DoW) or 'Bounty Hunters'. The way this would work is;
i) Have a seperate forming up area type thing (neither Luxon or Kurzick). (Maybe a cave hidden under Harvest temple)
ii) Allowing you to form up parties for ab as usual.
iii) Upon entering you end up fighting for the side (luxon or Kurz) that has less active teams, for instance say there is one 'Dogs of War' team at the point of countdown reaching 0. Along with 9 kurzick teams and 5 luxon teams waiting to enter. The DoW team would be assigned to luxon. This will mean instead of just 3 luxon teams and 3 kurzick teams entering. 5 luxon + the DoW team will enter along with 6 kurzick.
iv) The faction gained would be towards the alliegence of your guild, and to the equivilent map level difficulty setting. ie if you are a kurzick in DoW and win assulting ancestral lands (kurzick) you would gain the 2.5k faction as its a harder map but it would be kurzick faction instead of luxon as you are in a kurzick guild.
This option will allow kurzicks who want to ab for faction to play maps offering greater rewards while at the same time balancing out the problem of kurzick players outnumbering the luxon players.
Someone is gonna flame this for not being in line with the 'lore' and all this bullsh*t but the system is flawed as it currently stands; and something like the Dogs of war/militia to hire should get round this problem.
|
|
|
Apr 26, 2010, 02:23 AM // 02:23
|
#27
|
Forge Runner
|
I wish Kurzicks would win more, then I can finally VQ Eternal Grove.
More on-topic: Kurzicks not only are bad at AB, they're bad but refuse to admit it. Imagine this - you go into AB with Monk, War, Water Ele and Fire Ele, all running good builds. You have reason to be hopeful right? But then when you collapse on a good enemy rolling team (War + Nec + Monk + Ranger with the same tag, you recognize those on sight), instead of rolling them 6v4 the Monk and Warrior decide to run on to the next shrine and cap it, forcing the two Eles to follow them and leaving the last two players to get rolled instead. Then with other Kurzick players out of commission and the most dangerous Luxon group up and running, your teammates tell you "dude we're the only team capping!"
Yeah right. Small wonder a close 200-200 match ended up in a brutal 500-250 win for Luxons. And yet chances are these players running the good bars won't understand why they lost, and will happily blame the remaining two teams for being bad. I wish Kurzicks win more, but with this kind of pro skillz I'm not very optimistic.
|
|
|
Apr 26, 2010, 06:02 AM // 06:02
|
#28
|
Academy Page
Join Date: Nov 2007
Guild: woot
Profession: Mo/
|
Squire heats, i like your suggestion only to design a complete cave, and add a 3th "faction" to the system makes it a lot of work.
I as luxon already have some trouble between hopping from luxon side to the kurzick side. You really need friends on the other side (what most people don't have) and officers willing to invite.
Simple solution: In the Guildhall or Great Temple of Balthazar (GToB) you can speak to both alliance battle coordinators (Luxon/Kurzick Diplomats) and enter Alliance Battle.
This solution is easy to implant and gives players to hop sides easier. After that is implanted you can look further to if you want to add a mercenary system.
|
|
|
Apr 26, 2010, 06:47 AM // 06:47
|
#29
|
Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
|
Someone you know should have a 2nd account. Just make a guild of the opposing faction and dump it there to guest you and your friends when needed. That's not too difficult.
For the rest part I completely agree it gets boring to always play against either a bunch of retards and always roll them on ancestral, or to play against 2/3 guildteams and just not be able to do anything.
|
|
|
Apr 27, 2010, 07:04 PM // 19:04
|
#30
|
Academy Page
Join Date: Nov 2007
Guild: woot
Profession: Mo/
|
Quote:
Originally Posted by kedde
Someone you know should have a 2nd account. Just make a guild of the opposing faction and dump it there to guest you and your friends when needed. That's not too difficult.
|
If its not that difficult name 10 persons that have 2 accounts with the following specifications:
- Willing and able to be on the luxon and kurzick side,
- is mostly online
and(!) is willing to give you an invite every time you want to play kurzick while you are in a luxon guild.
[Quote]
For the rest part I completely agree it gets boring to always play against either a bunch of retards and always roll them on ancestral, or to play against 2/3 guildteams and just not be able to do anything
[Quote]
I have a other dilemma,
1.make a guildies pug assault in ancestral lands and get beaten down. Hoping you get beaten down enough you are in grenz again.
2. Team sync, roll the kurzicks in Ancestral lands and still get stuck in that darn same map.
3.Join the kurzicks (with great difficulty) roll the luxons up and then reroll to grenz to fight for your side only to get back in ancestral lands (what happens now at all the time).
|
|
|
Apr 28, 2010, 06:22 AM // 06:22
|
#31
|
Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
|
You don't exactly need the guy who invites you to actually want to play with you. Or, have someone use a 2nd like I said.
I'm not going to name people I know, but I have people I can always just ask. If 100g is a problem, its not a friend.
|
|
|
Apr 28, 2010, 10:32 AM // 10:32
|
#32
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
|
AB thread how cool!
On the topic of generals in AB, While none can argue with his holiness, Terran as the overall god of AB I'd have to say Simy for the luxons (if any1 every manages to decipher what this guy is saying please, inform me) and Napoleon for the kurz, nothing beats ZB ele ... true story.
On another note, AB needs more wiki builds, if you're one of those people who call "wiki noob" on people, run a wiki build, please they are there for a reason, do everybody a favour!
As for the neutral faction idea, this is pretty much what me, and most people I play with do. We just follow whoever has the least wait times, or join the opposing side if we are trying to kill someone in particular (toggle I'm looking at you )
|
|
|
Apr 28, 2010, 11:33 AM // 11:33
|
#33
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by Darth The Xx
As for the neutral faction idea, this is pretty much what me, and most people I play with do. We just follow whoever has the least wait times, or join the opposing side if we are trying to kill someone in particular (toggle I'm looking at you )
|
AB should be like FA and JQ when it comes to that, talk to npc in GTOB and go fight for the side u want, lore be damned lol.
|
|
|
Apr 28, 2010, 11:36 PM // 23:36
|
#34
|
Guest
|
Quote:
Originally Posted by bungusmaximus
AB should be like FA and JQ when it comes to that, talk to npc in GTOB and go fight for the side u want, lore be damned lol.
|
I've been trying all day to let this slide, but I'm failing right now..
No one watches cutscenes or reads quest texts anyway. Personally I have no idea why the luxons are fighting the kurzicks, isn't shiro or that old witch sort of the enemy? To me it's just a huge nuisance having to donate faction to 2 different sides and having to beg strangers for 8-hour invites.
On a side note I don't get why people fight for faction in real life either. Take the muslim-jew conflict in the middle-east. What's up with that? It's farking stupid. Lore be damned.
|
|
|
Apr 30, 2010, 04:20 AM // 04:20
|
#35
|
Frost Gate Guardian
|
Quote:
Originally Posted by Sankt Hallvard
I've been trying all day to let this slide, but I'm failing right now..
No one watches cutscenes or reads quest texts anyway. Personally I have no idea why the luxons are fighting the kurzicks, isn't shiro or that old witch sort of the enemy? To me it's just a huge nuisance having to donate faction to 2 different sides and having to beg strangers for 8-hour invites.
On a side note I don't get why people fight for faction in real life either. Take the muslim-jew conflict in the middle-east. What's up with that? It's farking stupid. Lore be damned.
|
its just a game... its called game story+pvp mission. as for the rl example, read up on clausewitz, its one of the 3 facets of warfare: irrationality. im sure every one whos been involved in a conflict had one of those before.
as for current state of ab, i just played a couple of games and its pretty boring. the waits are bad for BOTH sides now, and map still kurz. a lot have changed, and overall it is nothing compared to how lively and fun it was yrs ago.
Last edited by Thevil King; Apr 30, 2010 at 04:39 AM // 04:39..
|
|
|
Apr 30, 2010, 08:29 AM // 08:29
|
#36
|
Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
|
I think Ancestral is fun and challenging, there's nothing like a map disadvantage to improve ones' tactical ability.
|
|
|
Apr 30, 2010, 01:00 PM // 13:00
|
#37
|
Frost Gate Guardian
Join Date: Feb 2007
Location: Florida
Guild: Doing Work [DW]
Profession: R/Mo
|
Who cares what side you play on but I say lets stop capping shrines and just do 12v12 yeye
|
|
|
Apr 30, 2010, 02:13 PM // 14:13
|
#38
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Lux Aeterna
Axe Rake
|
Hai what's up?
|
|
|
May 01, 2010, 06:19 AM // 06:19
|
#39
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
|
Quote:
Originally Posted by E Q U I N O X
Who cares what side you play on but I say lets stop capping shrines and just do 12v12 yeye
|
12v12 with 5 shrines so defending them actually matters and isn't just used when ur too lazy to chase after a team.
|
|
|
May 02, 2010, 10:12 PM // 22:12
|
#40
|
Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
|
Quote:
Originally Posted by Bobby2
derp
|
Super epic pro turbo primal rage +axe rake
Last edited by Lux Aeterna; May 02, 2010 at 10:15 PM // 22:15..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:49 AM // 04:49.
|